We need an easy way to transfer between characters.
Man I would love that. I usually play with friends from work so it's not a trust issue with me. Just a convenience one, lol.
This isn't a player question, it's a feature request/complaint. Wrong board plus dead horse.
A: No we don't need this. CoH is over 5 years old, and we've all managed without this feature this long. Would it be easier? Yes, bu do we NEED it? No.
B: You're making a suggestion ofr the game, which belongs in the Suggestions/Idea's foum. This forum is used for asking questions about the game, to get answers from other players. Like "Hey, how do I defeat Romulous when the Nictus keeps healing him durring the ITF?"
C: After seeing this thread I did a quick search and found three other threads asking for this same feature. All three of them posted this month. And believe me, this has been brought up many many many times before.
http://boards.cityofheroes.com/showthread.php?p=2331882
http://boards.cityofheroes.com/showthread.php?t=195008
http://boards.cityofheroes.com/showthread.php?t=193813
Actually, if all your Alts are in a personal Supergroup, it's fairly easy to (sort of) transfer INF and IO recipes. If you think outside the box a little. The key is the storage items in the Workshop.
Assuming you've got one salvage rack and one enhancement rack, transferring any Recipe IO but costume pieces is easy. Just craft it and drop it into the bin, then switch and pick it up with the target character. Now that people are doing normal content again, the prices for the costume pieces have dropped back to fairly sane levels, so it's probably easier to just buy them with the intended character.
As far as Inf, a base doesn't allow you to transfer it directly. It *does* allow you to swap items via the salvage racks. So, place a bid for rare salvage that you know will sell quickly, using the amount you want to transer. Bid a bit below the market price. (If you want an item that consistently sells for one million, bidding for 750 or 800 thousand will often still get them eventually, depending on how patient you are.) Once you have enough of the target salvage, take it and drop it in the bin. Switch to the other character, collect it, and post it for slightly less than the market rate. (You might have to include a few pieces of something else, like Luck Charms, to build up enough inf for the target to actually post the items.) The target character gets to make money, and builds up a little progress towards the various market badges if you happen to care about such things.
There's also the trick where you actually use the market to transfer inf more directly, which I believes works as follows:
First, basically, find some low-level junk item that no one ever buys. Like a level 12 Taunt Training Enhancement.
Post the junk item with the target character, at a moderately overpriced level so that no one will purchase it accidentally.
Switch to the sugar daddy character. Check the listing for the junk item. If there's just one item, it's probably yours. Place a bid for just below your overpriced amount to check. Leave that bid there for a moment, as it will deal with any last minute posting by someone who is just emptying their pockets at the market.
Place a bid on the item for the amount you want to transfer.
Cancel the standby bid. Wad the junk enhancement into a ball and throw it at a passing Snake. Yeah, they didn't want it either.
Switch back to the target character, and collect your money, minus all the market fees.
The advantage of swapping the inf via the storage racks is that you have a bit more control, and you actually gain money if you're patient. Transferring it via the market is faster, but slightly risky, and you lose a substantial amount of value on all the fees. It *does* work to transfer inf across servers though, assuming I've gotten the steps correct.
Actually, if all your Alts are in a personal Supergroup, it's fairly easy to (sort of) transfer INF and IO recipes. If you think outside the box a little. The key is the storage items in the Workshop.
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To the OP - folks have been asking this question for years now. I don't know WHY the dev's make it so hard for sure, although you can guess that they are trying to sell extra accounts (I don't know if I believe this is the reason but its the only really valid one I can think up). Folks will throw out all kinds of RP reasons as to why inf tranfers shouldn't work but that is basically bullsh*t - any RP reasons that let you spend influence in the first place or transfer it to someone else's character tend to counter the RP reasons for not allowing offline transfers between characters on your own account.
If you CAN get a personal supergroup started and all your characters invited into it, Shadows suggestions are good. The safest way is to get the SG started and then before you actually do anything in the SG add a friend from the game to the group (or a friendly stranger) and get them to invite in all your active characters. That way it doesn't matter if the outside char tries to loot your base or whatever, since there is not going to be anything there. After that the only trick is adding new characters to the SG.
