Can a SD/WM Farm?
What's your concern about farming with Shield/Mace? In turns of damage I think it would perform better than many, but not all tanker primary/secondary combos.
For this build specifically, I have some suggestions:
Pick up Shatter, it's the second-highest damaging attack in the set and a cone, so it will add to your AoE damage.
No Steadfast +Def! Definitely need to get one.
You're way overboard on melee defense; going above 45-50% will not be of value in most farming situations.
The Red Fortune and Titanium Coating sets are a waste of slots, IMO; armor toggles rarely need more than 4 slots. I'd go with 4 LotG in the defense powers and 3-4 slots of any resistance set in Tough. Please note that Deflection also needs resistance slotting so I'd add 2 level 50 resistance commons.
Kinetic Combat is not a good choice for Shield Defense; they are very expensive and give primarily typed defense. Besides, as slotted, they're underslotted for damage and accuracy.
In general, Obiteration is a good choice for melee defense, but I wouldn't recommend 3 sets since the set is low in end reduction. Leave the Oblits in Shield Charge and use something else for the other AoEs.
Melt Armor for tanks isn't a very good attack, I think you'd be better off taking Fire Blast.
Stamina is overslotted. I know you want the recharge bonus, but I think some of those slots could be better used elsewhere.
Here's the sort of thing I would do with your build; the recharge is a little higher, S/L resistance is a little higher, and the attacks are adequately slotted for accurcy, damage and end reduction. One thing I usually do with Shields is to 6-slot Gaussian's in Build Up; that's still an option, but you'd have to decide what to give up to get the 3 slots you'd need to add to BU.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Eradicator: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(5), ResDam-I:50(5), ResDam-I:50(15)
Level 1: Bash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(17), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(9)
Level 4: True Grit -- RgnTis-Regen+:30(A), Heal-I:50(11), Heal-I:50(11), ResDam-I:50(13), ResDam-I:50(13)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(9)
Level 8: Jawbreaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:50(21), C'ngImp-Acc/Dmg/Rchg:50(21), C'ngImp-Dmg/EndRdx/Rchg:35(45)
Level 10: Against All Odds -- EndRdx-I:50(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(15)
Level 14: Fly -- Flight-I:50(A)
Level 16: Build Up -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33)
Level 20: Clobber -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(37), ImpArm-ResDam:40(39), S'fstPrt-ResDam/Def+:30(45)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 28: Whirling Mace -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), M'Strk-Dmg/EndRdx:50(34), M'Strk-Acc/Dmg/EndRdx:50(36)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 32: Combat Jumping -- LkGmblr-Rchg+:50(A), DefBuff-I:50(50)
Level 35: Shatter -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dmg/EndRdx:50(43), Sciroc-Dmg/Rchg:50(43)
Level 38: Crowd Control -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), M'Strk-Dmg/EndRdx:50(50)
Level 41: Char -- BasGaze-Acc/Rchg:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rng:50(50)
Level 49: Grant Cover -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(37), Numna-Heal:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(34), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod/EndRdx:50(37)
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 6.75% Defense(Melee)
- 4.875% Defense(Smashing)
- 4.875% Defense(Lethal)
- 4.563% Defense(Fire)
- 4.563% Defense(Cold)
- 11.13% Defense(Energy)
- 11.13% Defense(Negative)
- 4.875% Defense(Psionic)
- 7.063% Defense(Ranged)
