Great_White_555

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  1. Great_White_555

    SD/WM Build Help

    Unfortunately I don't have time while I'm at work to really look at your build but I thought I would at least post the build I'm using on my main for reference. Softcap'd to positionals and a decent attack chain were my goals. I have both.

    The purple sets can easily be sub'd out for cheaper sets that give recharge bonuses.

    Without further ado, it is my pleasure to present to you, Eradicator:

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eradicator: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Recharge Speed
    • (5) Steadfast Protection - Resistance/Endurance
    • (5) Steadfast Protection - Resistance/+Def 3%
    • (7) Steadfast Protection - Knockback Protection
    Level 1: Bash
    • (A) Bruising Blow - Accuracy/Damage
    • (7) Bruising Blow - Damage/Endurance
    • (9) Bruising Blow - Damage/Recharge
    • (9) Pounding Slugfest - Damage/Endurance
    • (11) Pounding Slugfest - Damage/Recharge
    Level 2: True Grit
    • (A) Numina's Convalescence - Heal/Endurance
    • (11) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - +Regeneration/+Recovery
    • (13) Miracle - Heal/Endurance
    • (15) Miracle - Heal
    • (15) Miracle - +Recovery
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Recharge Speed
    Level 6: Jawbreaker
    • (A) Bruising Blow - Accuracy/Damage
    • (19) Bruising Blow - Damage/Endurance
    • (19) Bruising Blow - Damage/Recharge
    • (21) Pounding Slugfest - Damage/Endurance
    • (21) Pounding Slugfest - Damage/Recharge
    • (23) Force Feedback - Chance for +Recharge
    Level 8: Active Defense
    • (A) Recharge Reduction IO
    Level 10: Against All Odds
    • (A) Endurance Reduction IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Recharge Speed
    Level 14: Fly
    • (A) Flight Speed IO
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Phalanx Fighting
    • (A) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    Level 20: Clobber
    • (A) Hecatomb - Damage/Recharge
    • (23) Hecatomb - Chance of Damage(Negative)
    • (43) Hecatomb - Accuracy/Damage/Recharge
    • (43) Hecatomb - Accuracy/Recharge
    • (46) Hecatomb - Damage/Endurance
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (40) Impervium Armor - Resistance/Recharge
    • (42) Impervium Armor - Resistance
    Level 26: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Recharge Speed
    Level 28: Shield Charge
    • (A) Armageddon - Damage/Recharge
    • (29) Armageddon - Accuracy/Damage/Recharge
    • (29) Armageddon - Accuracy/Recharge
    • (31) Armageddon - Damage/Endurance
    • (31) Armageddon - Chance for Fire Damage
    Level 30: Whirling Mace
    • (A) Obliteration - Damage
    • (43) Obliteration - Accuracy/Recharge
    • (48) Obliteration - Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    Level 32: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 35: Shatter
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Force Feedback - Chance for +Recharge
    Level 38: Crowd Control
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Force Feedback - Chance for +Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Efficacy Adaptor - EndMod
    • (45) Efficacy Adaptor - EndMod/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy
    • (45) Regenerative Tissue - +Regeneration
    • (46) Healing IO
    • (46) Healing IO
    Level 47: Grant Cover
    • (A) Kismet - Accuracy +6%
    Level 49: Super Speed
    • (A) Quickfoot - Endurance/RunSpeed
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (40) Performance Shifter - Chance for +End


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  2. I take it the last build I posted is fine as is? No improvements must mean I did something right...or is it just that uninteresting?
  3. So I guess it's alright then? Or it's so bad that nobody even dares touch it...
  4. Hello my fellow board members (yuk yuk yuk), I've been searching and have found a few builds here and there for this powerset but none that really got my mouth watering. Now, the combo of Oil Slick Arrow (ignited of course) and the various debuffs, combined with Rain of Arrows just has me itching to get this guy leveled up so I can see the orange numbers and Scourge fly! However, I'd just like to get some advice on his final build if I could as I know there are those of you who are much, MUCH better at this than I. This was built with Ranged Defense in mind as well as some good Recharge. Any suggestions for change while keeping the current price range in mind would be appreciated. Thanks!

