How in the world? Dark Servant


Carnifax

 

Posted

How do you guys slot DS with IOs? Or do you? That is one tough power to choose what to put into it.


 

Posted

Well...If my guide was done Id just point you to that...In the mean time the best sloting for fluffy IMO ((for common IO's)) is 2 To-hit debuff, 1-2 Recharge , 1 acc and 1-2 heal...thats to get the most mileage for what he can do...as far as sets go Darkwatchers despair is a good one. Whatever slotting you put make sure it enhances to-hit debuffs, above everything else that's what you can rely on fluffy doing.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

I've got Fluffy 6 slotted, with the following sets: Dark Watcher's Despair (referred to as DWD later here) from the Accurate To Hit Debuff sets, and Touch of the Nictus (referred to as TotN later here) from the Accurate Healing sets. He's slotted as follows (in order of slots):
TotN: Acc/Heal, Chance for Negative Energy Damage
DWD: Chance for Recharge Slow, -Hit/End, -Hit/Rech, -Hit/Rech/End

Here's the reasoning (and in full practice). Since his powers are like yours (though his Accuracy is much higher), he still has to be able to hit the target, hence the single Acc. You want his heal to do SOME extra than the base (I personally don't really need it that often, as with my D3 at 50, the way I've got MY Twilight Grasp slotted, mine heals back around 450, and Fluffy's heals back about 302), so I just used the TotN 2 piece for the Regen bonus. The reason for the TotN Proc is that in my experience, Fluffy is constantly cycling between Tenny Tents, PetriGaze, Darkest Night, and Twilight Grasp. It's always a bonus to see an enemy finished off by that proc (that's just me, though. I laugh every time.)
The reason for the DWD proc is that every time he is doing his cycling, there's that chance that suddenly that level 50 Gunslinger from the Malta group just sits there going, "WTF?! Why are my guns not working?!" I've started to pay attention to Fluffy's targets a little more during battle, and I have noticed that this happens quite a bit. Comes in handy when he comes to assist me on my target, as well.

Again, a lot of it comes down to your playstyle, and there is a large consensus that will will tell you "Don't waste time with the proc's." I, for one, enjoy them. That's why I put them in. That's my playstyle. I like the risk and challenge, hence why I almost exclusively solo as a Pure Darkness build (Dark/Dark/Dark Mastery). I just enjoy those little things every now and again when the enemy sits there drooling wondering what just happened. It makes me chuckle. ^_^


 

Posted

Sounds good. What do you guys think about this:

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Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Twilight Grasp -- Theft-Heal(A), Theft-Heal/Rchg(13), Theft-Acc/Heal(13), Theft-Acc/EndRdx/Heal(15)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(25)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/EndRdx(25), Decim-Acc/EndRdx/Rchg(27)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(34)
Level 6: Swift -- Run-I(A)
Level 8: Shadow Fall -- GftotA-Def/EndRdx(A), GftotA-Def(11), Ksmt-Def/EndRdx(11), S'fstPrt-ResDam/Def+(27), Aegis-ResDam/EndRdx(40)
Level 10: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(17), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 12: Fearsome Stare -- Cloud-Acc/Rchg(A), Cloud-Acc/EndRdx/Rchg(15), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/ToHitDeb(31), Abys-Fear/Rng(36), Abys-Acc/Fear/Rchg(43)
Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(40)
Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Acc/EndRdx/Rchg(19), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(29)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Howling Twilight -- RechRdx-I(A), RechRdx-I(46)
Level 24: Amplify -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(48)
Level 26: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Acc/Rchg(46)
Level 28: Maneuvers -- GftotA-Def/EndRdx(A), Ksmt-Def/EndRdx(31), S'dpty-Def/EndRdx(36), GftotA-Def(36)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
Level 32: Dark Servant -- Nictus-Acc/Heal(A), Nictus-%Dam(33), DarkWD-Slow%(33), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitDeb(34), DarkWD-ToHitdeb/Rchg/EndRdx(34)
Level 35: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 38: Dreadful Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Dominate -- NrncSD-Acc/Rchg(A), NrncSD-Hold/Rng(42), NrncSD-Acc/Hold/Rchg(42), NrncSD-Dam%(42)
Level 44: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx(45)
Level 47: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 49: Vengeance -- RedFtn-Def/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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Posted

Minor quibble - Dark Watcher's Despair is not from the Accurate ToHit Debuff sets, its from the ToHit Debuff sets. Dark Servant doesn't actually accept Accurate ToHit Debuff sets.

I've got mine slotted 3x Dampened Spirits (-tohit, -tohit/rechred, -tohit/endred) and 3x Touch of the Nictus (heal, acc/heal, acc/end/heal).


 

Posted

Quote:
Originally Posted by _Uun_ View Post
Minor quibble - Dark Watcher's Despair is not from the Accurate ToHit Debuff sets, its from the ToHit Debuff sets. Dark Servant doesn't actually accept Accurate ToHit Debuff sets.

