I16- Your Thoughts


aaaARMSaaa_EU

 

Posted

It cannot be denied that there is a great deal of truth in what you say, Ultimo.

We've been waiting a very long time indeed for new story content, and the last big influx of that we had was.... the launch of CoV!!? Can it really have been that long ago? I think so. The RWZ was a step in the right direction, so was Cimerora [although Cim fits about as well into the Paragon universe as Asgard does into Marvel's..... or, not all that well, imo].

What else have we had?:

*Crafting! YAY, L00T! And hence the influx of 100 million-inf. recipes, many of which have 0 for sale, anyways. Way to excite me; this part of the game seems to actually be devolving instead of evolving. Instead of people being able to trick themselves out as desired, we encounter an ever-tightening spiral of absolutely berserk prices. No one recipe is worth a billion Inf, sorry. [Apologists for this system, spare me your flames please.]

*Oroborous. Yay! We can run the same content we've seen a million times, a bunch more times? Ok. Useful for missing badges & not much else, to me. I know some people enjoy this.

*Rikti War Zone. Well, its something different to do, and we can unlock cool stuff there. I'd like to see more stuff added to the zone, but how likely is that....? You guessed correctly.

*Invasions. Well, again: something new to do, thank the good Lord for that. We get badges and accolades, and these helped up level up lowbies until xp was nerfed into the ground because evidently, leveling up these days is an exploit in and of itself. These are usually pretty fun, everyone gets to fight together.

I avoid the fires in Steel because I consider the temp power to have a stupidly long recharge time. Its about as fun as having a tooth pulled, as is a surprising amount of the really old content.

Things have improved, we just need more improvement. So I am still hoping GR will make me proud, against all odds.


 

Posted

Quote:
Originally Posted by Bad_Influence View Post
It cannot be denied that there is a great deal of truth in what you say, Ultimo.

We've been waiting a very long time indeed for new story content, and the last big influx of that we had was.... the launch of CoV!!? Can it really have been that long ago? I think so. The RWZ was a step in the right direction, so was Cimerora [although Cim fits about as well into the Paragon universe as Asgard does into Marvel's..... or, not all that well, imo].

What else have we had?:

*Crafting! YAY, L00T! And hence the influx of 100 million-inf. recipes, many of which have 0 for sale, anyways. Way to excite me; this part of the game seems to actually be devolving instead of evolving. Instead of people being able to trick themselves out as desired, we encounter an ever-tightening spiral of absolutely berserk prices. No one recipe is worth a billion Inf, sorry. [Apologists for this system, spare me your flames please.]

*Oroborous. Yay! We can run the same content we've seen a million times, a bunch more times? Ok. Useful for missing badges & not much else, to me. I know some people enjoy this.

*Rikti War Zone. Well, its something different to do, and we can unlock cool stuff there. I'd like to see more stuff added to the zone, but how likely is that....? You guessed correctly.

*Invasions. Well, again: something new to do, thank the good Lord for that. We get badges and accolades, and these helped up level up lowbies until xp was nerfed into the ground because evidently, leveling up these days is an exploit in and of itself. These are usually pretty fun, everyone gets to fight together.

I avoid the fires in Steel because I consider the temp power to have a stupidly long recharge time. Its about as fun as having a tooth pulled, as is a surprising amount of the really old content.

Things have improved, we just need more improvement. So I am still hoping GR will make me proud, against all odds.
Interestingly, every one of the things you mention is something I thought, "Great idea, poorly implemented."

I thought inventions might allow temporary powers and such (a la Reed Richards), but no. When I sa what we got, I was horrified. One of the best things about the game was that there was NO loot. This simply added a culture of haves and havenots. No player controlled economy that I've ever seen has worked.

My hopes for Ouroboros was that we might travel to different times, like ancient Rome, WW2 or outer space. Nope, we got a rehash of old content.

The Rikti War Zone is just another hazard zone. Not much happening there.

The invasions amount to little more than Rikti coming for the sole purpose of getting kicked around. What are they trying to accomplish? How about some objectives? Something they're trying to DO when they invade?

