Power customization = bad for PvP


Antigonus

 

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Originally Posted by Supermax View Post
Wow, to think this thread was about power customization.....

lol
So as not to disapoint you....

DOOoooOOOOOooOOOOOOoooOOoooooOooom!!!

I like my doom ribbed for extra doomyness.


 

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Originally Posted by Supermax View Post
Wow, to think this thread was about power customization.....

lol
yeah, way to go max!


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

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Originally Posted by je_saist View Post
Now, whether or not you like it, and obviously from your posts you don't, the changes made to PvP in I13 better enabled actual player balance. It removed the auto-gank opportunities and put players on a more level playing field.. .which wasn't what the Old pvpers wanted...
wow.


 

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Originally Posted by FallenHero View Post
wow.

ditto


 

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Originally Posted by Tokyo View Post
Yes the devs made changes, but those changes lead to a much more imbalanced PvP environment that favors ATs that specialize in damage. Trollers, Dominators, Defenders, really have no place in PvP anymore due to the Nature of DR and mez.

You really should stop talking about pvp at some point, you have almost no clue whats going on. Bolded the extremely wrong part so you can figure out where you went wrong.


Duel me.
I will work on my sig pic more when I have time.

 

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Originally Posted by ConFlict View Post
You really should stop talking about pvp at some point, you have almost no clue whats going on. Bolded the extremely wrong part so you can figure out where you went wrong.
I'll tell you what. You move on and I'll stop talking about PvP.

Doms were hit hard with the change in Mez. They are still viable, but pale in comparison to what a blaster brings to the table or a corr' with the exception of Mind/Enrgy.

Doms just aren't as effective as they were before i13.

Are you seriously nitpicking at that one bolded AT? Srsly? I'm not sure whether to be flattered or disturbed.

Move on.


 

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Originally Posted by Tokyo View Post
I'll tell you what. You move on to another game and I'll stop talking about PvP.

Doms were hit hard with the change in Mez. They are still viable, but pale in comparison to what a blaster brings to the table or a corr' with the exception of Mind/Enrgy.

Are you seriously nitpicking at that one bolded AT? Srsly? I'm not sure whether to be flattered or disturbed.

Move on.

I think hes just nitpicking the one AT because of how wrong you are. Saying dominators aren't viable in PvP is so wrong it needed to be pointed out. Out of the three AT's you listed the only one I can slightly agree with is defenders.


 

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They do have a point Tokyo. Doms are one of the top 3 or so AT's in the game right now. They're capable of the same damage as blasters basically, except with more mezzing. While overall their mezzing was obviously ruined, they do ridiculously more damage now than before. And in a game where literally nothing matters except damage, a high ranged damage AT is king.

You're right that defs and controllers are pretty weak compared to how they used to be. But considering they were totally godlike before, "pretty weak compared to" is still not that bad.


 

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I'll tell you what. You move on and I'll stop talking about PvP.

Been posting here since before you came, will be doing so after you move on.


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Doms were hit hard with the change in Mez. They are still viable, but pale in comparison to what a blaster brings to the table or a corr' with the exception of Mind/Enrgy.

While true the day i13 dropped, its very far from true today. That dom damage buff lifted them up to blaster level damage with controller level+ mez. If you seriously think mind energy is the only good dom you need to get out a lot more. Especially zone wise.


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Doms just aren't as effective as they were before i13.

Maybe in duels or for some zone cheese, and even that is debatable. Doms are a true force in pvp. Probably one of the top 2 ats right behind blasters. But hey, its not like I am in game pvping on the busiest server almost exclusive on doms so you may be right.

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Are you seriously nitpicking at that one bolded AT?
No, but it was by far the largest mistake you had in your post. Controllers still have many viable builds. Defenders need some mad love though, everything they can do controllers and corruptors can do way better.



Honestly when this pvp first dropped even I thought the role of the buffer was dead and gone, but after tons more play and time to get into the new system its not. A good buffer can actually swing the zone even more so than in pre 13. The down side though is the only viable buffing sets are emp, pd and therm. This leaves kins and sonics in particular truly shafted.



Feel free to reply with some more bad info and opinions the more times I can reply to you the more you can learn.


Duel me.
I will work on my sig pic more when I have time.

 

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I'm loving my Dom in SC. Dunno where you got the idea that they aren't so great, currently.


 

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Its reactivation weekend - this weekend should bring some good PvP discussions


 

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I'm already angry.


 

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Originally Posted by MJR View Post
I can't understand how you guys can complain about the apparent 'death of PVP' when threads like this seem like they have been designed to scare of the next generation of PVPers. You talk like they don't stand a chance? Because of the colours of the powers??

I'm a newb to PVP myself and I had a blast the first time I tried it out in RV. In my opinion the only reason I think people tend not to get into PVP anymore is because of the whole air of negativity surrounding it.

People need to stop complaining and spread the word to other players about just how fun it can be. All thats really needed for a decent even sided contest is a good team chemistry on both sides; as far as I can tell.

But hey what do I know; I'm just a newb right?


Thank you, you are absolutely correct


 

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He's not really. People don't get into PvP for a variety of reasons, and I'm betting very few of those people decide not to PvP because they are told "PvP in this game is bad." More likely than not people don't get into PvP because they ask "how will my flying RPing AR/Ice do in PvP?" and they'll be told (honestly, I might add) "it will suck." Now, most people aren't capable of comprehending that PvP is, and has always been, different than PvE, and your PvE builds just won't work well. I13 was supposed to fix imbalances between powersets, but in reality it only made less builds viable. Other potential reasons people don't get into PvP could be time needed to get good (aka the "I don't want to have to put effort into getting better" syndrome) or misconceptions about the PvP game and its players (such as the "you need IOs to PvP" or "all PvPers are trash-talking 12-year-old gankers" myths).

When people are trying to get into PvP, I'll offer to be helpful and tool around with their builds, maybe even help them in the arena or zone. I've always done that and most of the good PvPers I know have done the same (though some higher-end PvPers don't necessarily like sharing their builds, which is fine). It's not the PvPers' fault that a new player decides not to get into PvP - it's the fault of the new player who refuses to learn from his mistakes instead of just whining about what he perceives to be imbalances, and it's the fault of the developers for making a half-***** PvP system that's completely different from PvE with no in-game documentation on the changes.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by ConFlict View Post
Been posting here since before you came, will be doing so after you move on.





While true the day i13 dropped, its very far from true today. That dom damage buff lifted them up to blaster level damage with controller level+ mez. If you seriously think mind energy is the only good dom you need to get out a lot more. Especially zone wise.





Maybe in duels or for some zone cheese, and even that is debatable. Doms are a true force in pvp. Probably one of the top 2 ats right behind blasters. But hey, its not like I am in game pvping on the busiest server almost exclusive on doms so you may be right.



No, but it was by far the largest mistake you had in your post. Controllers still have many viable builds. Defenders need some mad love though, everything they can do controllers and corruptors can do way better.



Honestly when this pvp first dropped even I thought the role of the buffer was dead and gone, but after tons more play and time to get into the new system its not. A good buffer can actually swing the zone even more so than in pre 13. The down side though is the only viable buffing sets are emp, pd and therm. This leaves kins and sonics in particular truly shafted.



Feel free to reply with some more bad info and opinions the more times I can reply to you the more you can learn.
You're right, After reconsidering the changes Dominators aren't completely gimped in PvP and a few builds can still be "viable." How the devs retooled PvP to me is completely asinine if their goal was to make it more friendly for PvErs. The use of Dominators in PvE is dramatically different from how they perform in PvP. This is a complete put off for us newbies and it does make the AT seem illegitimate.

You say trollers still have many viable builds, what builds? I'd still pick a Corruptor over a Troller for the purposes of buffing as they also offer control when you need it as well as damage, so I often don't see trollers as much of an option.

We agree that defenders need lots of attention. So I won't touch that.


 

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Originally Posted by Tokyo View Post
How the devs retooled PvP to me is completely asinine if their goal was to make it more friendly for PvErs.
I don't think you'll find a SINGLE good oldschool PvP'er that would disagree with that. Literally. Not one in the whole game.

As far as good controller builds, /rad and /storm are still decent, and /therm can be very good. /TA can do well still too.

They're no doms, but as part of a team, trollers can add a lot. For example, team a good rad with a blaster, and the blaster will be killing things almost automatically (held targets with EF on them die fast).


 

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Emp and therm are the top two secondaries for trollers. Throw rad storm and ta is for disruption as max said. Ill/ mind/ and fire/ are good for primaries.


Duel me.
I will work on my sig pic more when I have time.

 

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I`m having fun with my ice/cold troller. So far, i've fought 3 therm corrs and beat them, also fought 2 mind doms and lost 1 and won 1 (confuse is hax!). Its definitely not top tier but it is viable compaired to some.


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

Posted

Yeah, recharge slows wreck Therms pretty badly (and Benumb is just mean).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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All I've been told is that slows and recharge slows are worthless in PvP 2.0. What's the deal? Recharge slows good and movement slows worthless?


 

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Shiverx2+Heat Loss = QQ

Honestly. I just personally wish for a single day, stalkers got their pre-13 scalar back. People hate stalkers now. People would cry bad. I miss two shotting regens and 1 shotting most squishys I r sad nao.


 

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Originally Posted by SkylineGTR View Post
All I've been told is that slows and recharge slows are worthless in PvP 2.0. What's the deal? Recharge slows good and movement slows worthless?
Movement slows are kinda lol because almost everyone will have Super Speed. Recharge slows, on the other hand, are still good because if you can stack enough -rech your opponent will be wondering what to do once they've gone through their attack chain and are staring at the little circles in their tray.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by Not_Epsilon View Post
Shiverx2+Heat Loss = QQ

Honestly. I just personally wish for a single day, stalkers got their pre-13 scalar back. People hate playing stalkers now. People would cry bad. I miss two shotting regens and 1 shotting most squishys I r sad nao.
Fixed because I love playing against Stalkers now.

Getting rid of the one-shot code for PvP was necessary, though I'm sure you felt awesome when you killed squishies in one shot and they didn't have a chance to fight back.


 

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With the utter ease of AS'ing people now I'm not sure a return of the 6x AS damage would be appropriate.


 

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AS'ing is only easy when you team up, preferably with doms. Actually that gives me an idea. Teaming up is overpowered. It clearly gives an advantage to those that are teamed. The poor casual soloers are left out. This is clearly the reason why PvP has failed.

So with the theme of I13 in mind, I suggest we balance the playing field. Anybody on a team should get a -50% damage debuff, as well as slowed recharge. Perhaps throw in a new feature I call auto death. If you're on a team and you haven't died in 10 minutes, you are killed automatically.

I think this would make the game more fair and keep those damn cheaters from teaming up. Everybody will have to fight like tru warier.

Thoughts?