We need an easy way to transfer between characters.


Another_Fan

 

Posted

I'd like to be able to transfer influence, IOs, etc, between characters. I know there are 'tricks' you can do but they aren't always easy, let alone always successful. Theres trading but I don't trust many people, even in my supergroup .

Other MMOGs offer a wide variety of ways to transfer between characters, from mail to shared banks, etc. Can we get something on CoH already?


 

Posted

Man I would love that. I usually play with friends from work so it's not a trust issue with me. Just a convenience one, lol.


 

Posted

This isn't a player question, it's a feature request/complaint. Wrong board plus dead horse.


 

Posted

A: No we don't need this. CoH is over 5 years old, and we've all managed without this feature this long. Would it be easier? Yes, bu do we NEED it? No.

B: You're making a suggestion ofr the game, which belongs in the Suggestions/Idea's foum. This forum is used for asking questions about the game, to get answers from other players. Like "Hey, how do I defeat Romulous when the Nictus keeps healing him durring the ITF?"

C: After seeing this thread I did a quick search and found three other threads asking for this same feature. All three of them posted this month. And believe me, this has been brought up many many many times before.

http://boards.cityofheroes.com/showthread.php?p=2331882
http://boards.cityofheroes.com/showthread.php?t=195008
http://boards.cityofheroes.com/showthread.php?t=193813


 

Posted

Actually, if all your Alts are in a personal Supergroup, it's fairly easy to (sort of) transfer INF and IO recipes. If you think outside the box a little. The key is the storage items in the Workshop.

Assuming you've got one salvage rack and one enhancement rack, transferring any Recipe IO but costume pieces is easy. Just craft it and drop it into the bin, then switch and pick it up with the target character. Now that people are doing normal content again, the prices for the costume pieces have dropped back to fairly sane levels, so it's probably easier to just buy them with the intended character.

As far as Inf, a base doesn't allow you to transfer it directly. It *does* allow you to swap items via the salvage racks. So, place a bid for rare salvage that you know will sell quickly, using the amount you want to transer. Bid a bit below the market price. (If you want an item that consistently sells for one million, bidding for 750 or 800 thousand will often still get them eventually, depending on how patient you are.) Once you have enough of the target salvage, take it and drop it in the bin. Switch to the other character, collect it, and post it for slightly less than the market rate. (You might have to include a few pieces of something else, like Luck Charms, to build up enough inf for the target to actually post the items.) The target character gets to make money, and builds up a little progress towards the various market badges if you happen to care about such things.

There's also the trick where you actually use the market to transfer inf more directly, which I believes works as follows:

First, basically, find some low-level junk item that no one ever buys. Like a level 12 Taunt Training Enhancement.
Post the junk item with the target character, at a moderately overpriced level so that no one will purchase it accidentally.
Switch to the sugar daddy character. Check the listing for the junk item. If there's just one item, it's probably yours. Place a bid for just below your overpriced amount to check. Leave that bid there for a moment, as it will deal with any last minute posting by someone who is just emptying their pockets at the market.
Place a bid on the item for the amount you want to transfer.
Cancel the standby bid. Wad the junk enhancement into a ball and throw it at a passing Snake. Yeah, they didn't want it either.
Switch back to the target character, and collect your money, minus all the market fees.

The advantage of swapping the inf via the storage racks is that you have a bit more control, and you actually gain money if you're patient. Transferring it via the market is faster, but slightly risky, and you lose a substantial amount of value on all the fees. It *does* work to transfer inf across servers though, assuming I've gotten the steps correct.


 

Posted

Quote:
Originally Posted by ShadowsBetween View Post
Actually, if all your Alts are in a personal Supergroup, it's fairly easy to (sort of) transfer INF and IO recipes. If you think outside the box a little. The key is the storage items in the Workshop.
The problem is that it's difficult to get a personal supergroup going on one account. Not creating the supergroup but inviting your other characters into it since you cannot do offline invites to SG's. So just to get to this point you have to trust someone, just like you do currently for inf transfers, or you have to get a second account, which solves the inf transfer problem as well.

