Biting The Bullet: New Skeletons
Yes, but then you'd have to deal with new problem: SPACE. MADNESS.
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Okay OP, I can support most of this idea. But 'Paws of Justice'? Really? I mean, we need to get AWAY from the mediocre path we're headed towards and get back to the awe-inspiring issue names that get mistaken for literary references and spawn rumors on the forums. Here's a few of my ideas for naming an issue based around the addition of new animal skeletons.
Primal Rage
Bestial Fury
Wild Kingdom
Tooth and Nail
Predators and Prey
The Lost World(if the issue ALSO includes a zone like The Land That Time Forgot...which is probably a better name for such an issue)
Eye of the Tiger
When Animals Attack
Creature Feature
...okay, maybe not those last three.
Formerly known as Stormy_D
I'm sorry BaBs, could you repeat that.
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Paws of Justice! D:<
Okay OP, I can support most of this idea. But 'Paws of Justice'? Really? I mean, we need to get AWAY from the mediocre path we're headed towards and get back to the awe-inspiring issue names that get mistaken for literary references and spawn rumors on the forums. Here's a few of my ideas for naming an issue based around the addition of new animal skeletons.
Primal Rage Bestial Fury Wild Kingdom Tooth and Nail Predators and Prey The Lost World(if the issue ALSO includes a zone like The Land That Time Forgot...which is probably a better name for such an issue) Eye of the Tiger When Animals Attack Creature Feature ...okay, maybe not those last three. |
Or Paws of Villainy. >_>
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Which, in my experience, can make up for a LOT of actual model inconsistency. It's not just about size, it's about presentation, and even though the bulkiest we can make a woman is still pretty skinny, with the right presentation we can actually mask that fact to a large extent. In fact, I've found that JUST a big, muscular man, for instance, doesn't look nearly as big as a somewhat smaller man built with sufficiently big-looking pieces.
Sam, I'd like to agree with the CO Muscle slider, but in truth; the only thing that slider is is different lighting.
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I'll admit, I enjoy the body slider of CO much more than I do this game, simply because of the control it gives us over the character at hand, but that doesn't mean that it's the end-all be-all of proportions. |
In fact, you can have a lot of arm size slider and a little upper and lower arm size slider, or you can have a little arm size slider and a lot of upper and lower arm size slider and the effect will be the same visually, and maybe even the same numerically. And don't even get me started on hand size and hand thickness, already buried under three layers of redundant sliders before you even start.
And compounded on top of that is the fact that the slider relationships are so complex it's actually hard to make something that actually looks good, and isn't goofy, weird or outlandish. There's no guideline as to what constitutes a "normal" body proportion, and I find myself incapable of telling, what with lacking any sort of talent and experience with the visual arts. If I'd gone on that arts class I've been meaning to, maybe I would be better able to deal with these, but the fact remains that anything I make is either bizarre, or the same body shape over and over again.
I honestly prefer the City of Heroes sliders, much as I may kick myself for saying this. At least with them almost anything you make at least looks good and you don't have to dodge concave chests or freakishly huge arms on the way to making an even decently-looking female character. And mind you, I enjoy having the weird and unusual stuff, but I happen to prefer an editor that's strong on the human form FIRST and good at weirdness only second.
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After all, we still have much better faces, considering the facial sliders for Champions doesn't change the fact that you've still got the same face as the next guy, perhaps with a bit of touch-ups here and there. |
All of that said, I still feel a new model for more muscular women would be sweet, but a LITTLE more slider variety and skin texture work could go a long way towards achieving the same end.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So... I18 = orbital elevator leading to a moonbase with an icecream parlor which you defend from a new enemy group known only as The Madness?
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Well, as long as you can live with them having very limited abilities, I suppose that's not out of the question. If we DID get these things, I wouldn't expect them to be much more diverse than, say, Rikti Drones or Steel Valkyries, restricted to running around and cycling an attack or two. Since just about everything they do will have to be made from scratch, I wouldn't expect anything more.
Maybe it's just an issue of agreeing to disagree, but that's not the point.
I'd still like the opportunity to see canine skeletons brought into the game. Canine, dinosaur, bird-like, or whatever! Just something new. |
One thing to note - most other MMOs have NPCs which are hideously limited in ability and variety. Each enemy will have one, maybe two abilities which it will cycle, and at most it will have a few abilities with identical animations. City of Heroes tends to make enemies which are more diverse and have a wider selection of abilities, much like the actual player characters, and while there is certainly room for single-use NPCs, I wouldn't expect them to be very prolific.
In fact, here's the perfect example - the spider skeleton. both the Arachnobots and the Tarantula use them, and they essentially only ever do two things - sort of wobble and claw strike.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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They have spider skeletons, do you want to make a spider?
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
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SHUN SHHHHHHHHHHHUN, we don't want CoX to end up anywhere near what wow is like in terms of content. we are soo much better.
All for it, just as there are no "Defeat X Boars in Cherry Hills" missions.
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SHHHHHHHUN at wow themed content
(Ps: thats why we have cim, and not some elven ancient magical place with medieval castles, which would like totally suck >_>)
anyway, i would LURVE to see a skeleton option which ran on all fours, hell, lets make an EAT out of it, it would be fun =D
It gave BAB a library to work with for designing the new setup, but each script was still used on the same model that originally used it. That's not nearly the same as adapting the animations to different skeletons. That requires altering each animation until it looks right, since animations made for one skeleton can look odd or just plain terrible when used on another.
Python script creates library with each book (script) still in its original language, python script does not translate library books into different languages (skeletons). At least that's how i understand it.
Dr. Todt's theme.
i make stuff...