Pet Knockback and the Upcoming Demon Summoner pets.


ChaosExMachina

 

Posted

To save myself some time I'm putting both topics in a single thread.

FIRST TOPIC: I've seen a few threads pop up concerned with knockback caused by powersets like Energy Blast. As plenty of people pointed out, that knockback can be mitigated by the player. However, I haven't seen anything concerning pet knockback, which is a lot harder for a player to control, especially when using pets like Phantasm. The only way i know to control pet knockback is to not summon the pet. Could a future issue remove the knockback components from pet powers? I don't much care if you replace it with some other effect or not, I just want the knockback gone.

There are also some MM pet powers that cause scatter. Essentially, scatter does the same thing that knockback does, causing mobs to disperse away from the brute/tank making it harder for them to control aggro and maybe even causing the running mobs to aggro other mobs. I know in the case of say caltrops from the Jounin or the Incendiary Missiles from the Assault Bot simply removing the fear effect would maybe make the powers too powerful. So i guess maybe exchanging them with other powers that don't cause scatter would be a solution?


SECOND TOPIC: While it's perhaps to early to speculate on what type of demons a Demon Summoner will be able to summon (what they look like, what kind of powers they will use) I would like to ask of the devs one favor. Please Please please PLEASE don't use the same demons the Circle of Thorns have. I don't want to summon those same demons, I want something fresh and new. I don't want something that's just a different color behemoth master. I would except succubi as a summoning option, but behond that please don't recycle.


THIRD TOPIC: Ok, so I came up with something else. Recently, the free Praetorian Clockwork code was announced as a gift for Hero-Con attendees. When I saw this, my first thought was that we are getting a very cool looking villian group. My second thought was, why do the npcs once again get the good costume pieces? That is what we should have gotten with the Cyborg Pack! The chest, lets, boots, gloves, or at the very least the chest and legs! Foreshadow, the trainer in Hollows, also has a few good costume pieces I wouldn't mind being able to use for my assault blaster. Maybe you want to make sure that your npc's are unique, and that's fine, but I'd still like some of those costume pieces made avaliable to players. I would also point out that if you don't want us to be able to make npc clones, then you might want to change Sister Psyche's costume, as that sexy number is very very easy to replicate. (also she's by far the sexiest npc in the game..just saying.)


 

Posted

Quote:
Originally Posted by MalKontemp View Post
i guess maybe exchanging them with other powers that don't cause scatter would be a solution?
You take away my Arsonist's Fire Bomb and I will pay you a visit with a... "friend".

Quote:
Originally Posted by MalKontemp View Post
my first thought was that we are getting a very cool looking villian group.
That's a matter of opinion. There's also the fact that we already have Praetorian clockwork (in both radiation and electric varieties). My first thought was that it looked like Cyborg Pack costume pieces with some greebles added. Which is pretty lame, for both a costume code, and for an actual enemy group.

Quote:
Originally Posted by MalKontemp View Post
Foreshadow, the trainer in Hollows, also has a few good costume pieces I wouldn't mind being able to use for my assault blaster.
Signature characters always get pieces unique to them, to distinguish them from players.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I don't want to take away your fire bomb, and I happen to like my assault bots incendiary missiles of death, but they don't do so well in groups is all. If we could have it without the scatter effect, that would be nice, but I don't see how. They could gives us MM's more control over when our pets use their powers, but that would be very difficult i'm betting. Like let us tell them when exactly to use which power..

Also, I would say that act of standing in one place no matter what goes on around them does a very good job of distinguishing them from other players


 

Posted

Quote:
Originally Posted by MalKontemp View Post
However, I haven't seen anything concerning pet knockback, which is a lot harder for a player to control, especially when using pets like Phantasm. The only way i know to control pet knockback is to not summon the pet. Could a future issue remove the knockback components from pet powers? I don't much care if you replace it with some other effect or not, I just want the knockback gone.
For Masterminds at least, get Scirocco's AoE immobilize Patron Power if it bugs you that much, it has -KB. And KB is both fun and beneficial in many circumstances; I don't want my pets nerfed just because some people freak out when they run into KB.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
That's a matter of opinion. There's also the fact that we already have Praetorian clockwork (in both radiation and electric varieties).
Those are not Clockwork. They're robots using the same basic model as the Clockwork Dukes with different textures, but they are regular robots built by Anti-Matter and Neuron if you read the descriptions, and have nothing directly to do with the Clockwork King. By that standard most NPC's running around Paragon City and the Etoile Islands are actually Mother Mayhem's minions. After all, they don't even have a different texture set. (Which might explain why they're totally indestructible.)


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by MalKontemp View Post
they don't do so well in groups is all.
You and I are playing entirely different games, apparently.

Quote:
Originally Posted by Schismatrix View Post
Those are not Clockwork.
My contacts tell me that they're Clockwork. They're from Praetoria. Therefore, they're Praetorian Clockwork


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
My contacts tell me that they're Clockwork. They're from Praetoria. Therefore, they're Praetorian Clockwork
Not built by or connected to the Clockwork King = not really Clockwork. If it walks like a duck, and talks like a duck, and is mistaken for a duck, but is really a Nemesis Automaton, then it is not a duck. It is a Nemesis Plot.

As to removing knockback,

No.