To the OP - folks have been asking this question for years now. I don't know WHY the dev's make it so hard for sure, although you can guess that they are trying to sell extra accounts (I don't know if I believe this is the reason but its the only really valid one I can think up). Folks will throw out all kinds of RP reasons as to why inf tranfers shouldn't work but that is basically bullsh*t - any RP reasons that let you spend influence in the first place or transfer it to someone else's character tend to counter the RP reasons for not allowing offline transfers between characters on your own account.

If you CAN get a personal supergroup started and all your characters invited into it, Shadows suggestions are good. The safest way is to get the SG started and then before you actually do anything in the SG add a friend from the game to the group (or a friendly stranger) and get them to invite in all your active characters. That way it doesn't matter if the outside char tries to loot your base or whatever, since there is not going to be anything there. After that the only trick is adding new characters to the SG.

While I personally would cheer if the started allowing offline SG invites or offline inf tranfers (or a personal 'bank' account that all charaters can access, like EQ2 does) I am an alt-o-holic who has 2 accounts and plays on a couple different servers so I solved the problem the expensive way, except that I would have wanted the two accounts anyways. I DO have a personal SG just like Shadow suggested and it is awewome for IO and salvage storage, plus I have teleporters to pretty much all the zones.


Globals: @Midnight Mystique/@Magik13

 

Posted

I agree that this would be very nice to have. Most other games let you transfer between characters and I don't see why it would be a problem here.

I have a second account that I use and only subscribe a couple months a year on it.


 

Posted

Quote:
Originally Posted by EricHough View Post
If you CAN get a personal supergroup started and all your characters invited into it, Shadows suggestions are good. The safest way is to get the SG started and then before you actually do anything in the SG add a friend from the game to the group (or a friendly stranger) and get them to invite in all your active characters. That way it doesn't matter if the outside char tries to loot your base or whatever, since there is not going to be anything there. After that the only trick is adding new characters to the SG.
Correct. But if you play with the same people a few times, you can get a good idea of if they're trustworthy enough to help. And the new Superleader rank helps a great deal here - if you have an existing base and are worried about getting robbed, set the permissions first so that only the Superleader can do anything but invite and promote other characters. If the group is intended to be just you in the end, you may as well get your alts invited and immediately promoted to the top. (Unless you have RP reasons for wanting different characters at various ranks.)

The worst that can happen is that the person helping you goes berserk and tries to kick out everyone who isn't the Superleader. Once upon a time, I believe it was actually possible to steal a SG, since all the Leaders had the same settings. You'd invite them, switch characters, and discover that they'd booted you from your own SG. I don't believe that's possible now, unless you somehow transfer Superleader status. I suppose that with invite permission, the assistant could also go nuts and start inviting his friends or random strangers, but I'm not sure how that could do any lasting damage, assuming you took time to change the other settings first. You can always kick the extras later if that happens, since booting a member is the only action you *can* preform on an offline character.


 

Posted

Quote:
Originally Posted by EricHough View Post
Folks will throw out all kinds of RP reasons as to why inf tranfers shouldn't work but that is basically bullsh*t - any RP reasons that let you spend influence in the first place or transfer it to someone else's character tend to counter the RP reasons for not allowing offline transfers between characters on your own account.
Not to argue, but just to throw out one of those RP reasons that does actually make some sense(As long as you disregard WW/BM)

Captain Amazing has 10 mil inf. He want's to transfer 5 mil to Sidekick Bob. The best way of saying this in RP terms is like Captain Amazing saying, Hey, if you need a little help, just use my name and they'll take good care of you.

Sidekick Bob goes to get some enhancements and says "Hey, Captain Amazing sent me here." So he had more inf. Captain Amazing's inf goes down because he's letting someone who's not so well known use his name to get things he normally wouldn't.

Of course... that doesn't throw out the possibility that Sidekick Bob couldn't be an alt played by the same person who plays Captain Amazing, except that they can't ever actually meet in game.

And again, WW/BM throws that whole thing right out the window.


