Scrapper must kill!
Just sayin', a scrapper hits the back ranks. Leave the front for the tanker.
Just sayin', a scrapper hits the back ranks. Leave the front for the tanker.
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I have no clue what your saying here.
Just sayin', a scrapper hits the back ranks. Leave the front for the tanker.
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Scrapper hits everything!
Just sayin'.


my lil RWZ Challenge vid
I have been on that Tanker's team too often. It's no fun when not everyone can be involved.
Just sayin', a scrapper hits the back ranks. Leave the front for the tanker.
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Meben, 38 Kat/SR NPK Stalker (Defiant)

But yeah, I've been on that tank's team too. The boredom only lasts until my scrapper starts vocally testing the group dynamic a little bit, or playing with emotes while the tank herds. /e waiting, /e walllean, /e newspaper and /e sleep are all handy for that situation!
If people (besides the tank) are amused, it might be time for a change of strategy, and I'll speak up. If the rest of the team -- especially the leader -- aren't amused, then I probably need a change of scenery and of team.
What? I'm a scrapper, fer cryin' out loud! Not like I really NEED a team, right?
Some situations really ARE better with a bit of selective pulling or herding -- no argument here. On the other hand, if I'm watching the tank try to herd the last three guys in the room, which he missed on the first sweep, I find myself wishing that CoX had "friendly fire" mechanics.
*slicesliceslice* "How did I manage to hit the tank? Ummm....I, uhhhh, tripped on the downed Warwolf. Seriously! Well, the first three times...on the fourth and fifth I kinda slipped -- honest! Umm. So anyhow -- need a wakie, ya dumb goober?"

Actually, for the thousandth time, I can't help wondering if CoX WOULDN'T be better with friendly fire....
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
If I'm playing a tank, and there's 2 or 3 groups ahead, I'll pull to a corner. If the enemy is scattered, I'll gather them up.
Other than that, herding, especially the kind where you tell people where to wait and stand around until you're sure they're waiting, and/or pull from further away than the next room, is slowing the team down.
I do understand that on a steamrolling team, the defender or blaster occasionally dies. But scrapper knows that casualties are a part of the business!
I joined another team last night in Bricks that had several different tanks. One asked "herding of steamrolling"? Leader said, "Whatever works for you," but scrapper fired off "STEAMROLLING!" faster. Then added, "Oh yes, but do what works for you." Tank only pulled when it was convenient or situation warranted it. We steamrolled pretty much all night, went from 30 to 35. Scrapper was happy!
That's 20-35 so far this weekend and I still have all of Sunday. Love 2xp weekend!

my lil RWZ Challenge vid

Let the tanker taunt and draw aggro, let the blasters blast, let the controllers control and let the defenders defend, and the let scrapper jump scrapperlocked into the enemy's back rank to eliminate their offensive potential.
Scrapper listened to team plan? Arent scrappers like wild pitbulls let loose off their leashes when they get invited to a team?
Soon as a scrapper enters a mission, its all fair game!
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Heh. "Grass grows, birds fly, sun shines, and brutha, I hurt people."
Scrapper joins team with no tank. Leader says, "Okay, we'll use scrapper tactics."
Scrapper thinks "scrapper tactics" is an oxymoron. Leader says, "Run in and kill stuff!" This scrapper understands!
Scrapper is now level 38. ^_^

my lil RWZ Challenge vid
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Hee. My answer to slow tanks is very simple, very effective. If a tank wants to herd, I hit damage and accuracy inspirations, hit Moment of Glory, hit Build Up, and then Lightning Rod into the middle of the next pull.
"See?! No need to herd, pull is mostly dead. Next pull!"
No patience for herding on easy content. Steamrolling is better.
Ghostveil, as drawn by Shia
Tanker: The thing that keeps squishies alive while I'm killing things that get highlighted when I hit tab.
Blaster: The thing that makes things I've got highlighted fall down instead of me making them fall down.
Defender: The thing that sometimes makes me cause things to fall down faster.
Controller: See defender. Side note: Causes things to stand still instead of being tossed around room. Annoyance.
Kheldian: See all of the above.
Brute: Cousin.
Corruptor: See Blaster and Defender.
Dominator: See Controller.
Stalker: Kill thief.
VEATs: See Kheldian.
Mastermind: Annoyance.
Be well, people of CoH.