- 6.125% Defense(AoE)
- 1.8% Max End
- 66% Enhancement(Accuracy)
- 68.75% Enhancement(RechargeTime)
- 105.42 HP (5.625%) HitPoints
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 4.4%
- 8.5% (0.142 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 3.125% Resistance(Negative)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1361;677;1354;HEX;| |78DA6594ED5252511486F78183E80114541453500101154E32D5347DFF082C4D1B6| |6ECE3A79D60A74C0CDA814AFAD505D44C5D4075117D5D4933D61D347DF9BF8CD659| |EF166D6084679F77EFBDD6BBF6DAC7D59D825F88A79784E6BF5CB31A8DF51B56FDB| |EB4BDD7ADE643DBAA1945DBAA54CB5673CBF60A21A2985D2FC87BB2DE90E6DA6655| |D62A078F6135BB2A6B529AB72D1A5965195AAA6F4A5BD69BE6C1C057DADAAA998BB| |5EAC666D3E0F1DAB69495006447ADD637FCFCB422AD6D7A0815B7AB65B3D4B22585| |6C34A5DD8A909B19FA1602F4A3D157B43D224883BC700D01C30C3D0C6485837EE09| |421D4A7AD8B3B2C052DE02E63B0CC98938C2225D190C4AD21490F92F420492F922C| |D23A37D6E9EE8B34880A23C91114FCD9A3B842CB3D58AE79E659EA054E933FAFF2E| |785BF41F81B86BF61F8CB3AFEE2E22A05EA63836DD137CD334B24F9546C1FDCF5EF| |3B1D143E0A1C406C1148F0E233946E00926B000E46FE439CF68410CD15821403A68| |0B3146148191E82E1080C47603806C3B3158646F1C2CA43B84D1FE12665541DF168| |920669914C335219467694CFF31A591FC34ECFD86F9713ECD81F609F31F11768336| |2C2EDE01CD91B57F6C6BFBA9C4053DF80EF8CE907EC2BD164E86426AACC44D1EF04| |FA9D42BF5338D1115A37A90E7912523EC611CE1B4E5F9030FE08B15B388127B8598| |F811DC60503B7D9A96A0655A551551A55A551D52CAACAC3ED2ED596C12E2DF389EB| |C8ED323ED3CCBC6AE8FC2B5C95D78CDC1BC6175A602A7FE65B968EBF03DE031F19F| |90F8C653AF505142A1650E184DE7985E8CF69E1ACDE7915DB735DB30B5D4ABE4B39| |D1A59CEC52560EB3D0A5E7E328E94A2149E3457D41E1349EADFC303A2FAFD072ECF| |DD7A1E4D29671D96E71FB7237193F8FEEC9F09E3DE3C8FF80679C77FA39F082917C| |C9F8074C7AD8E5| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Looking at Findulias' build:
Grant Cover does not need a defense enhancement. The defense debuff resistance in Grant Cover is unenhanceable and the defense does not affect the Tanker. For farming, you would probably be solo anyways. For grouping, the other melees are the only ones who could take advantage of it, but they usually have their own defense if built well. You can move the Kismet 6% to-hit to Grant Cover and save yourself a slot for something else. Alternatively, the LOTG from Phalanx Fighting would be better in Grant Cover.
Impervium Armor's psionic defense isn't very useful. Aegis would give some AoE defense and allow you to use a different set elsewhere.
I would try to fit more recharge in the build by taking out some defense sets and adding the Gaussian's set.
Looking at Findulias' build:
Grant Cover does not need a defense enhancement. The defense debuff resistance in Grant Cover is unenhanceable and the defense does not affect the Tanker. For farming, you would probably be solo anyways. For grouping, the other melees are the only ones who could take advantage of it, but they usually have their own defense if built well. You can move the Kismet 6% to-hit to Grant Cover and save yourself a slot for something else. Alternatively, the LOTG from Phalanx Fighting would be better in Grant Cover. |
Impervium Armor's psionic defense isn't very useful. Aegis would give some AoE defense and allow you to use a different set elsewhere. I would try to fit more recharge in the build by taking out some defense sets and adding the Gaussian's set. |
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Can a SD/WM Farm? |
The only difference varying builds make is how fast you can do it. You can farm with a Stone/DM just as easily as a Fire/SS, but the Fire/SS is going to be much faster at it.
If you've got a build that can defeat enemies at a decent clip, and you have fun playing the character, I'd say you're in good shape for farming with it.
