The Vault Reserve's Newest Additions


BBQ_Pork

 

Posted

Hi,I just noticed that the Vault Reserve is limited in options.Here is what I was thinking as I suggest these newest additions to you all.I do understand that the Vault Reserve gives players the ability to store invention salvage,but I feel that it could do so much more,for example..

1)Influence/Infamy Storage:A player can place,lets say,1,000,000 in earnings into their vault reserve account,and be able to deposit more,or withdrawl,and any of his toons,not just the one he is on,but any of his toons can deposit or withdrawl just as long as any of his toons fall under the global account name.With this idea,you would never have to set up an earnings transfer again between one hero/villain to another.You could just get earnings out of your Global Vault Reserve Account,hero or villain.

I do realize that it is easy to set up an earnings transfer between two players,probably..i suppose,but I dont see any harm in this idea at all..(but I'm sure you all will ; ) ))




2)Enhancement Storage:Whenever you earn any time of enhancement,where it be,SO,DO's or whatever.You could store them in Vault Reserve and save them for a rainy day,or any day for that matter.




3)Recipes:Enhancement Recipes you earn in battle can also be stored in the Vault Reserve as well.


 

Posted

Only a million? That would be pretty pointless. Also, I think that a storage/bank area like you propose has been dismissed because rewards are earned by a character, so it wouldn't make RP-sense to have items transfer.



 

Posted

1,000,000 was just an example.I could have said more.


 

Posted

While I wouldn't endorse influence storage for account transfers, I would fully endorse the ability to store stuff aside from salvage in there. My own personal solution would be to have the 50 (and potentially more, if we were allowed to earn additional slots from the reserve either by buying them with inf or reward/VG merits, as would be wonderful) vault slots act not like the salvage storage slots we've got but rather like the Wentworth's slots insofar as each slot is able to store any type of item (salvage, recipe, enhancement).

I would still restrict each slot to only being able to hold a single item so it's not exactly like Wents, but it would at least allows players (like myself) that are more interested in storing the enhancements and recipes for our next respec rather than boatloads of salvage we never plan on using to have some place to store the enhancements. Of course, this would be slightly counter to the devs' position on recipe hoarding (re: bad), but at least it allows character that don't want to use an SG for storage (normally a private SG from what I've seen) to store some of their hard earned rewards in a spot that isn't also used for the sale of those same items.


 

Posted

I've heard the idea of the vault being able to hold items other than Salvage, but with a Recipe or an Enhancement taking up more than one space.
Say, a Salvage piece takes 1 space, a Recipe takes 3-5, an Enhancement takes 5-7?


 

Posted

The Devs don't want us to move inf from toon to toon on our account. That's why we don't have it already.


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars

 

Posted

Quote:
Originally Posted by DocArcus View Post
The Devs don't want us to move inf from toon to toon on our account. That's why we don't have it already.
As it stands it's easy to give influence to a friend and have them hold it while you switch to a different toon. Why not make it easier? Add an account-wide influence/infamy drop box to Vault Reserve and limit it by faction and server.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by Demobot View Post
As it stands it's easy to give influence to a friend and have them hold it while you switch to a different toon. Why not make it easier? Add an account-wide influence/infamy drop box to Vault Reserve and limit it by faction and server.
Over the years the Devs have tried to find ways to get us to spend all the inf we have on our high level toons. The feeling is that a low level that has been given large amounts of inf has an advantage over someone else at the same level. They have taken out most of the things that made it harder for a high level to save up large amounts of inf, but I don't see them ever making it easy to give inf to your other toons.


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars

 

Posted

The devs don't want us to transfer influence/infamy between characters. If they did, we'd have the ability already. If they change their minds, they will implement something. I don't anticipate them changing their minds though.

I'd actually be okay with storing recipes and enhancements in Vault Reserve, provided it works the same way....only the character that put it in can take it out. Would make it easier to hang on to stuff that you have no immediate use for, but is valuable enough to not want to sell.

I doubt we'll ever get an account wide storage/mail system. Compared to other MMOs it is ridiculously easy to earn things in CoH, and the devs seem to prefer that each character make their own way in the game rather than having one level 50 fire/kin sugar daddy funding 11 lower characters.

It's still not that hard to transfer things as long as you have someone you can trust to help you with it. And if you've played this long and haven't met ONE trustworthy person yet....I don't know what to tell you.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

/signed, this should be added ASAP. Currently there isn't a valid argument as to why we don't have the ability to transfer money and items between characters. Not allowing us to do it is backwards thinking. Does anybody have a real reason why we shouldn't be able to do this?


 

Posted

Quote:
Does anybody have a real reason why we shouldn't be able to do this?
How can we possibly answer this? Our reasons don't matter, only the devs' reasons.

They are aware of this suggestion and the many before it, and they have to be aware of the systems in other MMO's (not all are chained to the desk! ). And still no system is in place for CoX.

Maybe some one PMing the devs and getting a reply that can be posted would be better. I don't care either way on the issue since I have friends to help xfer if needed.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Compared to other MMOs it is ridiculously easy to earn things in CoH, and the devs seem to prefer that each character make their own way in the game rather than having one level 50 fire/kin sugar daddy funding 11 lower characters.
Quote:
Originally Posted by MunkiLord View Post
Currently there isn't a valid argument as to why we don't have the ability to transfer money and items between characters. Not allowing us to do it is backwards thinking. Does anybody have a real reason why we shouldn't be able to do this?
You may not think this is a valid reason, but I see this as a huge reason. I don't farm. I don't have a need for it. Every toon I have has over 10mil inf by level 10 (two of my toons have over 1bil each.) I don't need to transfer inf around because I've learned how to use what the game has in it to make all the inf I need. Earning inf is not hard at all. It's so easy that I don't see a good enough reason to have a global bank at all. The only thing I ever move from toon to toon are recipes and IOs, And that's only because I don't like to buy something that I have on another toon.


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars

 

Posted

<QR>

Old idea. Unfortuantely, non-trivial mechanisms are still non-trivial. Adding the ability to share items in-game between difference characters is non-trivial - especially when hero/ villain faction is taken into account. I'm for this idea, but in order to get it to work correctly, I suspect a lot of developer time is required.


 

Posted

Quote:
Originally Posted by DocArcus View Post
You may not think this is a valid reason, but I see this as a huge reason. I don't farm. I don't have a need for it. Every toon I have has over 10mil inf by level 10 (two of my toons have over 1bil each.) I don't need to transfer inf around because I've learned how to use what the game has in it to make all the inf I need. Earning inf is not hard at all. It's so easy that I don't see a good enough reason to have a global bank at all. The only thing I ever move from toon to toon are recipes and IOs, And that's only because I don't like to buy something that I have on another toon.
So because you wouldn't use it/don't need it, then it shouldn't be added? That makes sense.

The fact that influence is stupid easy to make isn't relevant in any way. This isn't something that is needed, just a big QoL suggestion so people don't have to jump through as many hoops.

Honestly I never got people with self centered attitudes like yours.


 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
Also, I think that a storage/bank area like you propose has been dismissed because rewards are earned by a character, so it wouldn't make RP-sense to have items transfer.
I'm kind of tired of this response. As a heavy-duty, basically full-time RPer in the game, this argument simply doesn't hold water. For instance, I have three alts who are all the same character. Why shouldn't their items be shared?

There's a plethora of In-Character, RP reasons to allow transfers between characters, and it really isn't up to the developers to tell us what is or isn't In Character for our characters.

Technical or balance concerns are legitimate. "RP" concerns are not.


 

Posted

Whoever -repped me for "Claiming to know what the devs want..."

I'd just like to point out that I'm not claiming to know anything. It's simple logic.

If the devs wanted us to transfer things between characters easily, we would already be able to. I'm not going to make a claim that such a feature is easy or hard to do, but it probably IS possible. Since it's been 5+ years and we STILL can't...it is not an illogical conclusion that they don't want us to.

I don't see how deducing that they don't want us to do something by the fact that we still can't is claiming to know anything.

They may change their minds and give us this ability, I don't know that. My conclusion is only regarding the current state, I cannot predict whether or not they will ever have a change of heart on the matter.

For the record, I don't CARE who it was that -repped me. I'm not holding a grudge, and there will be no vendetta, because the rep is really pretty irrelevant. I just wanted to clear up a misapprehension of what I meant.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by MunkiLord View Post
So because you wouldn't use it/don't need it, then it shouldn't be added? That makes sense.
And because you would use it/think you need it then it should be added? That makes just as much sense.

The entire debate comes down to trying to convince Posi that the system should be in place even though he's pretty much decided that it shouldn't be there. It hasn't been done yet (and I doubt it would be a big deal, especially considering that the coding for Wents has already been done and could easily be copied/reworked for an inf xfer system) and I further doubt it will without some substantive reasons. And, no, saying "we already can by trusting another person in game to hold it for us", or "but I want to", aren't substantive reasons.


 

Posted

Quote:
Originally Posted by Umbral View Post
And because you would use it/think you need it then it should be added?
Because people want it and would use it is the most substantive reason there is. After all, that is the reason power customization and the difficulty slider were added.


 

Posted

Also, I'm still waiting for somebody to give any actual downsides to the idea.

Saying that it hasn't been done yet is simply stating a fact so stupidly obvious that there really isn't a point to posting it. What is so bad about making this easier for people? What harm could it possibly do to anybody?

Sorry for the double post, but for some ******* reason when I try to edit my post or quick reply I have serious issues.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
Because people want it and would use it is the most substantive reason there is. After all, that is the reason power customization and the difficulty slider were added.
The reason that power customization and the difficulty slider were added wasn't that "people want it/think they need it". The reason that power customization was added was that it's actually a significant cosmetic change that the devs wanted to have in game for a very long time (re: since before release they had talked about putting it in but having problems with the engine). The reason that the difficulty slider was added was to address player requests for greater challenges.

Neither of those mechanics was put in game to address a pure and simple "I want it even though it doesn't really change the game". The difficulty options changed the game significantly and promise to do even more when I16 is released (re: tomorrow). Power Customization promises to do the exact same thing, especially since it's a logical extension of the numerous other cosmetic customizations we've had since the very beginning.

A substantive reason would be one that actually has some reasoning for the developers to do it beyond "I want". By that very reason, anything could be reasoned into occuring. Vehicles have that exact same reasoning, and Positron has outright thumbs-downed that idea repeatedly.

There isn't a need to create a system. It doesn't change the game. It doesn't even make the game look better or offer you additional options. All it does is allow you to more easily circumvent having to earn rewards on any specific character as long as you've got another one at a higher level.

Quote:
Also, I'm still waiting for somebody to give any actual downsides to the idea.
And I'm still waiting for somebofy to give any actual upsides to the idea beyond "You're making what I can already do easier" or "Because it will make me happy".


 

Posted

Quote:
Originally Posted by Umbral View Post
The reason that power customization and the difficulty slider were added wasn't that "people want it/think they need it". The reason that power customization was added was that it's actually a significant cosmetic change that the devs wanted to have in game for a very long time (re: since before release they had talked about putting it in but having problems with the engine). The reason that the difficulty slider was added was to address player requests for greater challenges.

Neither of those mechanics was put in game to address a pure and simple "I want it even though it doesn't really change the game". The difficulty options changed the game significantly and promise to do even more when I16 is released (re: tomorrow). Power Customization promises to do the exact same thing, especially since it's a logical extension of the numerous other cosmetic customizations we've had since the very beginning.
.
First, I'm guessing i16 tomorrow too(and hoping since it is my day off this week).

Second, I agree that sharing loot between characters isn't nearly as big a deal as the i16 goodies, what I'm saying is if people didn't want them, then there would be no reason to add them in.


 

Posted

Quote:
Also, I'm still waiting for somebody to give any actual downsides to the idea.

Saying that it hasn't been done yet is simply stating a fact so stupidly obvious that there really isn't a point to posting it. What is so bad about making this easier for people? What harm could it possibly do to anybody?
And I will ask again how you can expect us to answer this? Are in you implying the devs are completely oblivious to this idea or that other games even exists?

They know. The devs post to the forums, get out PMs, even reply to them. If you are so curious, PM the devs and ask that they reply to this thread or give you a reply you can post. Otherwise, the players will never give you a satisfactory answer.


 

Posted

Quote:
Originally Posted by PennyPA View Post
Are in you implying the devs are completely oblivious to this idea or that other games even exists?
I'm sorry, did I say something about the devs at any point in this thread? I'm not implying anything. I've clearly stated my opinion.


 

Posted

Basically, we are talking about a quality of life issue here. It is not absolutely necessary, but it would be nice if we had this. I personally would be grateful to have either something like this or a supergroup base item that does this. The big 800 lb fantasy MMORPG gorilla has an ingame mail system that allows easy transfers among your characters on that server and I love that.

It would be something nice, not a necessity, so if it would come on the devs radar, it might be real low on their list. Who knows?


 

Posted

Quote:
Originally Posted by MunkiLord View Post
Honestly I never got people with self centered attitudes like yours.
I can't help but laugh at that. I'm self centered because I don't agree with what you want. Nice. I still have not seen a good reason for this being added. You want someone to give you a good reason. Do the same. Convince me. So far you have not done so.

I still say that if the Devs wanted us to have it, they would have added it 4 years ago when people demanded it then.


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars