MalKontemp

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  1. MalKontemp

    So, now what?

    I would recommend Fire melee for the primary and Willpower for the secondary. My fire/wp scrapper (at lvl 50) can handle +8 with ease.

    I would also recommend taking /electric armor as an alternative. That set has a recharge reduction auto power that speeds up recharge a little It takes the sting out of slow powers like broadsword and energy melee.
  2. Quote:
    Originally Posted by CryoTech View Post
    Just so you know succubi are a Demon from the CoT >_>

    just sayin.

    But to be on topic I would agree that we need nwe fresh designs not CoT Copies.

    Well I think I said that the succubi would be the one exception I would deal with. I wouldn't mind controlling them..just don't want any of the other "demons" associated with the Circle.
  3. I don't want to take away your fire bomb, and I happen to like my assault bots incendiary missiles of death, but they don't do so well in groups is all. If we could have it without the scatter effect, that would be nice, but I don't see how. They could gives us MM's more control over when our pets use their powers, but that would be very difficult i'm betting. Like let us tell them when exactly to use which power..

    Also, I would say that act of standing in one place no matter what goes on around them does a very good job of distinguishing them from other players
  4. To save myself some time I'm putting both topics in a single thread.

    FIRST TOPIC: I've seen a few threads pop up concerned with knockback caused by powersets like Energy Blast. As plenty of people pointed out, that knockback can be mitigated by the player. However, I haven't seen anything concerning pet knockback, which is a lot harder for a player to control, especially when using pets like Phantasm. The only way i know to control pet knockback is to not summon the pet. Could a future issue remove the knockback components from pet powers? I don't much care if you replace it with some other effect or not, I just want the knockback gone.

    There are also some MM pet powers that cause scatter. Essentially, scatter does the same thing that knockback does, causing mobs to disperse away from the brute/tank making it harder for them to control aggro and maybe even causing the running mobs to aggro other mobs. I know in the case of say caltrops from the Jounin or the Incendiary Missiles from the Assault Bot simply removing the fear effect would maybe make the powers too powerful. So i guess maybe exchanging them with other powers that don't cause scatter would be a solution?


    SECOND TOPIC: While it's perhaps to early to speculate on what type of demons a Demon Summoner will be able to summon (what they look like, what kind of powers they will use) I would like to ask of the devs one favor. Please Please please PLEASE don't use the same demons the Circle of Thorns have. I don't want to summon those same demons, I want something fresh and new. I don't want something that's just a different color behemoth master. I would except succubi as a summoning option, but behond that please don't recycle.


    THIRD TOPIC: Ok, so I came up with something else. Recently, the free Praetorian Clockwork code was announced as a gift for Hero-Con attendees. When I saw this, my first thought was that we are getting a very cool looking villian group. My second thought was, why do the npcs once again get the good costume pieces? That is what we should have gotten with the Cyborg Pack! The chest, lets, boots, gloves, or at the very least the chest and legs! Foreshadow, the trainer in Hollows, also has a few good costume pieces I wouldn't mind being able to use for my assault blaster. Maybe you want to make sure that your npc's are unique, and that's fine, but I'd still like some of those costume pieces made avaliable to players. I would also point out that if you don't want us to be able to make npc clones, then you might want to change Sister Psyche's costume, as that sexy number is very very easy to replicate. (also she's by far the sexiest npc in the game..just saying.)
  5. I've seen a few different guides regarding the katana, but none of them were up to date and none of them seemed to agree on which power was better. So I'll ask here:

    If you could only have one, GC or SotW, which one would you take and why?
  6. I've had a few ideas about various game related things, most powers, for a while. It's bugging me to keep thinking about them and not suggesting them, so that's the point of this thread.

    Assault blasters: Lasers! I would really like, though i'm sure it's prolly to hard and would cause any number of problems, to switch the type of thing assault blasters fire from bullets to lasers. Even if all the devs do is change the fire effect to the lasers that battle drones do, and only add like ten or five energy damage to each attack that uses bullets, I would be happy. Maybe change the grenade to a have an energy or fire warhead.

    Guns, lots of guns: It's prolly about time assault blasters got a new gun model. Something that looks very future tech anime type gun, maybe with some blinking lights on it or something. Something you need a badge for sure. (I would also be willing to do a long hard arc to get energy based weapons for my assault blaster).

    Time boms, tasers, and Gun Drones oh my!: I'm sure data mining has prolly shown that most people don't take the taser, could that be replaced with something more useful. The gun drone is nice, but it's annoying that it can be made practically perma, but still needs time to have to resummon. In most missions teams, that breaks the flow for a blaster to have to stop in the middle of a fight to resummon. I know devs won't make it perma, but perhaps trade it out for a shield drone? Time bomb just needs to go. Super heros difuse time bombs, not set them. Themematic reasons aside, it takes way way to long to plan (so no team is going to wait for you to do it) and the damage imho doesn't make up for the long interrupt time. Instead, perhaps give us acid mortar or poison trap? Those would be much more fun.

    Build up/Aim: Wish there was a better way these powers could be executed. I have a love/hate relationship with them. Their utility is obvious, but it turns them into crack. It's kind of the same problem I had with gun drone, stopping the action to set them up in groups that are moving fast. Usually, by the time I hit them both, most of the mobs are dead. I know that's largely my problem with being faster on the click, but maybe still you could combine the two powers into one. I would suggest removing them all together, and I'd just get flammed for the first and would kill any future alpha strikes for the second.

    Breath of fire or breath fire: Whichever is the one that my fire scrapper uses, could it maybe have it's arc increased. I mean i guess I can see why you don't want scrappers having the same version as blasters, but as the power is now it's very hard and sometimes annoying for me to have to try and set it up for maxium effect. Perhaps instead give us a fire sword with a knock up effect? Like a flamming uppercut or something?

    Unremovable first power in the secondary: Maybe there is a reason for this, but why are we able to chose our first primary between two, but not on our secondary. More to the point, why can we not spec out of that fire power later in favor of another one. For instance, blasters get that immob power (most do anyways). They are all the same, and all unused at higher lvls. I for one don't use it, but it's stuck in my power inventory taking up a power slot on my assault blaster that I could use for something else.

    Medical auxillary power set: Change the order of those powers from aid other then aid self to aid self then aid other.

    Accuracy: This is the one thing that always really enrages me about this game, and for me makes the early part of the game (lvls 1-22) unplayable. I can understand a lower lvl toon missing a little bit, but the amount a toon without accuracy slotting would miss is unreal. I would even guess that one of the things that makes AE farming so popular at lower lvls is because people want to burn through those early lvls where they can't hit anything without constant reslotting. It's also a little annoying that every attack power in the game needs two to three accuracy IOs before it can hit reliably. Same for toggles and endurance mods. One of the things I remember reading about the game was that the enhancement system allows you to make any kind of toon you want. However, it's not that flexiable, cause everyone has to slot accuracy if they want to hit and endurance if they want their toggles to stay up. It's fine once you can slot IO's, if you can afford them, but before then it's a real pain.

    I apologize for any grammatical problems in this post, or spelling errors. I don't like proofreading cause I have anxiety issues. Thanks for your patience on that and on the length. Thanks to any reds who read this and take it seriously.