    Now without further ado, I present Titan Marksman to you for your critiquing:

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Titan Marksman: Level 50 Natural Corruptor
    Primary Power Set: Archery
    Secondary Power Set: Trick Arrow
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Villain Profile:
    Level 1: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
    Level 1: Entangling Arrow -- TotHntr-Acc/Rchg(A), TotHntr-Dam%(3), TotHntr-EndRdx/Immob(43), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(46), TotHntr-Acc/Immob/Rchg(46)
    Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(5), Posi-Dam%(25)
    Level 4: Glue Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(31), P'ngTtl-Acc/EndRdx(34), P'ngTtl-Rng/Slow(34), P'ngTtl-EndRdx/Rchg/Slow(37), P'ngTtl--Rchg%(39)
    Level 6: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
    Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Rchg+(9)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Poison Gas Arrow -- IComa--Rchg%(A), IComa-Acc/Sleep/Rchg(23)
    Level 18: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(19), Cloud-Acc/Rchg(21), Cloud-ToHitDeb/EndRdx/Rchg(21), Cloud-Acc/EndRdx/Rchg(29), Cloud-%Dam(29)
    Level 20: Acid Arrow -- LdyGrey-%Dam(A), Achilles-ResDeb%(23)
    Level 22: Ice Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
    Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
    Level 28: Disruption Arrow -- RechRdx-I(A)
    Level 30: Tactics -- GSFC-Build%(A)
    Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
    Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), ImpSwft-Dam%(37)
    Level 38: EMP Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
    Level 41: Mass Hypnosis -- EndRdx-I(A)
    Level 44: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45)
    Level 47: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)



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  5. The way I see it, if it's consistently giving you more than average drops then the RNG is broken. Maybe we need to get an Admin. in here to fix the problem that is obviously occurring so that this stops and the drops become random for you just like everyone else.

    Just my thoughts.
  6. Well after some help from an in-game friend I have a final build planned out (and almost completed). Here it is. Let me know what you think. Thanks all!

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eradicator: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Recharge Speed
    • (5) Steadfast Protection - Resistance/Endurance
    • (5) Steadfast Protection - Resistance/+Def 3%
    • (7) Steadfast Protection - Knockback Protection
    Level 1: Bash
    • (A) Bruising Blow - Accuracy/Damage
    • (7) Bruising Blow - Damage/Endurance
    • (9) Bruising Blow - Damage/Recharge
    • (9) Pounding Slugfest - Damage/Endurance
    • (11) Pounding Slugfest - Damage/Recharge
    Level 2: True Grit
    • (A) Numina's Convalescence - Heal/Endurance
    • (11) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - +Regeneration/+Recovery
    • (13) Miracle - Heal/Endurance
    • (15) Miracle - Heal
    • (15) Miracle - +Recovery
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Recharge Speed
    Level 6: Jawbreaker
    • (A) Bruising Blow - Accuracy/Damage
    • (19) Bruising Blow - Damage/Endurance
    • (19) Bruising Blow - Damage/Recharge
    • (21) Pounding Slugfest - Damage/Endurance
    • (21) Pounding Slugfest - Damage/Recharge
    • (23) Force Feedback - Chance for +Recharge
    Level 8: Active Defense
    • (A) Recharge Reduction IO
    Level 10: Against All Odds
    • (A) Endurance Reduction IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Recharge Speed
    Level 14: Fly
    • (A) Flight Speed IO
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Phalanx Fighting
    • (A) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    Level 20: Clobber
    • (A) Hecatomb - Damage/Recharge
    • (23) Hecatomb - Chance of Damage(Negative)
    • (43) Hecatomb - Accuracy/Damage/Recharge
    • (43) Hecatomb - Accuracy/Recharge
    • (46) Hecatomb - Damage/Endurance
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (40) Impervium Armor - Resistance/Recharge
    • (42) Impervium Armor - Resistance
    Level 26: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Recharge
    Level 28: Shield Charge
    • (A) Armageddon - Damage/Recharge
    • (29) Armageddon - Accuracy/Damage/Recharge
    • (29) Armageddon - Accuracy/Recharge
    • (31) Armageddon - Damage/Endurance
    • (31) Armageddon - Chance for Fire Damage
    Level 30: Whirling Mace
    • (A) Obliteration - Damage
    • (43) Obliteration - Accuracy/Recharge
    • (50) Obliteration - Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 32: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 35: Shatter
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Force Feedback - Chance for +Recharge
    Level 38: Crowd Control
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Force Feedback - Chance for +Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Efficacy Adaptor - EndMod
    • (45) Efficacy Adaptor - EndMod/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy
    • (45) Regenerative Tissue - +Regeneration
    • (46) Healing IO
    • (46) Healing IO
    Level 47: Grant Cover
    • (A) Kismet - Accuracy +6%
    Level 49: Super Speed
    • (A) Quickfoot - Endurance/RunSpeed
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Nerve Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (40) Performance Shifter - Chance for +End