No patience for herding on easy content. Steamrolling is better.
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Speed herding is great for steamrolling because it allows for more efficient use of AoEs (because not every AoE is Spine Burst or Footstomp) and greater aggro maintenance, but classic herding is really rather useless because it's no longer possible to get the mega herds that you used to be able to get, which actually did make it more efficient.
What I take it to mean, "attackign the back," is what I often do. I jump over everything and crane kick someone 30 feet away, then beat the living sheep dip out of them. Target nearest, F, kill another. Past the "front line."
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Take on the bosses? Check.
Take on everything else that moves? Check.

I got to 41 last night too. But I do try to control my impulse to crane kick things 30 feet away. I don't have to do that on every single spawn. Every other spawn, yes. I think it's absolutely required at least 50% of the time. ^_^

my lil RWZ Challenge vid
... But I do try to control my impulse to crane kick things 30 feet away.
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It is a totally viable strategy to kick a gunslinger into a wall, run up and kick him, and if he tried to get up use Air Sup and flip him, kick him while he's down, rinse, repeat. Though I've only slotted knockback in Dragon, which is a damn hoot to watch.
I've made this handy diagram to show scrappers where the back ranks are:
The fullest definition includes "the next spawn", but I didn't want to make another diagram.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
If I were to sit there, I'd be KBing spawns back into the squishies. That doesn't make much sense.
Which is probably why I prefer to be off that chart bouncing between the two spawns northeast or northwest of this chart.
Be well, people of CoH.

If I were to sit there, I'd be KBing spawns back into the squishies. That doesn't make much sense.
Which is probably why I prefer to be off that chart bouncing between the two spawns northeast or northwest of this chart. |

Also, charts are abstractions.
Also also, not all scrappers have knockback.

Also also again, I wanted to make a second chart that covered your situation (and said so), but I was too lazy.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
This thread makes me feel warm and fuzzy
GREAT TEAM: Friday night. Scrapper is level 20. Scrapper joins team in Talos. Radio mission, set to +1. Enemies are +2 to +3 to rest of team. Scrapper goes from 20 to level 27, in few hours, average half a level per mission. Charge forward! Kill, kill!
Player A wants to up things to +2. "We've all got SO's, we can handle it" (total conjecture, nobody had asked how scrapper was enhanced, but starting at 20, scrapper could not have slotted SO's... although scrapper did, in fact, have a full set of level 20 IO's.)
Enemies are +4. Take too long to kill. Everyone agrees, +1 is best, +2 and +3 to rest of team.
MEDIOCRE TEAM:Saturday. Scrapper joins mission (not radio) team. Run all over city. Enemies are -1 to team, -2 to leader. Perhaps an old contact? All Council, very easy. Enemies die when scrapper looks at them. No challenge. Takes many missions for scrapper to gain 1 level.
GOOD (not great) TEAM: Scrapper joins radio mission team in Brickstown. Enemies are +4 and +5 to scrapper. Tank says, "Wait here while I herd!" Comes back with small group. Tank says, "Wait here again!" "Wait here!" "Don't go past this point!" "Stay in first room!"
Scrapper gets bored. Tank says "Herding is bliss!" Scrapper says, "Actually I find it boring." Tank stops herding, leads entire team into large group of +5 freakshow with 6 boss tanks. Everyone dies. Scrapper last to fall. Used entire inspiration tray. Tank says, "See? Herding is safer!"
Tank pulls groups of sky raiders. Each comes with 1-2 force field generators, which spawn because scrapper is not allowed to run in and kill engineers immediately. +5 sky raiders with force fields, very hard to hit. Scrapper only gains 2 levels in several hours.
MORAL OF STORY: +5 takes too long. Scrapper likes +2 or +3 enemies. Scrapper does not want to wait for tank. No wait! No stop! Run run run! Faster, scrapper, kill, kill!
my lil RWZ Challenge vid