Defender Debate


Aggelakis

 

Posted

On this fine Sunday evening, I’ve found myself with little to do, and so I’ve decided to start this thread.

The idea of this thread is to spark friendly debate on a specific subject. I do not wish to; start a flame war; open up old wounds; support any rivalries between people who happen to dislike each others’ point of view, or to get flamed myself.

I wish to make that perfectly clear – FRIENDLY debate.

Now, with the necessary dull judicial stuff out of the way, on to the topic of debate, which, this time, is to be this: “Are Defenders in general made redundant by character progression, and if so, what improvements could be made to adress this?”

You can take either side you wish. Your post should be clear, concise, and have an obvious point. No sitting on the fence, please.

I shall start us of with this:

Yes, Defenders do become less and less important as characters progress through the game, due to Melee characters gaining greater and greater survivability as they pick up new armours and Blasters gain more mitigation via stuns/KB. Add to this the fact that Controllers can, if played well, limit incoming damage an awful lot just via their Primary and heal/buff the majority of the remainder away with their Secondary, and they seem to be a somewhat sorry AT that is only really required for certain events such as the STF, and even these can be done without them.

With their damage being low, and another AT able to cover their main role in a team, the Defender becomes obsolete.

Can anything be done to address it? In my own opinion, no, not a lot. At least, not without making the Defender into an overpowered AT. You could up the damage, sure, but you couldn't make it too high, becuase then Blasters become obsolete. Of course, you could make the heals/buffs better...but then, if a Controller or two can handle it anyway, still why bother with a Defender?

I feel that the Defender has it rather hard off...but nothing in particular can be done about it.

Responses, agreements, etc...Go!


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

Posted

Quote:
“Are Defenders are in general made redundant by character progression, and if so, what improvements could be made to adress this?”
I'd say most definitely not. The other ATs do get stronger, but so do Defenders. They do have decent (even if not very great) damage, but they also have amazing (de)buffs. You could argue that Controllers step on their toes quite a bit, but Defenders also step on Controller's toes at the same time- yet at the same time they're synergistic. People tend to like having lots of (de)buffs, not just a single (de)buffer doing all the work.

My actual play experience in the low, middle, and high end game would suggest that they never become redundant, and they're always a very popular choice for teams.

Might they benefit from some tweaking? I think that's a wholy different matter than becoming redundant.



(and, fyi, no AT is required for anything in this game... welcome to CoX- It's not your typical MMO )


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

First thing Defenders need is a new Inherent Power. Their current one only works on teams, and then only if the Defender isn't actually Defending all that well. Then perhaps a boost to their buff/debuff numbers to make Defenders more effective than Controllers at manipulating enemy stats, while still keeping Controllers desirable team-mates for their mez capabilities.


BackAlleyBrawler: I can't facepalm this post hard enough.
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Posted

Quote:
Originally Posted by Kitsune Knight View Post
(and, fyi, no AT is required for anything in this game... welcome to CoX- It's not your typical MMO )
Yes, I'm well aware of the fact that nothing is necessarily "required" for anything in this game, having player for several years now - although I'd like to see a non-IO'ed scrapper tank Reichsmann - however...

You say that defenders do "decent damage". I believe this to be somewhat of an overstatement. They do - very - low damage. For example, when playing beside I kin/psi defender, I noticed it took the entirity of their Fulcrum Shift to raise their damage so that it was above, or even close to, the blaster who was also on the team - who didn't recieve the buff.

And whilst, yes, their (de)buffs are a significant portion better than those of Controllers, most AT's, especially, as I said, in the later levels, require only a small buff to defence, or for the enemy to have a slight debuff to To-Hit, and they can happily survive most things the game has to throw at them...as long as they don't play like someone who happens to be insane, but then that's another topic to talk on entirely.


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

Posted

First off, Psi isn't a very high damage set, especially with lots of heavily psi resistant enemies in the late game.

Secondly, this game is dead easy. You don't need any buffs or debuffs to survive even the late game- so by that logic Controllers aren't needed either... which is why I guess no one invites them either?


My point being, trite hypothetical are heavily contradicted by actual play experience in this game: Defenders are still incredibly popular in the late game.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Defenders don't just decrease incoming damage, they increase outgoing damage too. Survivability is not the only thing defenders are good for.

Yes, they do need a new inherent, but only because rewarding you for hurting your teammates is not a good idea.


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
First off, Psi isn't a very high damage set, especially with lots of heavily psi resistant enemies in the late game.

Secondly, this game is dead easy. You don't need any buffs or debuffs to survive even the late game- so by that logic Controllers aren't needed either... which is why I guess no one invites them either?


