Originally Posted by Sharker_Quint
... go off shouting obsenities in broadcast or whatever chat you had your tab set to.
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Logout to character/server screen
If this is a problem that people are having, maybe the devs can look into a /lock command that would lock the game temporarily until a user name/password is put in again (or until the AFK time out kicks the game back to login screen).
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Although a console command would not have to be the only method. There could be a way to lock the game via the logout menu.
so instead of jusgt going back the the log in screen you want to have them log out to character select screen then put in a password to get back into the game? what is wrong with the current way this is being done? and what happens when you want to switch servers? do i have to completely quit the game and reload it? stop thinking about just being on one server. im sure at least 75% of the people that play this game have toons on multiple servers.
This "feature" exists in no other MMORPG that I'm aware of. And on some days, it takes considerably longer than 15 seconds - CoH is one of the slowest loading games out there.
I'm all in favor of logging out to the character select screen. If security is such an issue, then require the password to delete the character... |
I like the idea, very much, for in the past this game has had issues with the player log-in server, to get access to the server accounts to begin with. So in those not so rare times, when the servers are acting-up, it would be nice to be able to avoid the log-in server all togehter if possible.
With regards to the safety issue, make it an option, so we can do things at our own cognizance. So far CoH does give you choices, you can log out to log-in or log out to desk top, so all its required is to offer two other choices, not really to "unheard off", I believe WoW also gives you such choices as well.
Hugs
Stormy
so instead of jusgt going back the the log in screen you want to have them log out to character select screen then put in a password to get back into the game?
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The main issue is having to re-enter the password multiple times when switching between character. When all I'm doing is bumping characters login times, the means I'll have to re-enter it about 10 times.
This is the same issue. That's why I originally said the server or character selection screen. If the decision was to load the character selection screen, then you could just back out to the server screen. If it was the server screen, then you could bypass that step.
Locking the game would mean that your memory would not be dumped; therefore, you would not need to reload information into memory on re-entry of the game. Logging out, then back in currently means you have to reload the area that you are currently in. If you were to log into another account, then the memory would be dumped & information for the new account/server/character would have to be loaded as normal.
stop thinking about just being on one server. im sure at least 75% of the people that play this game have toons on multiple servers.
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I like the idea, very much, for in the past this game has had issues with the player log-in server, to get access to the server accounts to begin with. So in those not so rare times, when the servers are acting-up, it would be nice to be able to avoid the log-in server all togehter if possible.
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With regards to the safety issue, make it an option, so we can do things at our own cognizance. So far CoH does give you choices, you can log out to log-in or log out to desk top, so all its required is to offer two other choices, not really to "unheard off", I believe WoW also gives you such choices as well.
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- Logout (which drops you back to the character selection screen)
- Exit Game
GW currently has three options:
- Logout
- Exit
- Character selection
One thing I wouldn't mind seeing is the ability to logout to the login screen from the command line without having to go Menu->Quit->Quit to Login Screen
- Garielle
i still hold firmly to the fact that nothing is wrong with the way it is now. 10-15 secs is a moot point and why this will stay at the bottom of the basement of things to do. also what is going to happen if they do implement this and something goes horribly wrong with it and no one can get on at all? not an easy fix. again, why try to fix something that isn't broken?
How about the ability to lock your account to go with it then (without actually logging out unless your computer loses connection). This would take you back to the login screen without technically logging you out of the game (with a message saying that the user is still logged in & that logging in under another account will log that user out).
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- Garielle
This already exists. It's called Ctrl-Alt-Delete then select "Lock Computer".
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i still hold firmly to the fact that nothing is wrong with the way it is now. 10-15 secs is a moot point and why this will stay at the bottom of the basement of things to do. also what is going to happen if they do implement this and something goes horribly wrong with it and no one can get on at all? not an easy fix. again, why try to fix something that isn't broken?
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This "feature" exists in no other MMORPG that I'm aware of. And on some days, it takes considerably longer than 15 seconds - CoH is one of the slowest loading games out there.
I'm all in favor of logging out to the character select screen. If security is such an issue, then require the password to delete the character... |
i still hold firmly to the fact that nothing is wrong with the way it is now.
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also what is going to happen if they do implement this and something goes horribly wrong with it and no one can get on at all? |
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
The fact that several other games already mentioned in this thread have the feature and the fact that this suggestion comes up repeatedly should show you that it is indeed a valid QoL issue. QoL issues are all about player perception. It's not a problem for you. Fine, we get that. It's a problem for others, however. Almost any QoL change you can point to, and even a lot of feature enhancements, matter a great deal to some people and not at all to others. How much coding do you think went into second builds or leveling pacts? Are those being used by a majority of players? How much coding went into the combat attributes monitor? How many players are even aware that exists?
Straw man. What is going to happen to ANY code change they make that goes horribly wrong? That's why they have QA. |
I could not agree with you more.
The problem with forums as I see it, is that folks in general are averse to change. And when you look at the replies from many posters you can see classic responses:
1) Folks stretch their interpretation to extremes and then deal with the suggestion at the extreme to base their judgements. Since their position is less than intelligent, their opinion of the suggestion will also be less than brilliant.
2) Folks fear that a change may impact their pre-eminence in the game, status-quo. If they sniff the odor of loss of political situation, then the idea is obviously dumb and must be fought to any extreme.
3) Folks can just be plain mean and rude, a QLI thing may have no perceived impact on them, but there is no way in hell they will let another person to have an increase in enjoyment.