If anything, pets need more knockback. Storm summoning pet set for master minds! Tier 1: hurricanes, tier 2: tornadoes, tier 3: energy/storm corrupter.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
My contacts tell me that they're Clockwork. They're from Praetoria. Therefore, they're Praetorian Clockwork
So your contacts don't know any better, what with spending all their time standing on street corners, but if you go look for yourself:
*Ahem*
AntiMatter equipped his creations with the ability to generate energy and channel it into attacks. Although they appear somewhat similar to Neuron's minions and to Clockwork of Primal Earth, they are mechanical constructs and obey only the master of radiation.

The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quickly realized that the metallic minions could be used as attack drones and adapted his plan on the fly.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
So your contacts don't know any better
Hey, my contacts have degrees in this stuff.

Also, doesn't matter what you say, you're not going to convince me that blue... thing... should be called a clockwork


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by MalKontemp View Post
Please Please please PLEASE don't use the same demons the Circle of Thorns have.
Quote:
Originally Posted by MalKontemp View Post
I would except succubi as a summoning option
Just so you know succubi are a Demon from the CoT >_>

just sayin.

But to be on topic I would agree that we need nwe fresh designs not CoT Copies.


 

Posted

The question is, does MM balance consider the kb an advantage or a disadvantage?

If it is one of the disadvantages that lets them be stronger, it's ok.

If it counts as an advantage it sucks because you can't control the KB effectively. Having 1 power in a specific epic pool to counteracts the dubious advantage of your set does not count.

Another thing, blasts that have a chance for KB are not controlled KB either. If it has a 50% or more chance of KB it can be considered an advantage, but otherwise it should be KD.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Hey, my contacts have degrees in this stuff.
Your contacts have degrees on the politics, culture and technology of a very recently discovered dimension? Damn, the Paragon City Universities have an unfair advantage if they're using time machines to start degree programs concerning alternate worlds years before they're even discovered.

Quote:
Also, doesn't matter what you say, you're not going to convince me that blue... thing... should be called a clockwork
i'm not saying that that "blue thing" should be called a Clockwork. (The Devs might be, though.) i'm just saying that we haven't seen any actual Praetorian Clockwork in game yet.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
I'm fully expecting twin Succubi. With whips.

Just sayin'.
And I want them to do the /e getsome emote often. ^_^


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

Quote:
Originally Posted by Schismatrix View Post
the Paragon City Universities have an unfair advantage if they're using time machines to start degree programs concerning alternate worlds years before they're even discovered.
They took field trips to Recluse's Victory


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Regarding the demon pets, I'm sure we'll get unique demons of some kind. Look at all the existing MM pets. They are all unique to MMs and none of them match NPC or enemy models.


 

Posted

Quote:
Originally Posted by CryoTech View Post
Just so you know succubi are a Demon from the CoT >_>

just sayin.

But to be on topic I would agree that we need nwe fresh designs not CoT Copies.

Well I think I said that the succubi would be the one exception I would deal with. I wouldn't mind controlling them..just don't want any of the other "demons" associated with the Circle.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Your contacts have degrees on the politics, culture and technology of a very recently discovered dimension? Damn, the Paragon City Universities have an unfair advantage if they're using time machines to start degree programs concerning alternate worlds years before they're even discovered.
Federal stimulus grant.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by MalKontemp View Post
Well I think I said that the succubi would be the one exception I would deal with. I wouldn't mind controlling them..just don't want any of the other "demons" associated with the Circle.
i think we'll get Succubi as Mastermind pets about the same time the other sets get female models.

i'm hoping for all original models for Demon Summoning. Which would be in keeping with all the other Mastermind pets, so i'm expecting we'll get them. Maybe some sort of demonic/monstrous centaur for the third tier pet.
(Quadrupedal skeletons would be a nice addition to the game anyway.)


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by MalKontemp View Post
I don't want to take away your fire bomb, and I happen to like my assault bots incendiary missiles of death, but they don't do so well in groups is all. If we could have it without the scatter effect, that would be nice, but I don't see how. They could gives us MM's more control over when our pets use their powers, but that would be very difficult i'm betting. Like let us tell them when exactly to use which power..

Also, I would say that act of standing in one place no matter what goes on around them does a very good job of distinguishing them from other players
Team: Irrelevant
Minions: Superior
Incendiary Missiles: Instruments of burning destruction
Exclamation: Burn: Burn: Burn!

Serious Statement: People need to not be: so hung up about KB
Excrement: Happens
Could be: Whole lot worse
At least: Its not Power Push
Mass damage: Acceptable compensation


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Nights_Dawn View Post
Regarding the demon pets, I'm sure we'll get unique demons of some kind. Look at all the existing MM pets. They are all unique to MMs and none of them match NPC or enemy models.
Weren't some of the original thug minions pretty generic though? At least they weren't just lifted-off-the-streets-we-made-these-years-back models, but generic?


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
Weren't some of the original thug minions pretty generic though? At least they weren't just lifted-off-the-streets-we-made-these-years-back models, but generic?
Well yes, but really the only MM set that gets pets that can't be easily reproduced in the costume creator is Robots.

Thugs, Ninja, Zombies, Mercenaries, with few exceptions (Oni/Lich) they're all pretty generic.


@Oathbound & @Oathbound Too