I already mentioned the fires. There's just so many more things that they could have happening. I mean, ask yourself, what would Superman do? Would he go to the only fireman in the city and get a backpack to spritz water uselessly on a fire? No, he'd grab a water tower off a nearby building and pour water on the fire, or blow it out with his breath. He might fly in and rescue the kids trapped in their closet. He might hold the building up, while Batman gets the kids. It's just one more thing with gobs of potential that the devs failed to realize, even a little, for whatever reason.


 

Posted

i dunno, i dont see anything in his post that is true. There is a difference between a half hearted implementation and working within the limitations of the game engine. I'd love to pull people out of a burning building but how would you accomplish the game of it, we cant carry things, so it would have to be a hostage lead out, what rewards are for it, if some, can it be farmed for disproportionate rewards, if none, why would people play it? these are not trivial questions.

as for street sweeping being improved, on im all ears for a meaningful improvement, but again we have to go throught he questions of how to make it challenging and rewarding, as has bubbled up from the champions thread, open world stuff tends to lead to camping, objective stealing and overall nasty behavior, how do you correct that? The quality of radio missions is subjective, i tend to find them fun and succinct. they wont win any emmys for writing but they provide fast non-zone hopping entertainment when grouped with friends without a lot of filler. You have the option of storyline content, or you have the option of doing radios, both are optional.

The problem is that you keep mentioning these great suggestions that the devs are ignoring, I have to ask, where are these great ideas. There are good ideas on the suggestion forums, there are impractical ideas, and there are ideas that look great, but once you try to break them, they tned to fall apart and would either be farmed to oblivion or ignored. Heres the thing, maybe the ideas really were good, but there are precious few people on here who really know how to make or balance a video game, our ideas have to be filtered through the filter of reality, and thats where a lot of great sounding ideas die on the vine. Without you gettign more specific and showing soem of these great undiscovered, i really have no way of knowing, link me some if you are so kind. also,this nicely dovetails into your comments about the superstrength animations and, here again,we are dealing with subjective valuations, the animations werent bad, but im not seeing how they are greatly superior, and looking at how fast they flow, im thinking timing may be an issue, but it really becomes a question of, are you pointing out flaws in the dev's "half-hearted" implementations, or just upset they didnt do things your way? Id have gone for a far more chinese martial arts look for new ma animations, but they didnt ask me, while this may be a personal disappointment, i cant say it was a worse decision, just a different valuation, and the good news is, now with the tech in place, perhaps later they will add the animations that i want.
as for the pool powers, we have had it confirmed quite early that the realistic time frame for getting the issue out the door precluded working on the pools and the extra stuff, but they are being worked on. harping on about it now sounds just a bit childish. the work takes time, so much work can be done in so much time, and we got the primaries done in time, the rest has been confirmed as coming, so i really am drawing a blank at what your complaint is, unless it is that you wanted them to delay the issue a few months for the pools to get done, is that your complaint?

So as for your disappointment, well, i dunno, it really seems that some of your expectations are a little unreasonable, perhaps if you toned down your expectations to be in line with what game companies actually are able to put out in their issues, not just this one, you might be less likely to be disappointed. I could hold out hope that the next legend of zelda game will have 50 unique dungeons, all with amazingly innovative gameplay hooks, multiple sword styles with easy, intuitive input systems, and npc's that use an advanced A.I. to understand and interact with me using a voice input system, but i bet id be disappointed once the game actually comes out.


 

Posted

Yeah this reminds me of Cov.
The idea of being villains is great, but majority of the story arcs just pit you against other villains or doing things that are pretty far fetched.

There are some few proper evil arcs mixed in with mayhem missions, but I can't help but to feel the devs really can't decide what they want the villains to do.

Yet I still play CoV instead of CoH, oddly.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post

My hopes for Ouroboros was that we might travel to different times, like ancient Rome, WW2 or outer space. Nope, we got a rehash of old content.

The Rikti War Zone is just another hazard zone. Not much happening there.

