Going Rogue Thought
Just a thought but if you're able to switch sides sort of on the fly does that mean influence and infamy with be, converted, unified, eliminated? I hope it isn't the later, but obviously too earlier to tell.
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Like you, I await moar information on GR.
Repeat Offenders
First based on the most recent interview Matt gave it will not be on the fly. We can go back and forth but it will be by deliberate actions (I assume missions).
You can read it here http://www.tentonhammer.com/node/74507
I cannot really tell from it what to expect at this point but I cannot see losing what we have as a viable option since a character of any level could be in any of the 3 "worlds".
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
From what I got from Matt, when I cornered him at Comic Con, you can switch sides but it will not be instantaneous.
There will be a rank system in place.
Heroes will go from Heroic to Vigilante to a possible other rank or simply then to Villainous.
The same will occur for Villains crossing over to blue.
"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."
Er, and for monies. I asked about this, too.
In fact, I don't think I asked anything other than market ish.
Matt shrugged and avoided the question. I had better luck with Joe, who seems too nice to be an actual human. Consider the possibility of a robot.
In any manner, Joe explained that their whole focus on influence in the game was not to be a measure of wealth, but exactly as the word is defined. Something more of a measure of how heroic your character is, or the level of notoriety your villain has achieved.
In that sense, it would not be logical for a Villain to retain their notoriety as they are trying to earn the influence of the people as a Hero.
Obviously, this was the intended in-game lore explanation of influence and infamy. Although, it simply boils down to monies and how wealthy one is.
So, with that said, as further detailed explanations resulted in Joe being carted off by the tall Marketing dude, who never once smiled, I assumed the monies will be frozen. It was confirmed that it will not be deleted or lost.
If it is frozen .. I don't know. I try to think of it from a casual player perspective and fail. I only want to do it for manipulation purposes.
"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."
Got my fingers crossed for a way to transfer items between factions.
It's not available red-side? Buy it blueside, transfer it over, make millions!
Actually, pretty much any scheme here would revolve around 'transfer it from blue to red, make millions'.
That should say something to the devs about the inadequate market interface and concentration of the embedded base. Then again, I'm just a customer. What do I know, right? :P
my guess is its going to be a 3rd "world" and once you go there you cant come back to coh or cov.
President of the Arbiter Sands fan club. We will never forget.
An Etruscan Snood will nevermore be free
Its funny we were speculating about the movement of items and the like caused by GR in my coalition channel last night.
My thoughts, GR will inevitably cause an normalisation of pricing between the markets if not an outright market merge. (yes please to the latter)
Depending upon excatly how much effort is involved in side switching, I can easily see the following occuring.
Take a character and run the GR missions until you are right on the cusp between red and blue. Say you are blue side, take something which is pretty cheap here, say pet sets. Buy a whole bunch of them, run the one mission to tip you over the edge, then sell to redside.
Then being 'just' red it should be relatively easy to run back up to the cusp. Buy something thats cheap red and more expensive blue (IM thinking luck charm would be an easy example), then run that final mission to bring you back to blue.
There are obvious ways to limit this, Say there are 10 'rogue' points to go from one side to the other (1-5 red 6-10 blue), what you do is instead of putting a new villain at 5 that last mission puts you all the way to 1. Puts a barrier there to some degree, but that just slows the process it doesn't eliminate it.
To go all chemical analogy on folks, the disparity between the markets is an enthalpy difference, it will drive a reaction (item transfer) forward. The difficulty of the side-switch is the activation energy required, make it high enough and only a small portion of players will be motivated enough to transfer items. (The reaction is energetically favorable, but kinetically slow without an external stimulus think burning/oxidation of wood)
If its low enough, there will be a flood of the items, and that will quickly work to normalise the differences, leading to a defacto merged market anyway.
Gamers being what they are, someone will quickly find a way to minimise the effort (activation energy) required, which is akin to catalysis.
As a 60 month vet, a loyalty program member and sight unseen a GR pre-orderer I know I'll be in the beta at somepoint. I'll be paying VERY close attention to the effect on GR on the markets, as well as all the other testing I would normally do.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
So even though we know comic book characters don't carry this stuff, y'all are now carrying Gold Pieces."
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If all the adverts on TV are to believed, gold would be a sound investment*, and I can see Heroes having some of it stashing in their 401(k)s.
* Gold WOULD have been a great investment 5 years ago, I mean it has doubled in value in the last 5 years. It isn't going to do that again anytime soon, the recent performance is for a variety of macroeconomic reasosn, not least was several goverments flooding the market by auctioning off their gold reserves. Goverments are stupid enough to annouce this is advance and depress the market they are trying to sell to.
