Going Rogue Thought


3dent

 

Posted

Quote:
Originally Posted by pyrite View Post
I half expect to see optional endings,

Option 1) Take bad guy to jail, earn influence
Option 2) Take parts of bad guy to jail, earn infamy


 

Posted

Quote:
Originally Posted by MindRipper View Post
The impression I got from my talk was that the Devs have not even put that much thought in how they are going to handle this issue yet.
I asked.

Ocho laughed and said it wasn't likely to ever happen.

Matt shook a fist at me and exclaimed it would never happen. He shook his head, closed his eyes and repeated it several times as if seeing the horror of a merged market.

Sorry, 'goat.


"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."

 

Posted

Quote:
Originally Posted by Nethergoat View Post
The whole "inf isn't munny!" pretense drives me nuts.

Keep your RP out of game mechanics, peoples!

I mean, they can call it whatever they want- influence/infamy is as good as anything else.

But please dump the posturing about how it isn't currency, it's reputation.


r/e GR, I expect we'll have some sort of bar to fill with bad deeds or good deeds to get to the 'other side'. the tagging of missions as 'heroic' or 'villainous' seems to support this approach.

And they may as well officially merge the markets, because the minute GR goes live players will start working on the most efficient way to ferry goods back and forth.
"Inf isn't money" is not so bad when you look at the names of enhancements. At least the IO names are a bit surreal, but look at the SOs... My katana works better because I've strapped grenades to it??

My (new) prediction: they won't merge the markets, but you can take your inf and stuff to the other side. Rogues will only be able to trade with other Rogues. Assuming it takes some time to switch sides (e.g. one night's play or more), this will mean high end items will normalise in price a bit, but most stuff will maintain a price and supply disparity.

Why do I think this? Because it will require the least programming. I think the devs care more about the distribution of loot between factions, more than the distribution of inf. I highly doubt they would strip a character of his enhancements when he changes sides, so I therefore doubt they'll freeze your inf when you change sides. If the baby has been thrown out, they may as well toss out the bathwater too.

Some players will make a motza from switching sides and respeccing stuff out for sale, but most players won't bother.

I suppose GR might push up the respec recipe price, though. Even a small number of players flip-flop-speccing will chew up the supply of respec recipes.


 

Posted

Quote:
Originally Posted by COTCaveHater View Post
At least the IO names are a bit surreal, but look at the SOs... My katana works better because I've strapped grenades to it??
Well, it would work better. Kinda. If you're willing to really think outside the box on how to use it...


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by COTCaveHater View Post
"Inf isn't money" is not so bad when you look at the names of enhancements. At least the IO names are a bit surreal, but look at the SOs... My katana works better because I've strapped grenades to it??
Everything works better with a couple of grenades strapped to it.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by COTCaveHater View Post
Some players will make a motza from switching sides and respeccing stuff out for sale, but most players won't bother.
I think your prediction is pretty reasonable. I would have hoped they would have thrown out the bath basin of split markets when they tossed the baby, but I'll likely be one of the people riding the grey line. I suspect that means I'll benefit if your prediction is correct. I'm not going to complain.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Everything works better with a couple of grenades strapped to it.
Not everything...


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I also asked Matt at CCI about merging the markets, and he said it couldn't be done because influence and infamy are 2 different objects in the database. I don't know why a conversion to one type or the other couldn't be done, but that was the reply. He said that also meant that there will not be a new currency for Going Rogue.


 

Posted

Quote:
Originally Posted by Silurian View Post
I also asked Matt at CCI about merging the markets, and he said it couldn't be done because influence and infamy are 2 different objects in the database. I don't know why a conversion to one type or the other couldn't be done, but that was the reply. He said that also meant that there will not be a new currency for Going Rogue.
You know, what if gray means you earn half of each?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Silurian View Post
I also asked Matt at CCI about merging the markets, and he said it couldn't be done because influence and infamy are 2 different objects in the database. I don't know why a conversion to one type or the other couldn't be done, but that was the reply. He said that also meant that there will not be a new currency for Going Rogue.
That's pretty interesting, as it seems to fly in the face of stuff we've been told about rewards in the past. I am pretty sure we were told they were the same thing with different labels.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
That's pretty interesting, as it seems to fly in the face of stuff we've been told about rewards in the past. I am pretty sure we were told they were the same thing with different labels.
Indeed, I can't imagine why they would need to be different if they are mutually exclusive, especially in situations like co-op teams, where inf drops for both factions equally.


