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Posts
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Unfortunately I don't have time while I'm at work to really look at your build but I thought I would at least post the build I'm using on my main for reference. Softcap'd to positionals and a decent attack chain were my goals. I have both.
The purple sets can easily be sub'd out for cheaper sets that give recharge bonuses.
Without further ado, it is my pleasure to present to you, Eradicator:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Eradicator: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Recharge Speed
- (5) Steadfast Protection - Resistance/Endurance
- (5) Steadfast Protection - Resistance/+Def 3%
- (7) Steadfast Protection - Knockback Protection
- (A) Bruising Blow - Accuracy/Damage
- (7) Bruising Blow - Damage/Endurance
- (9) Bruising Blow - Damage/Recharge
- (9) Pounding Slugfest - Damage/Endurance
- (11) Pounding Slugfest - Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal
- (13) Numina's Convalescence - +Regeneration/+Recovery
- (13) Miracle - Heal/Endurance
- (15) Miracle - Heal
- (15) Miracle - +Recovery
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (A) Bruising Blow - Accuracy/Damage
- (19) Bruising Blow - Damage/Endurance
- (19) Bruising Blow - Damage/Recharge
- (21) Pounding Slugfest - Damage/Endurance
- (21) Pounding Slugfest - Damage/Recharge
- (23) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (A) Hecatomb - Damage/Recharge
- (23) Hecatomb - Chance of Damage(Negative)
- (43) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (46) Hecatomb - Damage/Endurance
- (A) Empty
- (A) Impervium Armor - Resistance/Endurance
- (40) Impervium Armor - Resistance/Recharge
- (42) Impervium Armor - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (31) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Force Feedback - Chance for +Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy
- (45) Regenerative Tissue - +Regeneration
- (46) Healing IO
- (46) Healing IO
- (A) Kismet - Accuracy +6%
- (A) Quickfoot - Endurance/RunSpeed
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (40) Performance Shifter - Chance for +End
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1412;674;1348;HEX;| |78DA6593CB6F125114C6EFC050EC009696F2686BED035A5E326DA3C6F46517422BD| |89A9AFA589966846B211220032676E7C69D26C68D4B37BEFF371F7BAD78E67CB794| |8609C3EFCCB9F79CEFBBF7CEECBDC8FB8578B92534FFADBAD56E1FDEB71ACFA4EDB| |D6B759EDB56DD28D856A556B63A4DDB2B8498C6E8615E3E958DB6340FAA3559AF9C| |3E86D5E89EAC4B693EB228B2CA72B4D8A84A5B363AE669E0DF6F36EBE6AEB45AB5C| |6918F1FB6EBB5A36A2780D80969C4E0A78396949550A1552B9B8586B48F8EA969BB| |23EDE318F949D39D0FD09F46B7E87A44908215E11A07C20C3D4298167A943114635| |C3784BABABA28081ED9665CD8018A0CA3C4D826114D8968F7B8ADF180E17F081408| |4971B108941805AA72A3CAE586B520AC0561ED06B9F0C085C703176370310617E37| |0310E1791572EA76A87DA7AD15678B3C249DDA6D4B066706A788E53113A309F12F7| |413C06F118C47D34210071118873CD2A7518517E463EB2D8E54F8CD9CF8CB92FC05| |7C6D2374691BA8C2AA55128CD412901A5356A1B529B1D4A724D24CBC8A480342397| |6168642CAC8C85BB74093765A24A219AE0BD4D2E30D229864E1326D484095898848| |54958B8431EA79485A95596B9B406AC639D1BC02663DD70F61B1B31FD071EFF62CD| |278C957F4017106E07F3E46246B998C1C1CC9EC306B59D576DE7D1368EB671B48DA| |36D026D1338EF4DAA5A50550BA85A44D522AA16519544D512AA3E90A5943293827C| |FA1CBED39664D53B9D7DCD3557DE006F819BFCA9E4123C5DA14455A67AF9CC137E2| |DE3B4EC65955A1EC2A6EABDCF8B7ECE11A6F5DE67DACD0C8C2E0F64560632570732| |D70632BB672A42E4D8F0BEAE3294D2B0F2E1A0700E8CBDFC307A5FB6D050F1AB3F8| |555FFEC4FA538F5FB2CA569EF7000EF19FB06CB73FBC77DF193BE782BE4CC44FC1F| |0E3ADE22| |-------------------------------------------------------------------|
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I take it the last build I posted is fine as is? No improvements must mean I did something right...or is it just that uninteresting?
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So I guess it's alright then? Or it's so bad that nobody even dares touch it...
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Hello my fellow board members (yuk yuk yuk), I've been searching and have found a few builds here and there for this powerset but none that really got my mouth watering. Now, the combo of Oil Slick Arrow (ignited of course) and the various debuffs, combined with Rain of Arrows just has me itching to get this guy leveled up so I can see the orange numbers and Scourge fly! However, I'd just like to get some advice on his final build if I could as I know there are those of you who are much, MUCH better at this than I. This was built with Ranged Defense in mind as well as some good Recharge. Any suggestions for change while keeping the current price range in mind would be appreciated. Thanks!
