New to Tanks...for the most part.


Calash

 

Posted

First of all I want to say thank you to anyone who reads and responds to this thread.

Now that that is out of the way, it has been quite a while since I've rolled a tank and really started getting the urge to roll one based on a character in a book I'm reading right now. Due to the theme of the character, an ex-Army MP, I have determined that I want him to be have either Willpower or Invulnerability as a primary.

However, that's when I get stuck. I was looking at both sets and for the life of me I can't decide on which would be better. Both fit equally well thematically so that's not the issue. I was just wondering if I could get some expert opinions on which set is easier, more fun, and more effective for the purposes of tanking. I'm quite familiar with how to play a Tank and so I'm not looking for the "newbie" route. If one is more effective than another but not necessarily easier then that's fine.

Again, thank you all for the advice and I look forward to reading all of your responses.


1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world

 

Posted

Both and neither would be better.

If that makes no sense, it wasn't supposed to.

Thing is, both Invuln and Willpower are great sets, but they do different things.

Invuln relies on high resistance values. You can easily hard-cap the smashing / lethal resistance on an Invuln tank, and get good resists to most other damage. You'll also get a decent amount of defense to work with... and the more enemies around you, the higher you're defenses will be. Invuln tankers is one of the few armor sets that can tank Lord Recluse in STF without significant IO work.

The only real problems with Invuln, as a tanking set, is that it's Taunt aura, invincibility doesn't build off gauntlet as it does no damage, and the set has no defense / resist to psychic attacks.

Willpower relies on a combination of medium defenses, medium resists, and regeneration. The resists are not as high as invulns, the defenses are not as high as invulns... but the stock regeneration rate... well. It's way higher. Willpower also gets stellar protection from psychic damage.

In fact, it's only real problem is that it's taunt aura, Rise to the Challenge only has a 3mag taunt versus Invuln's 4mag. So if you couple Willpower with an attack set strong on single target attacks (like Stone Melee), you'll often struggle to maintain aggro on AOE-happy teams.

Either one of these are really good to start with if you've never done a tank before. Unlike the Elemental Armors (Dark, Fire, Ice, Elec, and Stone), they don't have any serious debuff or status affect penalties.


 

Posted

I would say that Invunreability is the set to take if your intention is to actually tank.

Its almost impossible to pull stuff of an Inv tank, it often seems trivial to pull mobs off a WP tank - especially on my fire balster and Inv scrapper :P


 

Posted

I would suggest Invul myself.

I agree... since Invul has the better taunt aura which fits your tanking need, and being new for the most part to tanking I also think having a click heal (dull pain) will be easier to manage than trying to make the best of your regen with O.K. resists and defense.


 

Posted

I agree with the general consensus that Invulnerability and Willpower are both strong primaries for Tankers. I would personally rank them second and third in overall strength after a Granite Tanker, but don't read too much into that.

Inv is easier to hold aggro with, as described. WP levels a bit more smoothly.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Great_White_555 View Post
First of all I want to say thank you to anyone who reads and responds to this thread.

Now that that is out of the way, it has been quite a while since I've rolled a tank and really started getting the urge to roll one based on a character in a book I'm reading right now. Due to the theme of the character, an ex-Army MP, I have determined that I want him to be have either Willpower or Invulnerability as a primary.

However, that's when I get stuck. I was looking at both sets and for the life of me I can't decide on which would be better. Both fit equally well thematically so that's not the issue. I was just wondering if I could get some expert opinions on which set is easier, more fun, and more effective for the purposes of tanking. I'm quite familiar with how to play a Tank and so I'm not looking for the "newbie" route. If one is more effective than another but not necessarily easier then that's fine.

Again, thank you all for the advice and I look forward to reading all of your responses.
Well, I've got both an Invlun/SS and a WP/BA tank. My only 2 tanks as a matter of fact. (at 50, that is. got a baby Fire/Dark just into SO's.)

I'd say defensively, they are about equal... if not slightly slanted in willpowers favor. Willpower, has no defensive hole to fill, like invlun does in Psy. Willpower also has near endless endurance, so adding tough/weave is no problem. (and you SHOULD add tough/weave.) Capping HP is pretty easy IMO, and very helpful. 9.5 times out of 10 i just jump into mobs without fear. And only a few AV's give me pause. (mainly STF AV's.)

Invlun, is tougher against S/L enemies, and alittle weaker against all other damage types. It'll take some slotting to get it's endurance under control, especially if you train tough/weave, which you SHOULD. You can soft cap defenses, with some work, and once you do, it's prolly the second toughest tank in the game, save granite. My invlun isn't softcapped YET. (i keep making plans to, but tank pretty well as is... so i'm saving my money for my alts) I jump into most mobs without fear, i'd say 8 out of 10. Groups with extream energy damage, like the crystal spawns in the ITF, can give me problems some times, and a few more av's are worrysomewith an invlun.. anyone with good psy damage, ect.

