Shield/War Mace Attack Chain


Great_White_555

 

Posted

Like the title suggests, I'm curious about the best attack chain with the stated powersets. I've gone through Mid's but I've never been a big min/max'er so I'm not quite sure what the best DPS that can come from this set is. I've gone through the forums looking for any posts that detail this but came up empty. Any thoughts or suggestions? And if the chains require certain IO's or the such any build suggestions would be welcomed with open arms.


1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world

 

Posted

My WM isn't a tank, it's a brute, but I am presuming the attack chain would/could be the same - particularly since my strategy to raise fury is to be tough enough to live through the process of amassing a huge cluster of foes around me to do all the fury building for me. With WM being a lovely for AoE, it works quite nicely.

So, here is my attack chain:
1) Crowd Control (does a sweep, which knocks down everyone it hits)
2) Whirling Mace (360 degree attack)
3) Shatter (if lined up neatly, you can hit 2 or even 3 foes with this) (ALSO does KD!)
4) Jawbreaker (hard hitting single-target)
5) Clobber (also hard hitting single-target)
(Had to take Pulverize, but didn't slot it, and don't use it. HATE those dinky-damage attacks!)

My goal is to have enough recharge going on that I mainly use attacks 1-4. Start back at 1. Attacks 1 and 3 knock them down. They stagger back up on attacks 2 and 4. Start back at 1 if you can (or go to attack 5, then 1 should be back up). Make sure your primary target is the boss, or toughest guy in the group, to insure that one in particular never gets an attack off. You should melt down that group in fairly quckly, and pretty well neutralize (via the KD) the worst of the bunch for your team.

Since you are a SD tank, you can use a lot of Luck of the Gambler defense sets. Put 1 of the +7.5 global recharge IO's from the set with your defensive powers, along with whatever else. (also, I always use an Obliteration set in Shield Charge for the great defense bonuses, but it has almost no endurance reduction in the set, so it's about the only place most melee fighters can use the set.)

For slotting purposes, I don't know your build exactly, and what you need to soft-cap. However, generally speaking: 6) Mako's for melee attacks, and 5+) Scirroco's in the PBAoE's, as they both have quite nice defense bonuses. They also aren't too terribly expensive (unlike the oblits).

Hope this might help a bit. You chose a great set, you should have a blast!


 

Posted

Here is a list of damage per activation times for each attack in War Mace, with Arcanatime included. This goes by the base damage. Enhancements will not change this list, unless you fail to include damage bonuses in slotting for some powers.

28.09 - Bash
42.52 - Pulverize
44.04 - Jawbreaker
89.47 - Clobber
17.16 - Whirling Mace
40.44 - Shatter
31.92 - Crowd Control

So, the first attack in a chain should be Clobber if you are going for max DPS. Its base recharge is 16s. The highest you can reasonably expect to get your recharge bonus is 275% (includes slotted recharge bonus) for perma-hasten. That would put Clobber's recharge at 4.26 seconds. I basically have to pick three or so attacks to fit in that time frame that would give you the most DPS.

Jawbreaker, Pulverize, and Shatter are are so close that a difference of only 10% in enhancement bonus could put Shatter ahead of Jawbreaker, so I will consider those three attacks equally. I don't like knockbacks and Mids' says Shatter does knock back, so I will avoid that one. Bash adds a -20% resistance debuff for 10s which increases DPS for you and your team. Here is what I came up with, including the activation times and necessary recharge bonuses:

Bash - 1.58s - 0% rchg
Clobber - 1.45s - 203% rchg
Jawbreaker - 1.98s - 110% rchg
Pulverize - 1.72s - 60% rchg

1.2 * 334.56dmg / 6.73s = 59.65 dpls

You might be able to squeeze more DPS out of it if you use more attacks in the 10s that Bash's debuff is on them. I was not going to attempt to make such a long attack chain because the required recharges start to go beyond what is reasonably attainable, or you end up using knockbacks. Whirling Mace has low single-target DPS, making it a bad choice in an attack chain against a hard target.


 

Posted

Shatter should be doing KD, and it can take the -res proc. Would try to put that in even on a single target chain