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  7. I can swear that I've read a post somewhere outlining which Enemy groups LEAST resisted what types of damage but for the life of me I just can't find that information anywhere! Can someone point me in the right direction or post that information here. Also a list of which groups deal which kinds of damage (I know that info is much easier to come by but it would be nice if it was all on one page as a quick reference)

    Thanks
  8. Ok, I took your advice and re-tooled the build. Let me know what you think.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eradicator: Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5), ResDam-I(5), ResDam-I(15)
    Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7), LkGmblr-Rchg+(9)
    Level 4: True Grit -- RgnTis-Regen+(A), Heal-I(11), Heal-I(11), ResDam-I(13), ResDam-I(13)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Phalanx Fighting -- DefBuff-I(A)
    Level 14: Fly -- Flight-I(A)
    Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
    Level 20: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(42)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx(39), Aegis-ResDam(45)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
    Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(39), LkGmblr-Rchg+(39)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(50)
    Level 35: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43)
    Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), M'Strk-Dmg/EndRdx(50)
    Level 41: Char -- Empty(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37), Numna-Heal(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(37)



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  9. Just out of curiosity, has anyone built a SD/WM and been able to farm reasonably well with them? I've got one at lvl 42 right now and I was just wondering if this is something to push for. Anyways, here is my farming build. My normal build is a little different, just something to keep in mind. This would be only for farming groups at +2/x8 or maybe a little lower on the lvl cause I don't have the damage output.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eradicator: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: War Mace
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5), LkGmblr-Rchg+(15)
    Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Knock%(43)
    Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9), LkGmblr-Rchg+(15)
    Level 4: True Grit -- RgnTis-Regen+(A), Heal-I(11), Heal-I(11), ResDam-I(13), ResDam-I(13)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Knock%(45)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Phalanx Fighting -- DefBuff-I(A)
    Level 14: Fly -- Flight-I(A)
    Level 16: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
    Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Knock%(42)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
    Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(46), LkGmblr-Rchg+(50)
    Level 30: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(50)
    Level 35: One with the Shield -- P'Shift-Acc/Rchg(A)
    Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 41: Char -- Empty(A)
    Level 44: Melt Armor -- Achilles-ResDeb%(A), DefDeb-I(45)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
    Level 49: Grant Cover -- DefBuff-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)



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  10. Like the title suggests, I'm curious about the best attack chain with the stated powersets. I've gone through Mid's but I've never been a big min/max'er so I'm not quite sure what the best DPS that can come from this set is. I've gone through the forums looking for any posts that detail this but came up empty. Any thoughts or suggestions? And if the chains require certain IO's or the such any build suggestions would be welcomed with open arms.
  11. Awesome. I wasn't sure about group fly anyways. And it gave me a chance to pick up Invisibility earlier which I desperately wanted to as well as pick up Power Boost. Anything else???
  12. Well I've never been a proponent of Taunt for various reasons (here is neither the time nor place to discuss those) and Whirling Mace never impressed me with its low damage. And what mistakes am I making in my slotting? I'd appreciate knowing so I can be sure to be performing at the optimum output.

