Going Rouge @ Devs


Aett_Thorn

 

Posted

This has been mind boggoling me for awhile now and im not sure if i should be happy or sad on GR. I know the details on it are skechy but i really hope you can atleast help with this.

On going rouge villians and heroes are able to swap sides correct?Can you swap a vill to heroes at lvl 1? But what if all the villians swap to heroes? Due to the fact heroes has more players and would be easier to lvl there. That would leave vills with even less players than it already has. Or can you only swap when you hit lvl 50 then after you swap your lvl drops back down to lvl 1?

Like you hit lvl 50 then you decide to go hero and you do the arc for it and LR is displeased with your betrayal and drains your powers and you start from lvl 1 but on hero side.

But my point really is what lvl can you swap sides at? Can you swap at lvl 1? or do you need to be higher?


 

Posted

pssst....'rouge' is a cosmetic. This may lead your post to be misinterpreted.

I can only guess as to your question, but I would think that those who buy the expansion could start in a more 'side-neutral' way, (just as villain expansions allowed for new villains to be made) and what's I've heard about going rogue leads me to believe it'll be a long process, probably with a system where a moral value is assigned to different task choices, your morality following what choices you make. I don't think it'lll be quick, and I haven't heard much about limits, leading me to believe it won't be some odd 50+ only kinda thing.

But more info will come in time. They just let Issue 16 out, it'll be some time before they start working up the excitement for the expansion.


 

Posted

Quote:
Originally Posted by Seldom View Post
pssst....'rouge' is a cosmetic. This may lead you post to be misinterpreted.
How? this is me asking a question on how going rouge works


 

Posted

Rogue is the word you're looking for.

Rogue.

Anyways, it was mentioned that side-switching can happen multiple times, but that's about all I know.


 

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Quote:
Originally Posted by Xzero45 View Post
Rogue is the word you're looking for.

Rogue.

Anyways, it was mentioned that side-switching can happen multiple times, but that's about all I know.
Sorry for my misspell i do it alot xD.

And yeah thats why im wondering how this will effect the sides


 

Posted

Quote:
Originally Posted by Blpup View Post
This has been mind boggoling me for awhile now and im not sure if i should be happy or sad on GR. I know the details on it are skechy but i really hope you can atleast help with this.

On going rouge villians and heroes are able to swap sides correct?Can you swap a vill to heroes at lvl 1? But what if all the villians swap to heroes? Due to the fact heroes has more players and would be easier to lvl there. That would leave vills with even less players than it already has. Or can you only swap when you hit lvl 50 then after you swap your lvl drops back down to lvl 1?

Like you hit lvl 50 then you decide to go hero and you do the arc for it and LR is displeased with your betrayal and drains your powers and you start from lvl 1 but on hero side.

But my point really is what lvl can you swap sides at? Can you swap at lvl 1? or do you need to be higher?
I cannot find the source but I recall they mentioned there is going to be a new starting zone. (I believe it was at the last Hero Con or Comic Con, whatever event just passed) -- This new starting zone will be home to rogue heroes/villains at level 1.


 

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Quote:
Originally Posted by Ultimus View Post
I cannot find the source but I recall they mentioned there is going to be a new starting zone. (I believe it was at the last Hero Con or Comic Con, whatever event just passed) -- This new starting zone will be home to rogue heroes/villains at level 1.
I too heard this. Praetoria will offer a new "early game" entirely, and consist of several zones. Soooo, if I had to guess, I would say that you can start at Lvl 1 (Neutral) in Praetoria and work on gaining alignment points as you level, at some point you will be considered a Hero/Villain and gain access to the appropriate zones in addition to access to Praetoria.

If the character already exists, or is made a Hero/Villain, based on what has been implied by the Devs thus far, I would imagine that gaining enough alignment in one direction or the other would be about a TF or two worth of missions (totally a guess there, but it seems to be what has been implied).

Edit: Pretty much all of the information that has been released is linked to at the bottom of this page.



 

Posted

We don't know how side-switching will work. But as it stands, you can currently simply make a hero if you don't want to play a villain, so I don't see why side-switching could be a problem.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
We don't know how side-switching will work. But as it stands, you can currently simply make a hero if you don't want to play a villain, so I don't see why side-switching could be a problem.

The concern is because there are a lot of players that only play redside because that is the only place they have access to the AT's they want to play. If those players suddenly have the ability to play those AT's blueside it may cause a migration that will leave redside grossly underpopulated.

Given the fact that redside has never had a comparable population to bluside even a small shift in population could have a large impact.

This all assumes that there won't be any population migration in the other direction. What people are forgetting is that due to the size of the blueside population a smaller population shift to redside could easily increase their overall population despite losing people going blueside.

Let's say Redside has 25,000 players and 10% go blueside. That's 2,500 leaving.

Now lets's say blue side has 120,000 players and 5% goes redside. That's 6000 arriving. Redside population increases by 3,500 despite losing 2,500.


 

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All I know is my Peacebringer is going RED!!! Muahahaha


 

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Quote:
Originally Posted by Socorro View Post
All I know is my Peacebringer is going RED!!! Muahahaha

Hmmm...finally able to make a Nictus out of a Rogue Warshade? Now that has got me thinking.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I certainly would not be bringing my villains to level with puny heroes. You have nothing to worry about. Villainside is more fun anyway.


 

Posted

Someone linked to this interview with Matt (Positron) last week at tentonhammer.

http://www.tentonhammer.com/node/74507

I think he has some wiggle room but there are some spicy details in there.