The invasions amount to little more than Rikti coming for the sole purpose of getting kicked around. What are they trying to accomplish? How about some objectives? Something they're trying to DO when they invade?

I already mentioned the fires. There's just so many more things that they could have happening. I mean, ask yourself, what would Superman do? Would he go to the only fireman in the city and get a backpack to spritz water uselessly on a fire? No, he'd grab a water tower off a nearby building and pour water on the fire, or blow it out with his breath. He might fly in and rescue the kids trapped in their closet. He might hold the building up, while Batman gets the kids. It's just one more thing with gobs of potential that the devs failed to realize, even a little, for whatever reason.
ok here we go again, you expected multiple distinct time travel zones in a single issue, do you know any mmo that has had the manpower to pull off that outside of a paid expansion?
next we get the rwz, do other hazard zones have a level 50 raid for people to run? do we have a lot of other co-op zones? for its time, rwz was quite impressive, plus the issue moved the story foreward and introduced more costume bits than had been introduced in a single issue in a long time. perhaps you could do more than dismiss it offhand as just another hazard zone.

as for the invasions, of what happens if there arent enough people in the zone and the rikti win? is the zone taken out of commission? massive damage? will this be problematic for quests, or worse yet, task forces going on. how do you balance the feeling of risk vurses the feeling of frustration. answer all these and then you can get into squeezing that into the development budget.

finally, interesting that you picked superman, there are a lot of players who dont play anything like him, so we are programming in all these things for every powerset, right? and where do these water towers come from, we revamping the zone AND adding a carrying mechanic(can one be added without introducing a ton of bugs?)? Maybe all these potential things you mention just wouldnt work in the game. how many powersets can blow out fire? how many can hold up the building? just super strength, or more? what if no superstrengthers are in the zone? where the heck did batman come from, is this team only now? that will bug the soloists. and how do we keep it from being grief-able. I mean again, there are ideas that sound good when kept entirely general, but lets lay down the specifics, because you are committing resources for your game that arent making the 5 distinct time travel zones, or the animations that that one guy and a few of his friends on the forum want NOW. You simply have to be somewhat realistic and not expect something to be able to be done fast, bug free and to your exact specs because you read it in a comic book.

I am somewhat blessed in this regard, because i often will have an AMAZING idea, and just before i show my brilliance to the world on the suggestions forum, i call a friend of mine who also plays coh, and understands programming and game design a good bit better than i. so i ask him to destroy my idea, and darned if he usually doesn't...mercilessly... perhaps you need a friend like this, to reality check your ideas a bit, because they have a frustrating tendencies to not work out as well as they seem in your head.


 

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Quote:
Originally Posted by rian_frostdrake View Post
ok here we go again, you expected multiple distinct time travel zones in a single issue, do you know any mmo that has had the manpower to pull off that outside of a paid expansion?
next we get the rwz, do other hazard zones have a level 50 raid for people to run? do we have a lot of other co-op zones? for its time, rwz was quite impressive, plus the issue moved the story foreward and introduced more costume bits than had been introduced in a single issue in a long time. perhaps you could do more than dismiss it offhand as just another hazard zone.

as for the invasions, of what happens if there arent enough people in the zone and the rikti win? is the zone taken out of commission? massive damage? will this be problematic for quests, or worse yet, task forces going on. how do you balance the feeling of risk vurses the feeling of frustration. answer all these and then you can get into squeezing that into the development budget.

finally, interesting that you picked superman, there are a lot of players who dont play anything like him, so we are programming in all these things for every powerset, right? and where do these water towers come from, we revamping the zone AND adding a carrying mechanic(can one be added without introducing a ton of bugs?)? Maybe all these potential things you mention just wouldnt work in the game. how many powersets can blow out fire? how many can hold up the building? just super strength, or more? what if no superstrengthers are in the zone? where the heck did batman come from, is this team only now? that will bug the soloists. and how do we keep it from being grief-able. I mean again, there are ideas that sound good when kept entirely general, but lets lay down the specifics, because you are committing resources for your game that arent making the 5 distinct time travel zones, or the animations that that one guy and a few of his friends on the forum want NOW. You simply have to be somewhat realistic and not expect something to be able to be done fast, bug free and to your exact specs because you read it in a comic book.

