Please help with a WP/WM build


AUTAUMNFYRE

 

Posted

So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated. Also, I would love some advice about which IO's to slot and which slots to move if needed. I found I'm about 10 slots short of having enough. lol

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

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Judge: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(7), ResDam-I(7), ResDam-I(19), ResDam-I(19)
Level 1: Bash -- Dmg-I(A), Dmg-I(21), Dmg-I(21), Acc-I(27), RechRdx-I(27), EndRdx-I(29)
Level 2: Mind Over Body -- ResDam-I(A), ResDam-I(3), ResDam-I(3), EndRdx-I(5)
Level 4: Jawbreaker -- Dmg-I(A), Dmg-I(29), Dmg-I(31), Acc-I(31), RechRdx-I(31), EndRdx-I(33)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(43)
Level 8: Rise to the Challenge -- Heal-I(A), Heal-I(9), Heal-I(9), Taunt-I(11), Taunt-I(11), EndRdx-I(15)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(15), EndRdx-I(50)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Fast Healing -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Clobber -- Dmg-I(A), Dmg-I(40), Dmg-I(42), Acc-I(42), RechRdx-I(42), EndRdx-I(43)
Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Build Up -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- ResDam-I(A), ResDam-I(34), ResDam-I(34), EndRdx-I(37)
Level 32: Weave -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33), EndRdx-I(34)
Level 35: Shatter -- Dmg-I(A), Dmg-I(36), Dmg-I(36), Acc-I(36), RechRdx-I(37), EndRdx-I(37)
Level 38: Crowd Control -- Dmg-I(A), Dmg-I(39), Dmg-I(39), Acc-I(39), RechRdx-I(40), EndRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), Heal-I(45), EndMod-I(45), EndMod-I(46), EndMod-I(46)
Level 47: Heightened Senses -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), EndRdx-I(48)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world

 

Posted

Two powahs you skipped on ya WP/WM suggestion that I not only wouldn't but feel that some might especially oppose being that its WP is taunt and whirling hands. Something you can do for him/her is put damage mitigation and taunt control as a greater priority if needs be. Either way I would pay attention to how much of a difference to the overall performance of the build each slot gives you because I feel that there are mistakes that you yourself can put right.

Edit: I uprepped you because I can't see why people down repped you. The rep system is bollocks for children to play with.

Edit: I like to feel young at times.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well I've never been a proponent of Taunt for various reasons (here is neither the time nor place to discuss those) and Whirling Mace never impressed me with its low damage. And what mistakes am I making in my slotting? I'd appreciate knowing so I can be sure to be performing at the optimum output.

Thank you


1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world

 

Posted

Here is my WP/WM build as an example. This was a Respec build so the timing of power choices may not be optimal to pay attention to as an actual leveling path but rather as a final overall result.
The build is S/L soft capped and all defenses but 3 are in the 30's. The build also has 657% regen and 150% HP. I find it to be pretty solid. Resistances are respectable as well.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

MODI : Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: High Pain Tolerance -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(46), Numna-Heal(46), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(50)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(43), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/EndRdx(40)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(13)
Level 8: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx(9)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 12: Fly -- Flight-I(A)
Level 14: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(21)
Level 22: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg(50), C'ngImp-Acc/Dmg/EndRdx(50)
Level 24: Rise to the Challenge -- DarkWD-Slow%(A), Numna-Heal(25), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(27)
Level 26: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27)
Level 28: Whirling Mace -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 30: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33)
Level 35: Shatter -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(37), Oblit-Dmg(37)
Level 38: Crowd Control -- Oblit-%Dam(A), Oblit-Dmg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(48), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run


Also, In my opinion, unless you plan to solo exclusively ALL WP tanks require taunt to hold aggro. You do not have a strong taunt aura as many other sets do and you really do need taunt to hold aggro. Besides, you can slot some reallly good bonuses in taunt with either Mocking Beratement or Perfect Zinger sets.

Also I would suggest keeping Whirling Mace and dropping Resurgence. Your a tank and your plan should be to never fall so you shouldn't need Resurgence in your final build.