 

Posted

I remember a Dev saying back when I started in '05 that they didn't want people to transfer inf from toon to toon because it gave an unfair advantage to the toons with a sugar daddy lvl50. They wanted all toons to have to work their way through on their own. Of course I can't find anything about that now, so I guess we'll just have to wait for a Dev to give the reason again (if they ever will.)


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars

 

Posted

I would exploit it so bad you'd be singing a different song within the week.


 

Posted

Quote:
Originally Posted by DocArcus View Post
I remember a Dev saying back when I started in '05 that they didn't want people to transfer inf from toon to toon because it gave an unfair advantage to the toons with a sugar daddy lvl50. They wanted all toons to have to work their way through on their own. Of course I can't find anything about that now, so I guess we'll just have to wait for a Dev to give the reason again (if they ever will.)
It wouldn't matter, because that idea has already been badly undermined by being able to trade inf and sell things on the market to begin with. As has been pointed out, any role-playing reason for not allowing two of my characters to trade could be applied to any pair of characters in the game. And no, "role playing" that two of my characters can't know each other because it's impossible for them to be in the game at the same time doesn't make any sense to me. Not when they're all members of the same SG, and *especially* not now that AE is available, and I can (if I wish) make a mission where any of my characters can team up with half of my own solo SG. And that's not even counting the two or three people I've met who have several versions of the same character (not clones, or even different powersets - I met one person who wanted the same character in a solo SG and in a friend's SG, so he made two and put one in each.)


 

Posted

me. wanty.


 

Posted

Quote:
Originally Posted by ShadowsBetween View Post
and *especially* not now that AE is available, and I can (if I wish) make a mission where any of my characters can team up with half of my own solo SG.
Just to clarify because you don't seem to be aware of what the AE actually is.

Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding. The prime motive of the company is to bring opportunity to all citizens of Paragon City and the Rogue Isles to create their very own pockets of theoretical existence for others to experience first hand as a new form of entertainment. The Mission Architect is the means by which these virtual realities are created and experienced.

In other words the characters in the missions you make for your alts to play are not real. Your alts are not actually meeting each other. The AE is basically the place your characters go to play videogames. The MA is a giant holographic video arcade.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Just to clarify because you don't seem to be aware of what the AE actually is.

Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding. The prime motive of the company is to bring opportunity to all citizens of Paragon City and the Rogue Isles to create their very own pockets of theoretical existence for others to experience first hand as a new form of entertainment. The Mission Architect is the means by which these virtual realities are created and experienced.

In other words the characters in the missions you make for your alts to play are not real. Your alts are not actually meeting each other. The AE is basically the place your characters go to play videogames. The MA is a giant holographic video arcade.
Sure, if you want to try to shoehorn everyone into that little box. Many, many others, myself included, use AE as an RP tool to create situations and stories that would not otherwise be possible - including having characters on the same account meet.


 

Posted

Quote:
Originally Posted by SunGryphon View Post
Sure, if you want to try to shoehorn everyone into that little box. Many, many others, myself included, use AE as an RP tool to create situations and stories that would not otherwise be possible - including having characters on the same account meet.
Actually what Forbin said is fact. Like when they say Ms. Liberty is Statesman's granddaughter. AE is virtual reality interface for the citizens of Paragon and the Rogue Isles. That's the in game/RPing reason it exists, it's not shoehorning.

You and the many many others you speak of, chose to ignore this fact for you're RPing benefit, and that's fine. But you can't choose to ignore this aspect of the game and expect everyone to accept your reasoning for why your two characters can meet in game.

P.S. Please note, anyone out there who apparently misunderstood the point of my last post, I personally have no objections to being able to transfer inf/money/whatever between my own characters. I only gave a reason for why, RP transferring from one toon to another works. Even though we see it as money, the characters see it as influence. Name dropping is the way I went with it. I ALSO debunked my own reasoning by bringing up the markets and how that ruins the RP aspect.