I am somewhat blessed in this regard, because i often will have an AMAZING idea, and just before i show my brilliance to the world on the suggestions forum, i call a friend of mine who also plays coh, and understands programming and game design a good bit better than i. so i ask him to destroy my idea, and darned if he usually doesn't...mercilessly... perhaps you need a friend like this, to reality check your ideas a bit, because they have a frustrating tendencies to not work out as well as they seem in your head.
I picked Superman for my example as he's an iconic character. You could pick anyone. What would Spiderman do? He'd go in and rescue people. What would the X-Men do? They'd break into two squads, one to go in and rescue people, the other to slow the fire and support the building.

As for threads, I've posted many. I'll see if I can find the links when I get back from school. I've posted regarding the fires, the Invasions, villains, and more, and I've always been careful to try and stay within the limits of the game's capabilities.

As I say, more later.


 

Posted

I once thought of an idea for streetwipes, since they usually got this "go interrogate enemies for info" description.
Instead of "Defeat XX enemies" they'd have an interrogation bar that'd fill up.
You'd fill it up by "interrogating" the enemies. It'd kind of play out like glowies, it could be interrupted by activating power or by being attacked.

You would activate interogation (maybe a power that can be only used within the active mission) on an enemy and you could choose an animation how your character intimidates the enemy, flexing, pumping chest, holding at gunpoint, casting a spell, showing holiday pictures etc.

Just an idea I had once. You know how in games, movies and comics the main charactes have a tendency to go in and start offing bad guys only to leave a single survivor. Then grab the lone survivor and start barking questions.


 

Posted

For most part I find I16 lacking in appeal. The sidekicking and lacking are pretty useful in my eyes. But I'm not impressed with color changing. Kind of neat at first, but overrated in the long run. I am disappointed with the new villian power sets and the new VEAT powers. Instead of trick arrow and archery, I would have liked to seen a psionic power set for corrs. While thermal radaition is a plus for MM's, I think a kinetic MM would have went over better. Find claws a little lacking since there is no new armor set to go with it. But the biggest disappointment is with no new content. The 5th Column are overrated, just glorified council members. There are plenty of enimies that don't get utilized enough. How about some Outcasts in the Rogues Isles? Or access to the Shadow Shard for villians. Shadow Shard could easily be made co-op like RWZ or Cimerora. With the release of some new games like Champions Online, or the upcoming Diable 3, CoX needs to add more content for us to stay around. Not just trying to pacify us with color changes. I feel this new issue feels more like an add on pack or booster pack.


 

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Quote:
Originally Posted by Anti_Llama View Post
Find claws a little lacking since there is no new armor set to go with it.
If you aren't pleased with Claws on Brutes then you haven't played the set. Who cares about another secondary when you get a primary that is excellent, like claws.

Quote:
Originally Posted by Anti_Llama View Post
With the release of some new games like Champions Online, or the upcoming Diable 3, CoX needs to add more content for us to stay around. Not just trying to pacify us with color changes. I feel this new issue feels more like an add on pack or booster pack.
Man, some people are going to find anything negative. COX did the RIGHT thing by providing MAJOR QoL improvements in Issue 16.

Think about it. CO offers power customization among other goodies players find attractive but CO an't hold a candle to the vast amount of content CoX has on both sides of the coin (CoH/CoV). Shoot, CO doesn't even HAVE villain content.

So, no, you're wrong. Content should be implemented soon but providing this QoL in this Issue was the right call and the correct way to proceed from my prespective.

Lastly, I'd be very surprised if Issue 17 didn't contain some new story driven content. Like most others, I would really REALLY like to know what's happening with the Coming Storm.


 

Posted

I16 has brought a new dimension to the game! I'm enjoying the power customization and the proliferated powersets! The SSKing and mob scaling features has improved both team and solo play for me.

