Please help with a fire/ice build


Great_White_555

 

Posted

So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

McSteamy: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 1: Chilblain -- Immob-I(A), Immob-I(39), Immob-I(43)
Level 2: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dam%(11)
Level 4: Ice Sword -- Acc-I(A)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dam%(17), Posi-Acc/Dmg/EndRdx(17)
Level 8: Fire Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Aim -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit/Rchg(13), GSFC-Build%(19), GSFC-ToHit/EndRdx(43), GSFC-ToHit(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(29), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 20: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(33), Efficacy-EndMod(33)
Level 22: Ice Patch -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/Rchg(29), GSFC-ToHit/EndRdx(33)
Level 28: Shiver -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(39), P'ngTtl-Dmg/Slow(39), P'ngTtl--Rchg%(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(40)
Level 30: Blaze -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- S'fstPrt-ResKB(A), ImpSkn-Status(36), Aegis-Psi/Status(37)
Level 38: Weave -- RedFtn-Def(A), RedFtn-EndRdx(46), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(50), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 41: Flash Freeze -- Posi-Dmg/Rchg(A), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(43)
Level 44: Frozen Armor -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: Hoarfrost -- Heal-I(A), Heal-I(48), Heal-I(48), RechRdx-I(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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