Scrapper must kill!
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It's important to face the squishies, or at least glance at them. It breaks my heart to see our defender slapping at a red, mainly because I need the heals.
If I were to sit there, I'd be KBing spawns back into the squishies. That doesn't make much sense.
Which is probably why I prefer to be off that chart bouncing between the two spawns northeast or northwest of this chart. |

If the blasters have trouble, they should jump over the tank and get back to work.
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And I will Never hold that against you. Also also again, I wanted to make a second chart that covered your situation (and said so), but I was too lazy. |

As for squishies in trouble, click on team bar that is going red, hit F, hit Focus. 9 times out of 10 I'll be able to pick out the offending enemy from there and remove it from the situation.
Yea... focus rocks.
Be well, people of CoH.

This is why being adaptive in playstyle is helpful. I love scrappers. I enjoy the hell out of my tanks too, but I'm a scrapper player.
When I tank, I look at the team makeup, and how they're meshing, and adapt. If we're scrapper(or scrapper playstyle) heavy, screw the tactics, run in and destroy anything moving. If I'm with a group of ranged squishies that prefer to play it a little safer, I'll herd or pull or whatever.
My general idea of tanking is such that I keep the aggro off the people who don't want to be hit, so if a scrapper runs ahead, more power to them. Far as I'm concerned Scrappers are made to take a hit and return it 10 fold. I'll keep the squishies safe while you go bust heads.
I play a blapper. She rarely dies, but has been known to cause the death of scrappers.
It's amazing what you can do with aim, build-up, and two war hulks.
It's amazing what you can do with aim, build-up, and two war hulks.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
The fullest definition includes "the next spawn", but I didn't want to make another diagram.