    Thank you
  13. So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Executioner: Level 50 Technology Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Charged Armor -- ResDam-I(A), ResDam-I(23), ResDam-I(36)
    Level 2: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
    Level 4: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(23)
    Level 6: Conductive Shield -- ResDam-I(A), ResDam-I(36), ResDam-I(37)
    Level 8: Lightning Field -- Oblit-%Dam(A), Sciroc-Dam%(33), Erad-%Dam(43), Armgdn-Dam%(43)
    Level 10: Static Shield -- EndRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Grounded -- ResDam-I(A), ResDam-I(40), ResDam-I(43)
    Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(45)
    Level 20: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(39), Efficacy-EndMod(46)
    Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40), RechRdx-I(40)
    Level 24: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
    Level 35: Power Sink -- EndMod-I(A), EndMod-I(46), EndMod-I(46), RechRdx-I(50)
    Level 38: Tough -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
    Level 41: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Physical Perfection -- Heal-I(A), Heal-I(48), Heal-I(48), EndMod-I(48), EndMod-I(50), P'Shift-End%(50)
    Level 49: Combat Jumping -- DefBuff-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run



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  14. So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated. Also, I would love some advice about which IO's to slot and which slots to move if needed. I found I'm about 10 slots short of having enough. lol

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Judge: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(7), ResDam-I(7), ResDam-I(19), ResDam-I(19)
    Level 1: Bash -- Dmg-I(A), Dmg-I(21), Dmg-I(21), Acc-I(27), RechRdx-I(27), EndRdx-I(29)
    Level 2: Mind Over Body -- ResDam-I(A), ResDam-I(3), ResDam-I(3), EndRdx-I(5)
    Level 4: Jawbreaker -- Dmg-I(A), Dmg-I(29), Dmg-I(31), Acc-I(31), RechRdx-I(31), EndRdx-I(33)
    Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(43)
    Level 8: Rise to the Challenge -- Heal-I(A), Heal-I(9), Heal-I(9), Taunt-I(11), Taunt-I(11), EndRdx-I(15)
    Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(15), EndRdx-I(50)
    Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Fast Healing -- Heal-I(A), Heal-I(17), Heal-I(17)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Clobber -- Dmg-I(A), Dmg-I(40), Dmg-I(42), Acc-I(42), RechRdx-I(42), EndRdx-I(43)
    Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(23)
    Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
    Level 26: Build Up -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- ResDam-I(A), ResDam-I(34), ResDam-I(34), EndRdx-I(37)
    Level 32: Weave -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33), EndRdx-I(34)
    Level 35: Shatter -- Dmg-I(A), Dmg-I(36), Dmg-I(36), Acc-I(36), RechRdx-I(37), EndRdx-I(37)
    Level 38: Crowd Control -- Dmg-I(A), Dmg-I(39), Dmg-I(39), Acc-I(39), RechRdx-I(40), EndRdx-I(40)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), Heal-I(45), EndMod-I(45), EndMod-I(46), EndMod-I(46)
    Level 47: Heightened Senses -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), EndRdx-I(48)
    Level 49: Resurgence -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run