So defensively, it's a toss up. Will power may be alittle stronger, but not overly so. To ME, the deciding factor is argo control. and Invlun, wins that hands down. I have a heck of a time keeping argo on my WP/BA. (argo as in spawn argo. AV argo is easy to keep with any tank.) Rise to the challenge is a joke argo aura, so you have to rely completely on taunt, meaning you HAVE to train it, and aoe attacks/gauntlet. Invlun's argo aura works MUCH better. You'll have an easer time keeping argo on an invlun.

So the question is, how importent is group argo control to you? Most teams are compitent enough to stay alive with you holding MOST of the argo, not all of it. If most is good enough, (and usually it is) then a willpower is slightly tougher and easer to use. But if you want to hold ALL the argo, you won't do that with a willpower. So you'd need an invlun.

Either way, GL to you and your tanking advanture!


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

If you want to tank, go INVUL, stone or may be will power. I see "other tanks" played mostly by people who already have one of these three mentioned already and they are bored and want to give the "other tanks" a try. These so called other tanks just don't seem to get the job done.


 

Posted

Quote:
Originally Posted by taekoUSA View Post
If you want to tank, go INVUL, stone or may be will power. I see "other tanks" played mostly by people who already have one of these three mentioned already and they are bored and want to give the "other tanks" a try. These so called other tanks just don't seem to get the job done.
Yeah....um........no.

Any tank can get the job done. Some tanks are better at some jobs than others. On large teams some tanks will feel the weaknesses in a team more than others. In the end with a good driver and a good build any tank is a good tank.


 

Posted

For what it's worth, I consider Invulnerability a much better fit for a 'natural' type tanker than Willpower for a few reasons.

In the past I've played natural Inv tankers as having body armor (flack jackets) on. A character with standard body armor is going to be tough against bullets, but weak against other types of damage. Invincibility provides a defense bonus since in the scrum the bad guys are nearly as likely to hit each other in the chaos, and is a better taunt aura than RTTC. With the ability to turn off the visual effects of Invulnerability now, there's little reason for me to look at Willpower anymore.

The regeneration aspect of Willpower just bugs me for a 'natural' character. While WP is debatably better 'out of the box', especially having Quick Recovery, I feel Invulnerability is a better tanker in the later stages of the game.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by Calash View Post
Yeah....um........no.

Any tank can get the job done. Some tanks are better at some jobs than others. On large teams some tanks will feel the weaknesses in a team more than others. In the end with a good driver and a good build any tank is a good tank.

I wish that it was the case that all tanks are created equal....but it's not. The poster is looking for a newbie route. I assume that means he does not want to grind out tanking for a team at its the easiest mission lvl as one of those other tanks. Being one of those other tanks where teams members will all of sudden say, " umm something came up gotta go..." As the team flounders, with a high turnover, hoping that may be a Stone or Invul tank will come along and make it all better. I know it's hard to hear. I know it's not fair. I am not trolling hear...but didn't will learn anything from the GREAT AE EXPERIMENT this year? Didn't we all witness first hand what tanks can TANK and which can't?


 

Posted

Quote:
Originally Posted by taekoUSA View Post
As the team flounders, with a high turnover, hoping that may be a Stone or Invul tank will come along and make it all better.
The Stone Tanker we're "hoping will come along" is already on the team; we're just waiting for him to catch up.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by taekoUSA View Post
I wish that it was the case that all tanks are created equal....but it's not. The poster is looking for a newbie route. I assume that means he does not want to grind out tanking for a team at its the easiest mission lvl as one of those other tanks. Being one of those other tanks where teams members will all of sudden say, " umm something came up gotta go..." As the team flounders, with a high turnover, hoping that may be a Stone or Invul tank will come along and make it all better. I know it's hard to hear. I know it's not fair. I am not trolling hear...but didn't will learn anything from the GREAT AE EXPERIMENT this year? Didn't we all witness first hand what tanks can TANK and which can't?
Never said they were created equal, only that they are each good at different things.

I am sorry for what appears to be some bad team experiences you have had but you should never let bad players impact your judgment of a powerset. Your description has never happened on a team I have been main tank on. It has never happened on teams where I was not the tank but we had a good player tanking. The only times it happens is with bad players, and then it is no matter who is the tank. I have watched Stone and Inv flounder just as you describe. That is not powerset, it is player.

As to your final statment, Offensive tanks won your so called "Great AE Experiment." Fire and Shield could lay waste to entire 8 person maps, and still can. (Tankers only, I know other AT's can do massive farming..that is another discussion).


 

Posted

Quote:
Originally Posted by Calash View Post
Never said they were created equal, only that they are each good at different things.

