IO Prices
I'm guessing you're referring to prices at Wentworth.
If that is the case, then those prices are determined by the players, based on offers and demands.
If it is something else, please explain which prices then.
The market is 100% player controlled with the exception of the market teleporter, purchasable for a fixed rate. The devs have never to my knowledge made any statement on it, because they are uninvolved with the prices.
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...merge the markets!
<runs out of thread>
He may be referring to the prices you can buy them at at the invention tables. Those are universally set across the board (and very expensive) to the best of my knowledge. So there is no alternate or better price. I only recommend buying there if there are none for sale at WW or the BM and you are desperate.
That said, as long as you are getting them for less from another player at the WW or BM, then you're getting a deal.
As a previous poster said, though, the WW/BM prices are player set. You either outbid the others or leave your lower bid up a few days and see if anyone bites.
I tried searching, but could not find a link regarding the high prices to purchase IO's now. I'm quite certain there is a thread, so if some could direct me so that I can read and understand the logic why this is being allowed?
Outside of tyring to boost gameplay and profits for websites that charge for influence, I need to view an official response. thanks |

MY abbreviated "tl;dr" version: Many price increases can be attributed to Architect Entertainment/Mission Architect and "boss farms." Less people playing "regular content" led to less "purples" being generated. At the same time, AE/MA led to many price DECREASES for recipes that could be rolled with tickets, as the supply for those increased dramatically, but nobody complains about those! Meanwhile, many people found that via AE/MA they could make a LOT more influence/infamy then before, and the nouveau riche flung their newfound wealth around buying high end stuff at "buy it NAO" pricing, leading to market inflation. Less "regular content" also led to less common and uncommon salvage being generated, leading to huge price spikes. Meanwhile, some AE/MA players were apparently converting tickets to rare salvage for a quick profit, leading to prices dropping dramatically. (Up to 500k for Chaos Theorems, and "only" a million or less for Pangean Soils?)
And of course, with Issue 16's arrival, the pendulum is swinging back the other way. Common and uncommon salvage has dropped dramatically in price, rare salvage prices appear to be climbing, and supposedly NOBODY AT ALL is playing AE/MA missions. Players who paid attention to the market changes before made a lot of influence/infamy, as are players now. Everyone who sold things at the market's higher prices during the last few months stood to make more profit from the price changes; everyone who simply sells their stuff at stores didn't.
Lastly but most importantly, MARKET PRICES ARE NOT A "BUG." As other people have said, other players are setting prices based on perceived supply and demand, not the developers, so if I were you, I wouldn't expect an "official response." Sorry!
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
Before you guys keep attacking him, you might want to take a breath and think for a minute. Perhaps he may be referring to the prices you pay when you buy the IO's from the invention tables in the University, or wherever you find one.
These prices are indeed set by devs, and I would agree are far too high for what they are.
The good part is, nearly every IO that is for sale through the Invention Table can also be bought off of the market for far less, and this is what I would suggest to the OP.
Do not buy any IO's from the Tables, only buy them from the Market.
HOWEVER, if the OP is referring to the market prices, well....see the posts above me for the super polite info.
*Edited just for Hellguard! *
Before you guys keep attacking him, you might want to take a breath and think for a minute. Perhaps he may be referring to the prices you pay when you buy the IO's from the invention tables in the University, or wherever you find one.
These prices are indeed set by devs, and I would agree are far too high for what they are. |
HOWEVER, if the OP is referring to the market prices, well....see the posts above me for the not so polite info. |
Thanks for the responses, I should have been more specific with my question, which applies to IO prices in general.
I learned a bit more about the IO tables, but allow me to point out what is not being considered in regards to the WW market. Regardless if a player is paying more or not, or the gameplay is losing people getting drops...the core of that is controlled by....the Number of Drops. If players are playing differently, then COH should adjust. If players are coming into new wealth and splurging on IO's (which is impacting everyone in the game) you adjust the drop count in AE missions, PVP environments, etc. It is that simple. It is not, and should not be made complicated. It is NOT like the real markets (though those are manipulated too).
So, with that said, the prices are ridiculous and unacceptable. I saw a Unique Resist Dmg IO for over 1.5 Billion. Are you kidding me?
COH have been making positive strides with their decision making and game content lately, don't let your "market" be the next issue for downspiraling gameplay and participation.
Thanks to everyone for the great and informative responses.
That is a PVP IO. Those are incredibly rare and Here's the key are meant to be that rare
So, with that said, the prices are ridiculous and unacceptable.
