Going Rogue Thought
The impression I got from my talk was that the Devs have not even put that much thought in how they are going to handle this issue yet.
|
Ocho laughed and said it wasn't likely to ever happen.
Matt shook a fist at me and exclaimed it would never happen. He shook his head, closed his eyes and repeated it several times as if seeing the horror of a merged market.
Sorry, 'goat.
"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."
The whole "inf isn't munny!" pretense drives me nuts.
Keep your RP out of game mechanics, peoples! I mean, they can call it whatever they want- influence/infamy is as good as anything else. But please dump the posturing about how it isn't currency, it's reputation. r/e GR, I expect we'll have some sort of bar to fill with bad deeds or good deeds to get to the 'other side'. the tagging of missions as 'heroic' or 'villainous' seems to support this approach. And they may as well officially merge the markets, because the minute GR goes live players will start working on the most efficient way to ferry goods back and forth. |
My (new) prediction: they won't merge the markets, but you can take your inf and stuff to the other side. Rogues will only be able to trade with other Rogues. Assuming it takes some time to switch sides (e.g. one night's play or more), this will mean high end items will normalise in price a bit, but most stuff will maintain a price and supply disparity.
Why do I think this? Because it will require the least programming. I think the devs care more about the distribution of loot between factions, more than the distribution of inf. I highly doubt they would strip a character of his enhancements when he changes sides, so I therefore doubt they'll freeze your inf when you change sides. If the baby has been thrown out, they may as well toss out the bathwater too.
Some players will make a motza from switching sides and respeccing stuff out for sale, but most players won't bother.
I suppose GR might push up the respec recipe price, though. Even a small number of players flip-flop-speccing will chew up the supply of respec recipes.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I also asked Matt at CCI about merging the markets, and he said it couldn't be done because influence and infamy are 2 different objects in the database. I don't know why a conversion to one type or the other couldn't be done, but that was the reply. He said that also meant that there will not be a new currency for Going Rogue.
I also asked Matt at CCI about merging the markets, and he said it couldn't be done because influence and infamy are 2 different objects in the database. I don't know why a conversion to one type or the other couldn't be done, but that was the reply. He said that also meant that there will not be a new currency for Going Rogue.
|
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
I also asked Matt at CCI about merging the markets, and he said it couldn't be done because influence and infamy are 2 different objects in the database. I don't know why a conversion to one type or the other couldn't be done, but that was the reply. He said that also meant that there will not be a new currency for Going Rogue.
|
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hmm, and what would happen in SG mode? I assume your SG affiliation goes out the window when you switch anyway.
|
Lots of stuff the devs have to figure out and perhaps that means about 2-3 months in beta.
Perhaps they will take tips from other games which have this kind of ability. Does anyone know what WoW can do?
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I know what WoW can do.
But, it would get censored.
"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."
Further during the early (closed may have reached open) testing of level pacts, villains would earn xx experience and yy influence from their pact.
Could have been a text string error, or a sign that they point to the same database field.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I also asked Matt at CCI about merging the markets, and he said it couldn't be done because influence and infamy are 2 different objects in the database. I don't know why a conversion to one type or the other couldn't be done, but that was the reply. He said that also meant that there will not be a new currency for Going Rogue.
|
Then put a infamy/influence conversion NPC near by.
~MR
AE Arc: 305214 Blood Diamonds (Villainous)
Unleashed/Unchained/B.O.S.S.
One more thing they can do is to just lock up the markets. That is, if you've started as a hero, the "black market" you're using after going rogue would be actually WW and vice versa. So are "trade with the enemy" restrictions.
Actually, if they go down the 'third faction' route (ie. rogues have separate currency, markets etc), what will they call Rogue's inf? Anyone know a third synonym for reputation that starts with "inf"?
My reputation is low at the moment because I offered millions of it to get 10 recipes, and then get somebody else's reputation in return.
But some ofnthat has to go to the auction fee, since their infrastructure runs on reputation energies.
I also managed to infuse several hundred points of my reputation in various inventions.
A game is not supposed to be some kind of... place where people enjoy themselves!
Actually, if they go down the 'third faction' route (ie. rogues have separate currency, markets etc), what will they call Rogue's inf? Anyone know a third synonym for reputation that starts with "inf"?
|
No.
But... how about, oh... inflection, informal, import, hegemony?
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
How about inference?
Being a "grey currency" - that would work, you're not influential or infamous, per se - But people could infer that you might be... due to rogue-ish acts they think you're possibly (or probably) responsible for.
Plus (IMO) it sounds funny
Try it, I dare ya...
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
|
Actually, if they go down the 'third faction' route (ie. rogues have separate currency, markets etc), what will they call Rogue's inf? Anyone know a third synonym for reputation that starts with "inf"?
|
And instead of Reward Merits, you get Demerits for TF/SFs because the goverment, which sent you on the TF/SF publiclly disavows what you did and calls you a rat for it, but secretly keeps track of how well you did for them on the sly. Naturally, Demerits can't be traded or sold and have nothing to do with Merits except performign the same function.
Option 1) Take bad guy to jail, earn influence
Option 2) Take parts of bad guy to jail, earn infamy