Please help with a Bots/FF build
This looks like a very solid FF support build for the Robots. The only thing I see is that the player might get bored. If it were me I might be tempted to take the photon grenade attack from the robot primary to help instigate attacks in bodyguard mode. 3 slotting the equip and upgrade is overkill; two is plenty for end reduction. I wouldn't 3 slot Grant Inviz with defense either; the defense is not worth slotting at all on a mastermind. You could put your extra slots in hover and fly for faster manuvering.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Overall it looks ok. Personally I have use for Invisibility on Bot/FF. If I want to ghost a mission, first I kill them all, then no one can see me. But if your friend wants it, or he PvPs or something, it's fine to do different things.
Group Fly is kinda questionable though. It doesn't help you transport your bots; they follow you just fine even if they have to run on the ground, and teams will kick you if you turn it on. Power Boost from Black Scorpion is an obvious replacement.
Group fly for the robot rocket boots giggle factor is worth a power placement IMHO, but then I am permanently age 12.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Awesome. I wasn't sure about group fly anyways. And it gave me a chance to pick up Invisibility earlier which I desperately wanted to as well as pick up Power Boost. Anything else???
1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world
Personally I have use for Invisibility on Bot/FF. If I want to ghost a mission, first I kill them all, then no one can see me.
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That should have been "I have NO use for Invisibility on Bots/FF." *sigh*
Awesome. I wasn't sure about group fly anyways. And it gave me a chance to pick up Invisibility earlier which I desperately wanted to as well as pick up Power Boost. Anything else???
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Mace Beam Volley also strikes me as questionable. If you really want to shoot energy at foes, fine. But even this power pales against the damage your bots can do. Web Envelope will stick down foes so they get trapped longer in your Assault Bots burn patches. This normally means much more damage than one AoE attack, and one of the main reasons why Black Scorpion is popular with Bots/ MMs (Scorpion Shield being the other.)
So again, nothing wrong with playing the way you want, but I chose Web Envelope, Scorpion Shield and Power Boost on my Bots/FF.
Awesome. I wasn't sure about group fly anyways. And it gave me a chance to pick up Invisibility earlier which I desperately wanted to as well as pick up Power Boost. Anything else???
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Only speaking from my experience from group fly and having a Robot FF MM.
I went the route of having a flying platform of death. But you can only use it solo as many will without a doubt complain to you about using group fly in a team.
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I complained many years ago that Group fly should be a granted power similar to speed boost that you grant and pay endurance for, allowing the user fly around as they wish.
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Here is the issue with group fly which you might not know about. You the granter of group fly will move FASTER then the people and pets that are granted group fly.
End result is as you get out of range the people and pets will drop from the sky. So unless you are prepared to put yourself on auto follow and then direct your pets where to fly its almost useless IMHO. Further so you know they fixed the knockback effect for hover / Fly so if your knockback while flying / Hovering or Group flying. You still cannot do anything. It used to be you just spun around in the air but where able to attack, no longer.
( almost key word here )
Repulsion bomb AOE KB, again if you think people are going to be happy when you do a AOE KB around the brute, think again. It pretty much falls in line with Group Fly
( I know you know the answer to this, just a general statement )
Invisibility power, Gameboy1234 pretty much answered that in his last post. You can either go in and kill them all or you can buy a stealth IO since it seems you have the cash for it based on the build your posting. Just use super speed and stealth IO and you can zip to the end of any mission.
Your bubbles offer more defense then grant invisibility. It does help though. I just think its over kill. Everyone wants to kill mobs and hope they get lucky getting some good drops. Again situational.
Vengeance It is situational, I have been in teams where players hardly have died over the course of the night because of me pushing them past the defense cap. I think your better off with another power there.
Equip robot and Upgrade robot I think is over slotted same for Repair. Repair is pretty much a full insta heal.
Hover is a nice self defense buff, but Combat Jump is cheaper on endurance cost.
Personally I enjoy Force bubble to keep mobs out when I solo and I have Force bolt slotted well enough to make sure it hits and knocks backs what it does hit.
I use Aid Other to heal pets and players when Repair is down ( for the pets ). I use Aid Self of course to heal me when I solo and something really gets in.
I use detention field to hold some pesky mob. EG sapper
I have PFF for when it really, really goes bad solo or a team. Also when a team is zipping through some big Rikti mission but didn't clear a part I need to get through to get back to the team because no one has TP or assemble team is down. Of course PFF is good when team wipes and you need to run to some safe place to use your assemble team. You can use PFF to zip to ends of missions also.
I use Web envelope to keep mobs in place, as they tend to run away when they see the end is near.
I think with web envelope and detention I have some solid support Holds and crowd controls when we get a double pull. Further like it or not when stuff gets bad Force bubble helps to push out mobs and give everyone a few moments to regroup. If the hallway is narrow enough you can basically hold off mobs while the team moves behind you to rest and regrp.
For PvE I think the best power atm is Super speed. You can use a stealth IO and zip through a mission if you want to the end. Your pets if around appear and disappear as you zip along, thus less pet death when compared to Super Jump or Teleport and especially Fly.
And finally this all being said. I would offer you that going Traps instead of Force Field is much more fun. You have the FF generator. your bots bubbling you. Triage beacon, Aid Other, Aid self. Running in and dropping a Poison Trap and watch as the mobs stand there helpless is pretty good. Now have the Alpha Strike of the pets and a Trip mine. Your pretty much talking dead spawn.
I have a Sonic Traps and I am working on a semi Petless Demon Traps MM. I have a FF MM and I tell you Traps is more FUN but Force Field is more safe. I do solo +2 +8 with my Robot FF Master mind. But I also solo that with my Sonic Traps.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
So I just got my friend into using Mid's until he can get his account back up and he asked me to post his build for him. Any advice for power selection and order as well as slotting would be appreciated:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Dr. Vox: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Force Bolt -- Acc-I(A)
Level 2: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 4: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(9), EndRdx-I(17)
Level 8: Hover -- Flight-I(A), Krma-ResKB(46)
Level 10: Swift -- Flight-I(A)
Level 12: Protector Bots -- BldM'dt-Acc(A), BldM'dt-Dmg(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(17)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40)
Level 18: Grant Invisibility -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def(21), RedFtn-EndRdx(21), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(45)
Level 24: Repair -- EndMod-I(A), EndMod-I(25), RechRdx-I(25), RechRdx-I(31), RechRdx-I(31)
Level 26: Assault Bot -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/EndRdx(27), SvgnRt-PetResDam(29), SvgnRt-Acc/Dmg/EndRdx(29), SvgnRt-Acc(31)
Level 28: Group Fly -- EndRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33), RedFtn-Def(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx/Rchg(34)
Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(37)
Level 35: Repulsion Bomb -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Dam%(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-ToHit(39), GSFC-Build%(40), GSFC-ToHit/EndRdx(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46)
Level 44: Mace Beam Volley -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Invisibility -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), LkGmblr-Rchg+(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world