Logout to character/server screen


Ad Astra

 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
... go off shouting obsenities in broadcast or whatever chat you had your tab set to.
Currently there is nothing stopping people from doing this with the currently logged in character. If this is a problem that people are having, maybe the devs can look into a /lock command that would lock the game temporarily until a user name/password is put in again (or until the AFK time out kicks the game back to login screen).


 

Posted

Quote:
Originally Posted by Fox Sterling View Post
If this is a problem that people are having, maybe the devs can look into a /lock command that would lock the game temporarily until a user name/password is put in again (or until the AFK time out kicks the game back to login screen).
Yeah. That was my second suggestion made in this thread (first to address security concerns). You are the first person that has found this favorable.

Although a console command would not have to be the only method. There could be a way to lock the game via the logout menu.


 

Posted

so instead of jusgt going back the the log in screen you want to have them log out to character select screen then put in a password to get back into the game? what is wrong with the current way this is being done? and what happens when you want to switch servers? do i have to completely quit the game and reload it? stop thinking about just being on one server. im sure at least 75% of the people that play this game have toons on multiple servers.


 

Posted

Quote:
Originally Posted by Hercules View Post
This "feature" exists in no other MMORPG that I'm aware of. And on some days, it takes considerably longer than 15 seconds - CoH is one of the slowest loading games out there.

I'm all in favor of logging out to the character select screen. If security is such an issue, then require the password to delete the character...
Hate to go against you in that, Dark Age of Camelot does give you a choice to how far back you want to go back to, if you just want to change to another character in the same server, you have that choice, you even have a choice to back up to change servers as well with out needing to go out all together.

I like the idea, very much, for in the past this game has had issues with the player log-in server, to get access to the server accounts to begin with. So in those not so rare times, when the servers are acting-up, it would be nice to be able to avoid the log-in server all togehter if possible.

With regards to the safety issue, make it an option, so we can do things at our own cognizance. So far CoH does give you choices, you can log out to log-in or log out to desk top, so all its required is to offer two other choices, not really to "unheard off", I believe WoW also gives you such choices as well.

Hugs

Stormy


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
so instead of jusgt going back the the log in screen you want to have them log out to character select screen then put in a password to get back into the game?
I believe the suggestion to enter the password was to re-enter the game once you've locked your game. The other suggestion had to do with character deletion.

Quote:
Originally Posted by Sharker_Quint View Post
what is wrong with the current way this is being done?
The main issue is having to re-enter the password multiple times when switching between character. When all I'm doing is bumping characters login times, the means I'll have to re-enter it about 10 times.

Quote:
Originally Posted by Sharker_Quint View Post
and what happens when you want to switch servers?
This is the same issue. That's why I originally said the server or character selection screen. If the decision was to load the character selection screen, then you could just back out to the server screen. If it was the server screen, then you could bypass that step.

Quote:
Originally Posted by Sharker_Quint View Post
do i have to completely quit the game and reload it?
Locking the game would mean that your memory would not be dumped; therefore, you would not need to reload information into memory on re-entry of the game. Logging out, then back in currently means you have to reload the area that you are currently in. If you were to log into another account, then the memory would be dumped & information for the new account/server/character would have to be loaded as normal.

Quote:
Originally Posted by Sharker_Quint View Post
stop thinking about just being on one server. im sure at least 75% of the people that play this game have toons on multiple servers.
Another reason why I have made this suggestion. I currently have 6 different characters on 4 servers, so I get where you're coming from.

Quote:
Originally Posted by Stormfront_NA View Post
I like the idea, very much, for in the past this game has had issues with the player log-in server, to get access to the server accounts to begin with. So in those not so rare times, when the servers are acting-up, it would be nice to be able to avoid the log-in server all togehter if possible.
If you were to get disconnected from the server, I think you would have to log back in anyways. Not much that can be done in that case. But you would have that option if you logged out on your own.