Now without further ado, I present Titan Marksman to you for your critiquing:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Titan Marksman: Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 1: Entangling Arrow -- TotHntr-Acc/Rchg(A), TotHntr-Dam%(3), TotHntr-EndRdx/Immob(43), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(46), TotHntr-Acc/Immob/Rchg(46)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(5), Posi-Dam%(25)
Level 4: Glue Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(31), P'ngTtl-Acc/EndRdx(34), P'ngTtl-Rng/Slow(34), P'ngTtl-EndRdx/Rchg/Slow(37), P'ngTtl--Rchg%(39)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Rchg+(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Poison Gas Arrow -- IComa--Rchg%(A), IComa-Acc/Sleep/Rchg(23)
Level 18: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(19), Cloud-Acc/Rchg(21), Cloud-ToHitDeb/EndRdx/Rchg(21), Cloud-Acc/EndRdx/Rchg(29), Cloud-%Dam(29)
Level 20: Acid Arrow -- LdyGrey-%Dam(A), Achilles-ResDeb%(23)
Level 22: Ice Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Tactics -- GSFC-Build%(A)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), ImpSwft-Dam%(37)
Level 38: EMP Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 41: Mass Hypnosis -- EndRdx-I(A)
Level 44: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45)
Level 47: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1381;696;1392;HEX;| |78DA65944B4F13511886CF0C850AB4B485D2967B29A050A0D2E8DE20BA20014394B| |852EB58069850A7CDCC14A81A2526FE05F112AF0B1317DE35BAD0853FC09DFE02AF| |1B2F89F1BAA95FBFF7506ADAB47966DEEF72CEFBCD994EAFEEF108B1B64B28BE898| |C66DBA989AC65E5734ED672EFD39CBCA5659A660D4733A3D39AB5641FD74CB71022| |524E4AEDD7CC057D2E316EA51775ABD0BE19D89D9F9F4FCC5A467A29356E59D995C| |0A44919BAE924362E3C33D96C2631A56B39C35C68E09B03395D9F0BF0E5A4B96CD8| |C63123633805DF46E69C6ED98B462EB83767A413337621BD68A453D39AEDD0DA11D| |AD800FD4E7B85FC146BC515425244AE32DAAF01D719DD37809B0CA7B2EABC5292D4| |CB8CF83A63E40263F42270897186AA1454B99447DC487DCC703D019E6203CF18CB9| |45E2317A9B9C31DBAEF327AEF01F719FD0F185B1F32D6A8AA5656D5C2501D0CD5C1| |9007863C30D40443217A506EDE5B517507B9D1163FD0CA8851423DDAAAF5C35CD3F| |01FCED2BA8DD25C23CC35C19C1FE6FC30D70C7361EA872116857790A555BAF74152| |7C2F68D52E117ACEC85324203D05DEAA25A9F91D23F81EF8C0E8FC087C6214A8AA4| |5F66B79455250845EAA256D8522ADB25FEB0F95A7F713F8C5D8F61BF803FC657869| |CB61CC4809632A49CC2840913619694364149113B45287B4D98141B55072179245D| |76DEE7C8EB27AE4EC7A30BB286617C5ECA2985D2F667792D26372FB31A4F721BD0F| |E97D48EF477AFF2D1EE2292F4E7CA96A00A687607A08A687603A0ED371987E4D277| |0501A18ECE57E6F481A96676538C4BD47C24084F19DFE231272A5C4216EB3FD3070| |0448319247018DD14C7319932B8D61A54E57F935A32F7D44BC4A19AB529255CA8E2| |A65679532B9A914A74AD7F211891ADEDD8CABFCEE0A050FB2DE5F7E3F8B9F1B282C| |2B94510E7FAD940EF269F85229E1D07FAB94D679A97F7DE4EEA9| |-------------------------------------------------------------------|
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The way I see it, if it's consistently giving you more than average drops then the RNG is broken. Maybe we need to get an Admin. in here to fix the problem that is obviously occurring so that this stops and the drops become random for you just like everyone else.
Just my thoughts. -
Well after some help from an in-game friend I have a final build planned out (and almost completed). Here it is. Let me know what you think. Thanks all!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Eradicator: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Recharge Speed
- (5) Steadfast Protection - Resistance/Endurance
- (5) Steadfast Protection - Resistance/+Def 3%
- (7) Steadfast Protection - Knockback Protection
- (A) Bruising Blow - Accuracy/Damage
- (7) Bruising Blow - Damage/Endurance
- (9) Bruising Blow - Damage/Recharge
- (9) Pounding Slugfest - Damage/Endurance
- (11) Pounding Slugfest - Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal
- (13) Numina's Convalescence - +Regeneration/+Recovery
- (13) Miracle - Heal/Endurance
- (15) Miracle - Heal
- (15) Miracle - +Recovery
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (A) Bruising Blow - Accuracy/Damage
- (19) Bruising Blow - Damage/Endurance
- (19) Bruising Blow - Damage/Recharge
- (21) Pounding Slugfest - Damage/Endurance
- (21) Pounding Slugfest - Damage/Recharge
- (23) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (A) Hecatomb - Damage/Recharge
- (23) Hecatomb - Chance of Damage(Negative)
- (43) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (46) Hecatomb - Damage/Endurance
- (A) Empty
- (A) Impervium Armor - Resistance/Endurance