While I would like, and use often such a feature, when I see someone saying all the reasons given for why we can't have it are male cow bowel movements, I feel the need to try and enlighten them to a reason they may not have heard. Of course I can't force them to change their mind, but I can still try, or at least try to make them be more reasonable.


 

Posted

Quote:
Originally Posted by Postagulous View Post
I would exploit it so bad you'd be singing a different song within the week.
No you wouldn't. It's already in the game, it just costs an extra $15 a month. If it were that exploitable, people would already be exploiting it.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

Posted

Character inf transfer is easy enough to accomplish on the same side and server, particularly with a SG base that holds items of value equivalent to inf. Cross-server and cross-side is a bit more problematic, yet it can be accomplished through the market on the same side or through a third party across sides.

I have always adopted the basic philosophy of 'each character on their own' even though inf transfer is possible through game mechanics. Essentially, inf is not that hard to raise wherever a character is and the basic limitations imposed by the game (or if you prefer, the devs) is no hindrance.

In short, no prob, and no issue.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Just to clarify because you don't seem to be aware of what the AE actually is.

Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding. The prime motive of the company is to bring opportunity to all citizens of Paragon City and the Rogue Isles to create their very own pockets of theoretical existence for others to experience first hand as a new form of entertainment. The Mission Architect is the means by which these virtual realities are created and experienced.

In other words the characters in the missions you make for your alts to play are not real. Your alts are not actually meeting each other. The AE is basically the place your characters go to play videogames. The MA is a giant holographic video arcade.
Only if you choose to play it that way. None of my characters go play a video arcade; the missions they run in the AE are just as "real" as the missions they run outside of the AE. That's the essense of an RPG and the AE is one of the greatest RP tools ever added to an MMORPG.

Just because Paragon Studios had to come up with a means of separating "canon" from player-created content does not mean that the players have to view it the same way.


 

Posted

Quote:
Originally Posted by Maniac_Raid View Post
You and the many many others you speak of, chose to ignore this fact for you're RPing benefit, and that's fine. But you can't choose to ignore this aspect of the game and expect everyone to accept your reasoning for why your two characters can meet in game.
Sure we can. It's just as reasonable to assume that two of my characters can meet in game as it is to assume one of my characters can meet one of yours. *They are different people in game.* They are not the same character, not the same person.

The idea that they could not meet in game from a "real" game world perspective makes no sense at all. What that does is impose a game mechanic limitation (i.e., the same account can't have two characters logged in at the same time) on the over all game world/storyline aspect of the RPG. It's a technical issue overruling story logic. The AE lets us get around the technical issue and adds far more depth to our characters' storylines.


 

Posted

Quote:
Originally Posted by Maniac_Raid View Post
Even though we see it as money, the characters see it as influence.
No, my characters see it as money, and so do the NPCs. This has been gone over a few times now. Yes, you can justify it with RP reasons, however you can't deny that influence equals cash, especially with NPC statements like "Now you owe me even MORE influence!" when playing dice.


 

Posted

Quote:
Originally Posted by Xaielao View Post
Theres trading but I don't trust many people, even in my supergroup .
Don't be so suspicious of others, especially those you consider to be your in-game friends.


 

Posted

Sounds like you need a new super group. Oi.

In any case, if you're on Virtue, I'd be happy to help trade pretty much anything. I can even help, to some extent, with red/blue trading.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by lionheart_fr View Post
Only if you choose to play it that way. None of my characters go play a video arcade; the missions they run in the AE are just as "real" as the missions they run outside of the AE. That's the essense of an RPG and the AE is one of the greatest RP tools ever added to an MMORPG.

Just because Paragon Studios had to come up with a means of separating "canon" from player-created content does not mean that the players have to view it the same way.
You, I and everyone else can sit at our computers and imagine whatever we want, but at the end of the day the only people that can turn what they imagine into an ingame reality are the devs. The only power we have is what the devs allow us to have, and they will not hesitate to remove it whenever they want. Just ask the guys who were making Rikti and Mito farms. If they don't want us to do something they won't let us do it.

Now I do hope they change their minds, and I hope it gets done either before or when "Going Rogue" comes out.