I've got mine slotted 3x Dampened Spirits (-tohit, -tohit/rechred, -tohit/endred) and 3x Touch of the Nictus (heal, acc/heal, acc/end/heal).
Ah yes. Thanks for that, Uun. I was mistaken and got confused. Was working on a project in Mid's to theorycraft a D3 solo AV fighter. >.>


 

Posted

Quote:
Originally Posted by Healless View Post
I've got Fluffy 6 slotted, with the following sets: Dark Watcher's Despair (referred to as DWD later here) from the Accurate To Hit Debuff sets, and Touch of the Nictus (referred to as TotN later here) from the Accurate Healing sets. He's slotted as follows (in order of slots):
TotN: Acc/Heal, Chance for Negative Energy Damage
DWD: Chance for Recharge Slow, -Hit/End, -Hit/Rech, -Hit/Rech/End
I understand the reasoning you were using here, and if not for one issue, I would agree with it. The problem is, however, that not all set IOs enhance all pet powers (unless something has changed recently that I am unaware of). If a pet power doesn't accept a certain sort of enhancement set, enhancers from such a set slotted into the base pet power won't affect that power.

Fluffy's only power that takes healing sets is twilight grasp. So, the accuracy from the TotN acc/heal is only applied to twilight grasp, not to his other powers, and the TotN %dmg can only proc off of twilight grasp. Similarly, the DWD %slow can only proc off of his tenebrous tentacles, darkest night, twilight grasp, and chill of the night, and not from petrifying gaze (which is, admittedly, most of his powers).

Also, while the power may show a 100% accuracy bonus, this is common to all pet summoning powers (I don't know why they bothered). This accuracy is meaningless - it applies to the power that *summons* the pet, not to the powers the pet uses. Those powers themselves have the usual base accuracy. For that reason, I personally think it best to enhance fluffy with at least 50% accuracy from non-set IO sources. My own slotting would probably be 2 generic acc and 4 DWD, trying to max out the tohit debuff.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post

Also, while the power may show a 100% accuracy bonus, this is common to all pet summoning powers (I don't know why they bothered). This accuracy is meaningless - it applies to the power that *summons* the pet, not to the powers the pet uses. Those powers themselves have the usual base accuracy. For that reason, I personally think it best to enhance fluffy with at least 50% accuracy from non-set IO sources. My own slotting would probably be 2 generic acc and 4 DWD, trying to max out the tohit debuff.
Indeed, you are right, Muon. The TotN proc DOES only proc off his TG; however, it's been my personal experience that his powers seem to be more reliable than my own (at least until I get my sets going), so that leads me to believe that either/or a) his base accuracy is higher than my own, b) that that Acc/Heal from TotN is effecting his other powers, or c) both of those.

You are more than likely correct, as I admittedly don't completely understand a lot of the rules that are in place as far as caps and the like go. As stated, that's my personal playstyle, and I honestly couldn't be happier with Fluffy, as he doesn't seem to have an issue getting his powers to stick. Once this becomes an issue, I will be taking your advice and dropping the TotN set out of him and putting in to Acc IO's.


 

Posted

Quote:
Originally Posted by _Uun_ View Post
Minor quibble - Dark Watcher's Despair is not from the Accurate ToHit Debuff sets, its from the ToHit Debuff sets. Dark Servant doesn't actually accept Accurate ToHit Debuff sets.
Then obviously i'm doing something wrong. My Dark/Ice currently (on live) has Dark Servant 6 slotted with Cloud Senses.


Dr. Todt's theme.
i make stuff...

 

Posted

I would take hasten.
Slot dark servant with dampened spirits until I had the accuracy and recharge bonuses. Everything the dark servant does is tohit debuff, and Chill of the Night is the most salient example.
Reminder: Howling Twilight isn't just for rezzing fallen teammates.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Then obviously i'm doing something wrong. My Dark/Ice currently (on live) has Dark Servant 6 slotted with Cloud Senses.
I stand corrected. Apparently this was fixed in I15.


 

Posted

Quote:
Originally Posted by Psylenz View Post
I would take hasten.
Slot dark servant with dampened spirits until I had the accuracy and recharge bonuses. Everything the dark servant does is tohit debuff, and Chill of the Night is the most salient example.
Reminder: Howling Twilight isn't just for rezzing fallen teammates.
True. Except for Petrifying Gaze which no effect but the hold.

Now i know procs slotted into pets only trigger if the pet uses the power of that type, but i don't know if it applies to the enhancement boosts.
For example: the hold set damage procs when slotted in Dark Servant or Singularity only procs when they use their holds.

What i'm not clear is whether an hold set acc/hold/end IO will increase the accuracy of the pet's non-hold powers. Do non-pet set IO's increase the accuracy of all the pet's attacks, or just the attacks that would normally accept that set?


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
What i'm not clear is whether an hold set acc/hold/end IO will increase the accuracy of the pet's non-hold powers. Do non-pet set IO's increase the accuracy of all the pet's attacks, or just the attacks that would normally accept that set?
And that's what I'm not clear on, either. As I stated before, in my personal experience, it seems Fluffy doesn't have a problem getting his stuff to stick (unless, of course, it's a 51 AV when running the Portal Jockey arc), and I'm not sure if it's due to the fact he's got a naturally higher base Acc, it's due to the Acc/Heal from TotN, or both. /shrug


 

Posted

Easy enough to check. Add pet tohit rolls to your combat channel.