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I saw a Unique Resist Dmg IO for over 1.5 Billion. Are you kidding me? |
You don't need any purple in order to defeat level 50 content. In fact you don't need to have IO sets or even normal IOs to defeat level 50 content. SO's are sufficient.
Purples are Uniques aka VERY RARES.
Things that are VERY RARE are hard to come by, so, of course, they are expensive.
If there were a lot of them around, then the prices would drop...but that's not really true either.
Some players are just too lazy to craft things.
I would like to thank those players - *cha-ching!*
In the OP, he mentions "the high price to purchase IOs now," implying that he's seeing a rise in costs. The prices at the invention tables have not gone up, so he must be referring to the market. It's the only explanation.
I don't see any "not so polite info" in this thread. It's just people suggesting that the OP learn how the market in our game works, since it's obvious that he's missing something. There are no harsh words or name-calling (not even a "lrn2play noob" yet), so I'm not sure what you're considering "not polite." |
btw: it's not always what you say, but how you say it. Perhaps I misunderstood some of what was said, that can easily happen with the written word.
*corrected previous post to make Hellguard happy*
Matter of opinion.
If the prices are that high, then someone is willing to pay it. If you can't pay it, you don't need it. You don't need any purple in order to defeat level 50 content. In fact you don't need to have IO sets or even normal IOs to defeat level 50 content. SO's are sufficient. Purples are Uniques aka VERY RARES. Things that are VERY RARE are hard to come by, so, of course, they are expensive. If there were a lot of them around, then the prices would drop...but that's not really true either. Some players are just too lazy to craft things. I would like to thank those players - *cha-ching!* |
That first sentence is a doozy. If you can't pay it, you don't need it? Since when did price determine need? No one ever needs any IO's, they want them. The cost of an item has no bearing on how much you need or want it.
Unique does not always equate to Rare it means you can only slot one of them per toon.
btw: just because the price is that high, does not necessarily mean someone paid that much. Price fixing is easy to do and happens A LOT on the market place.
Purples are not all that rare. At least on my server, at any given time I can go to the market, and look up ANY purple IO and there will ALWAYS be some for sale. The same can not be said for many other IO sets or particular IO's. The cost is only partially set by its rarity, the other part is the ridiculous amount of Influence/Infamy that many players have due to farming or people outright buying influence/infamy.
Eldorado hit the nail on the head. AE gameplay alters the recipe and salvage supply distribution that existed before AE. However it doesn't affect the amount of inf earned. So drop in supply with an ever growing "money" supply leads to inflation.
Now as for requesting the devs to increase the drop rate for out of AE missions, why? The market inflation should encourage players to do more out of AE missions to supply the demand. Supply enough and the prices should start to drop.
Also the transaction record for the last 5 sold can easily be manipulated in the market. The best way to use the market is to have patience.
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Purples are not all that rare. At least on my server, at any given time I can go to the market, and look up ANY purple IO and there will ALWAYS be some for sale. The same can not be said for many other IO sets or particular IO's. The cost is only partially set by its rarity, the other part is the ridiculous amount of Influence/Infamy that many players have due to farming or people outright buying influence/infamy.
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Wentworths/Black Market are cross server so all heroes have the same selection ditto villains.
I call BS on spme will always be for sale as I know I personally have controlled the supply (and thus price) of a purple more than once.
btw: just because the price is that high, does not necessarily mean someone paid that much. Price fixing is easy to do and happens A LOT on the market place.
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Every single entry in the last 5 of every single recipe, salvage, IO and inspiration means someone paid exactly that much for the item.
Price fixing argument aside, your understanding of the last 5 list is just off.

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Wentworths/Black Market are cross server so all heroes have the same selection ditto villains.
I call BS on spme will always be for sale as I know I personally have controlled the supply (and thus price) of a purple more than once. |
As for you calling BS, you are welcome to. The fact remains. On my server, I have never not been unable to buy a purple IO recipe I was looking for. Even when planning out future builds and checking availability I have never seen 0 for sale.
The important part here you might have overlooked is "on my server" Maybe you play on a different server than I do, in which case your experiences may differ than mine. Playing on the most populated server does have its advantages from time to time.

I hate to be that person, but say what ?
Every single entry in the last 5 of every single recipe, salvage, IO and inspiration means someone paid exactly that much for the item. Price fixing argument aside, your understanding of the last 5 list is just off. |
Perhaps I used bad wording, what I meant to say is those last 5 are not necessarily the average price.