Strength of Will is a pretty good top tier power who's crash is very minimal so you can use it without too much fear as opposed to something like Invulnerability's Unstoppable. I would add that to your build as well.

Conserve Power and Physical Perfection are Overkill for a WP tank and I don't think you need those with both Stamina and Quick Recovery. That should free up the slots for better picks.


Check out my Published Story Arcs:
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Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

Quote:
Originally Posted by Great_White_555 View Post
Well I've never been a proponent of Taunt for various reasons (here is neither the time nor place to discuss those) and Whirling Mace never impressed me with its low damage. And what mistakes am I making in my slotting? I'd appreciate knowing so I can be sure to be performing at the optimum output.

Thank you

Most people find RttC weak for taunt duration. Whirling Mace is a pbaoe that hits 10 so when your in amongst 10 or more and it hits 10 the little bit of damage adds up.. A single target attack isn't going to hit 10. In terms of damage to a group whirling mace is better. When you hit 10 your doing more damage per endurance to that group potentially saving you endurance later on from having to use single target attacks less, but more importantly for me it is my way of telling people that it's a good time to attack, after whirling mace not alot is going to get away from me and attack somebody else.

Few people would run a Willpower without taunt. I actually don't care who does and who doesn't but I will confirm that it's a more flexible tanker with than without, especially in dealing with AVs.

Looking at your build again, right now I am doing it from work. I just fancied a break from my 3d modelling so I am not using Mids at all. I'll point out off the top of my head, where to look. During a fight duration, the entire build matters, we switch slots around to get the most of the build. I would say rather than the end cost of some power on it's own, I would look at the average end loss per sec during a fight duration and compare it to average end recovery that the build has. Sometimes people put a 3rd def slot in combat jump for a minor bit percentage extra in defense and miss out on something more important.


Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(7), ResDam-I(7), ResDam-I(19), ResDam-I(19) Fine
Level 1: Bash -- Dmg-I(A), Dmg-I(21), Dmg-I(21), Acc-I(27), RechRdx-I(27), EndRdx-I(29)
Level 2: Mind Over Body -- ResDam-I(A), ResDam-I(3), ResDam-I(3), EndRdx-I(5)
Level 4: Jawbreaker -- Dmg-I(A), Dmg-I(29), Dmg-I(31), Acc-I(31), RechRdx-I(31), EndRdx-I(33)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(43) 2nd def slot in CJ is questionable
Level 8: Rise to the Challenge -- Heal-I(A), Heal-I(9), Heal-I(9), Taunt-I(11), Taunt-I(11), EndRdx-I(15) I'd sooner whack everything with a pbaoe than make a weak taunt pbaoe slightly better in taunt duration
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(15), EndRdx-I(50) each end red you add saves you less and less in end cost. It maybe you could save more end putting an end red elsewhere or do something better with the slot in another power.
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Fast Healing -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Clobber -- Dmg-I(A), Dmg-I(40), Dmg-I(42), Acc-I(42), RechRdx-I(42), EndRdx-I(43)
Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Build Up -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- ResDam-I(A), ResDam-I(34), ResDam-I(34), EndRdx-I(37)2nd end red here is better than the 2nd or 3rd end red in indomitable will.
Level 32: Weave -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33), EndRdx-I(34)2nd end red here is better than the 2nd or 3rd end red in indomitable will also.
Level 35: Shatter -- Dmg-I(A), Dmg-I(36), Dmg-I(36), Acc-I(36), RechRdx-I(37), EndRdx-I(37)
Level 38: Crowd Control -- Dmg-I(A), Dmg-I(39), Dmg-I(39), Acc-I(39), RechRdx-I(40), EndRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), Heal-I(45), EndMod-I(45), EndMod-I(46), EndMod-I(46) did you look at the hitpoint per second gained and end rec gained with each slot? I'd be inclined to lower the end cost of the fight pool toggles more and def slot up indomitable will.
Level 47: Heightened Senses -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), EndRdx-I(48) Bit late imo.
Level 49: Resurgence -- RechRdx-I(A) tankers with taunt are potentially more survivable.You don't have to have it. Concept matters most, so if you'd rather resurgence then fine. It's nice to be able to get up.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.