Quote:
Originally Posted by Stormfront_NA View Post
With regards to the safety issue, make it an option, so we can do things at our own cognizance. So far CoH does give you choices, you can log out to log-in or log out to desk top, so all its required is to offer two other choices, not really to "unheard off", I believe WoW also gives you such choices as well.
WoW currently has two options on it's logout menu:
  • Logout (which drops you back to the character selection screen)
  • Exit Game

GW currently has three options:
  • Logout
  • Exit
  • Character selection
Of course GW doesn't have different servers, so server selection is a little irrelevant in this case.


 

Posted

One thing I wouldn't mind seeing is the ability to logout to the login screen from the command line without having to go Menu->Quit->Quit to Login Screen


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

i still hold firmly to the fact that nothing is wrong with the way it is now. 10-15 secs is a moot point and why this will stay at the bottom of the basement of things to do. also what is going to happen if they do implement this and something goes horribly wrong with it and no one can get on at all? not an easy fix. again, why try to fix something that isn't broken?


 

Posted

Quote:
Originally Posted by WonderGamer View Post
How about the ability to lock your account to go with it then (without actually logging out unless your computer loses connection). This would take you back to the login screen without technically logging you out of the game (with a message saying that the user is still logged in & that logging in under another account will log that user out).
This already exists. It's called Ctrl-Alt-Delete then select "Lock Computer".


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

Quote:
Originally Posted by Garielle View Post
This already exists. It's called Ctrl-Alt-Delete then select "Lock Computer".
It's the same with Windows Key+L or Start > Log Off > Switch User, but I mentioned before that this is not an option for LAN Center computers as the timing software they use locks you out of most normal Windows features. This is where I believe it is going to be needed the most. I personally game at home (now that I don't work at the LAN Center anymore) & do not have these kind of problems.

Quote:
Originally Posted by Sharker_Quint View Post
i still hold firmly to the fact that nothing is wrong with the way it is now. 10-15 secs is a moot point and why this will stay at the bottom of the basement of things to do. also what is going to happen if they do implement this and something goes horribly wrong with it and no one can get on at all? not an easy fix. again, why try to fix something that isn't broken?
Maybe nothing wrong with it, but this is not a suggestion to fix anything; it's an improvement idea.


 

Posted

Quote:
Originally Posted by Hercules View Post
This "feature" exists in no other MMORPG that I'm aware of. And on some days, it takes considerably longer than 15 seconds - CoH is one of the slowest loading games out there.

I'm all in favor of logging out to the character select screen. If security is such an issue, then require the password to delete the character...
You and I play two different COHs, my friend.



 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
i still hold firmly to the fact that nothing is wrong with the way it is now.
The fact that several other games already mentioned in this thread have the feature and the fact that this suggestion comes up repeatedly should show you that it is indeed a valid QoL issue. QoL issues are all about player perception. It's not a problem for you. Fine, we get that. It's a problem for others, however. Almost any QoL change you can point to, and even a lot of feature enhancements, matter a great deal to some people and not at all to others. How much coding do you think went into second builds or leveling pacts? Are those being used by a majority of players? How much coding went into the combat attributes monitor? How many players are even aware that exists?

Quote:
also what is going to happen if they do implement this and something goes horribly wrong with it and no one can get on at all?
Straw man. What is going to happen to ANY code change they make that goes horribly wrong? That's why they have QA.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Sardan View Post
The fact that several other games already mentioned in this thread have the feature and the fact that this suggestion comes up repeatedly should show you that it is indeed a valid QoL issue. QoL issues are all about player perception. It's not a problem for you. Fine, we get that. It's a problem for others, however. Almost any QoL change you can point to, and even a lot of feature enhancements, matter a great deal to some people and not at all to others. How much coding do you think went into second builds or leveling pacts? Are those being used by a majority of players? How much coding went into the combat attributes monitor? How many players are even aware that exists?

Straw man. What is going to happen to ANY code change they make that goes horribly wrong? That's why they have QA.

I could not agree with you more.