I know that some players don't like the changes to AE but I think a balance has been struck to some degree. I've notice that there are still people are farming AE, which is fine, but there are now more players playing the established content as well . This was the first weekend in a while, that I was actually able to get on teams and play outside AE. I'll still do AE missions as well, whether they are farm or arcs, but it's nice to be able to do more than just the farms.

My only disappointment with I16 is that there weren't any new costumes to go with this issue. I think it would've been great to have a few new costumes to go with all the great power customization. Jay is so talented with his designs, I'm not sure why we don't get more of the costume fierceness?!

As far as gameplay content, I didn't expect to get any of that in this issue, but I do expect to be wowed when the Going Rouge expansion comes out!


 

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Quote:
Originally Posted by Bad_Influence View Post
.... if "content" is boring, it does not benefit the player. This creates a perceived lack of value.
Your "boring" is my "awesome".

And around and around we go!

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The underlying idea behind "picking new colors for my powers is new, and I like it, so... this is new content! Yay new content!" is just bewilderingly short-sighted.
CoH players love their costume customization.
This adds another whole level to the system that attracted many players to the game in the first place and which keeps at least one player (shout out for Sam Tow here) subscribed in the face of overwhelming ennui.

Players spend a meaningful number of game hours messing around with their characters looks. The addition of the ability to customize your powers is a huge upgrade to an already robust system. It certainly qualifies as content.

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One would also be justified in responding "So you view picking new colors as 'new gameplay content.' Check. But tell me.... how long will picking new colors for your powers hold your interest? A week? A month?...? How long?" Because this is just me, but picking new colors for your powers is fun, but a new strikeforce or two, it ain't. A new zone or two... IT AIN'T.
How long has the costume creator held people's interest?
No, it isn't a 'new zone or two'. Who's saying that, other than you?

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That seems like really, really lowballing your expectations for an issue. I mean, REALLY LOWBALL. Are you willing to let the developers off the hook that easily?
When the devs eat it, I am not shy in expressing my opinion.
When they do good, they deserve full credit.
I16 is a giant heaping bowl of good.

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Now I fully expect the tirade of snark, insults and what-all that proceed from your keyboard every time I make a point.
I'm not sure why.
When you talk sense, we agree. I recall several threads in the heat of MA Madness where our viewpoints coincided.
When you say things that don't make sense, I object.

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But you don't have to admit it in public, just ask yourself this one question in the wee hours of the night: Am I willing to let the developers trade this sort of thing for a new zone or three?
See, that make no sense.
It isn't an either/or deal.
The animation guys don't make zones.
I'm not "trading" customization & mission slider customization for ANYTHING, I'm getting it in addition to whatever other content the rest of the dev team is working on.

In this case that is clearly Going Rogue- we're frankly lucky we've gotten ANYTHING for free with what must be a huge amount of resources they've routed to the paid expansion.

You are bound and determined to see the glass as half empty. And that's fine, as long as you don't start insisting that I become your partner in pessimism.

Aside from a brief freak-out over MA 'exploits' the devs have been on one heck of a roll lately. I genuinely don't understand people whining about their adding a feature that players have been requesting for 5 years.


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My City Was Gone

 

Posted

I'm happy about lots of things. The few things I wish were different:

power customization for power pools/epic pools
fix the BSF bugs (MM temp and no masters badge awarded)
fix the Hess bugs
the fact that masters badges are now meaningless due to the -1 setting


 

Posted

Quote:
me: One would also be justified in responding "So you view picking new colors as 'new gameplay content.' Check. But tell me.... how long will picking new colors for your powers hold your interest? A week? A month?...? How long?" Because this is just me, but picking new colors for your powers is fun, but a new strikeforce or two, it ain't. A new zone or two... IT AIN'T.
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goat: How long has the costume creator held people's interest?
No, it isn't a 'new zone or two'. Who's saying that, other than you?
That was in response to the following [paraphrased, natch]:

Someone else: this new issue really does not do a whole lot for me. Changing power-colors does not interest me much. Where is some really good new content? QoL fixes are nice, but I am ready for some content I can sink my teeth into.

