IO Set Recipes still not dropping


Aliana Blue

 

Posted

Quote:
Originally Posted by Rodion View Post
I've gotten one respec recipe on dozens of characters over five years, and maybe 5-6 purples (don't play a lot of 50s).

So, you're right: not very often

Well saying that i ran my mission 3 times yesterday and got a respec recipe! Straight away i was like . . . . . no way . . . . . .

BTW since when did they shoot up from 15 million to roughly 80 mill?!?! [thats how long ago it was that i had one].

OT, drops are perfectly fine. My tray fills up so quick now its unreal.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

I've gotten somewhere around 10 purples as drops.

Never seen a Respec recipe.


 

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I got a respec recipe the other day. I also got a purple last night when running missions.


 

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I'm having a perception issue in line with earlier comments about drops being 'streaky'. I've been running and re-running the Liberate the TV mission on my lvl 50 brute +0/8 since I16 hit.

It's odd -- some runs I'll get 16-17 common IOs and only 3-4 set/rares. Other runs I'll get 10-12 set IOs. But the streak feels like it is by mission instance. It almost feels like RNG rolls for drop chances are set once when the mission is instanced and then reapplied at the same rate as the mission instance is run. I've even left the mission halfway through, sold off the common IOs and returned to the same instanced mission and it feels like the ratio of common/set/rare stays roughly the same.

Interestingly enough, when I had a Hecatomb damage purple drop early on in a run I left the mission and cleared out my recipe inventory before continuing the mission. I then got a Contagious Confusion purple drop in that same mission instance. Probably just coincidence, but it sure has my perception issue senses tingling.


We don' need no stinkin' signatures!

 

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Update:

In 2/3 days of farms, which to me is 4 runs a day [i get bored quickly of that kind of thing], i had a full recipe tray after 2 runs and a full salvage tray after 1 and a half runs [both averaged out].

A respec recipe plus 2 purples is good going!


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by Jetpack View Post
I've gotten somewhere around 10 purples as drops.

Never seen a Respec recipe.
This for me as well.


 

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....three Respec recipes on my first character to 50, in my first two months of playing. (between I14 and I15)

<.<
>.>

Of course, haven't seen one since.


 

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Quote:
Originally Posted by Suspicious_Pkg View Post
I'm having a perception issue in line with earlier comments about drops being 'streaky'.....

....Probably just coincidence, but it sure has my perception issue senses tingling.
I'm firmly in the "its not perception" camp. I've bumped up my data to 6000+ kills without a purple (see my post earlier). I ran the stats below assuming 1 drops per 2000 minion equivs (the rate I heard was around 1500-2000 minions). The odds of me not getting one yet are 1% or less.

Kills:

4075 Minions
2032 Lieuts at 2x
347 Bosses at 3x
-------------------
9180 Total minion equivalents

----------------
P of 0 drops = 1.0%
P of 1 drops = 4.7%
P of 2 drops = 10.7%
P of 3 drops = 16.4%
P of 4 drops = 18.8%
P of 5 drops = 17.2%
P of 6 drops = 13.2%
P of 7 drops = 8.6%
P of 8 drops = 5.0%
P of 9 drops = 2.5%
P of 10 drops = 1.2%
Sum = 99.2% (so .8% of the time I should have gotten 11+ purples)

So all I can assume is either purples do not drop as a linear function of enemies killed but through some other means (and I'm not doing whatever this is.) or maybe there's some problem where I and possibly others aren't getting Purples or at least at a much lower rate than the claimed one (note, I have no problem with regular drops.)

Until I hear otherwise I give up on running +8 missions. I'll maybe do SFs for merits, and if a purple finally drops, great, but for now I am assuming I was bad and don't get any...

BTW: I posted something similar elswhere. Maybe I shouldn't have, but I want to hear what people say.


 

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Quote:
Originally Posted by Geoff_NA View Post
I've bumped up my data to 6000+ kills without a purple (see my post earlier). I ran the stats below assuming 1 drops per 2000 minion equivs (the rate I heard was around 1500-2000 minions).
The main problem at the moment with checking for problems with the purple drop rate is that no one knows what it's supposed to be. The 1:1500-1:2000 is calculated from one set of data. The Wiki lists 1:5000 as the drop rate, with no supporting evidence. So, basically, could be anywhere around the low thousands. Narrowing down the estimate for the purple drop rate is one of the things Archie's trying to do with log analysis.

Or, a dev could pop in and tell us! That would be awesome, and in return I would happily send them flowers. And cookies.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Geoff_NA View Post
I ran the stats below assuming 1 drops per 2000 minion equivs (the rate I heard was around 1500-2000 minions). The odds of me not getting one yet are 1% or less.
Out of curiousity, I ran the program you linked to with some different drop rates. The results are:

Code:

Drop Rate  Chance of 0 Purples
1:2000      1.0%
1:2500      2.5%
1:3000      4.8%
1:4000     10.0%
1:5000     15.9%
As Grouchybeast says, we don't know what the purple drop rate is. I think that your streak suggests that 1:2000 is too optimistic rather than suggesting that something's broken.

I'm currently collecting chat logs in an attempt to pin down the purple drop rate. (Amongst other things.) I'd be most grateful if anyone of you would like to contribute. Please see this thread for details.


 

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Quote:
Originally Posted by Archie Gremlin View Post
Out of curiousity, I ran the program you linked to with some different drop rates. The results are:

Code:

Drop Rate  Chance of 0 Purples
1:2000      1.0%
1:2500      2.5%
1:3000      4.8%
1:4000     10.0%
1:5000     15.9%
....
Lets not forget the other proposed drop rate of 1:1500 implying an expectation of: 0.7% or the fact that this is data from a single toon of mine. If I had logs on all the toons and wanted to do the math (or could get dropstats running - followed the instructions but it didn't run - running Vista - could this be the issue?) you might see 1% at 1:3000.

Anyway, I sent over my 16 megs of data. Enjoy, and please send some results when you can. I would ask that you compare my sample block with those from people who got purples and see if they appear to be statistically different populations.


 

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The main issue I had with vista was cenetred on admin privileges. This is a constant bane of my existance with Vista



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
The main issue I had with vista was cenetred on admin privileges. This is a constant bane of my existance with Vista
I can't wait for Windows 7 (assuming it lives up to the reviews I have read).


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
The main issue I had with vista was cenetred on admin privileges. This is a constant bane of my existance with Vista
lol, yea who owns this computer anyway. I like security (a lot actually), but I don't need it to be secure from me.


 

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FWIW I develop and test DropStats on Vista 64. I login with a user account rather than an administrator account. I actually find Vista less irritating that way.

The only Vista specific issue that I'm aware of with DropStats is that you can't install ActiveState PERL unless you're logged in with an administrator account. Once you've installed PERL, you can swap back to your normal account.