The problem with forums as I see it, is that folks in general are averse to change. And when you look at the replies from many posters you can see classic responses:

1) Folks stretch their interpretation to extremes and then deal with the suggestion at the extreme to base their judgements. Since their position is less than intelligent, their opinion of the suggestion will also be less than brilliant.

2) Folks fear that a change may impact their pre-eminence in the game, status-quo. If they sniff the odor of loss of political situation, then the idea is obviously dumb and must be fought to any extreme.

3) Folks can just be plain mean and rude, a QLI thing may have no perceived impact on them, but there is no way in hell they will let another person to have an increase in enjoyment.

4) Devil's advocate, actually this is a healthy attitude if done with civility and constructively. In a brain storm, which is usually what I seek on my postings, it is possible (but unlikely in this community) that all could be blindly agreeing to whatever a person may be saying. A Devil's advocate, actually points out the weaknesses of the expressed ideas and helps the concept development process actually arrive to a beneficial state. Simply torpedoing ideas, just to be unsociable with out relevant alternate possibilities is a great dis-service to all. Just to say: " disagree with OP, because their idea is dumb" is more a reflection on one's own lacking of wit, courtesy or lazy.

Now I have seen some great post replies, where posters are courteous and indeed try to educate and exchange thoughts. For Intance Aett will go "line by line" and rebuke or agree with a statement and express why. The expression of the why, is the true gold nugget, for its informative and perhaps a poster really did had a bad idea, but just calling them stupid does little to help them get over it and is likely to perhaps get them to stop posting and contributing; then the whole community is at a loss, for they may have had a great idea later, but it will never happen because of the offensiveness of a person or two. I have seen many times a poster start with a weak idea, and as the community constructively works on it, evolves into an awesome sugggestion. The laters is what I would much rather see as our norm of behavior.

Hugs

Stormy


 

Posted

I seriously think this kind of option should be considered.

Several other games (WoW amongst the leaders) already have this ease of use feature. It enables extremely rapid switching between toons on the same server, and the toon listing is already where the selection button for "return to server selection" is as well for those (many MANY) of us who have numerous Alts on different servers.

It is not a factor of 5-15 seconds, considering there is the minimum 30 second wait to quit to the login screen, then the additional times (more a factor of the Internet connection than your individual PC) taken to pull a server and then pull a character. You only exchange problems when you opt for "quit to desktop" as now you also have to reload the game, punching thru the update checker first, then the login screen, server select and character select.

The "security" complaint is a red herring. If you are living/gaming in an environment where such vandalism is common practice, perhaps you need to seek a new place to game or push for more stringent enforcement of practical security at that facility.

If you are "walking away" from your game in a public forum, then you are probably best off just logging off "quit to desktop" and getting back on when you return eventually. If this is a chronic problem at home, then you have home issues to work out. The current character deletion interface requires the character name to be input to verify the deletion. That would be a simple item to recode to the account passsword rather than the individual character name if "rampant malicious vandalism" is such a problem at your terminal of choice.

Far far more of us are quite comfortable with our siblings, spouses, significant others, whatever and are gaming in the privacy of our own homes, and take bio breaks and food runs all the time without incident.

Enabling the key feature of the game that totally crushes CO (multiple toons on multiple servers and global handles) to suffer from a clunky and outdated, inefficient method of toon switching is a sad state of affairs.

Give us the basic option to pull back to the character select screen. from there we can handle it ourselves easily switching either toon or server with the existing interface already in place.

You'd think that the "security conscious" out there would be more concerned with the constant input of password after password after password, rendering you so vulnerable to "social engineering" exploits.


 

Posted

This thread was before HeroCon.

At HeroCon, there was apparently talk that the feature might be implemented soon™.

In other words, arguing whether it should or shouldn't be done isn't really necessary since it's possibly in the works already.


 

Posted

Quote:
Originally Posted by Catharctic View Post
This thread was before HeroCon.

At HeroCon, there was apparently talk that the feature might be implemented soon™.

In other words, arguing whether it should or shouldn't be done isn't really necessary since it's possibly in the works already.
Without an explicit "it's happening with X" statement a might be is exactly that.