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  15. So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Frosty Bubbles: Level 50 Magic Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Force Field
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Rchg(A), BasGaze-Slow%(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), EndRdx-I(7)
    Level 1: Personal Force Field -- LkGmblr-Rchg+(A)
    Level 2: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(45)
    Level 4: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob(11), Enf'dOp-Acc/Immob/Rchg(11)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Arctic Air -- CoPers-Conf(A), CoPers-Conf/EndRdx(15), CoPers-Conf%(15), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(34)
    Level 10: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
    Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21)
    Level 20: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def(27), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(29), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(31)
    Level 22: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(25), Efficacy-EndMod(25)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
    Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx/Rchg(37), RedFtn-EndRdx(39), RedFtn-Def/EndRdx/Rchg(39)
    Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
    Level 32: Jack Frost -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
    Level 35: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dam%(43)
    Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(43), EndRdx-I(46)
    Level 41: Ice Blast -- Acc-I(A)
    Level 44: Frozen Armor -- S'fstPrt-ResKB(A), RedFtn-Def/EndRdx(45), LkGmblr-Def/EndRdx(45), GftotA-Def/EndRdx(50), EndRdx-I(50)
    Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run



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  16. So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dr. Vox: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Force Field
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
    Level 1: Force Bolt -- Acc-I(A)
    Level 2: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
    Level 4: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
    Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(9), EndRdx-I(17)
    Level 8: Hover -- Flight-I(A), Krma-ResKB(46)
    Level 10: Swift -- Flight-I(A)
    Level 12: Protector Bots -- BldM'dt-Acc(A), BldM'dt-Dmg(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(17)
    Level 14: Fly -- Flight-I(A)
    Level 16: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40)
    Level 18: Grant Invisibility -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
    Level 20: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def(21), RedFtn-EndRdx(21), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(45)
    Level 24: Repair -- EndMod-I(A), EndMod-I(25), RechRdx-I(25), RechRdx-I(31), RechRdx-I(31)
    Level 26: Assault Bot -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/EndRdx(27), SvgnRt-PetResDam(29), SvgnRt-Acc/Dmg/EndRdx(29), SvgnRt-Acc(31)
    Level 28: Group Fly -- EndRdx-I(A)
    Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33), RedFtn-Def(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx/Rchg(34)
    Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(37)
    Level 35: Repulsion Bomb -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Dam%(36), Posi-Acc/Dmg/EndRdx(37)
    Level 38: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-ToHit(39), GSFC-Build%(40), GSFC-ToHit/EndRdx(40)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46)
    Level 44: Mace Beam Volley -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(48)
    Level 47: Invisibility -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), LkGmblr-Rchg+(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 6: Ninja Run



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  17. So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    McSteamy: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
    Level 1: Chilblain -- Immob-I(A), Immob-I(39), Immob-I(43)
    Level 2: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dam%(11)
    Level 4: Ice Sword -- Acc-I(A)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dam%(17), Posi-Acc/Dmg/EndRdx(17)
    Level 8: Fire Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Aim -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit/Rchg(13), GSFC-Build%(19), GSFC-ToHit/EndRdx(43), GSFC-ToHit(46)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(29), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 20: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(33), Efficacy-EndMod(33)
    Level 22: Ice Patch -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/Rchg(29), GSFC-ToHit/EndRdx(33)
    Level 28: Shiver -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(39), P'ngTtl-Dmg/Slow(39), P'ngTtl--Rchg%(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(40)
    Level 30: Blaze -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36)
    Level 32: Boxing -- Acc-I(A)
    Level 35: Tough -- S'fstPrt-ResKB(A), ImpSkn-Status(36), Aegis-Psi/Status(37)
    Level 38: Weave -- RedFtn-Def(A), RedFtn-EndRdx(46), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(50), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
    Level 41: Flash Freeze -- Posi-Dmg/Rchg(A), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(43)
    Level 44: Frozen Armor -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
    Level 47: Hoarfrost -- Heal-I(A), Heal-I(48), Heal-I(48), RechRdx-I(48)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run



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  18. I have been in the mood to grab some badges lately and I saw the list of badges for the AE system. I was wondering if anyone has created or knows about a mission designed around making it easy to get all (or most) of the AE badges? Any feedback would be great.
  19. Great_White_555

    Tankender??????

