massive revaluation


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Werner View Post
If you lose ALL inf when trading sides, I can't imagine the person that wouldn't just move the inf to an alt before switching sides. If you lose SOME inf, then it would depend on how much, and how much you had on the other side to give the character.
I still like my idea of making it voluntary, being able to translate your inf into whatever form of advancement they come up with so you can Go Rogue.

I think being able to 'buy' some or all of your advancement to the 'other side' would appeal strongly to many of the uber-rich. I'd happily drop a billion to flip factions on day one, and I bet a lot of other folk would too.


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Posted

Quote:
Originally Posted by Nethergoat View Post
I still like my idea of making it voluntary, being able to translate your inf into whatever form of advancement they come up with so you can Go Rogue.

I think being able to 'buy' some or all of your advancement to the 'other side' would appeal strongly to many of the uber-rich. I'd happily drop a billion to flip factions on day one, and I bet a lot of other folk would too.
Though I would want enough advance notice so I could save instead of spend. Seems like everytime I get up over 500 million I spend it all.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
One of the first steps would be to make the influence to prestege conversion equal to the rate that influence is converted to prestege by being in SG mode. They might actually get more people to use the feature if it was equitable.

HELL YES!!!

That is all!



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Posted

I've argued in the past that the "rampant inflation" position is largely
exaggerated with the exception of a very few clear-cut luxury niches.

Consequently, I agree with Fulmen's earlier post about price scaling
over the past few issues.

Additionally, I'll point out (once again) that we are quick in this forum
section to tell #6 posters that they don't *need* teh supa shinies, but
evidently, quick to forget that prices on those haven't changed a whit
from years ago.

There is, in actual fact, ZERO inflation in several niche segments, namely
ALL TO's, DO's, SO's, tier-1 inspirations... ie. ALL the key items that are
a pre-req to play the basic game well, even for our mythical casual gamer.

On top of which, common IO recipes haven't changed prices (afaik) since
they were introduced in I9 (when purchased from a crafting table). That's
in addition to the items Fulmens listed in his post. So, I ask once again,
What Inflation??? If anything, there is de-flation on sundry goods currently.

To OP's original point, I'm not sure what purpose/value a revaluation of
currency would have. Even keeping relative purchasing power equivalent, the
only thing it would solve is preventing a need for them to change the 2B cap.

With 64 bit machines these days, I'm mildly uncertain why that wouldn't
be as simple as a re-compile after changing some .h structures and doing
some testing -- assuming the devs even want to alter the cap... (PS> yes
I know that's an oversimplification - largely due to the need to support player
clients which may still be on 32 bit XP systems). Nevertheless, it's hardly
an insurmountable issue from a technical standpoint.

An interesting speculation certainly, but largely a solution in search of a
problem as far as I can tell...

As far as inf goes, if the devs feel there is in fact too much of it in the
game system, then I'm in the camp saying "Fine, provide us some enticing
reasons to spend it - and we probably will"...


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
They could do something sneaky, like delete level 53 set IO's from the market interface. Even if they refunded the cash, which they wouldn't have to do, it would still wipe many billions of inf out of existence all at once. I wonder if that's more than a drop in the bucket, though?
I think it would even be better if PohsyB and Ghost Falcon dumped level 53 IOs on the market and then held a series of costume contests on the different servers funded with their new-found wealth.

"Hey, I lost a few billion, but I have the only level 53 intangilibilty IO!"


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Posted

Quote:
Originally Posted by FourSpeed View Post
To OP's original point, I'm not sure what purpose/value a revaluation of
currency would have. Even keeping relative purchasing power equivalent, the
only thing it would solve is preventing a need for them to change the 2B cap.
The only other point would be cosmetic: to make it appear to the casual observer that prices in our game are perfectly reasonable.

Okay, I think I'm convinced that the devs are more likely to add additional inf sinks than anything else. As Fulmens said, they should be cool and interesting inf sinks. Do we have any suggestions for the devs?


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Posted

extra costume slots
extra costume options
more transaction space on the market
more space in the various containers we use
better influence for prestige conversion
several badges that you purchase: millionaire (1 million), multi-millionaire (30 million), billionaire (1 billion)
non-combat pets

I think we're mostly looking for minor quality-of-life and prestige items. Nothing that makes any real difference in our ability to take down bad guys.


