IO Set Recipes still not dropping
I'm drowning in 'em- maybe I'm stealing your drops.
=P
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I also had a LoTG +Global recharge drop from a boss defeat. And I thought those were only TF drops.
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This was changed a few issues ago, it is very very very rare, but it does help.
As for drops I have been pleased with the rate so far, I do know there is a group still testing this issue so time will tell.
This was changed a few issues ago, it is very very very rare, but it does help.
As for drops I have been pleased with the rate so far, I do know there is a group still testing this issue so time will tell. |
Btw, forgot to add +1/7/yes/yes
Ya I'm not seeing this either, lots of drops here. And not only that but I have noticed purples have dropped price by quite alot and I expect them to drop even more which makes me happy.
I'm getting lots of Drops too. In about 4 mish I'm full on just about everything.
Well, if that is the case then that makes up for all the others. Not denying this may entirely be a perception issue in this case but I am keeping a close eye on it. Was just wondering what everyone else is experiencing.
Btw, forgot to add +1/7/yes/yes |
http://www.glasspaw.com/dropstats/
It'll run through the logs, analyze the drops and tell you what you should expect and what you're actually getting. Very handy tool!
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I was getting only generic drops for a while as well, but since the first drop that I got after the patch was a purple...so I'm content.
:-)
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I seem to get a good mix from time to time but mostly commons. They sell well so i don't mind. I haven't gotten a purple in months and it irks me. Seems the fix really did fix it but i'd like to see them move it a touch closer to dropping more set ios than generic ones. Still, it's a good bonus and i'm making some bank once again.
"When a Pool A recipe does drop, the Common:Uncommon:Rare ratio is: 32:8:1 (so Common is 78.05%, Uncommon is 19.51%, and Rare is 2.44%)." So you shouldn't expect more than one rare every 40 recipes or so.
Running two days of soloing through DropStats, I get this:
---------------------------------------------------------- Archie Gremlin's Drop Stats v0.4.0 http://www.glasspaw.com/dropstats/ ---------------------------------------------------------- Defeats Minion Lieut. Boss Under. Pet Grey Unknown ---------------------------------------------------------- 2,026 1,227 799 0 0 0 0 0 ---------------------------------------------------------- Drops Total Common Uncommon Rare Very Rare ---------------------------------------------------- Pool A 67 54 11 1 1 Salvage 176 132 40 4 Inspirations 807 533 274 0 ---------------------------------------------------- Other Drops ---------------------------------------------------------------------- Inf. Rewards 2,027 (3,858,413 inf, 0 xp, 33,000 debt) Prestige 51,103 Enhancements 24 single origin enhancements ---------------------------------------------------------------------- Pool DropRate Drops Expected Mobs ----------------------------------------------------------------------- Pool A 2.37% 67 60-94 2,825 minion equivalents Salvage 7.69% 176 159-210 2,290 minion equivalents ----------------------------------------------------------------------- (1 in 20 runs will be outside the expected range.) 67 Pool A recipes (Mob Defeats) 1 very rare recipes Fortunata Hypnosis : Sleep Duration (Superior) (Recipe) 1 rare recipes Temporary Power: Power Analyzer Mk III 11 uncommon recipes Adjusted Targeting : Rech/End Reduction (Recipe) Cleaving Blow: Dam/End (Recipe) Crushing Impact: Dam/Rech (Recipe) Efficacy Adaptor : End Mod (Recipe) Enfeebled Operation: Acc/Immob (Recipe) Jaunt: Range (Recipe) Lethargic Repose: Acc/Sleep/Rech (Recipe) Multi-strike: Dam/Acc/End (Recipe) Nightmare: Fear/Range (Recipe) Perfect Zinger: Taunt (Recipe) Tempered Readiness: End/Rech/Slow (Recipe) 54 common recipes
(Mental note: is "Recipe drops are not working right!" going to become the new "Accuracy has been nerfed!"?)
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to be fair, the drop rates actually were bugged, acc's "nerf" is entirely one of perception, unless im forgetting a bug some time ago. but I agree that it may well become a similar post issue meme if a player just has an unlucky night.
After running maybe a dozen PI radio missions set for 8 over the last week, today I spent some serious time PLing a couple of other characters and waiting for something good to drop. I've been getting set recipes, but mostly junk. I PLed one character from 8 to 20 and got nothing very interesting... Doctored Wounds triple, couple of similar things, that was it.
Then while PLing a 2nd toon from 17 to 19 (she's pacted, so it took twice as long) -- bang, bang, within an hour I got a Hectacomb and an Absolute Amazement.
So I'm going to bed happy.
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Since the fix I've seen the correct number of standard IO set drops. However, I have data mined extensively because I'm concerned about Purple drop rates (because I've received 0 after a ton of kills), which are MUCH harder to test. So here's what I have found. I hope this helps you, even if it might not be what you wanted to hear.
Testing: Lvl 50 Elec/Shield Brute at +8/0/(some yes some no)/no. Ran patron 2nd arc some, Sister Airlia arc completely, and a couple other random missions, 21 in all.
Kills:
Minions: 2470
Lieuts: 1167
Bosses: 329
Expected recipe drops: 154 (not including mission complete drops or purples.)
Recipes received: 160 total (including mission complete drops) - 43 uncommons/rares, 117 commons
So this was pretty much dead on.