4) Devil's advocate, actually this is a healthy attitude if done with civility and constructively. In a brain storm, which is usually what I seek on my postings, it is possible (but unlikely in this community) that all could be blindly agreeing to whatever a person may be saying. A Devil's advocate, actually points out the weaknesses of the expressed ideas and helps the concept development process actually arrive to a beneficial state. Simply torpedoing ideas, just to be unsociable with out relevant alternate possibilities is a great dis-service to all. Just to say: " disagree with OP, because their idea is dumb" is more a reflection on one's own lacking of wit, courtesy or lazy.
Now I have seen some great post replies, where posters are courteous and indeed try to educate and exchange thoughts. For Intance Aett will go "line by line" and rebuke or agree with a statement and express why. The expression of the why, is the true gold nugget, for its informative and perhaps a poster really did had a bad idea, but just calling them stupid does little to help them get over it and is likely to perhaps get them to stop posting and contributing; then the whole community is at a loss, for they may have had a great idea later, but it will never happen because of the offensiveness of a person or two. I have seen many times a poster start with a weak idea, and as the community constructively works on it, evolves into an awesome sugggestion. The laters is what I would much rather see as our norm of behavior.
Hugs
Stormy
I seriously think this kind of option should be considered.
Several other games (WoW amongst the leaders) already have this ease of use feature. It enables extremely rapid switching between toons on the same server, and the toon listing is already where the selection button for "return to server selection" is as well for those (many MANY) of us who have numerous Alts on different servers.
It is not a factor of 5-15 seconds, considering there is the minimum 30 second wait to quit to the login screen, then the additional times (more a factor of the Internet connection than your individual PC) taken to pull a server and then pull a character. You only exchange problems when you opt for "quit to desktop" as now you also have to reload the game, punching thru the update checker first, then the login screen, server select and character select.
The "security" complaint is a red herring. If you are living/gaming in an environment where such vandalism is common practice, perhaps you need to seek a new place to game or push for more stringent enforcement of practical security at that facility.
If you are "walking away" from your game in a public forum, then you are probably best off just logging off "quit to desktop" and getting back on when you return eventually. If this is a chronic problem at home, then you have home issues to work out. The current character deletion interface requires the character name to be input to verify the deletion. That would be a simple item to recode to the account passsword rather than the individual character name if "rampant malicious vandalism" is such a problem at your terminal of choice.
Far far more of us are quite comfortable with our siblings, spouses, significant others, whatever and are gaming in the privacy of our own homes, and take bio breaks and food runs all the time without incident.
Enabling the key feature of the game that totally crushes CO (multiple toons on multiple servers and global handles) to suffer from a clunky and outdated, inefficient method of toon switching is a sad state of affairs.
Give us the basic option to pull back to the character select screen. from there we can handle it ourselves easily switching either toon or server with the existing interface already in place.
You'd think that the "security conscious" out there would be more concerned with the constant input of password after password after password, rendering you so vulnerable to "social engineering" exploits.
This thread was before HeroCon.
At HeroCon, there was apparently talk that the feature might be implemented soon™.
In other words, arguing whether it should or shouldn't be done isn't really necessary since it's possibly in the works already.
This thread was before HeroCon.
At HeroCon, there was apparently talk that the feature might be implemented soon. In other words, arguing whether it should or shouldn't be done isn't really necessary since it's possibly in the works already. |
I'd rather see it come sooner than later in an update rather than having to wait for GR. Talk that it might happen can just as easily be cast aside unless they guarantee it will happen. Greater discussion of it and the continuing calls for it to happen are the best way to insure that a might be turns into a will be.
Without an explicit "it's happening with X" statement a might be is exactly that.
I'd rather see it come sooner than later in an update rather than having to wait for GR. Talk that it might happen can just as easily be cast aside unless they guarantee it will happen. Greater discussion of it and the continuing calls for it to happen are the best way to insure that a might be turns into a will be. |
http://www.fimfiction.net/story/36641/My-Little-Exalt
I'm pretty sure they said explicitly they're implementing this in GR. But then, I wasn't at HeroCon.
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I've also seen mention of it from other posters who went to Herocon. So, I believe it is in the pipeline... and am thankful for it.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
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Without an explicit "it's happening with X" statement a might be is exactly that.
I'd rather see it come sooner than later in an update rather than having to wait for GR. Talk that it might happen can just as easily be cast aside unless they guarantee it will happen. Greater discussion of it and the continuing calls for it to happen are the best way to insure that a might be turns into a will be. |
I'm shocked there's even a debate here over this feature. I'm glad somebody's already said, "WOW has it" so I don't have to. And no, no one wants the feature because WOW has it. We want it because it makes sense. Part of WOW's success, admit it or not, comes from their attention to implement these seemingly mundane convenience features.
And I'll echo the statement that the "security issue" is a non-issue. And finally, someone stating they stand by the "fact" that there's nothing wrong with the current system: that will never be a fact, so long as any one person wants something different. It can only be the popular opinion at its very best, and I don't currently believe that's the case (note that I didn't state as a fact).
In summary, this feature is far more convenient than the current method, as it's fewer steps for the user and this is especially noticeable in a game like COH/V where alts are likely so much more prolific than other games due to the robust character creation system.
And yes, I just brought this thread back from the dead.
Nice necro post.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
One of the main reasons you log out is for security purposes. When an administrator blocks an account from accessing the game, the character, if logged in, can still go around and function in the game - the GMs have to actually manually disconnect you and often times they don't. The "log out before switching characters" is a safeguard against people griefing or continuing to play on alternate characters if they've been banned.
One of the main reasons you log out is for security purposes. When an administrator blocks an account from accessing the game, the character, if logged in, can still go around and function in the game - the GMs have to actually manually disconnect you and often times they don't. The "log out before switching characters" is a safeguard against people griefing or continuing to play on alternate characters if they've been banned.
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by making you type in your password every time you want to delete a character, you keep (nearly) everyone from deleting them.
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But it's a moot point anyway, if fast switching is coming regardless.
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