Nothing sucks more than making a character that you don't enjoy playing just because it is an efficient farmer.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Ok, I took your advice and re-tooled the build. Let me know what you think.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Eradicator: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5), ResDam-I(5), ResDam-I(15)
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 4: True Grit -- RgnTis-Regen+(A), Heal-I(11), Heal-I(11), ResDam-I(13), ResDam-I(13)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- DefBuff-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 20: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx(39), Aegis-ResDam(45)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(50)
Level 35: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43)
Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), M'Strk-Dmg/EndRdx(50)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37), Numna-Heal(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(37)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1363;679;1358;HEX;| |78DA65945D53126114C79F854565011515D114544491B70D269BA6F78BD4D274861| |9AD2E6D83276162808029E9AA0F5033F501AA9B5EAF7BFB2AD53768CAEABE173A7B| |FE8FCA0C3BC0EFD9FF9E3DE77FCEB3CBC6EE925788FBE785E6BD50B61A8DED2DAB7| |24BD68D2D992F56AAE5EA4ECB58AE5B8552DE6A56EBBD42881002B697E44D596948| |73B35892E5C2FE69405DDD906529CD6B16ADACBCF4AF568AB22E2B4D737FE1C955A| |B6573A55CDA29360D5E6FD6A42CF820DB6AA9B2E3E5B37569D5E8C4BF5C2BE5CD5C| |AB2E2965A329EBAD31723347DF251FFD68F4156D9718A4455638868111861E0052C| |2463F70DC10EA68EBE23A4B7D9231680137184379C63215D150C4A9A1480F8AF4A0| |481F8AAC509C1371BAF31C2D42C2887206056FAA131729DC8570E14AB274828CF52| |A63BD30D60F6343303602632330768932B8D9595BB867585A25C9A3927AC22C7928| |A30F49856F96A593546700926BE0B9C396465F002F1989578CD46B46FA0D234289F| |CC8EDF0C3701898064E51DA61657F18F6C7E07B0CBEC3F01D2F3034CA1750C6026D| |3A849394A09A7430C8138C660931319F61A41659BC4CFD8C2BFFE3BFD9DC913FC05| |FC6E43FA0CD080BA78DD3646F42D99BF8EAB0134D7F03BE33666EB3AFD926432733| |216526846D9FC5B6CF63DBE7B1EDA3143785386D0A5216933F430523AA60E40E72B| |730817B8CC45D609771D6C0436D773587AE62E82A86AE62E82A8EAEB270FB897A5B| |50535CE0297E262509C5917CC241A9A78CF433C6170A30952FF32D4B47DF01EF818| |F8CEC07C61A4D3BA39EA90C1A9CD40FDE20FAD845E3FAC19BD84E745DCD7429D92E| |E55897B2D8A5AC1F56A1479FC790D3954292C641EE41616F385BD9330EDE5DA1A5B| |99D9F8792435BE3C72A7A95BB4A5F61FCE8BC6781EFF96574FC053CE0BA330F8147| |8CE863C67F0C39DEF4| |-------------------------------------------------------------------|
1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world
Looks good, though I'd recommend some small changes.
Slot Perf Shifter in Stamina instead of Efficacy Adaptor, since most of the EA bonuses are over the rule of 5 anyway--use the PS End Mod, End/Rchg, End/Acc and +End.
Then you can slot an LotG Defense in CJ for the 10% regen bonus since you'll no longer be over 5 on that bonus.
Instead of a defense common, put a Kismet +Acc in Phalanx Fighting as Syntax recommended.
One final option is to pull a slot from Hasten and slot two Enzyme Exposures in Active Defense. This will be expensive--I think Enzymes are running over 200 million infl each currently--but it will allow you to max out your defense debuff resistance. Even if you can't afford it right away, it's something you can work toward.
EDIT: Also, use a Aegis Res/End/Rchg in Tough instead of a Res/Rchg. You'll just lose a tiny bit of S/L resistance, and Tough will be sufficiently slotted for end reduction.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Here are my thoughts on a SD/Axe farming build. Your thoughts?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(3), RedFtn-Def/EndRdx/Rchg:50(5), RedFtn-Def:50(5), RedFtn-EndRdx:50(7)
Level 1: Beheader -- GS-Acc/Dmg/End/Rech:50(A), GS-Acc/End/Rech:50(9), GS-Dam/End/Rech:50(11), GS-Dam/Rech:50(13), GS-Acc/Dmg:50(13)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(7), LkGmblr-EndRdx/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Def:50(15), LkGmblr-Rchg+:50(15)
Level 4: True Grit -- Panac-Heal:50(A), Panac-Heal/EndRedux/Rchg:50(17), Panac-Heal/Rchg:50(17), TtmC'tng-ResDam:50(19), TtmC'tng-ResDam/Rchg:50(19)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 8: Gash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(21), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(23), C'ngImp-Dmg/EndRdx/Rchg:50(25)
Level 10: Against All Odds -- EndRdx-I:50(A)
Level 12: Hover -- Krma-Def/EndRdx:30(A), Krma-Def/Rchg:30(25), Krma-ResKB:30(50), Srng-EndRdx/Fly:50(50)
Level 14: Fly -- Srng-EndRdx/Fly:50(A)
Level 16: Build Up -- EncAcc-ToHit:20(A), EncAcc-ToHit/Rchg:20(27), EncAcc-ToHit/Rchg/EndRdx:20(27)
Level 18: Phalanx Fighting -- DefBuff-I:50(A)
Level 20: Hasten -- HO:Membr(A), TN:CitShard(31)
Level 22: Swoop -- Mako-Dmg/EndRdx:50(A), Mako-Acc/Dmg:50(31), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Dam%:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 24: Kick -- FrcFbk-Dmg/EndRdx/KB:50(A)
