More GMs on Redside plz


beyeajus

 

Posted

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Originally Posted by SunGryphon View Post
All redside needs is Leviathan. Instead of beating the heck out of his eyeball on that TF, just have the whole thing summoned in the water off Sharks...
No reason it has to be an "instead." On the blue side, both Jurassik and Babbage spawn via Task Forces (Synapse and Numina) and as GMs outside in their own zones (Boomtown and Crey's Folly - I'm not positive about CD for Jurassik).


~Missi

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Miss Informed in 2016! She can't be worse than all those other guys!

 

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Just off the top of my head and easy to justify...

1. Port Oakes -- some kind of Council Mega Mek or 5th Column "WWII Wunder Waffe" type of robot. Make it available to both sides, with the spawn point for blue side in Striga. Would require new artwork and animations, so I won't hold my breath, but it would be nice.
2. Cap Au Diable -- Clockwork exist in Cap, so why not have Paladin Construction points in some of the less-traveled areas. No new art/animations required. This would be in addition to Deathsurge.
3. Sharkhead -- Personally I'd like to see a giant Slag Golem spawn, just a bigger version of the regular ones we see there now. This would be in addition to Scrappy.
4. Nerva -- Add a big Longbow transport ship or something that can be attacked in the waters of the zone. Kinda like the ship you take in STF to get to Grandville maybe. Could spawn Longbow along the way to defend it, kinda like Babbage or Paladin spawning Clockwork. This would be in addition to Caleb.
5. St. Martial -- A Kraken-sized Wailer could lead wailer rampages, kinda like the Troll Raves in Skyway, only led by a GM. Tie it into Hardcase's arc somehow maybe?
6. Grandville -- Another Longbow Transport here would work as well, but I'd actually prefer to see Arachnoid invasions, kinda like the Troll raves. Could be tied to have a certain number of Arachnoids defeated in the zone, like Deathsurge is tied to gremlin defeats. Perhaps it would be similar to zombie invasions. Again, this would be in addition to the current Arachnos Transport.
7. All zones -- Lusca and Ghost Ship. These would appear to be no-brainer possible additions that wouldn't require any new art or animations from the dev team, and would allow red siders the chance to take down some of the stuff that's been unique to blue side so far. I'd recommend keeping them out of Grandville however, as the most secure city in the Isles


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Posted

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Originally Posted by The_Demon_Hunter View Post
Just off the top of my head and easy to justify...

7. All zones -- Lusca and Ghost Ship. These would appear to be no-brainer possible additions that wouldn't require any new art or animations from the dev team, and would allow red siders the chance to take down some of the stuff that's been unique to blue side so far. I'd recommend keeping them out of Grandville however, as the most secure city in the Isles
If it had to be just one, I'd pick this. I'd love to get the Devilfish badge for my Mako-patroned Stalker.


 

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Originally Posted by Fleeting Whisper View Post
Monsters are not very different from AVs (generally, they've got a bit more HP and don't have PToD), and Stheno is an AV already.
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Originally Posted by MissInformed View Post
Stheno, as an AV, is inside a mission that comes with a warning to bring friends and the ability to downgrade her to an EB. If you run around a corner and right into her, you knew she was somewhere in there and you're supposed to defeat her.

GMs are entirely different...
Giant Monsters are entirely different. Monsters are not, which is what I was responding to.


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I would in addition to what has already been suggested. I would like that redside gm´s stop running like wusses and act like giant monsters.


 

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Originally Posted by Silverado View Post
Ah, you mean like Stheno?

Yes but BIGGER! =D


 

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Originally Posted by beyeajus74018 View Post
Yes but BIGGER! =D
Don't let anyone tell you otherwise: Size does matter.


 

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Originally Posted by Noxilicious View Post
Don't let anyone tell you otherwise: Size does matter.
it does :O it wouldnt be a "Giant" monster if it wasnt 100000 ft tall


 

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I'd rather have more original and/or thematic GMs than reused blueside ones. A giant Coralax monster, for example, and I once read about an idea for a Port Oakes monster based on a Family don who ended up sleeping with the fishes...

Leviathan might be a bit difficult in practice. Anyone who's actually done those missions knows why.


 

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Then, since most of these Giant Monsters blueside that are the object of such envy just... wander around until they despawn, one has to ask... what would be the point?

The reward vs. the risk on those things got nerfed badly some time ago, and show no signs of being rescinded.


MA arcs: #1669, "A New Breed Rising"

 

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Quote:
Originally Posted by Mighty_Pain View Post
Then, since most of these Giant Monsters blueside that are the object of such envy just... wander around until they despawn, one has to ask... what would be the point?

The reward vs. the risk on those things got nerfed badly some time ago, and show no signs of being rescinded.
GMs grant 2 Merits. I think that's a nice reward for 5-15 mins worth of button smashing. Get a team together and you can clear out a bunch of GMs easily.