- (40) Impervium Armor - Resistance/Recharge
- (42) Impervium Armor - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Recharge
- (A) Armageddon - Damage/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (31) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (50) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Force Feedback - Chance for +Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy
- (45) Regenerative Tissue - +Regeneration
- (46) Healing IO
- (46) Healing IO
- (A) Kismet - Accuracy +6%
- (A) Quickfoot - Endurance/RunSpeed
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Nerve Core Paragon
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (40) Performance Shifter - Chance for +End
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1412;673;1346;HEX;| |78DA6593CB6F524114C6E7C2A5D80B58288FD2566C0BB440B1971235A62F5DC86D0| |55B53531F2BD35CCB084402CD0513BB73E34E13772EDDF8FEDF7CECB5E2E17CD396| |0602FCCEFD66CE39DFCCDCD97959F20BF1EA96D0FCB79B76A7B3FFC06E3D978EF79| |EDD7DE1D84DC372EC6AE3C0EEB61DAF102281D1FD927C265B1D69EED51BB2593D79| |8CAAD11DD994D27C6C53641FC850B955978E6C75CD93C0BFDB6E37CD6D691F365A3| |51F3F6C361BB57A3780B81FD288C14F7B875256C3D661E3C0B45AD2A91D51D14E57| |3A4771F293A35F29407F1AFD44CF23821414852B0244197A8C9010FA046324CEB86| |E08F5E9E9C2123CB2C9B8B00594194685B1494D34D544BBCF658D870CFF23C02264| |C4C53250615894E54696CB0D6B41580BC2DA0D72E151653D70310E17E37011818B0| |85CC45EBBFA595B54D68B2CE1CD8BBE7487A451CD6069748EA5181D984F35F7A179| |1CCDE368EEA309016C8108A43867852A8C41F28C7DE466973F31663F33E6BE005F1| |9856F8C325509A94E21749A43A7343AAD52D9B0DAEC7086736279C66216C8319616| |191A198B2A63D11E7D849B9409D56122CD7B9B9967E4B20C9D264C62827B1216A66| |0610A160A21C65DB23AAD9C4CAF70B74BABC01A96BB0E6C30D68CFEB6637AE20FAC| |FE65148F817F408F91241733CAE60C0E66F61CD6A95E529D7712F552A89742BD14E| |AA5512F8DF3DEA0AC7995358FAC05642D206B015919641590F5C12D445699C9A27D| |EE1CBED35EE455D9FC1BCEB9F2167807DCE4ABB294E6E90A15CA32D5CB671EF36B9| |9A2652F2B697904BBA99F5E2FFAF68F30A79F5ED3DEE2D0E8F290521C52AE0E29D7| |8694EDB32E422CB1E15D5D29246958F96890EE25A4DE0FE3F4660B0D19BF0625ACF| |AE7A09465E9F799A469B32C65DEF3E2770D6ECFE59F0CC44F07622BDC9F89F83FF0| |33DDC6| |-------------------------------------------------------------------|
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I can swear that I've read a post somewhere outlining which Enemy groups LEAST resisted what types of damage but for the life of me I just can't find that information anywhere! Can someone point me in the right direction or post that information here. Also a list of which groups deal which kinds of damage (I know that info is much easier to come by but it would be nice if it was all on one page as a quick reference)
Thanks -
Ok, I took your advice and re-tooled the build. Let me know what you think.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Eradicator: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5), ResDam-I(5), ResDam-I(15)
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 4: True Grit -- RgnTis-Regen+(A), Heal-I(11), Heal-I(11), ResDam-I(13), ResDam-I(13)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- DefBuff-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 20: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx(39), Aegis-ResDam(45)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(50)
Level 35: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43)
Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), M'Strk-Dmg/EndRdx(50)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37), Numna-Heal(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(37)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1363;679;1358;HEX;| |78DA65945D53126114C79F854565011515D114544491B70D269BA6F78BD4D274861| |9AD2E6D83276162808029E9AA0F5033F501AA9B5EAF7BFB2AD53768CAEABE173A7B| |FE8FCA0C3BC0EFD9FF9E3DE77FCEB3CBC6EE925788FBE785E6BD50B61A8DED2DAB7| |24BD68D2D992F56AAE5EA4ECB58AE5B8552DE6A56EBBD42881002B697E44D596948| |73B35892E5C2FE69405DDD906529CD6B16ADACBCF4AF568AB22E2B4D737FE1C955A| |B6573A55CDA29360D5E6FD6A42CF820DB6AA9B2E3E5B37569D5E8C4BF5C2BE5CD5C| |AB2E2965A329EBAD31723347DF251FFD68F4156D9718A4455638868111861E0052C| |2463F70DC10EA68EBE23A4B7D9231680137184379C63215D150C4A9A1480F8AF4A0| |481F8AAC509C1371BAF31C2D42C2887206056FAA131729DC8570E14AB274828CF52| |A63BD30D60F6343303602632330768932B8D9595BB867585A25C9A3927AC22C7928| |A30F49856F96A593546700926BE0B9C396465F002F1989578CD46B46FA0D234289F| |CC8EDF0C3701898064E51DA61657F18F6C7E07B0CBEC3F01D2F3034CA1750C6026D| |3A849394A09A7430C8138C660931319F61A41659BC4CFD8C2BFFE3BFD9DC913FC05| |FC6E43FA0CD080BA78DD3646F42D99BF8EAB0134D7F03BE33666EB3AFD926432733| |216526846D9FC5B6CF63DBE7B1EDA3143785386D0A5216933F430523AA60E40E72B| |730817B8CC45D609771D6C0436D773587AE62E82A86AE62E82A8EAEB270FB897A5B| |50535CE0297E262509C5917CC241A9A78CF433C6170A30952FF32D4B47DF01EF818| |F8CEC07C61A4D3BA39EA90C1A9CD40FDE20FAD845E3FAC19BD84E745DCD7429D92E| |E55897B2D8A5AC1F56A1479FC790D3954292C641EE41616F385BD9330EDE5DA1A5B| |99D9F8792435BE3C72A7A95BB4A5F61FCE8BC6781EFF96574FC053CE0BA330F8147| |8CE863C67F0C39DEF4| |-------------------------------------------------------------------|
