Please make SB last longer!


Ad Astra

 

Posted

I love playing kin defender and /kin trollers, but "SB plz" is driving me up the wall. I have the binds set up and all, but its still a hassle to keep running around and speed boosting everyone while what I really want to do is to fight and be awesome with fulcrum shift/siphon power/siphon speed etc

Maybe I am just selfish, but if SB was nerfed to either last longer (it could well be nerfed to provide a small benefit as well, I don't care much about that) or affect more people (like RA), I would be very happy.

What do others think? Is this a common opinion? Would your life be easier if SB lasted longer?

"SB Plz!""

I have actually avoided buying the Magic pack because I have started to hear "Fortune plz!" and that scares me to be forced to not only be a coffee machine but an astrology vending thing as well :-)


 

Posted

They'ld have to change the power completely if they made it last longer. Lower the recovery boost on it and i'ld say yes though, otherwise tis a nah from me sorry.

Just feel like kinetics needs ZERO boosts compared to other sets.


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Posted

If it matters to anyone, I have every kind of /kin toon, all the defenders and all the trollers (mulitples of some, as I want to play the same toon on different servers) and 10 of them are lvl 50, so I have been kinning for a while, I am not new to it (but new here on the forums).

I even have 3 kin villains, even if i seldom play redside without playing a brute


 

Posted

I got so tired of hearing "SB plz" That I respeced it out of my Kins build. It's one thing to ask for it when it has worn off, but to start begging/demanding when the icon hasn't even started to flash is just annoying


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Posted

Quote:
Originally Posted by DocArcus View Post
I got so tired of hearing "SB plz" That I respeced it out of my Kins build. It's one thing to ask for it when it has worn off, but to start begging/demanding when the icon hasn't even started to flash is just annoying
Aye. But Speed Boost is still good for your friend the stone tank or for pets, especially for an earth/kin troller, so I'd like to leave it in. I am taking it later and later, though, just to avoid having to become the coffee machine


 

Posted

I'd personally just make it 'please make all buffs with durations less than four minutes longer.'


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Drugfree Boy View Post
I love playing kin defender and /kin trollers, but "SB plz" is driving me up the wall. I have the binds set up and all, but its still a hassle to keep running around and speed boosting everyone while what I really want to do is to fight and be awesome with fulcrum shift/siphon power/siphon speed etc

Maybe I am just selfish, but if SB was nerfed to either last longer (it could well be nerfed to provide a small benefit as well, I don't care much about that) or affect more people (like RA), I would be very happy.

What do others think? Is this a common opinion? Would your life be easier if SB lasted longer?

"SB Plz!""

I have actually avoided buying the Magic pack because I have started to hear "Fortune plz!" and that scares me to be forced to not only be a coffee machine but an astrology vending thing as well :-)

I wish that they'd give us the ability to block SB when it gets cast on us. I'd prefer being able to set it so it could be blocked like we can do with teleports, but I'd settle for something similar to how we can refuse Mystic Fortune or ignore it and it doesn't affect us if we don't accept it in a few seconds.


 

Posted

I wouldn't be adverse to increasing the duration of any/all of the buffs, so long as thier actual power levels aren't penalized as a result.

However, I don't think it's actually needed. Strictly a QoL measure in my mind.

Personally, when I'm playing any of my buffers (but especially any of my Kins), then
I do my best to keep the team buffed without prompting.

If I get busy doing other things (like staying alive), then that's just the way it goes.

If a team member gives me the ocassional reminder then I don't have any issue with it.

However, anyone who starts continuously spamming the "SB plz!!!", "SB naowssss!" crap
is immediately added to my "this jerkwad never gets buffed" list.

Sooner or later, either I leave the team or he does or he learns some manners...

problem solved.


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Honestly? If you're on a team with people who are relying on your SB to the point it's stressful to you, I'd recommend either finding a new team, or taking a breath of fresh air. If the duration is lengthened, there will be a nerf to compensate; a higher endurance cost, or lowered effect.



 

Posted

Quote:
Originally Posted by Drugfree Boy View Post
What do others think? Is this a common opinion? Would your life be easier if SB lasted longer?
Yes and Yes.

It's constantly suggested. The problem is that sets are balanced not by individual powers but by overall effectiveness. Making SB last a lot longer or making it an AoE would result in making it hugely weaker, or have dramtaically longer recharge (preventing it from being perma) or the weakening of other powers like Fulcrum Shift.