I'd rather see it come sooner than later in an update rather than having to wait for GR. Talk that it might happen can just as easily be cast aside unless they guarantee it will happen. Greater discussion of it and the continuing calls for it to happen are the best way to insure that a might be turns into a will be.


 

Posted

Quote:
Originally Posted by MR5M1TH View Post
Without an explicit "it's happening with X" statement a might be is exactly that.

I'd rather see it come sooner than later in an update rather than having to wait for GR. Talk that it might happen can just as easily be cast aside unless they guarantee it will happen. Greater discussion of it and the continuing calls for it to happen are the best way to insure that a might be turns into a will be.
I'm pretty sure they said explicitly they're implementing this in GR. But then, I wasn't at HeroCon.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
I'm pretty sure they said explicitly they're implementing this in GR. But then, I wasn't at HeroCon.
It's mentioned at the bottom of the first post in this thread.
I've also seen mention of it from other posters who went to Herocon. So, I believe it is in the pipeline... and am thankful for it.


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Posted

Quote:
Originally Posted by MR5M1TH View Post
Without an explicit "it's happening with X" statement a might be is exactly that.

I'd rather see it come sooner than later in an update rather than having to wait for GR. Talk that it might happen can just as easily be cast aside unless they guarantee it will happen. Greater discussion of it and the continuing calls for it to happen are the best way to insure that a might be turns into a will be.
If they are already openly talking about it and it doesn't happen then it wasn't meant to be.


 

Posted

I'm shocked there's even a debate here over this feature. I'm glad somebody's already said, "WOW has it" so I don't have to. And no, no one wants the feature because WOW has it. We want it because it makes sense. Part of WOW's success, admit it or not, comes from their attention to implement these seemingly mundane convenience features.

And I'll echo the statement that the "security issue" is a non-issue. And finally, someone stating they stand by the "fact" that there's nothing wrong with the current system: that will never be a fact, so long as any one person wants something different. It can only be the popular opinion at its very best, and I don't currently believe that's the case (note that I didn't state as a fact).

In summary, this feature is far more convenient than the current method, as it's fewer steps for the user and this is especially noticeable in a game like COH/V where alts are likely so much more prolific than other games due to the robust character creation system.

And yes, I just brought this thread back from the dead.


 

Posted

Nice necro post.


 

Posted

Quote:
Originally Posted by Vereling View Post
And yes, I just brought this thread back from the dead for absolutely no reason since it's already been stated by the deveopers and repeated in this thread that the feature will be implemented in Going Rogue.
I just felt I had to correct the text there for accuracy.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

One of the main reasons you log out is for security purposes. When an administrator blocks an account from accessing the game, the character, if logged in, can still go around and function in the game - the GMs have to actually manually disconnect you and often times they don't. The "log out before switching characters" is a safeguard against people griefing or continuing to play on alternate characters if they've been banned.


 

Posted

Quote:
Originally Posted by MondoCool View Post
One of the main reasons you log out is for security purposes. When an administrator blocks an account from accessing the game, the character, if logged in, can still go around and function in the game - the GMs have to actually manually disconnect you and often times they don't. The "log out before switching characters" is a safeguard against people griefing or continuing to play on alternate characters if they've been banned.
Seems like lazy GM work if you don't disconnect a banned player.


 

Posted

Quote:
Originally Posted by BlueBeetle_27 View Post

better (imo) thinking: by making you type in your password every time you want to delete a character, you keep (nearly) everyone from deleting them. Also, this allows you to more quickly switch characters.
This would make this idea work, no?


 

Posted

Quote:
Originally Posted by BlueBeetle_27 View Post
by making you type in your password every time you want to delete a character, you keep (nearly) everyone from deleting them.
Quote:
Originally Posted by Soupnazi View Post
This would make this idea work, no?
Not really. There's lots of mischief you can perform on a character without outright deleting them.

But it's a moot point anyway, if fast switching is coming regardless.


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