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Just out of curiosity, has anyone built a SD/WM and been able to farm reasonably well with them? I've got one at lvl 42 right now and I was just wondering if this is something to push for. Anyways, here is my farming build. My normal build is a little different, just something to keep in mind. This would be only for farming groups at +2/x8 or maybe a little lower on the lvl cause I don't have the damage output.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Eradicator: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5), LkGmblr-Rchg+(15)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Knock%(43)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9), LkGmblr-Rchg+(15)
Level 4: True Grit -- RgnTis-Regen+(A), Heal-I(11), Heal-I(11), ResDam-I(13), ResDam-I(13)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Knock%(45)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- DefBuff-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Knock%(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(46), LkGmblr-Rchg+(50)
Level 30: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(50)
Level 35: One with the Shield -- P'Shift-Acc/Rchg(A)
Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 41: Char -- Empty(A)
Level 44: Melt Armor -- Achilles-ResDeb%(A), DefDeb-I(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 49: Grant Cover -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1360;663;1326;HEX;| |78DA6593DB6E12511486F77028658052DAD2525B0E055ACE53881AA346BD90565BA| |94169F4B299946D2112DA0C98D83B1FC0E3854FE2E9DAB730BE83870BEF3CE09AF5| |EF521A08CCB7E79FBDD7FFB3D7EC9DA755BF10CF6E08CD7FB363F67A7BBB66F7B1B| |43C77CDFE13CBECE81B96D96CEF9BFD43CB238488E2E95E553E92DD9E341AADB6EC| |344F6EC3EAE98EEC48693C346964EECBD056B7252DD9ED1B27035FFDF0B0636C76D| |A07ADBECEE3C69194CD00645B6D770FFC7C5793E611DD84368EDAFB46FDD89254B2| |D797D67184D2ACD2AF1AA08B463F31700B9D0615E1F00101866B0A0832A6C28C8BB| |A509F814BD40949317D0FB8CF986930F2BB8C0D32D19489069309984CC064122693| |674C36699513AB5CCEEB34880A3D2DEC270AFEE2286ED17437A60B7781A54B14D3A| |3627A10730631E710730E318B88799B2A7839E7407857B8C216493ECDC1922FC692| |8F2A06505404522C5D269F20244710D6F36790A4352164738420C5800470852ACCA| |AA4B3481A41D20892C6903487A41AD50BAB0CE1017D84939405B5C50B79DEBF7481| |B15664144B8C9201AC33EED01F59441DF7E26F872D9DFB03FC652CFF03068C9870F| |2BB405E4BCA6B09ED4CA19D6B68E71ADA59423B2B68E755DDEE205645E195805702| |5E2BF04AC12B05AF79F28AC34B8BA350057DA805EC9DC01E24DFF29A6B3A5E6ADB6| |21516195864609181450E1639587CA16B5615CAF266FEA2235D80A2153E3BECD614| |E36CFA95E61AAA4FC63B96D6DF031F804F8CCA47C636652CAB77B28CD8CBAEE1D1A| |1AFED96730D8FE0203FF6B43CA654C694F363CA8531A576EA426F39FFFFBA4B2924| |693CC93B2DEC3DE128DFF4E1A1155A89B3FF3895346D9B0619917EC03DF93E3A39C| |B937FEA2387FE393AFC0278C948BF62E45F036F18FF015C52D820| |-------------------------------------------------------------------|
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Like the title suggests, I'm curious about the best attack chain with the stated powersets. I've gone through Mid's but I've never been a big min/max'er so I'm not quite sure what the best DPS that can come from this set is. I've gone through the forums looking for any posts that detail this but came up empty. Any thoughts or suggestions? And if the chains require certain IO's or the such any build suggestions would be welcomed with open arms.
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Awesome. I wasn't sure about group fly anyways. And it gave me a chance to pick up Invisibility earlier which I desperately wanted to as well as pick up Power Boost. Anything else???
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Well I've never been a proponent of Taunt for various reasons (here is neither the time nor place to discuss those) and Whirling Mace never impressed me with its low damage. And what mistakes am I making in my slotting? I'd appreciate knowing so I can be sure to be performing at the optimum output.