You: Whaddya mean, changing powerset colors isn't new content? Is too new content! So you're not interested in doing that endlessly? Its still new content.

... As if being able to change powerset colors should be enough to fascinate everyone endlessly. And [speaking in an overall sense] as if an entire issue could be built around the costume creator exclusively.

We have had a long string of issues devoted to things other than actual gameplay, as in, new missions/TFs/SFs to run. We've had three new task/strike forces in what, two years? The ITF, Lady Grey and Khan. Its great that we got those, but many feel that it is now time for some serious, game-changing new content a la CoV.

And so many of us are sitting back and waiting to see what goes on in Going Rogue. I hope it is something great, because key members of my SG are talking about decamping to Diablo 3 when that comes out unless GR knocks their socks off, and I'd hate to have to go with them. [I would 98% likely still keep my CoX account active just the same, but still.]

Dont get me wrong, I am grateful for the fixes we have gotten, many of which were sorely needed. But we have metaphorically crawled, then we have walked and walked.

It is now time for CoX to run.

If you think such high expectations are "whining," carry on. Its not like its taking anyone by surprise - least of all me.


 

Posted

Quote:
Originally Posted by Bad_Influence View Post

... As if being able to change powerset colors should be enough to fascinate everyone endlessly.
Your ability to intentionally misinterpret things is perhaps your most impressive skill.

Power customization is a major addition to the character creator, a game feature with broad appeal. Players have wanted it for ages, and it will soak up many game hours of player time as they mess around with it.
That makes it good content.

It isn't aimed at fascinating anyone endlessly, it's aimed at expanding a popular game feature.

Quote:
We have had a long string of issues devoted to things other than actual gameplay, as in, new missions/TFs/SFs to run. We've had three new task/strike forces in what, two years? The ITF, Lady Grey and Khan. Its great that we got those, but many feel that it is now time for some serious, game-changing new content a la CoV.
Your position requires pretending that GR isn't looming on the horizon and soaking up all the efforts of the 'story' team. Or pretending it's going to suck.
I don't find either pretense believable.
The last paid expansion we got kicked all kinds of butt, and so will this one.

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And so many of us are sitting back and waiting to see what goes on in Going Rogue.
No you aren't, your crying about not getting what GR is going to deliver.

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If you think such high expectations are "whining," carry on.
You have unrealistic expectations and then you whine when the devs don't meet them.

I am far from a dev fanboi and I think they've been doing a great job.
Criticism of their output over the last few issues is the expression of some deep-rooted pathology, because it is not rooted in reality.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Your ability to intentionally misinterpret things is perhaps your most impressive skill.

Power customization is a major addition to the character creator, a game feature with broad appeal. Players have wanted it for ages, and it will soak up many game hours of player time as they mess around with it.
That makes it good content.

It isn't aimed at fascinating anyone endlessly, it's aimed at expanding a popular game feature.

Your position requires pretending that GR isn't looming on the horizon and soaking up all the efforts of the 'story' team. Or pretending it's going to suck.
I don't find either pretense believable.
The last paid expansion we got kicked all kinds of butt, and so will this one.

No you aren't, your crying about not getting what GR is going to deliver.

You have unrealistic expectations and then you whine when the devs don't meet them.

I am far from a dev fanboi and I think they've been doing a great job.
Criticism of their output over the last few issues is the expression of some deep-rooted pathology, because it is not rooted in reality.
If you're going to insult someone, at least spell everything correctly. Infantilizing someone by characterizing their comments as "whining" or "crying" is an ad hominem attack, and does nothing to strengthen your position, nor weaken theirs. That's to say nothing about being uncalled for.


 

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Quote:
Originally Posted by Anti_Llama View Post
I am disappointed with the new villian power sets and the new VEAT powers.
People said this last time too.