BTW, Dark Servant does NOT have higher base accuracy. Pet base tohit is the same 0.75 that players have. Other than Chill of the Night and Darkest Night, which are autohit, Twilight Grasp, Petrifying Gaze and Tenebrous Tentacles have standard 1.0 accuracy.


 

Posted

That build does not have Tar Patch in it.


 

Posted

I'm sure my slotting is crappy, but my level 50 Dark/Ice defender has him slotted with 2 hammi-O Acc/Mez, 2 generic hit debuff IOs, and 2 generic heals. I never seemed to need recharge so I just went for generics. I wonder if his Hammi-O acc/mez helps his other powers? Anyway, he seems to work fine, though largely I just cast him and let him do whatever. I normally busy myself with debuffing, blasting, and holding, so I just let fluffy flit about and do his thing.

Side question: if you were going to respec OUT of one of the 4 of these holds, which would it be? Freeze Ray, Bitter Freeze Ray, Petrifying Gaze, Dominate. I am thinking of scavenging some slots for filling out some of my other powers better. I went overboard on the holds because I could.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Actually, my fav slotting is three lysozyme (+tohit debuff, +acc). Done. Gives you the best bang for your buck (and lysos are still by far very cheap as far as Hami-o - and just run a few STFs where you will shine anyway :-) Acc and ToHit debuff will be the most effective aspects to enhance, since Fluffy just doesn't have end issues, and recharge no longer helps him (the summon power recharges faster, but his rate of fire is unaffected). This is especially useful if you need slots in other places.

Past that, whatever 1-3 slots you like... common IO heals, holds, immobs, etc. or set IOs as you like. Again, best use for me is procs: I slotted him with the two psy dmg procs in the hold sets and the dmg proc in the immob set (yes, I am well aware they only go off when he throws the hold or TT - but he LIKES to throw the hold and TT). He will never be a high damage pet, but this gives him enough oomph to actually soften up a target for me.


 

Posted

Quote:
Originally Posted by MrQuizzles View Post
That build does not have Tar Patch in it.
Ya I am dropping darkest night for Tar patch.


 

Posted

You must have Tar Patch AND Darkest Night. No exceptions. Both are massive boosts to survivability, and Tar Patch is also a massive boost to damage (it gives the foes caught in it -damage resist).

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

QR

I have Fluffy slotted with 3 Lycsoome HOs. I think that's the name, the Acc/-tohit debuff ones.


 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
I'm sure my slotting is crappy, but my level 50 Dark/Ice defender has him slotted with 2 hammi-O Acc/Mez, 2 generic hit debuff IOs, and 2 generic heals. I never seemed to need recharge so I just went for generics. I wonder if his Hammi-O acc/mez helps his other powers? Anyway, he seems to work fine, though largely I just cast him and let him do whatever. I normally busy myself with debuffing, blasting, and holding, so I just let fluffy flit about and do his thing.

Side question: if you were going to respec OUT of one of the 4 of these holds, which would it be? Freeze Ray, Bitter Freeze Ray, Petrifying Gaze, Dominate. I am thinking of scavenging some slots for filling out some of my other powers better. I went overboard on the holds because I could.

Lewis
I'd drop Petrifying Gaze or Bitter FR. Probably PG to be honest, not only is its animation fairly long (ties with Dominates, quicker than Bitter FR) but the PG moves pretty slowly towards the target, which I find really annoying. Plus it doesn't do any damage at all.


 

Posted

Quote:
Originally Posted by Imaheroe View Post
Ya I am dropping darkest night for Tar patch.
You'd be dropping a very important power . . . .for another very important power.

Have you played this character yet or are you just playing with a potential build?


My Characters

 

Posted

Quote:
Originally Posted by _Uun_ View Post
I've got mine slotted 3x Dampened Spirits (-tohit, -tohit/rechred, -tohit/endred) and 3x Touch of the Nictus (heal, acc/heal, acc/end/heal).
I've just set mine up the same way, thanks for the advice! It gave around the same percentages as my old slotting did, and had some decent set bonuses. Plus it was really cheap to do...don't know if I caught a break on the market or not, but I'm looking at Dampened Spirits and Touch of the Nictus for a couple other powers.


 

Posted

Quote:
Originally Posted by Imaheroe View Post
Ya I am dropping darkest night for Tar patch.

Noooo no no no no no no no no no.
Drop Petrifying gaze or vengence or something else from your seconday. Darkest night is too useful.
Also I hope you get your travel power alittle sooner...you wont be staying in AE all day after i16



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Quote:
Originally Posted by ShadowNate View Post

Noooo no no no no no no no no no.
Drop Petrifying gaze or vengence or something else from your seconday. Darkest night is too useful.
Also I hope you get your travel power alittle sooner...you wont be staying in AE all day after i16

ok, thanks for clearing all that up guys. I can stand to lose PG. Normally I run a Safeguard mission for the temp travel and it lasts me into the 30s. on this char, I got a little AE crazy and passed up my chance. I think I can do it in ourbours? maybe?