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Posted

I'd pay vast sums of money to be able to log to the character selection screen, and not all the way out to putting in my password.

(if there is some checkbox that will allow me to do that, that I am unaware of, this is me putting my foot in my mouth. Hard.)


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Posted

Quote:
Originally Posted by FourSpeed View Post
As far as inf goes, if the devs feel there is in fact too much of it in the
game system, then I'm in the camp saying "Fine, provide us some enticing
reasons to spend it - and we probably will"...
Absolutely.

But they always seem to go the other way.

Players whine about costume drops? Liberalize them!
Players whine about Icon fees? Free costume change tokens for everyone...plus day job discounts!
Players whine about pool C drops? Merits for all!
Players whine about set IO prices? Weighted drops that favor the good stuff!
Players whine about salvage prices? Tickets for all!

etc etc.

It seems to me whatever 'blame' exists for the current state of influence could be laid squarely in the middle of the dev's doorstep for constantly giving us FEWER reasons to spend.

I'm an inveterate costume fiddler and I'd burn up a ton of inf that way....oh, except that all of my established characters have these HUGE piles of Icon tokens that I never seem to make a dent in no matter how many hairstyles I try out.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Werner View Post
extra costume options
more space in the various containers we use
#1 would be fun. I'd dump a ton of money at a special tailor that was ludicrously expensive, but offered special costume pieces.

#2 kind of exists already. I recently dumped infamy into buying Field Crafter for the 18 extra salvage slots, plus the optional 45-50 enhancements to unlock 9 more recipe slots. Buying the recipes directly from the table was a slight money sink, but it saved me extra trips to the Black Market. Totally worth it.

I'd pay absurd amounts of inf to craft exclusive, functional base items that had huge price tags. Things like:

1. 50 slot salvage racks (that still took up 1 storage).
2. Personal Tailor/Cosmetic Surgeon
3. Some sort of Black Market terminal (the ultimate thing for someone with a lot of inf)

I also liked the earlier idea of having the autodoc and so on have money sink features.


 

Posted

Quote:
several badges that you purchase: millionaire (1 million), multi-millionaire (30 million), billionaire (1 billion)
This is brilliant. We might want to name them "Ex-millionaire" and so forth.
I would add the "Inf Cap" badge (comes with a costume part!)

All it costs is 2 billion influence.

Optionally, adding a badge ("SG benefactor") for converting ... I don't know, 10 million inf into prestige? Back in issue 8, I could generate 10 million surplus playing the SO game to 50. It's hard to argue that it's an intolerable amount of inf to create.

I don't know how much screaming there would be from the badgers, though. Probably quite a lot. . . although farming enough badguys to get other badges creates large sums of inf ANYWAY. Is there still a badge for farming two billion inf? The wiki says "yes", but I don't know if that was one of the ones they lowered.


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Posted

Quote:
Originally Posted by Fulmens View Post
The wiki says "yes", but I don't know if that was one of the ones they lowered.
There was, and indeed it was lowered. All my level 50s have it now.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

They should sell badges.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Fulmens View Post
I don't know how much screaming there would be from the badgers, though.
soooo much screaming.

also the new 'oh we don't want anyone to farm for badges!1' nonsense means they won't go for this elegantly simple inf destruction method.

or rather, their version would give you a badge for 1 inf, 100 inf and *gasp* ONE THOUSAND inf.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
their version would give you a badge for 1 inf, 100 inf and *gasp* ONE THOUSAND inf.
Ooooh! Heady Stuff there... I best start saving now...
Oh, nvm... you said "thousand"

I kinda like that Buy Badges idea though... I'm sure I'd have some toons
who would spring for a few of those...


Other ideas I've heard that might be amusing:

* Lotto (in-game) - x% of inf destroyed from the collected inf pool.
* Actual working casino games that you could play at Golden Giza
* I still love Smurphy's old idea of "Put your toon on a City billboard" for
some amount of time, for a suitably insane fee.