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While thermal radaition is a plus for MM's, I think a kinetic MM would have went over better.
True, but you'd have to admit that it does border a bit on the side of "too powerful". The same reason as to why brutes and tankers will never see Regeneration. I don't believe it myself......


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Posted

Perhaps some people are never quite satisfied, or perhaps they don't fully realise the work that goes into creating much of the content we enjoy. The power customisation might seem like a simple task, but anyone who has read their earlier posts about colouring powers will know the real story behind it.

A lot of the powers were precoloured, and they needed greyscale versions in order to let players customise them. This meant they needed to remake the artwork. Then they had to 'attach' powerset to the players much like they did for Dual Blades and Katana customisations. Now, im no developer, but that alone sounds like a mammoth amount of work, never mind adding in all the interface bits and pieces so players can actually make the changes.

Okay it's not 'Going Rogue', perhaps the most anticipated update in the history of the game, but it offers a much more diverse world to enjoy and in my books that can only be a good thing. Though im still slightly disappointed that they haven't announced any customisation options for mastermind pets, im quite pleased with I16 and to me it shows that the devs still care a lot for the game.

Just remember, what appears to be a 'simple update' can often be far more difficult to accomplish under the hood.


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Quote:
Originally Posted by Thunderspark View Post
Perhaps some people are never quite satisfied, or perhaps they don't fully realise the work that goes into creating much of the content we enjoy. The power customisation might seem like a simple task, but anyone who has read their earlier posts about colouring powers will know the real story behind it.

A lot of the powers were precoloured, and they needed greyscale versions in order to let players customise them. This meant they needed to remake the artwork. Then they had to 'attach' powerset to the players much like they did for Dual Blades and Katana customisations. Now, im no developer, but that alone sounds like a mammoth amount of work, never mind adding in all the interface bits and pieces so players can actually make the changes.

Okay it's not 'Going Rogue', perhaps the most anticipated update in the history of the game, but it offers a much more diverse world to enjoy and in my books that can only be a good thing. Though im still slightly disappointed that they haven't announced any customisation options for mastermind pets, im quite pleased with I16 and to me it shows that the devs still care a lot for the game.

Just remember, what appears to be a 'simple update' can often be far more difficult to accomplish under the hood.
This is all true. However, there will be some that will still say "so what the devs should have been using that time to create more content"

It all comes down to what you said: Some people can never be pleased, no matter what you do.


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Posted

Quote:
goat: You have unrealistic expectations and then you whine when the devs don't meet them.
....And with this little bon mot, you just jumped the shark.

Guess what: if you're willing to sit around endlessly arguing with people about how they need to "stop whining" because they have high expectations.... you just go ahead and do that. If you think its wrong of people to want a heightened gameplay experience after what? 5? 6? years in a given game - as you evidently do - go on with your bad self.

If you think it is wrong of people to want new missions, zones, TFs etc. and to not be satisfied playing Barbie Dressup ENDLESSLY - as you evidently do, I can draw no other conclusion from your posts in this thread - hey, fine. But just because you do does not mean me or anyone else has to take you seriously.

I like playing Barbie Dressup in the costume creator, I really do. But at this point people want something more! They are frickin' sick to death of Killing Ten Hellions every time they pop out of Outbreak. And you are too, but we could not get that admission out of you with a tire-iron, I'd bet. To sit there whining about it - omg, I said it.... you are whining about other people's opinions, see what I did there....? to sit there whining about others not agreeing with every last thing that comes out of your keyboard, well... you can do that by yourself. You are needlessly oppositional in this and really, in every thread you post in.

Quote:
No you aren't, your crying about not getting what GR is going to deliver.
Its GOING to deliver? Do you have a Magic Eight Ball over there? Psychic Hotline on speed-dial? You know nothing about what GR will actually deliver. Just like the rest of us. We can hope. We do not KNOW.

No, I'm not Ignoring you. But I am done trying to have a civil discussion with you. Its impossible, futile, unrewarding. And for one of your intelligence, its pretty sad. To you, just about everything posted in these forums is "whining." Awww.