 

Posted

Quote:
Originally Posted by SwellGuy View Post
You know, what if gray means you earn half of each?
Hmm, and what would happen in SG mode? I assume your SG affiliation goes out the window when you switch anyway.


 

Posted

Quote:
Originally Posted by Silurian View Post
Hmm, and what would happen in SG mode? I assume your SG affiliation goes out the window when you switch anyway.
I would expect if you are going the other way until you complete the cross you should still get to stay in your SG but if gray characters can form SGs, and I would think they could, that may be the best SG to be in since you would earn prestige everywhere.

Lots of stuff the devs have to figure out and perhaps that means about 2-3 months in beta.

Perhaps they will take tips from other games which have this kind of ability. Does anyone know what WoW can do?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I know what WoW can do.

But, it would get censored.


"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."

 

Posted

Further during the early (closed may have reached open) testing of level pacts, villains would earn xx experience and yy influence from their pact.

Could have been a text string error, or a sign that they point to the same database field.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by The_Bronx View Post
I know what WoW can do.

But, it would get censored.
ha!

I just meant how they handle the factions and if people can cross over but your answer is win.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Silurian View Post
I also asked Matt at CCI about merging the markets, and he said it couldn't be done because influence and infamy are 2 different objects in the database. I don't know why a conversion to one type or the other couldn't be done, but that was the reply. He said that also meant that there will not be a new currency for Going Rogue.
Not sure why a conversion couldn't happen either. If they must keep the markets separate then they should give the option to access either Whentworth or the Black Market when ever you go to either market. Via a choice button.

Then put a infamy/influence conversion NPC near by.


~MR


AE Arc: 305214 Blood Diamonds (Villainous)


Unleashed/Unchained/B.O.S.S.

 

Posted

One more thing they can do is to just lock up the markets. That is, if you've started as a hero, the "black market" you're using after going rogue would be actually WW and vice versa. So are "trade with the enemy" restrictions.


 

Posted

Quote:
Originally Posted by SwellGuy View Post
ha!

I just meant how they handle the factions and if people can cross over but your answer is win.
WoW does have faction changes but it's not an ingame function you have to pay real money for it (similarly to a server transfer). WoW seems to have put a lot of effort into it since everything gets switched to what it would have been if you'd rolled that faction from the start. In addition to changing your race everything, your flight paths, mounts, faction reputation etc gets changed to the equivalent for your new faction.


 

Posted

Actually, if they go down the 'third faction' route (ie. rogues have separate currency, markets etc), what will they call Rogue's inf? Anyone know a third synonym for reputation that starts with "inf"?


 

Posted

My reputation is low at the moment because I offered millions of it to get 10 recipes, and then get somebody else's reputation in return.

But some ofnthat has to go to the auction fee, since their infrastructure runs on reputation energies.

I also managed to infuse several hundred points of my reputation in various inventions.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by COTCaveHater View Post
Actually, if they go down the 'third faction' route (ie. rogues have separate currency, markets etc), what will they call Rogue's inf? Anyone know a third synonym for reputation that starts with "inf"?
Synonym?
No.
But... how about, oh... inflection, informal, import, hegemony?


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

Posted

How about inference?
Being a "grey currency" - that would work, you're not influential or infamous, per se - But people could infer that you might be... due to rogue-ish acts they think you're possibly (or probably) responsible for.

Plus (IMO) it sounds funny
Try it, I dare ya...


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

Posted

Quote:
Originally Posted by COTCaveHater View Post
Actually, if they go down the 'third faction' route (ie. rogues have separate currency, markets etc), what will they call Rogue's inf? Anyone know a third synonym for reputation that starts with "inf"?
Information.... Their grey market economy is based on Blackmail and info brokering.

And instead of Reward Merits, you get Demerits for TF/SFs because the goverment, which sent you on the TF/SF publiclly disavows what you did and calls you a rat for it, but secretly keeps track of how well you did for them on the sly. Naturally, Demerits can't be traded or sold and have nothing to do with Merits except performign the same function.