My point being, trite hypothetical are heavily contradicted by actual play experience in this game: Defenders are still incredibly popular in the late game.
"Trite hypotheticals"? I believe my annecdote was about actual gaming experience. Also, I should have elaborated more on this, I apologise. We were fighting Council - hardly incredibly Psi res there, and the Blaster was Psi/Mental.

Also, Controllers do the helpful job of controlling things, keeping them all bunched so that the AoE'ers can do their job well, and so they have some merit - more merit at least than Defenders, with their low damage and, according to yourself even, unneeded (de)buffs.

Finally, "Incredibly popular"? Not in my personal experience, but there you go.


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
Defenders don't just decrease incoming damage, they increase outgoing damage too. Survivability is not the only thing defenders are good for.

Yes, they do need a new inherent, but only because rewarding you for hurting your teammates is not a good idea.
They do increase outcoming damage, yes, but by very little. My point isn't "Defenders do nothing at all." because that would be insane. My point is "Defenders become less and less useful as the level increases, and eventually aren't needed at all."

Oh, and I agree; they do need a new inherent.


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

Posted

Quote:
according to yourself even, unneeded (de)buffs.
You seemed to have completely missed my point: My point wasn't to say (de)buffs aren't needed. My point was to say nothing in this game is needed, hence the 'welcome to cox' in my first post. You don't need Defenders. You don't need Controllers. You don't need Blasters. You don't need Scrappers. You don't need Tankers. 'Need' in this game is a horrible way to measure how useful an AT is, because you simply don't need any.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Darkest View Post
They do increase outcoming damage, yes, but by very little.
Sure... if you are only looking at secondaries. Most defender primaries force-multiply others damage, by either damage buffs, to-hit buffs, endurance and recharge buffs, as well as effects on enemies in the form of defense debuffs, resistance debuffs and soft-controls to keep them grouped.


@Morac | Twitter
Trust the computer. The computer knows all.

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
'Need' in this game is a horrible way to measure how useful an AT is, because you simply don't need any.
I see. Well, this is an interesting remark, because clearly you do need some AT's...otherwise there'd be no game.

However, I take your point.

Generally, "needing" and "wanting" go hand-in-hand, or come very close to each other. And whilst you may want (de)buffs for your team, it needn't be a Defender that facillitates your wants. In fact, I find that Controllers are a lot more popular late game.

In a game that does seem to put emphasis on having equality amongst ATs and powersets, the Defender seems to me to be a little below the average.


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

Posted

Quote:
In a game that does seem to put emphasis on having equality amongst ATs and powersets, the Defender seems to me to be a little below the average.
"a little below the average" and "redundant" are not the same things.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
Sure... if you are only looking at secondaries. Most defender primaries force-multiply others damage, by either damage buffs, to-hit buffs, endurance and recharge buffs, as well as effects on enemies in the form of defense debuffs, resistance debuffs and soft-controls to keep them grouped.
I realise this, and yet Controllers can do the same thing - although to a lesser extent - and ... control.

And whilst many Defender primaries do do as you say, several, such as Rad and Dark, won't even necessarily get their (de)buffs off before the mob is dead. If the Tanker (Or Scrapper, yes) happens to be herding, and you have a decent amount of AoE damage on the team, the animations may not even play out before the herd is dead.


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
"a little below the average" and "redundant" are not the same things.
No, this is very true.

Moving on from semantics...Defenders underperforming in comparison to other ATs makes them redundant. Why invite a Defender if you can invite a Controller. You certainly don't invite a defender in place of a Blaster if you can help it.


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
Sure... if you are only looking at secondaries. Most defender primaries force-multiply others damage, by either damage buffs, to-hit buffs, endurance and recharge buffs, as well as effects on enemies in the form of defense debuffs, resistance debuffs and soft-controls to keep them grouped.
I use that to defeat enemies solo all the time. And before someone tells me that defenders shouldnt solo, they are nerfing my xp because enemies are too easy. Can defenders be exempt from this nerf please? I have crap damage and no mez protection. If I could cm myself it might help, but most of my buffs do nothing for me.


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Posted

Defenders make every other AT unecessary, and they get more and more potent the more you force mutliply with them



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Defenders make every other AT unecessary, and they get more and more potent the more you force mutliply with them
Interesting point...could you elaborate on it?

I've heard from friends that "All Defender TFs" go off without a hitch...but then, so do "All Tanker TFs", "All Scrapper TFs", "All Controller TFs", etc...My point being, put 8 of anything together in this game, and they will synergise...