I'd love to see some various creative ideas appear as in-game mini-games
that characters could play. I realize some of those might impact game
rating, hence the need to have creative approaches to avoid that.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Fulmens View Post
As far as "Destroying the level 53 bids":


I don't know if a lot of people are storing their cash this way- 0.1 % sounds right- but people tend to store cash by the billion that way. I don't bother putting up a level 53 bid for less than about 500 million. Doesn't come up THAT often, but I do run a Fake Money Transaction business exchanging currency, influence for infamy, and my clients tend to want to move inf by the billion. Sometimes the billions all end up on the same side and the same server.



So let's make up some numbers. There are 10 people with 100 billion and 100 people with 10 billion. Half of that is stored in billion or 2-billion inf bids. That's a trillion inf. Let's say the devs get rid of the level 51-53 bids and let's say that 80% of the people get their money back. 20% despair or don't bother or don't notice or whatever.

You're getting rid of 200 billion influence, bam. And now people can't "safely" store their 2-billion-inf amounts.
Well, this is an interesting idea but they would have to do it secretly or it would fail for one reason:

Tradeable influence.

If they announce:

"We're removing all Level 53 IOs from the Auction Houses, as well as all Hamis less than level 50."

I'll just pull my bids on said IOs/Hamis, have a friend log in and transfer those funds to an Influence mule. I don't think I'd be alone in this, as people in this game tend to be very averse to losing anything they've accumulated, a sentiment I've parted with myself only recently, admittedly.


Quote:
EDIT TO MAKE MY ORIGINAL POINT:

... I think that Going Rogue will only have a way to destroy inf if they can make people think it's cool or fun. The Devs seem to only care about the economy in terms of "can people get the stuff they want?" which is part of the global goal, "Only frustrate people with intentionally hard content." I think they maybe had TOO many giveaways in general, but I'm old and cranky.
Hmmm what if you couldn't store crafted IOs, either in bins or at the Market (perhaps not on characters either...though this would be too radical and would make all item 'bound' in a manner inappropriate with game precepts)? You'd have to sell/buy almost anything. This seems contrary to the game's design, as storage is allowed/encouraged.

I *would* buy Crafted IO storage for sure, or extra Market slots or extra Costume slots or even extra enhancement slots, though the last would veer the forums into panic mode.



Quote:
Originally Posted by FourSpeed View Post

Other ideas I've heard that might be amusing:

* Lotto (in-game) - x% of inf destroyed from the collected inf pool.
* Actual working casino games that you could play at Golden Giza
* I still love Smurphy's old idea of "Put your toon on a City billboard" for
some amount of time, for a suitably insane fee.

I'd love to see some various creative ideas appear as in-game mini-games
that characters could play. I realize some of those might impact game
rating, hence the need to have creative approaches to avoid that.


Regards,
4
Arenas used to have 'payouts' for events. Why not have a fee for entering the event, winner or winning team gets the inf. Why not allow betting on Arena events? Add a 'bookie' at all Arena locations. Say Awesome PvPer X and Awesome PvPer Y face off, you'd have some sort of 'odds' system based on the skill of players (hmm this is getting more complicated HA!). For example if a veteran PvPer is fighting someone completely new, you'd only get 0.45 or 0.50 back on your inf. If the new guy somehow pulls off the win, you get 1.50 or 1.60 back on your inf.

Of course, players can game stuff, obviously...but it's inf. I dunno, it seems like a cool idea, considering how much 'virtual site based' I wager on hockey every day (vBucks come to mind).

Payment for Mission teleporters would be nice...payment to uncover maps...


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Posted

Quote:
Originally Posted by Fulmens View Post
This is brilliant. We might want to name them "Ex-millionaire" and so forth.
I would add the "Inf Cap" badge (comes with a costume part!)

All it costs is 2 billion influence.

Optionally, adding a badge ("SG benefactor") for converting ... I don't know, 10 million inf into prestige? Back in issue 8, I could generate 10 million surplus playing the SO game to 50. It's hard to argue that it's an intolerable amount of inf to create.