I'll post for those who cannot go to that site for work reasons:

Quote:

CoH's Senior Lead Designer talks about the pros and cons of changing allegiances.
Going Rogue, the upcoming expansion for City of Heroes and City of Villains, will allow players to transition from hero to villain and villain to hero for the first time. We spoke with Matt "Positron" Miller, Senior Lead Producer of City of Heroes, about what the change will entail. “This process is not immediate, it’s not a switch, it’s not a $30 charge. It’s a story that you go through. For heroes, it’s a fall from grace, for villains it’s a redemptive arc. A hero will be a hero for a while and he’ll do enough content that he’ll become a vigilante... do enough of that vigilante stuff and you’ll get kicked out of Paragon City and you’ll end up in the Rogue Isles as a villain.”

“Villains don’t become vigilantes, they become rogues. They become the redemptive sort-of guys that think, ‘Maybe I’m fighting on the wrong side. Maybe I’m not doing everything for the right reasons. Maybe there’s a better way for me to use my powers.’ They’ll get what I term internally as the “Han Solo missions,” the heart-of-gold but wears a grey hat type stuff. Eventually if they do enough of that stuff, they’ll be invited over to Paragon City to become a full fledged hero. ”

Even if you meet the content requirements to change allegiances, there’s no danger of accidentally changing sides. “You’ll have to purposefully do the content, and purposefully make that transition. So you can kind of ride that middle line I talked about - you can really stay a gray hat, and there will be some advantages to doing so. You can go from one zone to another more freely, but you’ll lose some opportunities as well.”

But characters that switch sides will still retain much of their identity. “You’ll keep your archetype, it’s not like a brute’s going to become a tanker or a blaster’s going to become a mastermind. You’ll become a heroic mastermind, you’ll be a villainous blaster. Keeping it simple is what the players want.” The one thing that may change are the badges (CoH’s version of achievements). “We’ve always been careful to have a villain version of all the hero badges and vice-versa,” Matt explained. “So it makes sense that the descriptions of all your badges might change, but what you’ve earned will stay with you. We imagine that some of the really hardcore badge hunters will do the content just for those really hard to get badge rewards.”

We asked whether the tremendously successful “Mission Architect” system will allow players to create content which will shift allegiances. According to Matt, that’s still a topic under discussion, .

Going Rogue will also have new entry-level content in Praetoria, for those starting new characters in that zone. “We acknowledge that our tutorial is about four or five years old. We’ve added stuff to it piecemeal as we’ve added systems on, but for the starting zone in Going Rogue, we are rewriting and modernizing the new player experience.”

But level-capped players will also get theirs, and Matt explained that the team isn’t just extending the purple enhancements grind. “We’re going to have a whole new system that will allow max-level players to take their max-level characters and make them even more powerful.” For the moment, that’s all we were able to find out on that topic.

No timetable has been set for the Going Rogue expansion as of yet, but to keep players from leaving City of Heroes while checking out the MMO flavors of the day, NCsoft recently announced a loyalty program for players who stay subscribed from August through November. “They will get priority access to the Going Rogue beta when we get there,” Matt added. Additionally, the second annual Hero-Con is scheduled for October 24th and 25th, and Ten Ton Hammer just learned of this year’s exclusive costume set for Hero Con attendees. We look forward to learning more about Going Rogue at the event in San Jose and in the coming months.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
I certainly would not be bringing my villains to level with puny heroes. You have nothing to worry about. Villainside is more fun anyway.
I will be bringing at least one to get the new badge stuff for doing that. But he may return to the red side after he gets them.

If they don't bar kheldians from crossing, I am going to have one happy evil warshade.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I'd probably be bringing some of my Heroes to the red side, even though it has less SFs, the content is simply better. I'm not really interested in taking any of my Villains to Paragon, they're too up tight over there.

Also, Villains go Rogue.
Heroes become Vigilantes.
Praetoria will offer a new early game.
Praetoria will offer a new end game.
GR is implied to include a re-write of all the portal-corp Praetorian missions.
Praetoria isn't the mustache version of our world (i.e. some characters are intrinsically good, while some are intrinsically evil, and the differing events of their world won't change that).
(all as per Comic Con)


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

I just need to cook up some RP reason my badge-hunter hero would go rogue. Nothing like doubling up on Accolades!

Boy I hope they thought of that...sounds a tad game-breaking doesn't it?


 

Posted

Quote:
Originally Posted by Gehnen View Post
I just need to cook up some RP reason my badge-hunter hero would go rogue. Nothing like doubling up on Accolades!

Boy I hope they thought of that...sounds a tad game-breaking doesn't it?

From the announcements and interviews I've seen, it seems like the accolades will just change names, but the other badges will stay the same. Or, they'll give you both accolades, but only allow the accolade power once.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Any word on how patron and epic pools are going be handled? I mean if heroes swap sides will they get option take on a patron, or will villains have access to patrons still since theres a good version of arachnos that can still learn them from?



- Justice
Lastjustice- lvl 50 defender
Leader of Eternal Vigilance.
- Freedom
Lastjudgment - lvl 50 corruptor
Member of V.A.M.P.


Beware:NERDS ARE THE WORST FANS!!

 

Posted

And also i wonder how Epic archetypes will be handled if you make a 50 hero and swap him does that give you villian epics too? or if you make a 50 villian and swap him to heroes does that give you villian epics even tho he is a hero now?


 

Posted

I have a good question for you.... what power set do you get at level 41 for a villian that turns good? I am sure Ghost Widow and the others will not teach you their powers after you when good.

I didn't read the last post lol,