I am sorry for what appears to be some bad team experiences you have had but you should never let bad players impact your judgment of a powerset. (Tankers only, I know other AT's can do massive farming..that is another discussion).
lol you misunderstood what side of the fence I was on... I was the INVUL tanker that would show up and save the day. It was not a bad experience for me...it was a GREAT exp for me as I would get secret tells from team members that would say, "Thank god you showed up!" etc.

I felt sorry for the other lvl 50 tanks....so that was as about as far as my bad experience. Now in general for missions and just playing and having fun, you are right. All tanks can get the job done. But if you are talking TF AVs or 54boss AE mish, or a HIGH Difficulty setting who ya gonna call? Yeah that's right. You know what I am talking about. Yes I know we don't do 54 AE boss farming anymore. But, when we did, it was like the tide finally went out and exposed which tanks were swimming with out a bathing suit.


 

Posted

Quote:
Originally Posted by taekoUSA View Post
lol you misunderstood what side of the fence I was on... I was the INVUL tanker that would show up and save the day. It was not a bad experience for me...it was a GREAT exp for me as I would get secret tells from team members that would say, "Thank god you showed up!" etc.

I felt sorry for the other lvl 50 tanks....so that was as about as far as my bad experience. Now in general for missions and just playing and having fun, you are right. All tanks can get the job done. But if you are talking TF AVs or 54boss AE mish, or a HIGH Difficulty setting who ya gonna call? Yeah that's right. You know what I am talking about. Yes I know we don't do 54 AE boss farming anymore. But, when we did, it was like the tide finally went out and exposed which tanks were swimming with out a bathing suit.
So why did you edit out the relevant part of my statement in your quote?

You are still describing the player being at fault, not the powerset.


 

Posted

"You are still describing the player being at fault, not the powerset"

Don't take it personally I don't re state everything you say. I find it kinda annoying when people feel the need to repost everything someone else already said. Also, don't get miffed if I don't respond to all your points. I am responding to the poster. I not here to debate where the fault lies...powerset and players. In fact I like how things are right since I play an Invul tank. I am just making a observation as to what has actually happened in game.


 

Posted

So am I. Observations about how the game is. The fact that we have two different observations means that both exist, that there are good and bad tanks that play all powersets.

I never take anything personally. This is the internet...nothing more than mindless distraction


 

Posted

Really I prefer Invulnerability because I honestly thing it's stronger(not that much though) There are a lot of people that go WP these days too, so maybe mix it up? well there are a lot of people going invul too. This thread can go on for days, But if this helps since you said you want to go themed. Go WP because unless you are a super soldier, it makes more sense to have the "Strength of Will" then to be like super man.

Sorry if that doesn't help, there really isn't much difference in them strength wise, they play different though if that helps any. Make a WP on a server you don't play on normally and get to 15, then do the same except with an invul. That will help you choose, read into the powers as well.

Good luck, and I know this post is a tough one and may not help that much, but this thread is one of the tougher questions lol.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Desitre View Post
Make a WP on a server you don't play on normally and get to 15, then do the same except with an invul. That will help you choose
I'm sorry but this is not very good advice. First, at level 15 everything sucks, because you don't have SOs yet. Second, at level 15 WP will appear to be a thousand times better than Invuln, because WP will already have Rise to the Challenge and Quick Recovery, respectively the keystone mitigation power of the set and an endurance recovery power, while Invuln will still be 3 levels away from Invincibility, 5 levels from Stamina, and 11 levels from Tough Hide. WP offers a vastly smoother low-level experience for Tankers; Invuln needs more time for its layered mitigation to mature, but eventually offers comparable and situationally superior protection, and a vastly better aggro aura. It's not just mag 4 vs mag 3: threat is the product of (among other factors) taunt magnitude and duration, and Invince has a 16.88 second duration compared to RTTC's 1.25 second duration. WP tanks can hold aggro, but it's a much more active process.

In general, and particularly when comparing WP and Invuln, 15 is a terrible level to be making comparisons.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

Both are good. Enjoy either.

[I'm surprised the dark armor people haven't come in yet.]


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
I'd be happy to offer opinions on DA if asked; the OP had already decided that WP or Invuln are most appropriate for concept, and the choice is between those two.
I'm just being silly. DA is the only primary I could think that has a mild religious fervor about it. Well, stone, but that's different.

[hell, it sounds like I'm trolling]


 

Posted

Quote:
Originally Posted by Postagulous View Post
[I'm surprised the dark armor people haven't come in yet.]
Well this post was specifically on Invul/WP tanks. Dark Armor isn't exactly seen as a Natural set. Especially for the ex-Army MP that I'm working on.

After reading all of your posts I've decided to roll an Invulnerability tanker. And keeping with the theme I'm going to stick with SS as a secondary.