Thank you -
So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Executioner: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Charged Armor -- ResDam-I(A), ResDam-I(23), ResDam-I(36)
Level 2: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(23)
Level 6: Conductive Shield -- ResDam-I(A), ResDam-I(36), ResDam-I(37)
Level 8: Lightning Field -- Oblit-%Dam(A), Sciroc-Dam%(33), Erad-%Dam(43), Armgdn-Dam%(43)
Level 10: Static Shield -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Grounded -- ResDam-I(A), ResDam-I(40), ResDam-I(43)
Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(45)
Level 20: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(39), Efficacy-EndMod(46)
Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40), RechRdx-I(40)
Level 24: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 35: Power Sink -- EndMod-I(A), EndMod-I(46), EndMod-I(46), RechRdx-I(50)
Level 38: Tough -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Physical Perfection -- Heal-I(A), Heal-I(48), Heal-I(48), EndMod-I(48), EndMod-I(50), P'Shift-End%(50)
Level 49: Combat Jumping -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1413;690;1380;HEX;| |78DA9D93496FD34014C7278953377B429BEE6DBAA44D97D43437162104B44888042| |25A7180B65170872628D8911D442B2E7C8082E0C4A96C07BE0020407C2528DB9125| |BC651AE42B56F2FFD96FDEFFCDF38CA7B4B31C15E2FE69E18B9F6B545DB7B26A3AD| |566533AE13569D62CBB616FEF465676A479A755B72DE9E84288DEC39C4A4936A434| |C078D7CD7482CBF2A6B45C69AC34A4D972EA66E58C73DB765217AC9A74A4D5320E6| |FC265DB6E18AB4D29B7A2747BBEDEB2A4EBC6D4C376AD55B7B679A828AB4D7848AD| |34EBA671D6DEDAAD94AA6E4B3ABB03D0CF1CFC6BD8185DEDA0B806C809FF75C63A4| |1DB606C12BA2A844F31808F5C7E910714441F638A51D7D53894F571D92E2EDBCD65| |BBB96C98CB86B9EC2D7005942BC0AE38BBE2EC4AB22BC9AE3E761D403341D54CD0D| |34596F11912744E08E83841418CDFA391F903BF10A362FE941F9FBE405E88F34468| |821226A1A388AA1D59A050D4832E4888294F6C96425FA14C427912DC418E31CFD0C| |193E2042D75D987A123171945C25C8990BF44E886F41E95DEF3903AED7DCC784098| |794458DC237C83E9D39C1E4C73D9A93221CB65B35C36C733E7F83D2C98A45F2D7DF| |F3E85069E329E11869E335E10465E126C700D2AD7E04F9A7EE41761EC37A3CDF843| |98E0C5FF0E1D0EAB351B5EA4423E1DF78143A343146A4228C3212DF39A42E36F186| |F0913EF18EF093FA0E8247D73EDC0E43885163D28F08BC21720A6D5EE4CF37ECC78| |A041C2AC4A981DA3D09C07ABF0120BDC987F818BE63D7805AD186A078C2C858E7AA| |13A5278428BD307F32EA95559E29946B4CEE1841F5CA2A8750E1E1C15F295B5CE51| |133E4ACAFC4B6A8792703878F47FAF0FD1C32E4257C2A06B286594AB28EB281B289| |B2855941B28264AFB63C79D38867D1D4739817212250DFD893DCCD423201194284A| |0C258E924049A2F4A00CA1ECA3B4FF02AC10F697| |-------------------------------------------------------------------|
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So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated. Also, I would love some advice about which IO's to slot and which slots to move if needed. I found I'm about 10 slots short of having enough. lol
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Judge: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(7), ResDam-I(7), ResDam-I(19), ResDam-I(19)
Level 1: Bash -- Dmg-I(A), Dmg-I(21), Dmg-I(21), Acc-I(27), RechRdx-I(27), EndRdx-I(29)
Level 2: Mind Over Body -- ResDam-I(A), ResDam-I(3), ResDam-I(3), EndRdx-I(5)
Level 4: Jawbreaker -- Dmg-I(A), Dmg-I(29), Dmg-I(31), Acc-I(31), RechRdx-I(31), EndRdx-I(33)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(43)
Level 8: Rise to the Challenge -- Heal-I(A), Heal-I(9), Heal-I(9), Taunt-I(11), Taunt-I(11), EndRdx-I(15)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(15), EndRdx-I(50)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Fast Healing -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Clobber -- Dmg-I(A), Dmg-I(40), Dmg-I(42), Acc-I(42), RechRdx-I(42), EndRdx-I(43)
Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Build Up -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- ResDam-I(A), ResDam-I(34), ResDam-I(34), EndRdx-I(37)
Level 32: Weave -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33), EndRdx-I(34)
Level 35: Shatter -- Dmg-I(A), Dmg-I(36), Dmg-I(36), Acc-I(36), RechRdx-I(37), EndRdx-I(37)
Level 38: Crowd Control -- Dmg-I(A), Dmg-I(39), Dmg-I(39), Acc-I(39), RechRdx-I(40), EndRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), Heal-I(45), EndMod-I(45), EndMod-I(46), EndMod-I(46)
Level 47: Heightened Senses -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), EndRdx-I(48)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;617;1234;HEX;| |78DA9D93DD6E125110C7CFC2D22D65292052282D2D542A50DAB55C186DD578616B5| |2D31A621ABD519B2D1EE9C6CD4276B72A773E80AF60BCF70D8CAFE3B70F81333B53| |C289776EE0FF63E7CCD799C3397ABB670AF1EEAED0CC7BAE1D0427C7B6F74AFAC64| |33B3CF76D37F1E0FC455F1A4288122D9CECC997D20BA4F5C471DDE1E08DF40BBC70| |245D09661B7ED93D993BF0CEA42FBDD0BAF861760703D73A94F6D0F1FAF472DF093| |D1904697EE99F85B0948BDE0EBCD74EE09C3AAE138EF2FB43A767ED7BD2EF8F2079| |104A7F5482965AF0FD9A04D1E02BC609510774844E98616C46B8A4E0FA9CE007A22| |A91E9B2827299D08EB05C8BF00D6A69542BAE51A298029DFC6E40F638678F53BE65| |C20A83B2AF50F62A452DC09413945D4BAC44A60DC24FA86B4485C709837635AB60A| |E338D79CAF703A292942F96AC4DAF7408BFC021C50EA96A64321514A1A334ED43A4| |9B91E93BC464382643C5B30A662026470E224731BB308E3C8F234F0368105A0C1A4| |78BC6B141DD1990A8C0950A947B41C12C3814D9A1480D9714EC40DD45AA1B5BE4DC| |842D82061996787F4BD4431C4C153EE20A1D6A4D419DBAD3C16F95FD56E994AA0A6| |AE4771B7A58E3BDAFD16EAFA8A0BAF5F674F63B10B5CE51EBE4775505453528AA41| |511FE13FD7E4FD3669A5A3E0131C669BEF4A9B86B8A98206B7A5E0371CB9C55BB56| |873D75450F93FE0B7CDD3DCE67BA34FAE197CE01187FF58BA3ADF5FB06891A5A54F| |AEF438999D5CA5FF7D3E9B1725938FF0DA1FA374511EA33C457986F21CC5463945E| |9A18CBF4CA23337B1AF1D945D945B2805E84FBC474F230592423151D228F3281994| |2C4A1EA58CF20165FC17A0BEE2A0| |-------------------------------------------------------------------|