    It's a new word (for me at least) that has been cycling around the forums lately and I'm curious as to what exactly goes with it. With that said, I have a few questions about what a Tankender is and how it works differently than either Tanks or Defenders:

    1. Which primaries/secondaries are optimum for Tankenders?

    2. Which other power pools are deemed necessary for them? (i.e. the fighting pool, etc.)

    3. What is the best description of the "Role" of a Tankender on a team? (I'm not one for pigeonholing certain AT's into roles per say but the Tankender seems to have a specific application)

    4. Any other schools of thought, feelings, or words of advice?

    As always, I thank you all in advance and greatly appreciate the sharing of knowledge in a constructive and positive way in order to make the game more enjoyable for all of us involved.

    Tony
  20. Quote:
    Originally Posted by War_Admiral View Post
    And IMO, get rid of fly or change your Epic power pool. Fissure and fly just doesnt work.
    Fly is simply a travel power. For fights and all other purposes it will be Siphon Speed that gets me around.
  21. More adjustments...its pretty much power by power now. I put the Acc/Dam, Acc/Dam/Rech, and Dam/Rech from the Thunderstrike set, Acc/Dam, and Acc/Dam/Rech from Devastation set, and the Acc/Hold from Basilisk's Gaze into Char. I'm not going to be posting every minor change up here for review, I just want to know I'm heading in the right direction.

    Thanks again in advance
  22. Alright, moved the slot (hold duration) from Fire Cages to cinders in order to put in the hold duration. Then put the Dam/Acc and Dam/Rech from the Touch of Death set and the Acc/Dam from the Crushing Impact set into Air Superiority (not sure if they are the right options there as I'm not familiar with the respective costs). I'm pretty sure this is a step in the right direction for frankenslotting right?

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Incendia: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(19), RechRdx-I(34), Hold-I(43)
    Level 1: Transfusion -- Acc-I(A), Acc-I(5), Heal-I(5), Heal-I(25), RechRdx-I(25), RechRdx-I(29)
    Level 2: Fire Cages -- Acc-I(A), Acc-I(7), EndRdx-I(17), EndRdx-I(23), Dmg-I(23)
    Level 4: Siphon Power -- Acc-I(A), Acc-I(7), RechRdx-I(9), EndRdx-I(11)
    Level 6: Fly -- Flight-I(A)
    Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), M'Strk-Acc/Dmg(11), M'Strk-Acc/Dmg/EndRdx(40), Dmg-I(40), EndRdx-I(45)
    Level 10: Siphon Speed -- Acc-I(A), Acc-I(15), RechRdx-I(15), RechRdx-I(31)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), RechRdx-I(42)
    Level 14: Swift -- Flight-I(A)
    Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(45)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(37)
    Level 22: Speed Boost -- EndMod-I(A)
    Level 24: Increase Density -- S'fstPrt-ResKB(A)
    Level 26: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(27), C'ngImp-Acc/Dmg(39)
    Level 28: Cinders -- Acc-I(A), Acc-I(31), Hold-I(31), RechRdx-I(37), RechRdx-I(43)
    Level 30: Bonfire -- RechRdx-I(A)
    Level 32: Fire Imps -- Dmg-I(A), Dmg-I(33), Dmg-I(33), Acc-I(33), Acc-I(34), RechRdx-I(34)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(48)
    Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(43), RechRdx-I(46)
    Level 41: Fissure -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(46)
    Level 44: Seismic Smash -- Acc-I(A), Dmg-I(45), Dmg-I(46), Dmg-I(50)
    Level 47: Rock Armor -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
    Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 6% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 11.3% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 68.7 HP (6.75%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 2.75%
    • MezResist(Sleep) 1.65%
    • 6.5% (0.11 End/sec) Recovery
    • 32% (1.36 HP/sec) Regeneration
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Scirocco's Dervish
    (Hot Feet)
    • 10% (0.42 HP/sec) Regeneration
    Multi Strike
    (Hot Feet)
    • MezResist(Sleep) 1.65%
    Stupefy
    (Flashfire)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Steadfast Protection
    (Increase Density)
    • Knockback Protection (Mag -4)
    Touch of Death
    (Air Superiority)
    • MezResist(Immobilize) 2.75%
    Efficacy Adaptor
    (Transference)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)



