Which is More Important?
I will throw in as a sidebar that one of my biggest pet peeves and things that annoys me most in this game is when someone puts out a call for people to come join their team or trial or tf or whatever, and you say "sure, i'll join" and they ask what you're bringing and you tell them and they say "oh, sorry, we dont need that." Pisses me off to no end. I get if you're trying for a Master run on something, or a superspeed run, but for general purposes to turn someone away like that just sucks donkey balls.
I try to never turn anyone away no matter what they're bringing because if you only ever got to use your fotm or "optimal" toons, how do any of those other less desirable builds get any play? I build goofy toons, I like weird builds, and I like weird teams. I hate to see people get shut down or denied teamage just because the toon they want to play isnt the "right" kind. Like I said before, any toon, any time, any thing. We'll make it work.
�Life's hard. It's even harder when you're stupid.� ― John Wayne
�Just think of how stupid the average person is, and then realize half of them are even stupider!� - George Carlin
Well for me its all about if the team is fun. I usually can take on a 8man spawn easily, because of this i would want a fun team because if they all have a stick up there *** then how can i have fun? I could solo and do the same thing with out people telling me what i should do.
I'll agree with the majority; I think that a lot of us never really get to know how good our fellow players really are though.
I know I used to play with the same people in Coven of Witches and FUSION all the time, and now I mostly play with the Hammers, static teams or join task forces thrown together through BMT. So, mostly with the same people even if on different toons. I don't make it onto those lists that were circulating a while back; and there are a bunch of people I'd love to team with some day still. I still get like "omg, I'm on a team with Amy!" at raids, lol.
I think that can affect our view on who is a good player. When we play with the same people a lot we learn their playstyle, they learn ours, the team meshes after a while because we can anticipate a little more than any old pug team off the means streets of KR.
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
Personally, I'd rather play with people I know and like than 'perfect' players even. Because if everything doesn't go okay and I'm with those people, the ones I know and like, it's not a catastrophe.
And while good players may know what to expect from certain ATs some of them can't play those ATs for ****. It may not be from a lack of trying but from a lack of patience for the AT.
However it comes down to the player ultimately. When running say a MoSTF, the players you invite are more than likely to have the ATs necessary to get it handled. You don't have to be a perfect player, just one willing to work with teams. If you're not willing to work with the team you join, you may as well not be there.
The player.
Personally, I'd rather play with people I know and like than 'perfect' players even. Because if everything doesn't go okay and I'm with those people, the ones I know and like, it's not a catastrophe.
And while good players may know what to expect from certain ATs some of them can't play those ATs for ****. It may not be from a lack of trying but from a lack of patience for the AT. However it comes down to the player ultimately. When running say a MoSTF, the players you invite are more than likely to have the ATs necessary to get it handled. You don't have to be a perfect player, just one willing to work with teams. If you're not willing to work with the team you join, you may as well not be there. |
To rephrase the question, I'll use a hypothetical.
Say you have a team with 7 people and you have 2 people you can choose for the last spot (I honestly hate this scenario, because I hate for people to be left out, but stay with me). Which would you prefer, a player who isn't that good but has the perfect toon to fit the team synergy, or the player who you know is a good player, but has nothing to bring to the table that promotes team synergy? I know there will be outliers (with MoSTF runs, you do need to specialize at least a little to ensure a smooth run for example) but just speaking generally.
It all depends on the context. but for the majority of the game, I would take the player. When would I refuse a great player in favor of another? If I had a team with 7 blasters all about to do the sewers, and another veteran blaster wanted to join but I also had an offer from a newbie FF defender, I would take the defender. Granted, that is an unlikely scenario but it is only in situations similar, that I would take a noob over a vet. Even on MoTF runs I would prefer the vet because someone who has never done a tf before can easily make a team phail all over the place. An unneccessary vet on an MoTF team will not ruin the team, just maybe not help it as much as he/she could with an optimal build/AT.
It all depends on the context. but for the majority of the game, I would take the player. When would I refuse a great player in favor of another? If I had a team with 7 blasters all about to do the sewers, and another veteran blaster wanted to join but I also had an offer from a newbie FF defender, I would take the defender. Granted, that is an unlikely scenario but it is only in situations similar, that I would take a noob over a vet. Even on MoTF runs I would prefer the vet because someone who has never done a tf before can easily make a team phail all over the place. An unneccessary vet on an MoTF team will not ruin the team, just maybe not help it as much as he/she could with an optimal build/AT.
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Although, I would argue that with the sewer run there's not enough difference between ATs at that level for it to even matter, but that's neither here nor there.
Something I want to clarify about this statement, I'm not saying that any "perfect" players really are perfect and that they'll always be able to do better than anyone else.
To rephrase the question, I'll use a hypothetical. Say you have a team with 7 people and you have 2 people you can choose for the last spot (I honestly hate this scenario, because I hate for people to be left out, but stay with me). Which would you prefer, a player who isn't that good but has the perfect toon to fit the team synergy, or the player who you know is a good player, but has nothing to bring to the table that promotes team synergy? I know there will be outliers (with MoSTF runs, you do need to specialize at least a little to ensure a smooth run for example) but just speaking generally. |
A. Another tank that is 60% competent.
B. A Cold that is 58% competent.
I would probably pick the cold.
However I would never play a tank in the firstplace, so it's a moot point for me =)
Having ran numerous MoSTFs in my day, where i try to put together the optimal team, i have figured out that on the first mission i can tell who is gonna be the person to die.
With that said
Synergy is a beautiful thing....
Synergy with people that you know can play there toons......
PRICELESS
Edited for 24 hour too much coffee typo
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I like teaming with people I have fun with regardless of skills.. and people who I'd like to hang with but haven't yet. I think I'm a good player.. but never really asked. I suppose I could concentrate more on my builds but really don't have time to figure out all the sets, and frankly.. it's more fun struggling a bit than creamating everything in one or two hits.
If you're not entirely sure you're a good player, you probably are. I've found 99% of the time the more convinced someone is that they are a good player and could not possibly get any better the worse they are >.>
The Melee Teaming Guide for Melee Mans
Something I want to clarify about this statement, I'm not saying that any "perfect" players really are perfect and that they'll always be able to do better than anyone else.
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Which would you prefer, a player who isn't that good but has the perfect toon to fit the team synergy, or the player who you know is a good player, but has nothing to bring to the table that promotes team synergy? I know there will be outliers (with MoSTF runs, you do need to specialize at least a little to ensure a smooth run for example) but just speaking generally.
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So Player First.
However if someone else joins the team and suggests someone to join it as well and they have what I would prefer/want I will generally take them sight unseen. You meet new people that way or end up running with people you've known about but haven't teamed with before.
To put it more succinctly, I'd rather have a Fun Player looking to have a Good Time, than a Well-Known Player looking to do everything Perfect, but I'll take Unknown to Me Players on occasion to meet New Ones.
Edit: One last note, I've also seen that sometimes it takes a mish or two for people to synergize with a pre-existing team makeup. The ones who don't hang around long enough for that synergy to happen generally bother me because they've already made their mind up before the team has had a chance to work.
Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury
If you're not entirely sure you're a good player, you probably are. I've found 99% of the time the more convinced someone is that they are a good player and could not possibly get any better the worse they are >.>
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Nothing more to add. I just like this statement because it is so true. Greatness in humility.
(but it isn't ALWAYS true. Two examples are Terrel Owens and Dieon Sanders.)
I did think of 1 thing to add. Unless you're running a specialized task, ie MSTF, there is really no perfect AT for a team, because there is no required specialized task. There are crazy examples you can come up with like, a blaster or an emp def on a team that already has 4 emp defenders. (I'd have to say sorry to the player here.) But even the specialized tasks, there is no perfect AT. How many people would only run MSTF with a stone tank. On mine we had an ice tank. Or you have to have an emp def. Was reading in another thread they had two controllers take that duty and succeeded.
For me it will always come down to what the player knows about the game and their character. Maybe not in PvP, but a subprime build in a good player's hands will always perform better than an optimal build in the hands of an incompetent player.
Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
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To put it more succinctly, I'd rather have a Fun Player looking to have a Good Time, than a Well-Known Player looking to do everything Perfect, but I'll take Unknown to Me Players on occasion to meet New Ones.
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Personally, I don't mind things like that, however, if you're going to play a Force Field user with a 33-month badge, it would be capital if you would actually bubble the team more than twice a night. Its like playing a Rad with no toggles, it just doesn't make any sense.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
To put it more succinctly, I'd rather have a Fun Player looking to have a Good Time, than a Well-Known Player looking to do everything Perfect, but I'll take Unknown to Me Players on occasion to meet New Ones. . |
Most of the players who post around here are experts at the game, whatever the AT in most cases. Hell, after five years if you weren't you're damn well a vegetable.
Personally I've found PL'ers and hardcore PVPers to know more about a variety of the ATs then the hardcore RP / anti-pl types, since the first group tends to know what the utmost limits of many AT's are.
But usually you have more fun on a chatty less hard edged team, as long as things are going well.
Maybe I could add to the question, are any of you a snob with a specific AT?
The player, no question.
"Life is about perseverance. It's about slogging through no matter what." - Stormy Llewellyn
Current project - Orgo to Plowshares 42 Kat/Inv Scrap
Main -Orgo 50 Rad/Rad def