Please help with a Claws/Ela build


Great_White_555

 

Posted

So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Executioner: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Charged Armor -- ResDam-I(A), ResDam-I(23), ResDam-I(36)
Level 2: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(23)
Level 6: Conductive Shield -- ResDam-I(A), ResDam-I(36), ResDam-I(37)
Level 8: Lightning Field -- Oblit-%Dam(A), Sciroc-Dam%(33), Erad-%Dam(43), Armgdn-Dam%(43)
Level 10: Static Shield -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Grounded -- ResDam-I(A), ResDam-I(40), ResDam-I(43)
Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(45)
Level 20: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(39), Efficacy-EndMod(46)
Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40), RechRdx-I(40)
Level 24: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 35: Power Sink -- EndMod-I(A), EndMod-I(46), EndMod-I(46), RechRdx-I(50)
Level 38: Tough -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Physical Perfection -- Heal-I(A), Heal-I(48), Heal-I(48), EndMod-I(48), EndMod-I(50), P'Shift-End%(50)
Level 49: Combat Jumping -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1413;690;1380;HEX;|
|78DA9D93496FD34014C7278953377B429BEE6DBAA44D97D43437162104B44888042|
|25A7180B65170872628D8911D442B2E7C8082E0C4A96C07BE0020407C2528DB9125|
|BC651AE42B56F2FFD96FDEFFCDF38CA7B4B31C15E2FE69E18B9F6B545DB7B26A3AD|
|566533AE13569D62CBB616FEF465676A479A755B72DE9E84288DEC39C4A4936A434|
|C078D7CD7482CBF2A6B45C69AC34A4D972EA66E58C73DB765217AC9A74A4D5320E6|
|FC265DB6E18AB4D29B7A2747BBEDEB2A4EBC6D4C376AD55B7B679A828AB4D7848AD|
|34EBA671D6DEDAAD94AA6E4B3ABB03D0CF1CFC6BD8185DEDA0B806C809FF75C63A4|
|1DB606C12BA2A844F31808F5C7E910714441F638A51D7D53894F571D92E2EDBCD65|
|BBB96C98CB86B9EC2D7005942BC0AE38BBE2EC4AB22BC9AE3E761D403341D54CD0D|
|34596F11912744E08E83841418CDFA391F903BF10A362FE941F9FBE405E88F34468|
|821226A1A388AA1D59A050D4832E4888294F6C96425FA14C427912DC418E31CFD0C|
|193E2042D75D987A123171945C25C8990BF44E886F41E95DEF3903AED7DCC784098|
|794458DC237C83E9D39C1E4C73D9A93221CB65B35C36C733E7F83D2C98A45F2D7DF|
|F3E85069E329E11869E335E10465E126C700D2AD7E04F9A7EE41761EC37A3CDF843|
|98E0C5FF0E1D0EAB351B5EA4423E1DF78143A343146A4228C3212DF39A42E36F186|
|F0913EF18EF093FA0E8247D73EDC0E43885163D28F08BC21720A6D5EE4CF37ECC78|
|A041C2AC4A981DA3D09C07ABF0120BDC987F818BE63D7805AD186A078C2C858E7AA|
|13A5278428BD307F32EA95559E29946B4CEE1841F5CA2A8750E1E1C15F295B5CE51|
|133E4ACAFC4B6A8792703878F47FAF0FD1C32E4257C2A06B286594AB28EB281B289|
|B2855941B28264AFB63C79D38867D1D4739817212250DFD893DCCD423201194284A|
|0C258E924049A2F4A00CA1ECA3B4FF02AC10F697|
|-------------------------------------------------------------------|


1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world

 

Posted

For the power choice, I would pick spin and follow up. Electric armor has power sink, which provides a lot of endurance. I don't think you need conserve power and physical perfection. For the slotting, I would slot the toggles with endurance reduction, and not just resistance or defense. It's interesting that you slot lightning field with nothing but damage proc. Moreover, I don't see a good reason for putting 5 slots into health and stamina.

I modified your build. Please see below.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Executioner: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(36)
Level 2: Lightning Field -- M'Strk-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(7), Sciroc-Dmg/EndRdx(9), Efficacy-EndMod/Acc(9), Efficacy-EndMod(39), Efficacy-EndMod/EndRdx(39)
Level 4: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17)
Level 6: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(43), EndRdx-I(43)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(39)
Level 22: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(36), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx(40)
Level 24: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(34)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rng(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod(46), Efficacy-EndMod/Rchg(46), EndRdx-I(48)
Level 38: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(45), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


 

Posted

I have a claw/elec that I've got parked at 23. I plan respeccing her because she was made before I knew about mids and, oh, is just a mess.

I looked at the five or so builds that I had made for her, just thinking, a ghoster, a service toon, etc.

So, here's what I played with just now. Not exactly what you chose. But close, there's not much to change it's such a tight build.

I didn't take Focus, you're runner catcher, because I was close enough to taking Shuriken. Some things, like Caltrops, are slotted for bonus.

I didn't try to get any defense since what I'd get would be so small. Frankenslotting and plain IOs abound.