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So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Frosty Bubbles: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Rchg(A), BasGaze-Slow%(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), EndRdx-I(7)
Level 1: Personal Force Field -- LkGmblr-Rchg+(A)
Level 2: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(45)
Level 4: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob(11), Enf'dOp-Acc/Immob/Rchg(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Arctic Air -- CoPers-Conf(A), CoPers-Conf/EndRdx(15), CoPers-Conf%(15), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(34)
Level 10: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21)
Level 20: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def(27), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(29), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(31)
Level 22: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(25), Efficacy-EndMod(25)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx/Rchg(37), RedFtn-EndRdx(39), RedFtn-Def/EndRdx/Rchg(39)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 32: Jack Frost -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dam%(43)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(43), EndRdx-I(46)
Level 41: Ice Blast -- Acc-I(A)
Level 44: Frozen Armor -- S'fstPrt-ResKB(A), RedFtn-Def/EndRdx(45), LkGmblr-Def/EndRdx(45), GftotA-Def/EndRdx(50), EndRdx-I(50)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;691;1382;HEX;| |78DA9D93594F135114C76FDB29B57B6BD9A1ECAB40A16FAE2102362152256A7C62B| |194019A346D33531279F303A001D718834FAE4FC62D4AFC1A1AF553B8BED773CEFF| |96E5D549E6FF9B39F79C7BFF774B5F9F0A2875635C392293F98C6D2F4E160B65AB9| |8CF9B963B9D59CD654329AB6897373A26D69796F2A6ED514AB5EDE754D313D359B3| |FADD72A079627D6525912A5AD49ACA99F9E5E87461CDB4CC423951FD08CC16A97CC| |6CC94728555FCA472E58269DB3EF9B95C32CDE5703569D9B4ECB55C2972AE94CBCA| |98E98C5D36AD8D46B23548EF0387D24FC5505F9C4AC595F33BF04D607C15D4742AC| |6E9FD74A5EAE827A9CE90225A713A10326A05C311C17D521712DCAE2D09D56C0B8E| |DC06EE087CF780BB827A5A38B70323B9D1ED43520F426ECF9C9343A16B404610990| |716049D8B8271AAF06A7F5E7434027F23F0F788D4AF13FC438A43814368202B413D| |E9E080846A2814D6EEC20879281445C8885E949E8F9E076604B569E082E02C694C4| |F26E693507308F00B5A034058D016C45279B0EC3C48DD4D995FFD2D605BD0B8056C| |0ABA28BD01E9CE064CA6ED1076A8B1095373357D969DEEC629E8C6F67763FBA3D45| |18B76DB02B73DB0D903D33D70DB07B77D701BA3AAB8AE8A3F11477D4F05FDCF80E7| |C00BC1E04BC163AA68D7E7A5FDA7843A7E01BF811FD8DF3FC05FC1245575E983DCF| |5562637F80EF82038F61EF82898A2F45EBD32BD9D6801468057746407F4A60F344B| |E8358586F4E20F353A785D867D074F7AD220F4AB247A7843E909ED280147A370340| |A2BA3309684A35A5AAC313DE018CE69AB71E0B655E851331CD1E74EB964E2B3C6DE| |FD530E498AEF9755BC11BA46FAFB3F9FDD40B53BEF251FE915965996AB2C732CF32| |C0B2C199625962C4BE5D35E75F838FB3AC17292E5144B1DF9539B9CE9E13BE86709| |B00459422C6196084B8CA5996587A5F20F51DFF9AD| |-------------------------------------------------------------------|
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So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Dr. Vox: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Force Bolt -- Acc-I(A)
Level 2: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 4: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(9), EndRdx-I(17)
Level 8: Hover -- Flight-I(A), Krma-ResKB(46)
Level 10: Swift -- Flight-I(A)
Level 12: Protector Bots -- BldM'dt-Acc(A), BldM'dt-Dmg(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(17)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40)
Level 18: Grant Invisibility -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def(21), RedFtn-EndRdx(21), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(45)
Level 24: Repair -- EndMod-I(A), EndMod-I(25), RechRdx-I(25), RechRdx-I(31), RechRdx-I(31)
Level 26: Assault Bot -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/EndRdx(27), SvgnRt-PetResDam(29), SvgnRt-Acc/Dmg/EndRdx(29), SvgnRt-Acc(31)
Level 28: Group Fly -- EndRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33), RedFtn-Def(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx/Rchg(34)
Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(37)
Level 35: Repulsion Bomb -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Dam%(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-ToHit(39), GSFC-Build%(40), GSFC-ToHit/EndRdx(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46)