Catwhoorg is not an investment advisor. I mean I do OK with my own money but thats becaue I have an advisor and actually listen to him. Nothing here is an endorsement of any product, future, stock or commodity. Except Cookies. Buy Cookies and send them to me. KThanx
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Its funny we were speculating about the movement of items and the like caused by GR in my coalition channel last night.
My thoughts, GR will inevitably cause an normalisation of pricing between the markets if not an outright market merge. (yes please to the latter) Depending upon excatly how much effort is involved in side switching, I can easily see the following occuring. Take a character and run the GR missions until you are right on the cusp between red and blue. Say you are blue side, take something which is pretty cheap here, say pet sets. Buy a whole bunch of them, run the one mission to tip you over the edge, then sell to redside. Then being 'just' red it should be relatively easy to run back up to the cusp. Buy something thats cheap red and more expensive blue (IM thinking luck charm would be an easy example), then run that final mission to bring you back to blue. There are obvious ways to limit this, Say there are 10 'rogue' points to go from one side to the other (1-5 red 6-10 blue), what you do is instead of putting a new villain at 5 that last mission puts you all the way to 1. Puts a barrier there to some degree, but that just slows the process it doesn't eliminate it. To go all chemical analogy on folks, the disparity between the markets is an enthalpy difference, it will drive a reaction (item transfer) forward. The difficulty of the side-switch is the activation energy required, make it high enough and only a small portion of players will be motivated enough to transfer items. (The reaction is energetically favorable, but kinetically slow without an external stimulus think burning/oxidation of wood) If its low enough, there will be a flood of the items, and that will quickly work to normalise the differences, leading to a defacto merged market anyway. Gamers being what they are, someone will quickly find a way to minimise the effort (activation energy) required, which is akin to catalysis. As a 60 month vet, a loyalty program member and sight unseen a GR pre-orderer I know I'll be in the beta at somepoint. I'll be paying VERY close attention to the effect on GR on the markets, as well as all the other testing I would normally do. |
Vigilante (hero going bad)
Rogue (villain going good)
Then they meet in Praetoria and swap goods.
In a worse case scenario you need a 3rd neutral party to handle the trading.
You only need to do your activities in the absolute worst case scenario where a gray cannot trade with a rogue or vigilante.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
You may not even have to work that hard to do it. Since a rogue/vigilante character will be walking between the worlds in red or blue plus gray all you may need are 2 characters' accounts.
Vigilante (hero going bad) Rogue (villain going good) Then they meet in Praetoria and swap goods. In a worse case scenario you need a 3rd neutral party to handle the trading. You only need to do your activities in the absolute worst case scenario where a gray cannot trade with a rogue or vigilante. |
Gaaaaah Can't believe I missed that obvious set-up.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Er, and for monies. I asked about this, too.
In fact, I don't think I asked anything other than market ish. Matt shrugged and avoided the question. I had better luck with Joe, who seems too nice to be an actual human. Consider the possibility of a robot. In any manner, Joe explained that their whole focus on influence in the game was not to be a measure of wealth, but exactly as the word is defined. Something more of a measure of how heroic your character is, or the level of notoriety your villain has achieved. In that sense, it would not be logical for a Villain to retain their notoriety as they are trying to earn the influence of the people as a Hero. Obviously, this was the intended in-game lore explanation of influence and infamy. Although, it simply boils down to monies and how wealthy one is. So, with that said, as further detailed explanations resulted in Joe being carted off by the tall Marketing dude, who never once smiled, I assumed the monies will be frozen. It was confirmed that it will not be deleted or lost. If it is frozen .. I don't know. I try to think of it from a casual player perspective and fail. I only want to do it for manipulation purposes. |
Well, that's one reason how one could justify Influence to Infamy conversion anyhow
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The whole "inf isn't munny!" pretense drives me nuts.
Keep your RP out of game mechanics, peoples!
I mean, they can call it whatever they want- influence/infamy is as good as anything else.
But please dump the posturing about how it isn't currency, it's reputation.
r/e GR, I expect we'll have some sort of bar to fill with bad deeds or good deeds to get to the 'other side'. the tagging of missions as 'heroic' or 'villainous' seems to support this approach.
And they may as well officially merge the markets, because the minute GR goes live players will start working on the most efficient way to ferry goods back and forth.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Got my fingers crossed for a way to transfer items between factions.
It's not available red-side? Buy it blueside, transfer it over, make millions! Actually, pretty much any scheme here would revolve around 'transfer it from blue to red, make millions'. That should say something to the devs about the inadequate market interface and concentration of the embedded base. Then again, I'm just a customer. What do I know, right? :P |
Suddenly, Praetoria (or some other dimension) becomes a freeport universe specializing in trade.
Wonder if that means Praetoria Paragon becomes a Mos Eisley, Freeport, or Port Royale of the multidimensional sort amongst the various sides and factions in such a lore system.