Does anyone have a Mid's build for that that they could share? Maybe one that is slotted and such?


1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world

 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
I'm sorry but this is not very good advice. First, at level 15 everything sucks, because you don't have SOs yet. Second, at level 15 WP will appear to be a thousand times better than Invuln, because WP will already have Rise to the Challenge and Quick Recovery, respectively the keystone mitigation power of the set and an endurance recovery power, while Invuln will still be 3 levels away from Invincibility, 5 levels from Stamina, and 11 levels from Tough Hide. WP offers a vastly smoother low-level experience for Tankers; Invuln needs more time for its layered mitigation to mature, but eventually offers comparable and situationally superior protection, and a vastly better aggro aura. It's not just mag 4 vs mag 3: threat is the product of (among other factors) taunt magnitude and duration, and Invince has a 16.88 second duration compared to RTTC's 1.25 second duration. WP tanks can hold aggro, but it's a much more active process.

In general, and particularly when comparing WP and Invuln, 15 is a terrible level to be making comparisons.
EDIT: ignore my post and grats on the decision.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Great_White_555 View Post
Does anyone have a Mid's build for that that they could share? Maybe one that is slotted and such?
This is the build I am planning on for a second, more carefully planned build for my main, the Inv/SS I rolled back in 2004. Her old build is quite adequate; this should be even better.

This will be fairly expensive, at least if bought at the market. So you keepa you cotton pickin' hands offa my recipes!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Heraclea build 2: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(13), RctvArm-EndRdx:40(15)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Knock%:35(37), Acc-I:50(43)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(3), RechRdx-I:50(34), Heal-I:50(34), Heal-I:50(34), Heal-I:50(36)
Level 4: Haymaker -- Mako-Acc/Dmg:35(A), Mako-Acc/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:35(5), P'ngFist-Acc/Dmg:25(13), P'ngFist-Acc/Dmg/Rchg:25(36), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(43)
Level 6: Air Superiority -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(7), S'ngH'mkr-Dmg/Rchg:35(36), S'ngH'mkr-Dmg/EndRdx/Rchg:35(37), P'ngS'Fest-Acc/Dmg:30(43), P'ngS'Fest-Stun%:30(48)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(15), RctvArm-EndRdx:40(33)
Level 10: Swift -- Run-I:50(A)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rng:50(46), Mocking-Rchg:50(46)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48)
Level 16: Health -- Heal-I:50(A), Heal-I:50(17), Heal-I:50(17), Numna-Regen/Rcvry+:50(40)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(19), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(45), Taunt-I:50(45), GSFC-Build%:50(50)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(45)
Level 22: Knockout Blow -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(23), S'ngH'mkr-Dmg/Rchg:35(23), S'ngH'mkr-Dmg/EndRdx/Rchg:35(25), P'ngS'Fest-Acc/Dmg:30(25), P'ngS'Fest-Dmg/EndRdx:30(33)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27), DefBuff-I:50(27)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29), Rec'dRet-Pcptn:20(46)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(31), RctvArm-EndRdx:40(33)
Level 32: Resist Physical Damage -- ImpArm-ResDam:40(A), ImpArm-ResPsi:40(50)
Level 35: Resist Energies -- ImpArm-ResDam:40(A), ImpArm-ResPsi:40(50)
Level 38: Foot Stomp -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 41: Weave -- GftotA-Def/EndRdx:40(A), GftotA-EndRdx/Rchg:40(42), GftotA-Def/EndRdx/Rchg:40(42), GftotA-Def:40(42)
Level 44: Resist Elements -- S'fstPrt-ResDam/Def+:30(A)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 17.7% Defense(Smashing)
  • 17.7% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 9.56% Defense(Energy)
  • 9.56% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.8% Defense(Melee)
  • 8.63% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 5.4% Max End
  • 5% FlySpeed
  • 98.4 HP (5.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.8%
  • MezResist(Sleep) 3.85%
  • MezResist(Stun) 1.65%
  • 20% Perception
  • 9% (0.15 End/sec) Recovery
  • 16% (1.25 HP/sec) Regeneration
  • 5.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 6% Resistance(Psionic)
  • 5% RunSpeed



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 6: Swift -- Run-I(A), Run-I(7), Run-I(7)
Level 8: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(33), Dct'dW-Rchg(33)
Level 10: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Numna-Regen/Rcvry+(21), Numna-Heal(21), RgnTis-Regen+(23), RgnTis-Heal/EndRdx(23)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(25), GftotA-Run+(25)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(29), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(31)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 28: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), GftotA-Run+(36)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), GftotA-Run+(43)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), GftotA-Run+(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50), P'Shift-End%(50)
Level 49: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(39), Run-I(39)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet