Which is More Important?


Acemace

 

Posted

Maybe.... I'll need a better definition of "snob" in this case though.


 

Posted

The answer to this question is : BOTH!

Many times players go into a TF and find they are short damage or it is too slow because they did not bring a healer or find Ghost Widow siphoning off the scrappers (STF) or other such problems.

You can be the best player(s) in the world but if you do not have the right character(s) for the mission then your skills do not matter.

This is important because people will get frustrated and leave. If the players are really good they will be willing to compensate and get the character that will best help the team.

Having people that are willing to get along and have fun is paramount, but having the right blend of power sets makes the whole mission more enjoyable.


 

Posted

Total debuff snob.


"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."

 

Posted

Quote:
Originally Posted by Stray Kitten View Post
Maybe.... I'll need a better definition of "snob" in this case though.
Quote:
Originally Posted by Silas View Post
I am a huge support snob.
Quote:
Originally Posted by The_Bronx View Post
Total debuff snob.
What they said.

I'm a Kin snob, so is my wife.






 

Posted

Controller snob


Si


Si /50 Blaster Fire Pure..

 

Posted

Quote:
Originally Posted by Felecia_Divine View Post
The answer to this question is : BOTH!

Many times players go into a TF and find they are short damage or it is too slow because they did not bring a healer or find Ghost Widow siphoning off the scrappers (STF) or other such problems.

You can be the best player(s) in the world but if you do not have the right character(s) for the mission then your skills do not matter.

This is important because people will get frustrated and leave. If the players are really good they will be willing to compensate and get the character that will best help the team.

Having people that are willing to get along and have fun is paramount, but having the right blend of power sets makes the whole mission more enjoyable.
Learn to read please. I said that both were relevant, but which is more important?


 

Posted

I guess I could be considered a support or debuff snob, particularly defenders.


 

Posted

Quote:
Originally Posted by Dark_Friar View Post
(And I'm guilty of this myself sometimes, freaking out over perhaps Detention Field... Not so much force bubble).
Looks like i need to dust off my FF.


--back on topic--

I will go with player. Mainly because almost any team make up can succeed at this game and it's challenges. But only a good group of players will not melt down when things go south.

The perfect example of this is the furst MSTF badges the pingus did. We run had no tank, only ping on his lawls scrapper to hold agro, and we failed on the last tower when someone passed to close to LR.

Granted I also believe that after playing with certain people for a long time (too long in some cases ) you start to develop a Hivemind or Swarm intelligence of sorts. Which helps.


 

Posted

Quote:
Originally Posted by Infernal_Jester View Post
Granted I also believe that after playing with certain people for a long time (too long in some cases ) you start to develop a Hivemind or Swarm intelligence of sorts. Which helps.
I would agree completely. It makes a huge huge difference if you know the play style to expect out of someone before they even do anything.


 

Posted

Quote:
Originally Posted by Infernal_Jester View Post
Granted I also believe that after playing with certain people for a long time (too long in some cases ) you start to develop a Hivemind or Swarm intelligence of sorts. Which helps.
Yes it does, however, I am glad that I get a chance to PuG some when my usual teammates are not online. It really does make you glad to have them when they are.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

I agree that "the player" is more important but here are 2 things to consider. How do you tell someone is a good player till to play with them? And, a couple good buffers/debuffers on a team, can make everyone look good.


 

Posted

Quote:
Originally Posted by Myrmydon View Post
Yes it does, however, I am glad that I get a chance to PuG some when my usual teammates are not online. It really does make you glad to have them when they are.
I never build pugs in this game . . . .granted I also rarely ever build teams here.

To be fair I don't need to really . . . I just get to tag along when JW is invited

Also running with the pingus for so long makes teaming in other games a chore more often then not

I'll never understand why people are afraid to die . . . . . .

I think I may have exceeded my coffee limit for today.


 

Posted

Quote:
Originally Posted by Arianes_Angel View Post
I agree that "the player" is more important but here are 2 things to consider. How do you tell someone is a good player till to play with them? And, a couple good buffers/debuffers on a team, can make everyone look good.
I tend more often than not any more to team through my "network of friends" as opposed to random PuGs. That being said, I agree that you can't really know if someone is good or not without teaming with them, and also "good" is subjective really.

This is all just a thought exercise really more so than any game defining question.


 

Posted

Quote:
Originally Posted by Acemace View Post
What they said.

I'm a Kin snob, so is my wife.

Sounds like you rather be with kin than strangers? And I thought you were a gregarious guy.


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My MiniCity

 

Posted

Damage snob, I suppose. Just can't get into tanks or trollers/fenders much.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

To be fair, playing support is somewhat of an acquired taste. That's why you see a lot of what I call "blastfenders" running around.


 

Posted

Quote:
Originally Posted by Stray Kitten View Post
I already know how I feel on this, but after a conversation I had tonight, I would like to hear the opinions of various Championites.

When building a team, which do you believe is more important when it comes to team performance? Team make-up or the player behind the toons?

While both are at least relevant, I feel like the player is much more important than the toon. I could cite examples, but I want to hear opinions before I do that. Feel free to defend your position if you want, but overall I'm just wondering which is the general consensus.

(Too bad we're not allowed to start polls, does anyone know if I can contact someone like Mod08 to get one set up?)
I know I'm a couple of days late on this post, but I totally feel that the player is so much more important. You can have the "perfect" team make-up and if you have a real bad player, it's not going to amount to a hill of beans. A good player is going to make any toon play well. Some missions may be a bit tuffer, but a well sync'ed group is going to over come many hardships during the course of a mission.


Demonfest - 50 - Demon / Thermal Mastermind
Covered Shadow - 50 - Dark Melee / Shield Scrapper

 

Posted

Answer: Player.

Sub-answer: A player who has fun whom people "ACTUALLY" like running around with because they have a attitude that no matter WTH happens in a mission or TF, they just have fun.

ReSub-Answer: 85% of players fail that aspect of a fun player, trust me, I'm part of that and half all of you "old timers" in this game hit that, sorry to burst yur bubbles fokes. Too much time on how things SHOULD be tends to make you lose sight of the "just have fun with it" aspect. For example: L33t gamers. No names will be mentioned, just think about it for a moment.


 

Posted

Quote:
Originally Posted by Darzer View Post
Answer: Player.

Sub-answer: A player who has fun whom people "ACTUALLY" like running around with because they have a attitude that no matter WTH happens in a mission or TF, they just have fun.

ReSub-Answer: 85% of players fail that aspect of a fun player, trust me, I'm part of that and half all of you "old timers" in this game hit that, sorry to burst yur bubbles fokes. Too much time on how things SHOULD be tends to make you lose sight of the "just have fun with it" aspect. For example: L33t gamers. No names will be mentioned, just think about it for a moment.
92.6% of statistics are made up on the spot

But in all seriousness, what you're saying is subjective. What defines fun or good to you may not be the same as the next person. Many people need goals to work towards in anything, and that in some regards is what MMOs are designed around. However, I sympathize with your ideas because I know how annoying it is to have the one person on the team who is constantly talking about how much "...this TF sucks," or "I wish we had [insert favorite AT/powerset here]," but in all, if that's the way they prefer to play the game then let them. Those are the people I tend to make a mental note about them being a whiner and avoid them to some extent.


 

Posted

Then there you have it Stray.


 

Posted

Quote:
Originally Posted by Acemace View Post
Maybe I could add to the question, are any of you a snob with a specific AT?

Yes, I like any AT that I have fun playing.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

I think it is more important not to be a bad player. I've had experiences where a struggling team suddenly seemed much better once one player was kicked or left. But the truth is that most of the content can be handled by a bunch of average players playing competently.

Player ability makes a bigger difference when you're going up against some of the high end content. If you're trying for a Masters task force or looking to do a record setting speed Posi, then someone with enough experience to know what they're doing will give you a significant edge.

I know that some of you only team with people you know, but I PUG a lot. For the most part, I don't know how good someone is when I accept or send that invite. While I agree that almost everything can be done by almost any team (assuming good to great players), looking at the archtype and powerset at least lets me know that the person has the tools in front of them to do the job even if they are a mediocre player.

Do I have an archtype preference? Yes, I tend to avoid melee characters. For some strange reason, I can't seem to get into the hand to hand fighting. The one exception I have to this is my fire/wp brute. He does enough damage that the orange number thrill offsets the melee downer.


 

Posted

Quote:
Originally Posted by Darzer View Post
Answer: Player.

Sub-answer: A player who has fun whom people "ACTUALLY" like running around with because they have a attitude that no matter WTH happens in a mission or TF, they just have fun.

ReSub-Answer: 85% of players fail that aspect of a fun player, trust me, I'm part of that and half all of you "old timers" in this game hit that, sorry to burst yur bubbles fokes. Too much time on how things SHOULD be tends to make you lose sight of the "just have fun with it" aspect. For example: L33t gamers. No names will be mentioned, just think about it for a moment.
Whatever on the numbers, but I have to stand in the camp with Darzer... and what Stray responded also makes sense about how fun is subjective and if someone 'whines' avoidance will happen.

In reference to snobbish behavior? Damage like WHF said.