Deadly Apocalypse Misinformation


AmazingMOO

 

Posted

It occurs that a lot of people really aren't understanding how the event works. It's pretty complex, honestly, but if you remember a few key facts, you'll be okay.

First, the best source for information on it so far (isn't it always!?) is the wiki: http://paragonwiki.com/wiki/Deadly_Apocalypse .

- When you first hear about the event, you've got 5 minutes to assemble your teams, find the banners, and whatnot. The 'defender' monsters spawn at 16:00 minutes on the timer even and there's no way to force them to spawn earlier or later.

- You must have players fighting at all four banner locations before you get the 'blue bar' of Banner Vulnerability. I've found that if you have about two groups in zone, it works best for each group to split up its teammembers and send 2 to each banner. Your mileage may vary, but you won't make any progress at all, unless you have people fighting at all 4 banners

- Once the banners are vulnerable, then it's a really good idea to regroup all players on one banner and beat it down rather than stay spread out. This requires a little buy-in from the other-teams, but once people've seen it work a few times, they pick it up very quickly. I've found that if you tell people 'Red', 'Blue', 'Green', 'Purple' in the order that they appear across the nav bar that it's less confusing.

- The 'distance to aspect' counter is a radius. It tells you how far you are from the GM that appears after the last banner goes down. It's not a 'zone location' like you'd receive from '/loc'.

- You get another 20 minutes to defeat the GM after the last banner goes down, so it doesn't hurt to wait a bit to let everyone get in place to fight him.

Anyone else notice any misconceptions about the event?


 

Posted

Not a misconception, as such, but I rather wish there were a way to turn off the giant spammy notifications. If I'm flying solo and doing other things (which I am, a good bit of the time), I frankly do not care that the banners are vulnerable.


 

Posted

Telling people that Annah or Beldam will explain everything about the event.


EDIT:

Quote:
Be sure to visit Ravenwing Cabbal’s Annah in Croatoa or Granny Beldam in Nerva Archipelago to learn more about the 2009 Halloween Event activities.
Horsehockey.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by AmazingMOO View Post
- You get another 20 minutes to defeat the GM after the last banner goes down, so it doesn't hurt to wait a bit to let everyone get in place to fight him.

If only. That sucker goes down *fast*.


 

Posted

Thanks I find this thread to be very helpful! My best friends are the best!


 

Posted

Its very similar to Public Quest system in Warhammer, so once I watched a once through, hovering above it all, I was like ok, I get it. Moved on


JJ


I delete more 50s, then you'll ever have.
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Posted

I had no idea what folks were talking about this morning when I was in PI. Now, I want in on some of this banner bashing.


 

Posted

It really isnt that complicated, and a lot of what is posted is just making things more complicated than they need to be.

The problems people have are pretty simple:

1)Not knowing the Deadly Apocalypse even exists.
2)Not knowing what the banners are or how to find them on their map.
3)Not realizing that all 4 banners need to be cleared simultaneously to bring vulnerability.
4)In rare cases, not realizing they need to attack the banner when the notification comes up.
5)Not realizing/using the nav to find the GM.

In other words, mostly it is interface and introduction issues (and covered well in the OP of this thread). The GMOTD didn't exactly work in relaying the basics, partly by its own fault and partly by users not really utilizing and reading the message. For most users, once they find a single banner and see the UI change, they figure it out relatively quickly. From what I've seen in the chat and on the board, that single hurdle seems to be the biggest one for most people.

Once that basic introduction happens, it's a very simple mechanic and doesnt require the kind of complexity and strategy that people are trying to apply to it. Where it works well, past that introduction, is that it takes very little complex teamwork or specifivity to function and that makes it pick up and play for all........once they understand the raw basics.


 

Posted

Quote:
Originally Posted by AmazingMOO View Post
- When you first hear about the event, you've got 4 minutes to assemble your teams, find the banners, and whatnot. The 'defender' monsters spawn at 16:00 minutes even and there's no way to force them to spawn earlier or later.
You get five minutes before foes spawn. One minute for the banners to spawn, then the 20 minute countdown starts. Then at 16:00, the foes spawn.



Quote:
You get another 20 minutes to defeat the GM after the last banner goes down, so it doesn't hurt to wait a bit to let everyone get in place to fight him.

Anyone else notice any misconceptions about the event?
Quote:
Originally Posted by Kiralyn View Post
If only. That sucker goes down *fast*.
I just added to the Wiki:
Defeating the Giant Monster will grant 2 Merits and a Reward Table for a choice of Temporary Powers (see Powers below) or Medium Inspiration. Any player who has done any amount of damage to the Giant Monster and is nearby when it is defeated will get the rewards; there is no requirement to do 10% or 25% of damage. Thus, there is no need to rush to kill the Giant Monster. Players can wait until everyone in the zone gets to the GM before trying to defeat it without losing out on any rewards.
Basically, the GM is using the Hamidon method of determining who gets a reward.


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Posted

Quote:
Originally Posted by Zombie Man View Post

I just added to the Wiki:

<snip?
Basically, the GM is using the Hamidon method of determining who gets a reward.
Good on ya'


 

Posted

Quote:
Originally Posted by Zombie Man View Post
You get five minutes before foes spawn. One minute for the banners to spawn, then the 20 minute countdown starts. Then at 16:00, the foes spawn.





I just added to the Wiki:
Defeating the Giant Monster will grant 2 Merits and a Reward Table for a choice of Temporary Powers (see Powers below) or Medium Inspiration. Any player who has done any amount of damage to the Giant Monster and is nearby when it is defeated will get the rewards; there is no requirement to do 10% or 25% of damage. Thus, there is no need to rush to kill the Giant Monster. Players can wait until everyone in the zone gets to the GM before trying to defeat it without losing out on any rewards.
Basically, the GM is using the Hamidon method of determining who gets a reward.
You may only need to do any amount of damage to get the merits and reward table, but you still need to do the 10%(or whatever) damage to get the associated badge. Earlier, I participated in an apocalypse event solo and helped fight the GM. I indeed got the merits and reward table, but did not receive the badge. Later when I fought him as part of a team, I got the merits, the reward table, and the badge.

And this isn't a case of not being able to get the GM badge without first getting all four banner badges -- on another character I teamed up and got only 3 of the four banner badges, then fought the GM and got his badge. I then later got the last banner badge in another round along with the accolade.


 

Posted

Quote:
Originally Posted by Kyasubaru View Post
You may only need to do any amount of damage to get the merits and reward table, but you still need to do the 10%(or whatever) damage to get the associated badge. Earlier, I participated in an apocalypse event solo and helped fight the GM. I indeed got the merits and reward table, but did not receive the badge. Later when I fought him as part of a team, I got the merits, the reward table, and the badge.

And this isn't a case of not being able to get the GM badge without first getting all four banner badges -- on another character I teamed up and got only 3 of the four banner badges, then fought the GM and got his badge. I then later got the last banner badge in another round along with the accolade.
K, updating the Wiki...


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Posted

What the heck is this?


 

Posted

Yes, if you want any of the badges, you really need to join a team.


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Posted

Right, so the event needs coordinated attacks across all banners at the same time? Well, there go my efforts to contribute. Let's hope someone is recruiting next time that happens.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Thanks for the guide!
Even tho i knew what to do other ppl might find this very useful!


 

Posted

The event still seems to be SOL for the low levels, especially Kings Row. There's never anyone there to take part in it, and the monsters are BRUTAL when you're this low level. From where I'm standing, this isn't doable in Kings Row at all.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Removing articles of clothing will reduce the banners HP!

Everyone take off your pants!


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The event still seems to be SOL for the low levels, especially Kings Row. There's never anyone there to take part in it, and the monsters are BRUTAL when you're this low level. From where I'm standing, this isn't doable in Kings Row at all.
On Champion last night, people were going from zone to zone, wherever it was. Level 50s in Atlas, King's Row, and the Hollows taking these down. I think that's the expectation.


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Posted

The riffraff in Atlas Park on Virtue last night was colossally well-organized. I was on a team of 50's hopping zone to zone chasing the events and missed two of the banners in Atlas. The low level folks are slower in tracking down the Aspect when he spawns (sans travel powers and all), but no less brutal in curb-stomping him and his pals.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Right, so the event needs coordinated attacks across all banners at the same time? Well, there go my efforts to contribute. Let's hope someone is recruiting next time that happens.
To clarify, you need to fight defenders at all banners at once to make them vulnerable. After they are vulnerable, if people remain distributed, that means lowering your chances to get all badges in one run. It's far better to get everyone to one banner then the next, then the next, etc. When the vulnerability bar is almost full, the teams should use broadcast to agree on where to gather.

It's very frustrating when teams show up and kill a banner they "need" without consideration for any other teams in the zone. That's the one good way to grief the event.


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Posted

Quote:
Originally Posted by KaliMagdalene View Post
On Champion last night, people were going from zone to zone, wherever it was. Level 50s in Atlas, King's Row, and the Hollows taking these down. I think that's the expectation.
Heh, I was there last night too and can verify this. It was pretty cool having the same people hop between zones as the event kept respawning. Actually, it was just nice that the event was spawning enough for this to happen in the first place!


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You can click the banner icon int he navi to get it marked as a target, this means you can just go down the line from red down.


 

Posted

Quote:
Originally Posted by Lemur Lad View Post
It's far better to get everyone to one banner then the next, then the next, etc.
I guess it depends because I had no success that way and full success another way.

Last night on CoV, our team split up with 2 players on each banner. We got each Banner badge, the GM badge and the accolade all in one run.

Trying to get 30-40 people in a zone to stop attacking a banner and "meet at the red banner to start" was akin to herding cats while walking on my hands.