Level 44: Mace Beam Volley -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Invisibility -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), LkGmblr-Rchg+(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1432;699;1398;HEX;| |78DA9D93594F135114C7EFD0D6A19DB6D35A2A3BB42C020203BCB93C98289210A9A| |2B8450DB594814E526648A71878F303A0D10FE09BEBB31A118DCBD7715F13DFEAB9| |E77FD95E9DA4FFDFF4CCB9E7FECF993BB9D5F1A810B78E0B2D71B25CF0FD7CAEE05| |7EDCA92E3CE472ED8C592EB95BDC5357DBC62652E79ABBA10A26527233FB3B2B4E4| |B9D6796FCEAB3A45BF75D7A3132B0B0BD6845729DAF909C72ECF2727DD925DB1DDA| |AB575634C7B5ED99A283B8BA56A14F74ED5B57D3FC97F26DD9B8EEFCC3965A7BA66| |7264CA2ECCDB15BFE42CB79D5A768AD6AEDD7205DA07FFD79AC8E400FD3643425DB| |590F8481813755F816F8CE027E03363DF17C66C707B15F5CAA13C853484EAB4B4C6| |C90D8CFA04E30625045442000911244490F086AC84544228CB45EB810410A6C9EAB| |C474DD3BB3934FC97D02E42F4248C27228C276FA9948150C84047517414459B7134| |16476309346650A1986A2C86423A854C140A9A67D9E981D3C014A327C7E83BC3885| |37A527591ECE00AFBF7A04873482963A908AF6988032663C000A2400C43A4B269E5| |22BD5E2743876E037780BB8CA17B8C77D47D235C041B33BC6F93C220A3630FDE537| |AB33A05CDDF39D4F203F8C968FB03FCC2AADF1824796A55C36AC52B4AEAF275A050| |3B9ACBA09D0C9ACBA0D52CBACAA2C70FB47DA79A59270A65811EC0A69975A976BA5| |E70A8FB39F00CD840FA4B468A5CF42A17BD8F7920071F010F81078CBEA7C013C606| |9DCE7E8C38D08F033A84033A84033A9C64BCA2BC416566106686616604664660660| |4664C3263213D60E1088CED05F66AA0BC5135CD5184DA767F6635BAC4948CA8832E| |026C7B7AE7C3131A27E57696D5C289ED8FEA7FAFCDE856B9F0B908E98C948B522E4| |BB922E5AA946B52AE4B99959297527BBDBDDA3C2C7D1D917254CA312969F227D629| |53D30DBA33A444A5C4A4C4A59852125252525AA4DC9752FB0732B000AE| |-------------------------------------------------------------------|
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So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
McSteamy: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 1: Chilblain -- Immob-I(A), Immob-I(39), Immob-I(43)
Level 2: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dam%(11)
Level 4: Ice Sword -- Acc-I(A)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dam%(17), Posi-Acc/Dmg/EndRdx(17)
Level 8: Fire Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Aim -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit/Rchg(13), GSFC-Build%(19), GSFC-ToHit/EndRdx(43), GSFC-ToHit(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(29), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 20: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(33), Efficacy-EndMod(33)
Level 22: Ice Patch -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/Rchg(29), GSFC-ToHit/EndRdx(33)
Level 28: Shiver -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(39), P'ngTtl-Dmg/Slow(39), P'ngTtl--Rchg%(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(40)
Level 30: Blaze -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- S'fstPrt-ResKB(A), ImpSkn-Status(36), Aegis-Psi/Status(37)
Level 38: Weave -- RedFtn-Def(A), RedFtn-EndRdx(46), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(50), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 41: Flash Freeze -- Posi-Dmg/Rchg(A), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(43)
Level 44: Frozen Armor -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: Hoarfrost -- Heal-I(A), Heal-I(48), Heal-I(48), RechRdx-I(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
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I have been in the mood to grab some badges lately and I saw the list of badges for the AE system. I was wondering if anyone has created or knows about a mission designed around making it easy to get all (or most) of the AE badges? Any feedback would be great.
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It's a new word (for me at least) that has been cycling around the forums lately and I'm curious as to what exactly goes with it. With that said, I have a few questions about what a Tankender is and how it works differently than either Tanks or Defenders:
1. Which primaries/secondaries are optimum for Tankenders?
2. Which other power pools are deemed necessary for them? (i.e. the fighting pool, etc.)
3. What is the best description of the "Role" of a Tankender on a team? (I'm not one for pigeonholing certain AT's into roles per say but the Tankender seems to have a specific application)
4. Any other schools of thought, feelings, or words of advice?
As always, I thank you all in advance and greatly appreciate the sharing of knowledge in a constructive and positive way in order to make the game more enjoyable for all of us involved.
Tony -
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More adjustments...its pretty much power by power now. I put the Acc/Dam, Acc/Dam/Rech, and Dam/Rech from the Thunderstrike set, Acc/Dam, and Acc/Dam/Rech from Devastation set, and the Acc/Hold from Basilisk's Gaze into Char. I'm not going to be posting every minor change up here for review, I just want to know I'm heading in the right direction.