Here's what I got:

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(5)
Level 1: Charged Armor -- ResDam-I:50(A), ResDam-I:50(7), ResDam-I:50(7)
Level 2: Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(11), Achilles-ResDeb%:20(43)
Level 4: Conductive Shield -- ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(13)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Static Shield -- ResDam-I:50(A), ResDam-I:50(17), ResDam-I:50(17)
Level 12: Follow Up -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/Rchg:50(21), C'ngImp-Acc/Dmg/EndRdx:50(21), RechRdx-I:50(23)
Level 14: Health -- Heal-I:50(A), Heal-I:50(23), Heal-I:50(25)
Level 16: Grounded -- ResDam-I:50(A), ResDam-I:50(25), ResDam-I:50(27)
Level 18: Boxing -- Empty(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(27), EndMod-I:50(29)
Level 22: Tough -- ResDam-I:50(A), ResDam-I:50(29), ResDam-I:50(31)
Level 24: Spin -- C'ngBlow-Acc/Dmg:50(A), M'Strk-Acc/Dmg:50(31), Sciroc-Acc/Dmg:50(31), Erad-Acc/Dmg/Rchg:30(33)
Level 26: Lightning Field -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(34), M'Strk-Acc/EndRdx:50(34)
Level 28: Eviscerate -- C'ngBlow-Acc/Dmg:50(A), M'Strk-Acc/Dmg:50(34), Sciroc-Acc/Dmg:50(36), Erad-Acc/Dmg/Rchg:30(36)
Level 30: Lightning Reflexes -- Run-I:50(A)
Level 32: Energize -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(36), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Heal:50(46)
Level 35: Power Sink -- P'Shift-EndMod/Rchg:50(A), Efficacy-EndMod/Rchg:50(37), EndMod-I:50(39), RechRdx-I:50(39)
Level 38: Power Surge -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(40), BasGaze-EndRdx/Rchg/Hold:30(40), RechRdx-I:50(40)
Level 41: Caltrops -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(42), TmpRdns-Acc/EndRdx:50(42), TmpRdns-Rng/Slow:50(42), TmpRdns-EndRdx/Rchg/Slow:50(43), RechRdx-I:50(43)
Level 44: Shuriken -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(45), Entrpc-Dmg/Rchg:35(45), Entrpc-Dmg/EndRdx/Rchg:35(45), Entrpc-Heal%:35(46)
Level 47: Shockwave -- Posi-Dmg/Rng:50(A), Posi-Acc/Dmg:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/EndRdx:50(48), Posi-Acc/Dmg/EndRdx:50(50), Range-I:50(50)
Level 49: Super Speed -- Winter-ResSlow:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
------------
Set Bonus Totals:

  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 3.15% Max End
  • 43.8% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(FlySpeed)
  • 39% Enhancement(Accuracy)
  • 1.5% Enhancement(RunSpeed)
  • 45.2 HP (3.37%) HitPoints
  • MezResist(Confused) 2.75%
  • MezResist(Immobilize) 6.6%
  • MezResist(Terrorized) 2.2%
  • 6% (0.1 End/sec) Recovery
  • 20% (1.12 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 3.13% Resistance(Negative)

------------
Set Bonuses:
Crushing Impact
(Strike)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Slash)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Follow Up)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Scirocco's Dervish
(Lightning Field)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Basilisk's Gaze
(Power Surge)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Tempered Readiness
(Caltrops)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Entropic Chaos
(Shuriken)
  • 10% (0.56 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Shockwave)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Winter's Gift
(Super Speed)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1391;675;1350;HEX;|
|78DA9D93496FD3401886C78953375B93342DDD4977BA86F6C672408816A9A229154|
|57001829B0EADC124961DBA70E207501671E6CC766413E2C47F60F91365E71EBEF9|
|DE6950AE58C9FB3833EFF7CE97B1A7B03D9710E2CE0961B49C72ED2028AE947CDBF|
|3A46F2DD9D55BBEED0A4B08D1B63F5A2C4857CA3C59B7825C7D704E5E93E540E6E7|
|5D59AAFA4EA978D2BF59F1330BE50DE9CB7235BF7F135BAE54DCFC8A27E55A826F4|
|F3BD5B20C82A4FEB1BE5175CAEB19FEB550DE740267D5719DEA4E76DE734AF98BD2|
|F62AE562C10EAAD2DFE9A4B6C6E9EBA8FEF8AA99E22A6156846C609561968035C65|
|E9260B03D24A678A8A901D72D3D2F6A110379CDC86B465E0C7931E44D7C08099115|
|DF2836AC63C3084A3460906223880D452679A8A5014D64B09020AC311EFA4EA1511|
|D1A454CBA012ED5C4B9DB5A248E5E5BD16B2B7A6D43AF6DE8F50056B2A82AA96393|
|C398013A811FB46E4A1B5258A913E8060C4AC8E0CF884C8D2ED14C23595D92ED871|
|7E805C26468D78676A4F40207811B64E84066B8C3C58C076C32FAF768A7FBC4576A|
|AE0B4166979ED9026E3306B6818051A1D81E1DDB83D801C40EA17808B1BF28B64F6|
|F7FDF34CFFCA4A19C7EB372670C362F32860BC01263FA2CE337D907F130C2838F42|
|6CD8658C620B46B1FD7FC837A263473EF2E2A39F18873E035F00D88529C4987E1FC|
|79EF04AE34F8167C073C6C40B005506554DEA45267785EA6CEA1E701F78C0987EC8|
|F06897F27A91FC1B4E38FC12780DBC62CCBE0526B0755435A35F83999E303F53B37|
|E1AE9A3DE8C45B37EE0E888F07E2C9BF523260C36E5FE996AD1743DE27FAF7789FD|
|88E8B918E97925CB4A2E28B9A4E4B2922B4A6C25AB4A4A4A6AEFEBD5A923AAAFA34|
|A8E2939AEA45DF5775739AD38495C49424952498B929492B492AC926E258F95D4FE|
|023934F8A6|
|-------------------------------------------------------------------|