Quote:
Criticism of their output over the last few issues is the expression of some deep-rooted pathology, because it is not rooted in reality.
Oooo, cool! Now everyone who disagrees with you is mentally ill?! everyone not in love with the last few issues is crazy?! literal shout of laughter! Edit due to my missing this argumentive gem the first time around! What next, a Nazi insult has got to be next! Bring it! ROTFLMAO! This just devolved into slapstick.


 

Posted

The exchange(s) between Nethergoat and B_I use to be entertaining but it's getting pretty repetitive now.

I wish Going Rogue would go to Beta or another Booster Pack would be announced so I can see you two bicker about something new.

Topic:

I dig I16.

Oh and I would like to make a public apology to JDubz, JDouble, Jacobi, or whatever your name is now.

*ahem*

I was wrong about Claws, you were right. I'm sorry for thinking they were going to be lack luster and boring. Even though it's the most resisted damage type ingame (lethal), the set is still very powerful and effective.

See? I have some non-jerk qualities.


 

Posted

Quote:
Originally Posted by Nightphall View Post
True, but you'd have to admit that it does border a bit on the side of "too powerful". The same reason as to why brutes and tankers will never see Regeneration. I don't believe it myself......
Actually, though this is some time in the past, analysis done by Arcanaville and others showed that Brutes and (especially) Tankers would never get regen because it would be weaker for them than other sets, not even close to overpowered. This is especially true against alpha strikes, which is something Brutes and Tankers face often. (MoG is now pretty good for alphas, but still not always ideal.)

i suppose a reworked version of regen would be doable. Add some def and res toggles to help with alpha strikes and a reworked regen toggle that gets stronger with more enemies around you. Maybe add a theme like superior psi res and def to distinguish it from regen. Call it something like... "Willpower."


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Actually, though this is some time in the past, analysis done by Arcanaville and others showed that Brutes and (especially) Tankers would never get regen because it would be weaker for them than other sets, not even close to overpowered. This is especially true against alpha strikes, which is something Brutes and Tankers face often. (MoG is now pretty good for alphas, but still not always ideal.)

i suppose a reworked version of regen would be doable. Add some def and res toggles to help with alpha strikes and a reworked regen toggle that gets stronger with more enemies around you. Maybe add a theme like superior psi res and def to distinguish it from regen. Call it something like... "Willpower."
I see what you did there.


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Can't come up with a name? Click the link!

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Actually, though this is some time in the past, analysis done by Arcanaville and others showed that Brutes and (especially) Tankers would never get regen because it would be weaker for them than other sets, not even close to overpowered. This is especially true against alpha strikes, which is something Brutes and Tankers face often. (MoG is now pretty good for alphas, but still not always ideal.)

i suppose a reworked version of regen would be doable. Add some def and res toggles to help with alpha strikes and a reworked regen toggle that gets stronger with more enemies around you. Maybe add a theme like superior psi res and def to distinguish it from regen. Call it something like... "Willpower."
Actually, I could see Dull Pain being your Alpha mitigator. However, I see your point.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
If you're going to insult someone, at least spell everything correctly. Infantilizing someone by characterizing their comments as "whining" or "crying" is an ad hominem attack, and does nothing to strengthen your position, nor weaken theirs. That's to say nothing about being uncalled for.
accurate description of behavior isn't an insult.

And if you get your panties bunched over a missed apostrophe, the internet isn't the right place for you.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Coming from someone who doesn't feel entitled to get anything...

I appreciate getting anything new that improves the game.

Power Customization? Not such a big thing for me. I took a quick peek at it with a new toon, but settled for default colors. I haven't bothered to make any changes on any other toons.

Super Sidekick? I tend to solo more than I team, but I teamed a little bit this last weekend and the teaming was significantly improved by it, at least for me.

Powerset Proliferation? Haven't had time to make a new toon with one of the new powersets yet.

I have been busy with overtime since I16 released, so I haven't really had the time to dig deep into what this release has to offer, but I appreciate getting anything new the makes the game a better experience for me.