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

Posted

Quote:
Originally Posted by Darkest View Post
... Controllers can do the same thing - although to a lesser extent - and ... control.
You could say then that blasters are redundant as...
Defenders can do the same thing- although to a lesser extent - and .. buff/debuff etc

I appreciate that a Defender's damage output is significantly less than a blaster but there is a noticable difference between controller and defender buff/debuffs. I don't tend to play defenders myself but I have seen a marked difference in teams when a defender has come aboard. I think the problem is that buff/debuff effects are not as overtly visible as damage dealing or tanking and their effect is not always appreciated(until they are gone!)

On a lighter note, I don't think it can be long before the manifesto of the New Defender Order makes an appearance. I don't know if I saved it somewhere and I can't remember who actually produced it, but if anyone has a copy please post it.


Pyrokine
"Live forever or die tryin'"

 

Posted

Quote:
Originally Posted by Darkest View Post
Interesting point...could you elaborate on it?

I've heard from friends that "All Defender TFs" go off without a hitch...but then, so do "All Tanker TFs", "All Scrapper TFs", "All Controller TFs", etc...My point being, put 8 of anything together in this game, and they will synergise...
All Defender and all Controller super teams put all others to shame. Capped defense, resistance, tohit, damage, -res, -def, +recharge, etc. The other ATs can't do that. Defenders and Controllers synergize infinitely better than any other AT in the game- due to their force multiplying nature.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Not at all. Tankers and scrappers stack in a linear manner. Add a scarpper you have added a scrapper

Blasters are close to linear. Defenders and controllers act in a multiplicative manner. They force multiply the whole team. Add a defender and you have added effectiveness to the whole team.

8 defenders can do anything in this game, usually far safer and faster than any sort of mixed team



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Pyrokine View Post
You could say then that blasters are redundant as...
Defenders can do the same thing- although to a lesser extent - and .. buff/debuff etc
Aha, was wondering when this would come up.

Whilst, yes, Defenders do what blasters do "to a lesser extent" it is, as you say, and as I have pointed out, a rather large difference. Yes, the difference in (de)buffs between Controllers and Defenders is there, but it is significantly less than the difference in damage (I refer back to my annecdote earlier).

Another point is that whilst Defenders have Controllers metaphorically breathing down their neck, Blasters are very much of their own in the "glass cannon" approach from my point of view. Defenders are more of an, er, "Glass Medi Pack"...if you see what I mean?

Also, I've read the NDO too, hilarious post. I can't remember the OP either though, sadly


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Not at all. Tankers and scrappers stack in a linear manner. Add a scarpper you have added a scrapper

Blasters are close to linear. Defenders and controllers act in a multiplicative manner. They force multiply the whole team. Add a defender and you have added effectiveness to the whole team.

8 defenders can do anything in this game, usually far safer and faster than any sort of mixed team
Right, I understand. So, Defenders become more and more useful the more there are? Does this make up for the fact that in general use they are below average? I suppose that is a matter of opinion...

Also, you mentioned here that Controllers are capable of the same...This was close to my original point.


How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.

 

Posted

Quote:
Originally Posted by Darkest View Post
Whilst, yes, Defenders do what blasters do "to a lesser extent" it is, as you say, and as I have pointed out, a rather large difference. Yes, the difference in (de)buffs between Controllers and Defenders is there, but it is significantly less than the difference in damage (I refer back to my annecdote earlier).
Well, honestly, the difference between Defenders and Blasters, in terms of damage output, should be pretty large.

Defenders are primarily buff/debuff characters, and damage characters secondarily. Blasters are primarily damage and, secondarily, more damage. Since damage is all a Blaster has, they should really deal more damage than any other Archetype, especially an Archetype for which damage is not even their primary focus. That's why I suggested that Defender buff/debuff numbers be improved, as opposed to their damage output.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

Not at all. Adding a defender you have added effectiveness to the whole team (through buff/debuffs and the like)

Add a Scrapper you have added damage, but not mutliplied the other team mates.

Do you actually understand the phrase 'force multiplier' ?



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Darkest View Post
With their damage being low, and another AT able to cover their main role in a team, the Defender becomes obsolete.
Here's the issue: I read your statement as "You can build an excellent team with no DEFENDERS." However, you can just as easily replace the all caps word with any other AT name. No AT is irreplaceable. And yet defenders are quite powerful. A friend of mine runs all-defender STF's on a regular basis. With 8 defenders, you don't need *ANY* other AT. And, here's the important part, IT'S EASY. People have done the STF with all tanks and, from what I hear, it was a struggle. But all defenders is a walk in the park.

Eight scrappers gives you 8 times as much damage as one scrapper. But having a couple of defenders can leverage everyone on the team. Defenders are 'force multipliers'. With a few defenders, you can have enemies doing only a fraction of their normal damage, only hitting 5% of the time, and the team doing double or triple normal damage (because they can increase team damage *AND* decrease enemy resistance). In my opinion, defenders are absolutely devastating in what they can accomplish.


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