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
And they may as well officially merge the markets, because the minute GR goes live players will start working on the most efficient way to ferry goods back and forth.
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There are a couple of other things they could do that would be less onerous on the players, but that sound like a lot of work for them. For example, they could flag items themselves as "belonging" to one side or the other. However, it seems incredibly unlikely that individual items have such flags now, given what we know of the shared nature of the drop system. Adding them means that every persistent item gets a new flag in a database somewhere for which side it dropped on (or something like that). How would they treat items dropped in shared zones? You could assign it based on the alignment of the recipient, but what if they fell on someone with a "grey" reputation that lets them float between sides?
If they really want to bar this sort of thing, I think they could. I hope they don't for a number of reasons. One of the most basic is that I despise that I cannot give inspirations to an "enemy" even when we share a cause. I would love to see that artificial restriction removed.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I had better luck with Joe, who seems too nice to be an actual human. Consider the possibility of a robot.
In any manner, Joe explained that their whole focus on influence in the game was not to be a measure of wealth, but exactly as the word is defined. Something more of a measure of how heroic your character is, or the level of notoriety your villain has achieved. In that sense, it would not be logical for a Villain to retain their notoriety as they are trying to earn the influence of the people as a Hero. Obviously, this was the intended in-game lore explanation of influence and infamy. Although, it simply boils down to monies and how wealthy one is. |
For all intents and purposes Influence/Infamy is in game currency. They need to treat it as such. They need to merge the markets and allow for trading between Villains and Heroes. Let the market get unsettled for awhile then move forward from there. That's my opinion anyways and that in a nut shell is what I told him.
and yes Joe was very nice and took lots of time to talk to people.
~MR
AE Arc: 305214 Blood Diamonds (Villainous)
Unleashed/Unchained/B.O.S.S.
Wonder if that means Praetoria Paragon becomes a Mos Eisley, Freeport, or Port Royale of the multidimensional sort amongst the various sides and factions in such a lore system.
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In a press conference held on the steps of Paragon city hall, Statesman spoke out against various metahuman organizations' practice of essentially "banking" their prestige and influence with various reputation brokers on Praetorian Earth. Despite recent changes in fees and taxes levied on licensed metathumans that were, previously, charged based on how well-known or visible they are here in Paragon City, many have begun using these same ratings as a kind of currency in Praetoria. Various brokers there allow metahumans from other worlds use this "influence score" to establish a line of credit, which is then used to buy equipment, training, or various technical and arcane items used in the construction of "meta" goods. The stated concerns are about the sometimes dubious origins of these goods and information. It is feared that many may have originated with villains from the Rogue Islands here on Primal Earth, meaning they may have been taken from fallen Paragon City heroes, Longbow operatives, or other agents of law and order.
"This practice undermines the trust all citizens have in our city's licensed heroes. This is a trust that goes all the way back to the Right for Might act, if not before. A trust that was cemented at terrible cost during the Rikti War, when so many heroes paid with their lives to ensure our city's survival. Now, all those hard-won coffers of trust may be drained by this unwise practice. Some heroes using this exchange system are well-intentioned, pursuing greater power to that they may better serve our citizens. Yet this is a dark and unwholesome act which threatens to dirty the hands of our heroes with unseen blood, and to embolden our enemies in the Rogue Isles. I am working with the lawmakers of our city to find a solution that helps ensure our heroes hold to the virtues their predecessors held. Rest assured, we will find ways to both encourage our heroes to find solutions here at home, with their fellow heroes, and to firmly punish those who do not heed this call."
The rest of the Freedom Phalanx was present at the speech, though Manticore left near the end, when Statesman gave a broad outline of the legislation he was proposing. It is unknown if some crisis called the often secretive hero away, but he left at what appeared an unhurried pace.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The whole "inf isn't munny!" pretense drives me nuts.
Keep your RP out of game mechanics, peoples! I mean, they can call it whatever they want- influence/infamy is as good as anything else. But please dump the posturing about how it isn't currency, it's reputation. |
So, Hero 1, if you want me to buy the "it's not money, it's reputation" argument, please have someone buy out Wentworth's Fine Consignments and convert all locations into research labs.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
I half expect to see optional endings,
Option 1) Take bad guy to jail, earn influence
Option 2) Take parts of bad guy to jail, earn infamy
The more people I meet, the more I'm beginning to root for the zombies.
I half expect to see optional endings,
Option 1) Take bad guy to jail, earn influence Option 2) Take parts of bad guy to jail, earn infamy |
Mmmm. Freakburgers.
I'd guess that optional endings are likely to be in GR as well.
Just a thought but if you're able to switch sides sort of on the fly does that mean influence and infamy with be, converted, unified, eliminated? I hope it isn't the later, but obviously too earlier to tell.
Virtue: @Santorican
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