Level 26: Tough -- Aegis-ResDam/EndRdx/Rchg:50(A), Aegis-ResDam/EndRdx:50(34), Aegis-ResDam/Rchg:50(34), Aegis-ResDam:50(36)
Level 28: Shield Charge -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Acc/Rchg:50(37), Armgdn-Dmg/EndRdx:50(37), Armgdn-Dam%:50(37)
Level 30: Whirling Axe -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/Dmg:50(39), M'Strk-Dmg/EndRdx:50(40)
Level 32: Weave -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(40), Ksmt-Def/EndRdx/Rchg:30(40), Ksmt-EndRdx/Rchg:30(50)
Level 35: Cleave -- Sciroc-Dam%:20(A), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dmg/Rchg:50(42), Sciroc-Acc/Rchg:50(42), Sciroc-Acc/Dmg:50(43)
Level 38: Pendulum -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(43), Oblit-Dmg:50(43), Oblit-Acc/Rchg:50(46), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46)
Level 41: Char -- Lock-Acc/EndRdx/Rchg/Hold:50(A), Lock-EndRdx/Rchg/Hold:50(45)
Level 44: Fire Blast -- Thundr-Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Acc/Dmg/Rchg:50(45)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(29), P'Shift-End%:50(29), P'Shift-EndMod/Acc/Rchg:50(31)
Level 4: Ninja Run
Well after some help from an in-game friend I have a final build planned out (and almost completed). Here it is. Let me know what you think. Thanks all!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Eradicator: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection
- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Recharge Speed
- (5) Steadfast Protection - Resistance/Endurance
- (5) Steadfast Protection - Resistance/+Def 3%
- (7) Steadfast Protection - Knockback Protection
- (A) Bruising Blow - Accuracy/Damage
- (7) Bruising Blow - Damage/Endurance
- (9) Bruising Blow - Damage/Recharge
- (9) Pounding Slugfest - Damage/Endurance
- (11) Pounding Slugfest - Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal
- (13) Numina's Convalescence - +Regeneration/+Recovery
- (13) Miracle - Heal/Endurance
- (15) Miracle - Heal
- (15) Miracle - +Recovery
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (A) Bruising Blow - Accuracy/Damage
- (19) Bruising Blow - Damage/Endurance
- (19) Bruising Blow - Damage/Recharge
- (21) Pounding Slugfest - Damage/Endurance
- (21) Pounding Slugfest - Damage/Recharge
- (23) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (A) Hecatomb - Damage/Recharge
- (23) Hecatomb - Chance of Damage(Negative)
- (43) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (46) Hecatomb - Damage/Endurance
- (A) Empty
- (A) Impervium Armor - Resistance/Endurance
- (40) Impervium Armor - Resistance/Recharge
- (42) Impervium Armor - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Recharge
- (A) Armageddon - Damage/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (31) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (50) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Force Feedback - Chance for +Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy
- (45) Regenerative Tissue - +Regeneration
- (46) Healing IO
- (46) Healing IO
- (A) Kismet - Accuracy +6%
- (A) Quickfoot - Endurance/RunSpeed
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Nerve Core Paragon
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (40) Performance Shifter - Chance for +End
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1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world
I take it the last build I posted is fine as is? No improvements must mean I did something right...or is it just that uninteresting?
1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world
Just out of curiosity, has anyone built a SD/WM and been able to farm reasonably well with them? I've got one at lvl 42 right now and I was just wondering if this is something to push for. Anyways, here is my farming build. My normal build is a little different, just something to keep in mind. This would be only for farming groups at +2/x8 or maybe a little lower on the lvl cause I don't have the damage output.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Eradicator: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5), LkGmblr-Rchg+(15)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Knock%(43)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9), LkGmblr-Rchg+(15)
Level 4: True Grit -- RgnTis-Regen+(A), Heal-I(11), Heal-I(11), ResDam-I(13), ResDam-I(13)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Knock%(45)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- DefBuff-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Knock%(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(46), LkGmblr-Rchg+(50)
Level 30: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(50)
Level 35: One with the Shield -- P'Shift-Acc/Rchg(A)
Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 41: Char -- Empty(A)
Level 44: Melt Armor -- Achilles-ResDeb%(A), DefDeb-I(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50)
Level 49: Grant Cover -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world