My consolidated list of game suggestions.


MalKontemp

 

Posted

I've had a few ideas about various game related things, most powers, for a while. It's bugging me to keep thinking about them and not suggesting them, so that's the point of this thread.

Assault blasters: Lasers! I would really like, though i'm sure it's prolly to hard and would cause any number of problems, to switch the type of thing assault blasters fire from bullets to lasers. Even if all the devs do is change the fire effect to the lasers that battle drones do, and only add like ten or five energy damage to each attack that uses bullets, I would be happy. Maybe change the grenade to a have an energy or fire warhead.

Guns, lots of guns: It's prolly about time assault blasters got a new gun model. Something that looks very future tech anime type gun, maybe with some blinking lights on it or something. Something you need a badge for sure. (I would also be willing to do a long hard arc to get energy based weapons for my assault blaster).

Time boms, tasers, and Gun Drones oh my!: I'm sure data mining has prolly shown that most people don't take the taser, could that be replaced with something more useful. The gun drone is nice, but it's annoying that it can be made practically perma, but still needs time to have to resummon. In most missions teams, that breaks the flow for a blaster to have to stop in the middle of a fight to resummon. I know devs won't make it perma, but perhaps trade it out for a shield drone? Time bomb just needs to go. Super heros difuse time bombs, not set them. Themematic reasons aside, it takes way way to long to plan (so no team is going to wait for you to do it) and the damage imho doesn't make up for the long interrupt time. Instead, perhaps give us acid mortar or poison trap? Those would be much more fun.

Build up/Aim: Wish there was a better way these powers could be executed. I have a love/hate relationship with them. Their utility is obvious, but it turns them into crack. It's kind of the same problem I had with gun drone, stopping the action to set them up in groups that are moving fast. Usually, by the time I hit them both, most of the mobs are dead. I know that's largely my problem with being faster on the click, but maybe still you could combine the two powers into one. I would suggest removing them all together, and I'd just get flammed for the first and would kill any future alpha strikes for the second.

Breath of fire or breath fire: Whichever is the one that my fire scrapper uses, could it maybe have it's arc increased. I mean i guess I can see why you don't want scrappers having the same version as blasters, but as the power is now it's very hard and sometimes annoying for me to have to try and set it up for maxium effect. Perhaps instead give us a fire sword with a knock up effect? Like a flamming uppercut or something?

Unremovable first power in the secondary: Maybe there is a reason for this, but why are we able to chose our first primary between two, but not on our secondary. More to the point, why can we not spec out of that fire power later in favor of another one. For instance, blasters get that immob power (most do anyways). They are all the same, and all unused at higher lvls. I for one don't use it, but it's stuck in my power inventory taking up a power slot on my assault blaster that I could use for something else.

Medical auxillary power set: Change the order of those powers from aid other then aid self to aid self then aid other.

Accuracy: This is the one thing that always really enrages me about this game, and for me makes the early part of the game (lvls 1-22) unplayable. I can understand a lower lvl toon missing a little bit, but the amount a toon without accuracy slotting would miss is unreal. I would even guess that one of the things that makes AE farming so popular at lower lvls is because people want to burn through those early lvls where they can't hit anything without constant reslotting. It's also a little annoying that every attack power in the game needs two to three accuracy IOs before it can hit reliably. Same for toggles and endurance mods. One of the things I remember reading about the game was that the enhancement system allows you to make any kind of toon you want. However, it's not that flexiable, cause everyone has to slot accuracy if they want to hit and endurance if they want their toggles to stay up. It's fine once you can slot IO's, if you can afford them, but before then it's a real pain.

I apologize for any grammatical problems in this post, or spelling errors. I don't like proofreading cause I have anxiety issues. Thanks for your patience on that and on the length. Thanks to any reds who read this and take it seriously.


 

Posted

There's a lot here, so I won't try to address it all, but here are a few points:
<ul type="square">[*]At present AR blasters have 15 different options for the Assault Rifle; more are always welcome, of course.[*]Some people don't take taser; some do. Since your discussion seems to center around AR/Devices blasters, I'll point out that Beanbag + Taser = stunned boss, which is a popular notion for some folks.[*]I like and use Time Bomb. It's a second nuke. Not for use on most teams, but adds to my survivability solo, and does very respectable damage if you slot it.[*]If you traded the gun drone for a shield drone, wouldn't you have to resummon that, too? Or are you suggesting a defense toggle power?[*]What would you give up to combine Aim and Buildup into a single power? A much smaller buff? A much longer recharge? Your entire end bar?[*]Some blasters do use the level 1 immobilize, all the way to 50. In conjunction with Ignite or Burn or a Rain, for instance, or keeping a melee mob back while you take them down, or pinning a troublesome mob. Very helpful solo.[*]Aid Other is a gateway power for Aid Self, just as there are gateways for travel powers, and is part of the cost of getting Aid Self. Again, what would you give up?[*]Your complaints about low-level accuracy are inaccurate (!) since the advent of Beginner's Luck in Issue 12. You can get by just fine with nothing slotted, and as the benefits start to taper off, you have enough slots (and higher-level enhancements) to cover the difference.[/list]If some powers don't suit your playstyle, don't use them. Personally, I'm in favor of the more-choices-is-better model, so if you'd framed this discussion as a "what if we could choose between A and B" instead of "I don't like A, therefore throw it away and replace it with B" I could have gotten on board with more of your suggestions. As is, it seems like you're asking other players to drop successful strategies or even much-loved powers to accommodate your personal preferences.


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