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  23. Alright...i have the Dam/End and Acc/Dam/End from Dirvish and Dam/End, Acc/Dam/End, and Acc/Dam from Multi strike and a common EndRdx IO in Hot Feet. Removed the hold in Cinders to FS for another Common Accuracy IO and slotted Fissure and Seismic Smash with 3 Dam IO's and 1 Acc IO.
  24. I am really going back and forth on this. I guess ill just have to make my dual builds and have one with the fighting pool and one with the other powers from the pri/sec powersets. i have redone the build with AS, Cinders, and Bonfire and the build above will be my build with the Fighting pool. anything else that needs changing? or other slotting/enhancing suggestions?

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Incendia: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(19), RechRdx-I(34), Hold-I(43)
    Level 1: Transfusion -- Acc-I(A), Acc-I(5), Heal-I(5), Heal-I(25), RechRdx-I(25), RechRdx-I(29)
    Level 2: Fire Cages -- Acc-I(A), Acc-I(7), EndRdx-I(17), EndRdx-I(23), Dmg-I(23), Immob-I(27)
    Level 4: Siphon Power -- Acc-I(A), Acc-I(7), RechRdx-I(9), EndRdx-I(11)
    Level 6: Fly -- Flight-I(A)
    Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), TmpRdns-Dmg/Slow(11), TmpRdns-EndRdx/Rchg/Slow(40), Dmg-I(40), EndRdx-I(45)
    Level 10: Siphon Speed -- Acc-I(A), Acc-I(15), RechRdx-I(15), RechRdx-I(31)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), RechRdx-I(42)
    Level 14: Swift -- Flight-I(A)
    Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(45)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(37)
    Level 22: Speed Boost -- EndMod-I(A)
    Level 24: Increase Density -- S'fstPrt-ResKB(A)
    Level 26: Air Superiority -- Acc-I(A), RechRdx-I(31), Dmg-I(39)
    Level 28: Cinders -- Acc-I(A), Acc-I(31), Hold-I(37), RechRdx-I(43), RechRdx-I(46)
    Level 30: Bonfire -- RechRdx-I(A)
    Level 32: Fire Imps -- Dmg-I(A), Dmg-I(33), Dmg-I(33), Acc-I(33), Acc-I(34), RechRdx-I(34)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(48)
    Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(43)
    Level 41: Fissure -- RechRdx-I(A), Acc-I(42), EndRdx-I(42), Dmg-I(46)
    Level 44: Seismic Smash -- EndRdx-I(A), Hold-I(45), Acc-I(46), Acc-I(50)
    Level 47: Rock Armor -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
    Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 11.3% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 5% FlySpeed
    • 68.7 HP (6.75%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • 8% (0.13 End/sec) Recovery
    • 32% (1.36 HP/sec) Regeneration
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Scirocco's Dervish
    (Hot Feet)
    • 10% (0.42 HP/sec) Regeneration
    Tempered Readiness
    (Hot Feet)
    • 1.5% (0.03 End/sec) Recovery
    Stupefy
    (Flashfire)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Steadfast Protection
    (Increase Density)
    • Knockback Protection (Mag -4)
    Efficacy Adaptor
    (Transference)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)



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    |-------------------------------------------------------------------|
  25. Oh ok. well i just edited my post as i swapped out Cinders, Bonfire, and Air Superiority for the Fighting pool. i understand that the fighting pool is important for farming but are the other three powers necessarily too important to drop?