New Powerset - Shield Melee Attack
I suggest:
Tier 1: Shield Charge
Tier 2: Shield Charge
Tier 3: Shield Charge
Tier 4: Shield Charge
Tier 5: Shield Charge
Tier 6: Shield Charge
Tier 7: Shield Charge
Tier 8: Shield Charge
Tier 9: Really Big Shield Charge
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I suggest:
Tier 1: Shield Charge Tier 2: Shield Charge Tier 3: Shield Charge Tier 4: Shield Charge Tier 5: Shield Charge Tier 6: Shield Charge Tier 7: Shield Charge Tier 8: Shield Charge Tier 9: Really Big Shield Charge |
/really big signature
We don' need no stinkin' signatures!
I like that idea. But I am cautious about potential Captain America clones.
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Seems a bit repetive mainly due to the fact it brings nothing new to the table. If you peer close it looks a lot like SS or MA due mainly to the fact that it is comprised of disorients smashing and lethal damage. Now sonic or psy melee is something i wouldn't mind using on mah scrappaw'
If you made a Shield/Mace Tanker or Mace/Shield Brute, you'd have most of these attacks, in essence. I think most of the reason they didn't do one already is it ends up being too similar to things we already have.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
OK, who had the BABs quote on the subject in his sig? Show of hands, people!
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My problem with a Shield Offense power set is that it would essentially demand Shield Defense. I mean, otherwise you'd be running around with a big, heavy slab of metal which is entirely designed to protect you, but you wouldn't be protecting yourself with it!
Zany!
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
Since defenders have AR now we need a rifle base buff set ^_^.
I want to shoot my comrades to unmez them.
Who looks at melee combat and thinks, "Oo-hoo, this could be a little more sonic"?
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Quote:
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Wait, wait...Somebody acctually suggesting "Shield Offense"?
I'm not sure whether I should laugh, cry, or hide in a fallout shelter...
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
Kudos for taking time to make a suggestion as opposed to bashing someone for doing so.
The two main problems I have with Shield Offense are:
1) The powers it would be given match so closely what already exist in other sets.
2) You would NEED to have a shield for it to work. :-/ So either the only people with Shield Offense have Shield Defense as well, or they have a shield sitting on their arm doing NOTHING to protect them... they just like to hit stuff with a large chunk of metal meant for protection that isn't used for protection.
I think if you want that feel, get Super Strength, Energy Melee, Martial Arts, or Dark melee. You get to punch the enemy, sometimes with your shield hand. That's shield melee, right? :-/ Especially since SS and MA now have alternate animations.
The two main problems I have with Shield Offense are:
1) The powers it would be given match so closely what already exist in other sets. 2) You would NEED to have a shield for it to work. :-/ So either the only people with Shield Offense have Shield Defense as well, or they have a shield sitting on their arm doing NOTHING to protect them... they just like to hit stuff with a large chunk of metal meant for protection that isn't used for protection. |
There is a way around this, however, by putting in a defensive power, ala parry for broadsword. I've been surprised that the council ascendant 'blocking behind shield' is not to be found in the shield defensive set. Would it make sense to have a 'block' option in a offensive set, that gives excellent resistance/defense but momentarily stops attacking?
Edit: So glad this suggestion does not include a 'throw shield' power.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
My characters at Virtueverse
Faces of the City
I want Invulnerability Offense. Where you use your sheer toughness to beat the opponent.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
Shield Melee Attack
Tier 1 Shield Bash
Availability: level 1
Melee, Moderate DMG(Smashing), Foe Disorient
End Cost - 5.2
Accuracy - 78.8%
Recharge - 4s
Duration - 13.5s
Range - 5
Raduis - 5
Cast - 1.33s
Effect: Stun Mag 2
Brawl Index: Smashing 2.22
Description: You bash your target in the face with your shield and have a chance to disorient them. Damage: Moderate Recharge: Fast.
Tier 2 Shield Slash
Availability: level 1
Melee, Moderate DMG(lethal), Foe To-Hit Debuff
End Cost - 5.49
Accuracy - 75%
Recharge - 4.8s
Duration - 10s
Range - 5
Cast - 1.67s
To-Hit: -7.5% (Target)
Brawl Index: 3.28
Description: You Slash your target with the edge of your shield doing a fair amount of damage and may make them less accurate for a few moments. Damage: Moderate Recharge: Moderate
Tier 3 Shield Uppercut
Availability level 2
Melee , Superior DMG(Smashing), Knockup
End Cost - 10.2
Recharge - 10s
Duration - 13.5s
Range - 5
Radius 9
Cast - 1.83s
Effect: knockup 5.19 (Target)
Brawl Index:4.36
Description: You smash your target with an upward thrust of your shield which may knock them off their feet. Damage: Superior Recharge: Slow
Tier 4 Build Up
Availability level 6
Self +DMG, +To-Hit
End Cost - 5.2
Recharge - 90s
Duration - 10s
Cast - 1.17s
To-Hit: 20% (Self)
DamBuff: 100% (Self)
Description: Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. Recharge: Long.
Tier 5 Shield Spin
Availability Level 8
PBAoE Melee, Moderate Damage(Lethal)
End Cost: 9.15
Accuracy: 75%
Recharge: 12.1s
Cast: 2.07s
Radius: 8
Brawl Index: 3.12
Description:You spin around in a circle, attacking everyone within melee range with a slashing Shield attack. Damage; Moderate Recharge: Slow.
Tier 6 Confront
Availability Level 12
Ranged, Foe Taunt
Accuracy - 75%
Recharge - 3s
Range - 70
Cast - 1.67s
Taunt: 23.1s (Target)
Description: Challenges a foe to attack you. Useful to pull an enemy off an ally who finds themselves in over their heads. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets. Recharge: Fast
Tier 7 Shield Dash
Availability Level 18
Ranged, High Damage(Smashing), Knockback
End Cost: 6.82
Accuracy: 75%
Recharge: 6.4s
Range: 20
Cast: 1.53s
KnockBack: 0.67(Target)
Brawl Index: 5.12
Description: You dash forward a short distance with your shield in front of you. Shield Dash deals high damage and can possilby knock back your foe. Damage: High Recharge: Moderate
Tier 8 Shield Chop
Availability Level 26
Melee, Extreme Damage (Lethal), Foe Knockdown
End Cost: 10.2
Accuracy: 78.8%
Recharge: 15s
Duration: 10s
Range: 5
Cast: 1.8s
Knockdown: 0.67(Target)
Brawl Index: 6.12
Description: This is an attempt to split your opponent in two with one fell swoop of the edge of your shield. It is an extremely devastating attach that deals massive damage and can knock foes to the ground. Damage Extreme Recharge slow.
Tier 9 Shield Drop
Availability Level 32
Cone, Extreme Damage (Smashing), Foe disorient, Foe Knockback
End Cost: 15.3
Accuracy: 78.8%
Recharge: 14s
Duration: 10s
Range: 10
Arc: 130 degrees
Cast: 2.33s
Stun: Mag 2 (Target)
Knockback: 0.67(Target)
Brawl Index: 8.12
Description: You perfrom a devastating attack in which you Jump up in the air and smash the ground with your shield. The resulting shockwave deals concussive damage and can disorient and knockback all foes in front of you. Damage Extreme Recharge slow.
On Victory
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