Expected Purple drops: about 3
Purples dropped: 0
Reading posts from people who've farmed purples, the expected drop rate is around 1 per 1500 or 2000 minion equivalents (just like the regular recipes, bosses drop recipies 3x as often as minons, and lieuts drop 2x as often as minions.)
As this toon has NEVER gotten a purple drop, I have to wonder if there's something wrong here. However, my patience for testing is running out. Adding insult to my dearth of purples, I got on an ITF team, and as we were still filling it, I killed maybe 50 cim wall mobs (no one else was fighting.) Someone ELSE on the team showed off their purple drop from those kills...
It comes in spurts for me, I'll run a few missions and get nothing at all, then I'll run one mission and it nearly fills up my recipe inventory. It doesn't seem like there's a shortage, just that I get dry spells where I get almost nothing occasionally.
Probably just a perception thing, like the "accuracy nerf". If things are going well you don't notice, but then the random number generator takes a dislike to you for a few minutes and you get the impression of being less accurate.
"What the hell? I just missed 5 times in a row!" ....and most people don't stop to consider that the previous 95 attacks all hit.
As far as purples go, it's an average of every 1500-2000 defeats, not a guarantee. I get very few of them, but I know people who have gotten as many as 3 in one mission.
The small chance for TF recipes to drop from bosses (only bosses as far as I know, minions and LTs won't drop them) is very nice.
I have definitely noticed an increase in drops, but I've also noticed that it's a little more streaky now.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I got two purples last night, which is more than I usually see in a month. As far as I'm concerned, things are looking great. If you're getting crap, then it's just bad luck at this point, really.
Respec recipes are rarer than purples, how often you see people getting them?
There is no variable for recipe drops, if you are a good person . . . . they will come. So be nice people
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I've *never* had a respec recipe drop...and I do quite a bit of farming.
On the topic of IOs, I filled up my recipe tray in one-and-a-half runs on my Zombie farm map, six of them set IOs.
Compared to previously when I got 2 recipes total over three runs.
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I have definitely noticed an increase in drops, but I've also noticed that it's a little more streaky now.
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But the rarity of purple drops is enough that you may not get a purple drop for a long time (thought I heard the rate was 1/5000). I can only think of one that i've gotten and i've played for 2.5 years. You may also get lucky one night and get 2 or 3 in one sitting. That is unfortunately the drawback to random drops. Ya never know when it is coming.
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Respec recipes are rarer than purples, how often you see people getting them?
There is no variable for recipe drops, if you are a good person . . . . they will come. So be nice people |
Anyway, believe me, I get its not a guarantee to get them every 1500-2000. I've taken classes in statistical probability. The fact that drops aren't guaranteed is why I've been trying to get a multiple of 2000 kills so I can get so outside likely statistical variance that it can be viewed as an actual problem (or disproved, hopefully with a 4x purple drop However, because of the very infrequent drop rate, I'd rather not do all the work myself and was hoping other people would chime in with similar issues. So far no luck. Maybe that's just it. No luck for me... At least not yet
I've only ever had a couple of purples since they were "invented" - which considering the number of hours I play is low and always has been
I've salso noticed a decrease in drops overall recently but I need to install drop stats to get figures
Thelonious Monk
(Mental note: is "Recipe drops are not working right!" going to become the new "Accuracy has been nerfed!"?)
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Since the patch the recipe rates APPEAR to be about at where they should be, and I've been getting a decent mix of yellow and orange recipes about in line with where they should be. I even managed a good purple drop (Gravitational Anchor: Chance to Hold).
Things appear to be fixed.
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Since the fix I've seen the correct number of standard IO set drops. However, I have data mined extensively because I'm concerned about Purple drop rates (because I've received 0 after a ton of kills), which are MUCH harder to test. So here's what I have found. I hope this helps you, even if it might not be what you wanted to hear.
Testing: Lvl 50 Elec/Shield Brute at +8/0/(some yes some no)/no. Ran patron 2nd arc some, Sister Airlia arc completely, and a couple other random missions, 21 in all. Kills: Minions: 2470 Lieuts: 1167 Bosses: 329 Expected recipe drops: 154 (not including mission complete drops or purples.) Recipes received: 160 total (including mission complete drops) - 43 uncommons/rares, 117 commons So this was pretty much dead on. Expected Purple drops: about 3 Purples dropped: 0 Reading posts from people who've farmed purples, the expected drop rate is around 1 per 1500 or 2000 minion equivalents (just like the regular recipes, bosses drop recipies 3x as often as minons, and lieuts drop 2x as often as minions.) As this toon has NEVER gotten a purple drop, I have to wonder if there's something wrong here. However, my patience for testing is running out. Adding insult to my dearth of purples, I got on an ITF team, and as we were still filling it, I killed maybe 50 cim wall mobs (no one else was fighting.) Someone ELSE on the team showed off their purple drop from those kills... |
Afternoon all! I started a thread back in open beta about the serious decline in recipe drops and again once it was released live. Synapse has since "fixed" the issue after recognizing that it was not a "perception issue." Except, I am still having serious issues and was wondering if anyone else has been as well?
Been running a new dark/shield scrapper up and from level 32 - 43 (currently), running at +1/7 I have received a total of 7 set recipes. I have gotten a ton of regular IO recipes (for some reason an excess of range) but only 7 set recipes in 9 levels. And let me mention, I also had a LoTG +Global recharge drop from a boss defeat. And I thought those were only TF drops.
Any help?