Yes, obviously "someone" paid that price, but that does NOT mean that is what the going price is for that particular item. Seller A has tons of Widgets for sale but he wants to sell them for more than the average price, so what does he do? easy, he buys up 5 items at the price he wants to sell at. IF the average price is 500 and he wants to sell for 5000 be buys the last 5 for 5000 1 at a time, then lists his stock of say, 20 of said item for 5000.
Buyer A comes along and sees the high price, so he bits something like 3500 thinking he might get a deal from the high prices of 5000....bingo! he wins! sold for 3500.
Now, this repeats, with some small variation, for the next 20 items that Seller A listed and me makes a whopping profit selling items for more than the "average" price.
This is just a rough example and has many many variations.
Understand me now?
I said nothing with regards to pricing being different on blue and red side.
The important part here you might have overlooked is "on my server" Maybe you play on a different server than I do, in which case your experiences may differ than mine. Playing on the most populated server does have its advantages from time to time. ![]() |
68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders
Wentworths/Black Market are cross server so all heroes have the same selection ditto villains.
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The fact remains. On my server, I have never not been unable to buy a purple IO recipe I was looking for. Even when planning out future builds and checking availability I have never seen 0 for sale.
The important part here you might have overlooked is "on my server" Maybe you play on a different server than I do, in which case your experiences may differ than mine. Playing on the most populated server does have its advantages from time to time. ![]() |
All servers share the same supply, again the only difference is Red or Blue.
The supply for all redside servers is found in the BM, and for all blueside servers is found at WW. There is never a supply difference between the servers, only between red and blue.
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The supply for all redside servers is found in the BM, and for all blueside servers is found at WW. There is never a supply difference between the servers, only between red and blue.
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Reading Fail.
All servers share the market. All servers share the same supply. |
I CANNOT place a bid redside and purchase something that was listed blueside. A LOT of people would like to see the markets merged; it has NOT happened yet.
As for the "last five" and "current price" option, you can watch that and laugh at that regularly with common salvage.
Buyer One buys three Kinetic Weapons for 5 INF each.
Buyer Two decides to outbid in case Buyer One is crafting, and bids on one at 10 INF.
Buyer Three sees the price climbing and bids 25 INF.
Buyer Four has a twitchy numpad finger and bids 500 instead of 50.
What's the current price?! 500? 5? The last five show the last five purchases (with occasionally some lag or duplication, it seems.)
Buyer Five can bid 1 INF and "get it NAO" if those previous buyers have no more bids in at "their" prices! And I'm often the one bidding low, based on what *I* perceive the actual price to be, thus resetting the upward spiral in prices in under a minute.
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
Funny how you chose to single me out and correct me rather than the person two posts above me who said pretty much the same thing. Then again, its the "in" thing to target me anyway.
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The person before you wasn't implying that others in the thread were "attacking" the OP, and the idea that the OP might have been talking about invention table pricing had already been debunked before you posted.
Can I provide this arguement F_M_J?
Those IOs you mentioned, that are on the high side, are meant to be end-game content. Like those have said before, you can play and "beat the game" on just SOs. Now whats different in CoX is that instead of raiding that top-level dungeon for hours, or spawn camping for hours you get a small chance of getting "top level loot" just by playing the game with ANY enemy 47 and above. For PvP IOs? All you have to do is PvP with ANYone at ANY level. With Super-sidekicking its actually possible to get purples at level 1. Now compared to a lot of other games thats a pretty sweet deal.
Now I won't get into the argument about increasing those chances because I haven't personally decided which side of the fence I personally stand but here is a question I've always wanted to ask when someone says the good stuff is too expensive: If you could log onto a game like WoW and see that super-shiny-shield of protection or that awesome power-upgrade that only the high-levels get on a market for a price you could afford after 3 days of game-play. How would you feel about the game? How would it affect your view of the "end-game?"
Please don't take the above as an attack but an actual serious question. I think a lot of us have assumed wrongly that people want goals, but it might be time to hear what the other guy really does think.
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***"When you surround an enemy, leave an outlet free [...] to make him believe there is a road to safety, and thus prevent his fighting with the courage of despair." Sun Tzu ***
I tried searching, but could not find a link regarding the high prices to purchase IO's now. I'm quite certain there is a thread, so if some could direct me so that I can read and understand the logic why this is being allowed?
Outside of tyring to boost gameplay and profits for websites that charge for influence, I need to view an official response.
thanks