Thanks again in advance -
Alright, moved the slot (hold duration) from Fire Cages to cinders in order to put in the hold duration. Then put the Dam/Acc and Dam/Rech from the Touch of Death set and the Acc/Dam from the Crushing Impact set into Air Superiority (not sure if they are the right options there as I'm not familiar with the respective costs). I'm pretty sure this is a step in the right direction for frankenslotting right?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Incendia: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(19), RechRdx-I(34), Hold-I(43)
Level 1: Transfusion -- Acc-I(A), Acc-I(5), Heal-I(5), Heal-I(25), RechRdx-I(25), RechRdx-I(29)
Level 2: Fire Cages -- Acc-I(A), Acc-I(7), EndRdx-I(17), EndRdx-I(23), Dmg-I(23)
Level 4: Siphon Power -- Acc-I(A), Acc-I(7), RechRdx-I(9), EndRdx-I(11)
Level 6: Fly -- Flight-I(A)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), M'Strk-Acc/Dmg(11), M'Strk-Acc/Dmg/EndRdx(40), Dmg-I(40), EndRdx-I(45)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(15), RechRdx-I(15), RechRdx-I(31)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), RechRdx-I(42)
Level 14: Swift -- Flight-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(45)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(37)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Increase Density -- S'fstPrt-ResKB(A)
Level 26: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(27), C'ngImp-Acc/Dmg(39)
Level 28: Cinders -- Acc-I(A), Acc-I(31), Hold-I(31), RechRdx-I(37), RechRdx-I(43)
Level 30: Bonfire -- RechRdx-I(A)
Level 32: Fire Imps -- Dmg-I(A), Dmg-I(33), Dmg-I(33), Acc-I(33), Acc-I(34), RechRdx-I(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(48)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(43), RechRdx-I(46)
Level 41: Fissure -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(46)
Level 44: Seismic Smash -- Acc-I(A), Dmg-I(45), Dmg-I(46), Dmg-I(50)
Level 47: Rock Armor -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 0: Ninja Run
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Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 6% Enhancement(Heal)
- 3% Enhancement(Stun)
- 11.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 68.7 HP (6.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 1.65%
- 6.5% (0.11 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 5% RunSpeed
Set Bonuses:
Scirocco's Dervish
(Hot Feet)- 10% (0.42 HP/sec) Regeneration
(Hot Feet)- MezResist(Sleep) 1.65%
(Flashfire)- 2.5% (0.04 End/sec) Recovery
- 19.1 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Health)- 12% (0.51 HP/sec) Regeneration
- 19.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Increase Density)- Knockback Protection (Mag -4)
(Air Superiority)- MezResist(Immobilize) 2.75%
(Transference)- 11.4 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
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Alright...i have the Dam/End and Acc/Dam/End from Dirvish and Dam/End, Acc/Dam/End, and Acc/Dam from Multi strike and a common EndRdx IO in Hot Feet. Removed the hold in Cinders to FS for another Common Accuracy IO and slotted Fissure and Seismic Smash with 3 Dam IO's and 1 Acc IO.
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I am really going back and forth on this. I guess ill just have to make my dual builds and have one with the fighting pool and one with the other powers from the pri/sec powersets. i have redone the build with AS, Cinders, and Bonfire and the build above will be my build with the Fighting pool. anything else that needs changing? or other slotting/enhancing suggestions?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Incendia: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(19), RechRdx-I(34), Hold-I(43)
Level 1: Transfusion -- Acc-I(A), Acc-I(5), Heal-I(5), Heal-I(25), RechRdx-I(25), RechRdx-I(29)
Level 2: Fire Cages -- Acc-I(A), Acc-I(7), EndRdx-I(17), EndRdx-I(23), Dmg-I(23), Immob-I(27)
Level 4: Siphon Power -- Acc-I(A), Acc-I(7), RechRdx-I(9), EndRdx-I(11)
Level 6: Fly -- Flight-I(A)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), TmpRdns-Dmg/Slow(11), TmpRdns-EndRdx/Rchg/Slow(40), Dmg-I(40), EndRdx-I(45)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(15), RechRdx-I(15), RechRdx-I(31)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), RechRdx-I(42)
Level 14: Swift -- Flight-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(45)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(37)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Increase Density -- S'fstPrt-ResKB(A)
Level 26: Air Superiority -- Acc-I(A), RechRdx-I(31), Dmg-I(39)
Level 28: Cinders -- Acc-I(A), Acc-I(31), Hold-I(37), RechRdx-I(43), RechRdx-I(46)
Level 30: Bonfire -- RechRdx-I(A)
Level 32: Fire Imps -- Dmg-I(A), Dmg-I(33), Dmg-I(33), Acc-I(33), Acc-I(34), RechRdx-I(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(48)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(43)
Level 41: Fissure -- RechRdx-I(A), Acc-I(42), EndRdx-I(42), Dmg-I(46)
Level 44: Seismic Smash -- EndRdx-I(A), Hold-I(45), Acc-I(46), Acc-I(50)
Level 47: Rock Armor -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 0: Ninja Run
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Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 11.3% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 3% Enhancement(Stun)
- 5% FlySpeed
- 68.7 HP (6.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- 8% (0.13 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 5% RunSpeed
Set Bonuses:
Scirocco's Dervish
(Hot Feet)- 10% (0.42 HP/sec) Regeneration
(Hot Feet)- 1.5% (0.03 End/sec) Recovery
(Flashfire)- 2.5% (0.04 End/sec) Recovery
- 19.1 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Health)- 12% (0.51 HP/sec) Regeneration
- 19.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Increase Density)- Knockback Protection (Mag -4)
(Transference)- 11.4 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
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Oh ok. well i just edited my post as i swapped out Cinders, Bonfire, and Air Superiority for the Fighting pool. i understand that the fighting pool is important for farming but are the other three powers necessarily too important to drop?