When Castle brings up the balance issue, the player response is typically, "Oh. I see. Please don't change SB. Kthxbye."


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

No thanks, I like the clicky clicky speedy speedy nature of Kinetics, 2 minutes is plenty long enough for me. On another topic, I would like to see Clear Mind bumped up to two minutes, as Kinetics: Increase Density grants enough of the same protections for most content, with the same duration and a much quicker animation time.

But no to the SB! It's fun how it is.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Quote:
Originally Posted by Sardan View Post
Making SB last a lot longer or making it an AoE would result in making it hugely weaker, or have dramtaically longer recharge (preventing it from being perma)
Part of the problem with lengthening SB isn't anything to do with balance. Some people flat you don't like it. There are players who will stand stock still until SB wears off if someone casts it on them, and making SB longer without having a way to remove unwanted buffs just makes their situation worse.

This is similar to why Increase Density has such a short duration - ID comes with a speed debuff as well as mez protection, so the duration is short to minimize any griefing potential.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Part of the problem with lengthening SB isn't anything to do with balance. Some people flat you don't like it. There are players who will stand stock still until SB wears off if someone casts it on them, and making SB longer without having a way to remove unwanted buffs just makes their situation worse.

This is similar to why Increase Density has such a short duration - ID comes with a speed debuff as well as mez protection, so the duration is short to minimize any griefing potential.
I agree, although the ID speed debuff is so small as to be unnoticeable (to me). Personally I think SB is acceptable as it is, the forced +speed can be a blessing or a curse but the power wouldn't make much sense without it (again, to me).


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Quote:
Originally Posted by Sigium View Post
Honestly? If you're on a team with people who are relying on your SB to the point it's stressful to you, I'd recommend either finding a new team, or taking a breath of fresh air. If the duration is lengthened, there will be a nerf to compensate; a higher endurance cost, or lowered effect.

This times 1000.

As others have also said, buff as you can get to it, but if your blasts or other powers are also useful to the team, not blasting just so you can keep an eye on those blinking icons isn't a good idea.

My philosophy is that each player should be responsible for the performance of his/her own character. Buffs are something to be added as gravy, but should never be *required* by anyone in order to contribute to the team. I understand that SB is really, really good for stone tanks/brutes in particular, and is very useful for just about any other character, but what would that tank/brute be doing without you there?

If the answer is "just standing around until a new kin is recruited", that's not a team to be part of, IMHO.


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Posted

Quote:
Originally Posted by Kelenar View Post
I'd personally just make it 'please make all buffs with durations less than four minutes longer.'

Good idea. Yes, please!


 

Posted

Quote:
Originally Posted by Sigium View Post
Honestly? If you're on a team with people who are relying on your SB to the point it's stressful to you, I'd recommend either finding a new team, or taking a breath of fresh air. If the duration is lengthened, there will be a nerf to compensate; a higher endurance cost, or lowered effect.
Yes, that is what I would like, a nerf that made SB less efficient and less bothersome to cast on everyone all the time. I don't play kins because of SB, SB is a bad thing that I got stuck with by liking kins.

And, in the end, it makes me feel like everybody's coffee machine.

Needless to say, I hate bubble defenders and suchlike.


 

Posted

No. You have it good. The animation time is low.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Part of the problem with lengthening SB isn't anything to do with balance. Some people flat don't like it. There are players who will stand stock still until SB wears off if someone casts it on them, and making SB longer without having a way to remove unwanted buffs just makes their situation worse.
I am more tolerant of SB these days, but when on a melee character I have totally been known to come to a dead halt until it wears off, if someone is being an @ss about casting it. Impose your will upon me? Cool. I'll impose mine upon you: no more Knock Out Blow for you until it wears off.

Therefore, I will say yet again: longer duration on SB when the victims thereby inconvenienced get the ability to right-click-off.

We have the ability to "gate" Fortune casts, and it is wonderful. I would love to see this applied to this [at best] extremely situational and often grief-tastic "buff."


 

Posted

Quote:
No thanks, I like the clicky clicky speedy speedy nature of Kinetics, 2 minutes is plenty long enough for me.
I gotta agree with this. I actually enjoy keeping it cast on everyone (same with the Thermal shields... except those last long enough that I always forget to recast them, or end up recasting them about 4x too often!), it's a nice change from the tedium of just mindlessly spamming powers for me.


Quote:
Originally Posted by ShadowNate
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