While I personally would cheer if the started allowing offline SG invites or offline inf tranfers (or a personal 'bank' account that all charaters can access, like EQ2 does) I am an alt-o-holic who has 2 accounts and plays on a couple different servers so I solved the problem the expensive way, except that I would have wanted the two accounts anyways. I DO have a personal SG just like Shadow suggested and it is awewome for IO and salvage storage, plus I have teleporters to pretty much all the zones.
Globals: @Midnight Mystique/@Magik13
I agree that this would be very nice to have. Most other games let you transfer between characters and I don't see why it would be a problem here.
I have a second account that I use and only subscribe a couple months a year on it.
If you CAN get a personal supergroup started and all your characters invited into it, Shadows suggestions are good. The safest way is to get the SG started and then before you actually do anything in the SG add a friend from the game to the group (or a friendly stranger) and get them to invite in all your active characters. That way it doesn't matter if the outside char tries to loot your base or whatever, since there is not going to be anything there. After that the only trick is adding new characters to the SG.
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The worst that can happen is that the person helping you goes berserk and tries to kick out everyone who isn't the Superleader. Once upon a time, I believe it was actually possible to steal a SG, since all the Leaders had the same settings. You'd invite them, switch characters, and discover that they'd booted you from your own SG. I don't believe that's possible now, unless you somehow transfer Superleader status. I suppose that with invite permission, the assistant could also go nuts and start inviting his friends or random strangers, but I'm not sure how that could do any lasting damage, assuming you took time to change the other settings first. You can always kick the extras later if that happens, since booting a member is the only action you *can* preform on an offline character.
It would be nice, yes. We don't have it, no.
As far as a workaround: I'm willing to help. The last two people who gave me hundreds of millions for currency exchanges were Reptlbrain and Laevateinn but there were a bunch before that, so I've got references. @Boltcutter in game.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Folks will throw out all kinds of RP reasons as to why inf tranfers shouldn't work but that is basically bullsh*t - any RP reasons that let you spend influence in the first place or transfer it to someone else's character tend to counter the RP reasons for not allowing offline transfers between characters on your own account.
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Captain Amazing has 10 mil inf. He want's to transfer 5 mil to Sidekick Bob. The best way of saying this in RP terms is like Captain Amazing saying, Hey, if you need a little help, just use my name and they'll take good care of you.
Sidekick Bob goes to get some enhancements and says "Hey, Captain Amazing sent me here." So he had more inf. Captain Amazing's inf goes down because he's letting someone who's not so well known use his name to get things he normally wouldn't.
Of course... that doesn't throw out the possibility that Sidekick Bob couldn't be an alt played by the same person who plays Captain Amazing, except that they can't ever actually meet in game.
And again, WW/BM throws that whole thing right out the window.
I remember a Dev saying back when I started in '05 that they didn't want people to transfer inf from toon to toon because it gave an unfair advantage to the toons with a sugar daddy lvl50. They wanted all toons to have to work their way through on their own. Of course I can't find anything about that now, so I guess we'll just have to wait for a Dev to give the reason again (if they ever will.)
�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars
I would exploit it so bad you'd be singing a different song within the week.
I remember a Dev saying back when I started in '05 that they didn't want people to transfer inf from toon to toon because it gave an unfair advantage to the toons with a sugar daddy lvl50. They wanted all toons to have to work their way through on their own. Of course I can't find anything about that now, so I guess we'll just have to wait for a Dev to give the reason again (if they ever will.)
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me. wanty.
and *especially* not now that AE is available, and I can (if I wish) make a mission where any of my characters can team up with half of my own solo SG.
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Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding. The prime motive of the company is to bring opportunity to all citizens of Paragon City and the Rogue Isles to create their very own pockets of theoretical existence for others to experience first hand as a new form of entertainment. The Mission Architect is the means by which these virtual realities are created and experienced.
In other words the characters in the missions you make for your alts to play are not real. Your alts are not actually meeting each other. The AE is basically the place your characters go to play videogames. The MA is a giant holographic video arcade.
Just to clarify because you don't seem to be aware of what the AE actually is.
Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding. The prime motive of the company is to bring opportunity to all citizens of Paragon City and the Rogue Isles to create their very own pockets of theoretical existence for others to experience first hand as a new form of entertainment. The Mission Architect is the means by which these virtual realities are created and experienced. In other words the characters in the missions you make for your alts to play are not real. Your alts are not actually meeting each other. The AE is basically the place your characters go to play videogames. The MA is a giant holographic video arcade. |
Sure, if you want to try to shoehorn everyone into that little box. Many, many others, myself included, use AE as an RP tool to create situations and stories that would not otherwise be possible - including having characters on the same account meet.
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You and the many many others you speak of, chose to ignore this fact for you're RPing benefit, and that's fine. But you can't choose to ignore this aspect of the game and expect everyone to accept your reasoning for why your two characters can meet in game.
P.S. Please note, anyone out there who apparently misunderstood the point of my last post, I personally have no objections to being able to transfer inf/money/whatever between my own characters. I only gave a reason for why, RP transferring from one toon to another works. Even though we see it as money, the characters see it as influence. Name dropping is the way I went with it. I ALSO debunked my own reasoning by bringing up the markets and how that ruins the RP aspect.
While I would like, and use often such a feature, when I see someone saying all the reasons given for why we can't have it are male cow bowel movements, I feel the need to try and enlighten them to a reason they may not have heard. Of course I can't force them to change their mind, but I can still try, or at least try to make them be more reasonable.
Character inf transfer is easy enough to accomplish on the same side and server, particularly with a SG base that holds items of value equivalent to inf. Cross-server and cross-side is a bit more problematic, yet it can be accomplished through the market on the same side or through a third party across sides.
I have always adopted the basic philosophy of 'each character on their own' even though inf transfer is possible through game mechanics. Essentially, inf is not that hard to raise wherever a character is and the basic limitations imposed by the game (or if you prefer, the devs) is no hindrance.
In short, no prob, and no issue.
Just to clarify because you don't seem to be aware of what the AE actually is.
Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding. The prime motive of the company is to bring opportunity to all citizens of Paragon City and the Rogue Isles to create their very own pockets of theoretical existence for others to experience first hand as a new form of entertainment. The Mission Architect is the means by which these virtual realities are created and experienced. In other words the characters in the missions you make for your alts to play are not real. Your alts are not actually meeting each other. The AE is basically the place your characters go to play videogames. The MA is a giant holographic video arcade. |
Just because Paragon Studios had to come up with a means of separating "canon" from player-created content does not mean that the players have to view it the same way.
You and the many many others you speak of, chose to ignore this fact for you're RPing benefit, and that's fine. But you can't choose to ignore this aspect of the game and expect everyone to accept your reasoning for why your two characters can meet in game.
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The idea that they could not meet in game from a "real" game world perspective makes no sense at all. What that does is impose a game mechanic limitation (i.e., the same account can't have two characters logged in at the same time) on the over all game world/storyline aspect of the RPG. It's a technical issue overruling story logic. The AE lets us get around the technical issue and adds far more depth to our characters' storylines.
Sounds like you need a new super group. Oi.
In any case, if you're on Virtue, I'd be happy to help trade pretty much anything. I can even help, to some extent, with red/blue trading.
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Only if you choose to play it that way. None of my characters go play a video arcade; the missions they run in the AE are just as "real" as the missions they run outside of the AE. That's the essense of an RPG and the AE is one of the greatest RP tools ever added to an MMORPG.
Just because Paragon Studios had to come up with a means of separating "canon" from player-created content does not mean that the players have to view it the same way. |
Now I do hope they change their minds, and I hope it gets done either before or when "Going Rogue" comes out.
I'd like to be able to transfer influence, IOs, etc, between characters. I know there are 'tricks' you can do but they aren't always easy, let alone always successful. Theres trading but I don't trust many people, even in my supergroup .
Other MMOGs offer a wide variety of ways to transfer between characters, from mail to shared banks, etc. Can we get something on CoH already?