I don't know how much screaming there would be from the badgers, though. Probably quite a lot. . . although farming enough badguys to get other badges creates large sums of inf ANYWAY. Is there still a badge for farming two billion inf? The wiki says "yes", but I don't know if that was one of the ones they lowered.
I can go for the badges, yup. We'd share recognition in that. Yet, with some character power sets being as expensive as they are, I'm really saving for those.

From what I read on Paragon wiki (I don't often pay much attention to these things), the "Leader" badge now only goes to a paltry 500m, nerfed from 2b. Really, now? *pfft*

http://wiki.cohtitan.com/wiki/Leader_Badge


 

Posted

I really like the in-game gambling ideas. Betting on PvP arena matches, a server-wide lottery, casino mini-games... And the house takes a cut of everything, of course. That would be a fun inf sink.

I like the billboard idea too. We have this whole system for supporting paid advertising. No one ever advertises. The devs originally said that player created billboards could be put into the system, but they never really followed through. Right now there are a lot of people who would love to advertise their AE arcs using that system, and it would be perfectly reasonable to charge a bunch of influence for that.

On the "fun to think about but will never happen" side, how about we make the next Booster Pack a Millionaire Pack which can be bought with either $10 cash or a giant chunk of inf. It would have some extra costume parts, emotes (flinging cash, lighting a cigar with a $100 bill, etc), a non-combat pet butler to follow you around, and the temp power would be a market teleporter which manifests as a limo that pulls up and whisks you away.


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Posted

Quote:
Originally Posted by perwira View Post
From what I read on Paragon wiki (I don't often pay much attention to these things), the "Leader" badge now only goes to a paltry 500m, nerfed from 2b. Really, now? *pfft*
Remember, this was from direct game rewards of inf only. I'm not someone who wanted the badge changed, but on my oldest and most-played characters, I hadn't broken 1B earned that way (though I was close), and I have 5-year-old characters I still play a lot.

It was one of those things you definitely only got via very atypical play unless you were willing wait years to obtain it. On that level, I get why they lowered it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Well, if you want gambling, you could do it ala Diablo II, but adapted for CoH.

100 inf x level for a random minion-level drop (i.e., anything a minion your level can drop).
200 inf x level for a random lieutenant level drop.
500 inf x level for a random boss level drop.

Or more if you feel particularly evil.

As it was proposed up there, buying tickets could work too.


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Posted

Quote:
Originally Posted by Bionic_Flea View Post
Let us trade inf for booster packs, server transfers, server slots, respecs, and additional months of playtime.

This. You could make it horrendously expensive and I think it would still work. Very good inf sink, even if horribly overpriced.

In-game gambling would be incredible, as well.


 

Posted

Quote:
Originally Posted by peterpeter View Post

On the "fun to think about but will never happen" side, how about we make the next Booster Pack a Millionaire Pack which can be bought with either $10 cash or a giant chunk of inf. It would have some extra costume parts, emotes (flinging cash, lighting a cigar with a $100 bill, etc), a non-combat pet butler to follow you around, and the temp power would be a market teleporter which manifests as a limo that pulls up and whisks you away.
Price it at 2 billion (hard to price anything more expensive than that given that it is the inf cap) and I would still buy that. For inf. Good idea!


 

Posted

Quote:
Originally Posted by Drugfree Boy View Post
This. You could make it horrendously expensive and I think it would still work. Very good inf sink, even if horribly overpriced.

In-game gambling would be incredible, as well.
Gambling would be out, as a PG 13 game...

The Devs could make 1 month of game time cost 6 billion inf tho...

3x 2 billion inf inspirations (Replacing the WW/BM non existant insps)
Combining to make a game time insp.

Which when used could unlock the 'Limit Breaker' badge and costume piece an 'I beat the inf' cap.


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Posted

Quote:
Originally Posted by peterpeter View Post
I like the billboard idea too. We have this whole system for supporting paid advertising. No one ever advertises. The devs originally said that player created billboards could be put into the system, but they never really followed through. Right now there are a lot of people who would love to advertise their AE arcs using that system, and it would be perfectly reasonable to charge a bunch of influence for that.

this is the best idea ever.
they could post some guidelines, have an intern okay the ads and then go to town.

Heck, if they did that I'd enable in-game advertising again on all my characters.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone