Dark Miasma/Storm Summoning - Are They Powerful Sets?
Tech support IRL, CLR/DRU/MED/WHM/PRI/DEF. Hmm, I sense a pattern...
S 80% E 80% A 40% K 0%
A few of my alts
That's a stupid thing to do regardless of what powersets your teammates are using.
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Depends on a lot of things. If Fearsome Stare is recharged (I can toss one out about every 20 secs on my build), I'll send one his way, and that will make things manageable long enough for us to get over to him. I may switch Darkest Night to the group he's fighting also, or if it's recharged resummon Fluffy to that group to give him a hand, or run over to heal him myself if needed. And if he goes down before I can do any of that, well, Howling Twilight has a side effect of acting as a rez.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Let us say you are the primary mitigation factor on a team. You are working on a spawn. The blaster jumps into the next spawn, even though you are still busy. This never happens to you?
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However, it's rare that I have nothing I can do to help such a player out, at least the 1st time or two they do something like this. Usually I have HT in reserve, so I can mez a chunk of the foes and slow the rest. It's also not uncommon that Dark Servant is recharged, which I can plop in the middle of whatever the Blaster just POd. On teams, I also rarely use Darkest Night unless we're taking things slow because the foes somehow outclass our team, so I can throw that on them too.
So, typically, I don't actually need all my tools to help a team roll along. If something hits the fan, I therefore usually have a few things ready to throw at a problem.
Now if the team has already jumped out of the pan into some fire and then the Blaster runs off on his own, that's his problem.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
However, it's rare that I have nothing I can do to help such a player out, at least the 1st time or two they do something like this. Usually I have HT in reserve, so I can mez a chunk of the foes and slow the rest. It's also not uncommon that Dark Servant is recharged, which I can plop in the middle of whatever the Blaster just POd. On teams, I also rarely use Darkest Night unless we're taking things slow because the foes somehow outclass our team, so I can throw that on them too.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
a dark miasma has very subtle powers, they are not flashy by any means.
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they are now, wooooooo!!!!!!!!!!!!!!!!!!!!
also...lol...storm and dark not useful...hilarious
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.
You guys really turned a thread about Storm and Dark into another "lol healers" thread? Really?
Don't we have enough of those?
I'm only ladylike when compared to my sister.
You guys really turned a thread about Storm and Dark into another "lol healers" thread? Really?
Don't we have enough of those? |
Err, i mean, YES! That's exactly what the whole thread has been about! i'm so ashamed! *hides fez in shame*
Dr. Todt's theme.
i make stuff...
Quick posting heh
Storm and Dark Miasma are to me the most heartbreaking powersets to use and to see being used when PuG'ing alot like I do.
One is overly noticeable for its drawbacks when used by n00bs who dont understand it, leading to n00b teamleaders dismissing it.
One is painfully un-noticeable even when skillfully used, leading to n00b teamleaders dismissing it. Makes it even worst in that case.
While both are potent enough to lead a team into battle. So to the OP, yes, both sets are definatly top performers in my book, they also have a steep learning curve to overcome before reaching that potential.
You guys really turned a thread about Storm and Dark into another "lol healers" thread? Really?
Don't we have enough of those? |
I was saying that the people that insist on having one on the team usually can't tell the difference between a good one and a bad one. A good one is an asset that will make the team better, a bad one is, more often than not, a space on the team that could be better used. Unfortunately, I've been seeing a lot of bad ones lately.
On the same note, a lot of those same people have teamed with a bad Dark or Stormie, and it has colored their perception of the sets.
I had a blaster I ran with a D3 for the first 4 signature TFs in a row. I have not gotten through them faster before or since, largely because of the D3s contribution. Dark gets the majority of it's good powers fairly early, so it is ideal for low level TFs like that.
Storm is a good or bad set, depending on the player. They either make the team a steamroller, or they cause teamwipes. Not a whole lot of middle ground I have seen.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I noticed some peoples concern with storm summoning was the lack of -regen for tackling AVs. Though those comments were a few pages back in the thread, I wanted to point out that a tornado slotted up for damage is a pretty effective way to negate an AVs regen. You can get them out fast enough to keep on almost constantly on the AV, and not only does it do a great amount of damage, it debuffs their defense too!
In my experiences, my storm/dark has been able to make AVs melt. I've been able to spam TT enough to actually get an immob down on the AV, and with their inherent kb protection, Tornado does not send them flying, neither does lightning cloud. I think storms can handle AVs perfectly fine.
Regen debuffs take a more significant role when you have a very small team taking on a hard target, including the case of someone soloing an AV. The larger -Regen effects range in magnitude from -500% to -1000% before resistances, which work out to about -75% to -150% after resistance for AVs around level 50. This, scaled by an AV's large HP/sec regen rate is a larger effective DPS contribution than someone solo, or maybe even 2-3 characters can sometimes dish out.
In contrast, -DR effects swing to the forefront on a large team. Because of how DR debuffs interact with resistances, an X% DR debuff is always an X% increase in damage inflicted. Because of this, it's likely that an extra 20-30% total DPS increase for a large team will outweigh the effective DPS increase of even a 100% regen rate debuff.
The exception might be if the foe has very high resistances, which means that even a 20-30% increase in total team DPS might not be enough to counter an AV's regen. The Mistress of Mystery Carnie AV comes to mind.
In any case, if you tend to play with your Stormie on large teams, this might explain your sense that all is well despite the lack of -Regen in Storm Summoning. While you lack that, you have a very nice DR and Defense debuff power in Freezing Rain.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yay finally someone understood what i tried to explain
As someone stated above, Storm shines for the "oh crap" moments. That's exactly what i tried to explain above before some posters jumped on me The whole point of having a support character in the team is to AVOID the "oh crap" moments, which is by far not what Storm is the best for. |
We'll always have Paragon.
I may get bold and try to go with a bright red for her next costume slot; I'd consider pink but right now I'm leveling up a troller with pink heals.
I open with Fearsome Stare (which hits a huge area), and most enemies just start cowering. I then drop Tar Patch, then Darkest Night. Perhaps Petrifying Gaze if there's one enemy that can be problematic (Sappers...), then I start attacking, generally with TT and Night Fall, and renewing Fearsome Stare when needed. If Fluffy runs into the group as he often does (if he doesn't and he's recharged I'll often summon him into it) his aura is debuffing everything as well, not to mention his own powers. The only thing that even slightly matters as far as my target is Darkest Night, and that recharges so fast it's no big deal to do it again.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.