QoL request: Unlockable costume items to be account wide.


Adam_Alpha

 

Posted

I think the Vanguard pieces are by far my biggest concern, because it is literally IMPOSSIBLE for me to get an entire set. The completion of all four arcs gives me enough Vanguard Merits for one, maybe two, at most three pieces, out of what looks like a dozen. There is no way I can get enough Merits by just running Rikti content, I have to grind my *** off (here's a cool mental image for you) to get enough merits for a full set. That, or run Mothership raids that I plain never see happening. I saw two last year, and I saw one a couple of months ago. Maybe I'm just missing them, but I'm not a fan of grinding repeatable Borea missions, so once I'm done with the arcs, there's no reason to hang out in the War Zone. AND they are level-locked, to boot.

The Roman gear is another major PITA. OK, the Romulus sword and shield I can kind of see needing to beat Romulus to get them, but basic Roman armour? And even the bloody Roman swords and axes need access to Cimerora to unlock. Instead, at character creation I have to make do with a Viking axe. Apparently, the Romans were cooler than the Vikings. Otherwise, why would their gear be higher level content?

I am in favour of making costume unlocks account-wise for two reasons. One is I get costume pieces at character creation, which is G-r-r-r-reat! Another reason is that this allows custom costume piece unlocks to be REALLY hard to get. For instance, I wouldn't bat an eye at the Vanguard costume unlocks if they were account-wise. Over the past year, I would simply have unlocked the whole set piece by piece by piece. And it would have MEANT something. Here is this long, hard trudge that took multiple characters and multiple run-throughs to complete, but it's WORTH IT! I now have the costume pieces unlocked, and this epic struggle came to something.

Or think about it in terms of Roman gear. I would not actually mind having each ITF unlock only a single piece, or unlock a few pieces at a time, if those pieces were unlocked account-wide. Then I would both have incentive to run it multiple times: I want the full set, but I would also feel I accomplished something meaningful each run. Oh, sure, my character may not be able to use that gaudy Roman helmet, but that's OK. I now have it unlocked at character creation and on all other characters, so the chances of at least one of them having use for it are quite great.

To me, this both serves to create a feeling of accomplishment and removes the trudge needed to get an item EVERY DAMN TIME.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I think the Vanguard pieces are by far my biggest concern, because it is literally IMPOSSIBLE for me to get an entire set. The completion of all four arcs gives me enough Vanguard Merits for one, maybe two, at most three pieces, out of what looks like a dozen. There is no way I can get enough Merits by just running Rikti content, I have to grind my *** off (here's a cool mental image for you) to get enough merits for a full set. That, or run Mothership raids that I plain never see happening. I saw two last year, and I saw one a couple of months ago. Maybe I'm just missing them, but I'm not a fan of grinding repeatable Borea missions, so once I'm done with the arcs, there's no reason to hang out in the War Zone. AND they are level-locked, to boot.

The Roman gear is another major PITA. OK, the Romulus sword and shield I can kind of see needing to beat Romulus to get them, but basic Roman armour? And even the bloody Roman swords and axes need access to Cimerora to unlock. Instead, at character creation I have to make do with a Viking axe. Apparently, the Romans were cooler than the Vikings. Otherwise, why would their gear be higher level content?

I am in favour of making costume unlocks account-wise for two reasons. One is I get costume pieces at character creation, which is G-r-r-r-reat! Another reason is that this allows custom costume piece unlocks to be REALLY hard to get. For instance, I wouldn't bat an eye at the Vanguard costume unlocks if they were account-wise. Over the past year, I would simply have unlocked the whole set piece by piece by piece. And it would have MEANT something. Here is this long, hard trudge that took multiple characters and multiple run-throughs to complete, but it's WORTH IT! I now have the costume pieces unlocked, and this epic struggle came to something.

Or think about it in terms of Roman gear. I would not actually mind having each ITF unlock only a single piece, or unlock a few pieces at a time, if those pieces were unlocked account-wide. Then I would both have incentive to run it multiple times: I want the full set, but I would also feel I accomplished something meaningful each run. Oh, sure, my character may not be able to use that gaudy Roman helmet, but that's OK. I now have it unlocked at character creation and on all other characters, so the chances of at least one of them having use for it are quite great.

To me, this both serves to create a feeling of accomplishment and removes the trudge needed to get an item EVERY DAMN TIME.
I Feel your plight, Sam. I have yet to get all Vanguard or Roman Armors!

Gimmie... nau pweez


 

Posted

I'm more of thinking out loud on this but what if some of the unlockable costume pieces were changed to recipes? Unlocking account wide would be better technically but it's unknown if that would happen. With recipes, these could be traded to the character that needs them (using friends or SG) or they could be put on the market.


 

Posted

I don't mind some items like a weapon, a hat, a shield, etc being unlockable but others (Samurai armor, Roman armor) should be account wide. And for the record I never liked costume pieces as vet rewards.

I waited until Valentines day to make a Roman character so the character could at least have a toga, sandals, and headpiece when he was created.


 

Posted

Am I missing something? I can only think of 3 Level Restricted Costume Items Blue Side/2 Level Restricted Costume Items Red Side.


Both sides are restricted on Talasorian and Roman Gear.

Blueside is only level restricted for Raluu (sp?) weapons.

This is one of the reasons I'm not (personally) bothered by having to unlock the costume items per character.

Not that I'm oppossed to having the options open to all characters by just having one character unlock them.

I'm waiting for i16 to create my BS/Fire Scrapper, so I can get the Raluu Blade I've wanted for her.

My AR/MM Blaster had Nemesis Rifle at lvl 6 (would of been 1, but I ran a sewer team while I waited for a friend to log in to help me get them )

My DB/'s always get the Red Cap Daggers by at least lvl 6.

On that note, while not level restricted, it would probably be useful for the Redsiders to beable to unlock the Red Cap badge once, instead of waiting till Dec or Feb, or hoping they find someone with this missions still.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I think the Vanguard pieces are by far my biggest concern, because it is literally IMPOSSIBLE for me to get an entire set. The completion of all four arcs gives me enough Vanguard Merits for one, maybe two, at most three pieces, out of what looks like a dozen. There is no way I can get enough Merits by just running Rikti content, I have to grind my *** off (here's a cool mental image for you) to get enough merits for a full set. That, or run Mothership raids that I plain never see happening. I saw two last year, and I saw one a couple of months ago. Maybe I'm just missing them, but I'm not a fan of grinding repeatable Borea missions, so once I'm done with the arcs, there's no reason to hang out in the War Zone. AND they are level-locked, to boot.

The Roman gear is another major PITA. OK, the Romulus sword and shield I can kind of see needing to beat Romulus to get them, but basic Roman armour? And even the bloody Roman swords and axes need access to Cimerora to unlock. Instead, at character creation I have to make do with a Viking axe. Apparently, the Romans were cooler than the Vikings. Otherwise, why would their gear be higher level content?

I am in favour of making costume unlocks account-wise for two reasons. One is I get costume pieces at character creation, which is G-r-r-r-reat! Another reason is that this allows custom costume piece unlocks to be REALLY hard to get. For instance, I wouldn't bat an eye at the Vanguard costume unlocks if they were account-wise. Over the past year, I would simply have unlocked the whole set piece by piece by piece. And it would have MEANT something. Here is this long, hard trudge that took multiple characters and multiple run-throughs to complete, but it's WORTH IT! I now have the costume pieces unlocked, and this epic struggle came to something.

Or think about it in terms of Roman gear. I would not actually mind having each ITF unlock only a single piece, or unlock a few pieces at a time, if those pieces were unlocked account-wide. Then I would both have incentive to run it multiple times: I want the full set, but I would also feel I accomplished something meaningful each run. Oh, sure, my character may not be able to use that gaudy Roman helmet, but that's OK. I now have it unlocked at character creation and on all other characters, so the chances of at least one of them having use for it are quite great.

To me, this both serves to create a feeling of accomplishment and removes the trudge needed to get an item EVERY DAMN TIME.
What server do you play on Sam?

I know Virtue runs them (mothership raids) regularly twice a week, with me seeing a random one thrown in once a week by someone.

Might look for a serwide badge channel to keep updated.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Am I missing something? I can only think of 3 Level Restricted Costume Items Blue Side/2 Level Restricted Costume Items Red Side.


Both sides are restricted on Talasorian and Roman Gear.

Blueside is only level restricted for Raluu (sp?) weapons.

This is one of the reasons I'm not (personally) bothered by having to unlock the costume items per character.

Not that I'm oppossed to having the options open to all characters by just having one character unlock them.

I'm waiting for i16 to create my BS/Fire Scrapper, so I can get the Raluu Blade I've wanted for her.

My AR/MM Blaster had Nemesis Rifle at lvl 6 (would of been 1, but I ran a sewer team while I waited for a friend to log in to help me get them )

My DB/'s always get the Red Cap Daggers by at least lvl 6.

On that note, while not level restricted, it would probably be useful for the Redsiders to beable to unlock the Red Cap badge once, instead of waiting till Dec or Feb, or hoping they find someone with this missions still.
Not everyone has a friend handy who can SK them up to hunt for the badges required. Moreover, it tends to be horribly tedious even if you're at the proper level of the enemies you're fighting. Heck, even if you're level 50.

It's also still inconvenient because you have to go cash in a costume token (or pay the fee) to change your costume once you're done, instead of just having your character be correct from level 1.

(It's Rularuu, btw.)


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Posted

Quote:
Originally Posted by BrandX View Post
Am I missing something? I can only think of 3 Level Restricted Costume Items Blue Side/2 Level Restricted Costume Items Red Side.


Both sides are restricted on Talasorian and Roman Gear.

Blueside is only level restricted for Raluu (sp?) weapons.

This is one of the reasons I'm not (personally) bothered by having to unlock the costume items per character.

Not that I'm oppossed to having the options open to all characters by just having one character unlock them.

I'm waiting for i16 to create my BS/Fire Scrapper, so I can get the Raluu Blade I've wanted for her.

My AR/MM Blaster had Nemesis Rifle at lvl 6 (would of been 1, but I ran a sewer team while I waited for a friend to log in to help me get them )

My DB/'s always get the Red Cap Daggers by at least lvl 6.

On that note, while not level restricted, it would probably be useful for the Redsiders to beable to unlock the Red Cap badge once, instead of waiting till Dec or Feb, or hoping they find someone with this missions still.

The reason I have an issue with it being once is..

I want the Nemesis rifle for a concept char, but.. I certainly don't want totry and find someone to help me get it at low levels, no spend the time to sit there and grind for it in one sitting.
Grinding a kill 100X badge is time-consuming enough when you're high enough level you kill them quickly and they spawn regularly (Like a 50 in TV going after the Sky Skiffs), trying to get 100 Fake Nemesis, even with a 50 scrapper to back you.. can take a while.

My point at the start of this was .. basically they set the precedence with the badge changes in I16, lowering requirements to curb aberrant behaviors.
Can you tell me that, from the perspective of how the game is "meant to be played", there is nothing at all "aberrant" about taking a <10 char in to Pergerine Island or Croatoa wit the help of a high level friend, to grind defeats? (I'm not saying there's anything WRONG with doing it, it's just not something which a player would normally do.)

I feel it would be a large boon for that, and as a quality of life improvement for practically everyone. (Except of course for those who like to earn them.. but they'd still have the badges which they'd have to earn per-character.)


 

Posted

Quote:
Originally Posted by ToySoldierZolgar View Post
So, there's been some discussion on the Open beta forums, and .. a lot of us have been thinking, unlockable costume items (Taslorian blades, Tommy gun, etc), should be made account wide.

Why you ask? Well, first and formost, it would make a lot of people very happy. But there's also a little something more..

They are constantly making changes to "Eliminate aberrant player behavior" (or however they put it), and in the most recent bout of changes there were a lot to eliminate excessive farming, by making certain badges easier to get.

Well tell me, is it any more aberrant to sit in a farm for hours on end trying to plink the last few Illusionist Decoys, than it is for a high level player to hold a mission and never actually complete it, and then let people farm it in order to get X badge? (Something we actually see villain side, with the Overseer badge.) If we have a team of 7 level 5s and one level 50 who clears the map for holiday costumes, what does that actually mean?

As such, I propose that unlocked costume items become account wide, rather than just character.
This makes far too much sense to ever be made Law

That Overseer badge in particular is just.... stupid. When someone in my SG needs that, we go in as a team of eight and get it for the one who needs it.

While some would say, "See how easy that is? HOw dare you want it unlocked account-wide!", that is really my point. The person who needed the Rulaaru weapon didn't actually earn it; we went in and got it *for* them. Personally, they contributed to the kill-count but did not do the majority of the work.

And so as a mark of personal accomplishment, these badges don't mean all that much. And if they don't mean that much, why bother? If I'm on a team of eight that goes to Monster Island and gets Zookeeper in less than 10 minutes.... that means nothing.

So yeah. Signed to the account-wide unlocks.


 

Posted

Now.. now we just need to get the devs to read this >.>


 

Posted

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I could get behind a claim system where an unlocked costume piece or what have you can be claimed once by any character on the account, but then has to be earned again after being claimed. It seems like a good compromise. You could explain it away by saying that character A earned this stuff, but he doesn't really need it so he gave it to character B, an up and coming hero or a long time friend.


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Posted

But if they made them unlocked account wide wouldn't they also make them harder to get? For like balance reasons or something. I'm all for the idea, just throwing out a potential side effect.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
But if they made them unlocked account wide wouldn't they also make them harder to get? For like balance reasons or something. I'm all for the idea, just throwing out a potential side effect.
I doubt it. See, my point on this all along has been the same as the I16 badge changes, to help do away with 'aberrant player behavior', farming X baddy for Y costume item is pretty aberrant, and more so getting SK'd up to level 49, to have a friend help you killify enough just to get the unlockable.

I feel that that kind of farming actually kinda cheapens the badge.

The badge for Overseers redside, for example.. That's a freakin' hard badge to get, and it's kinda cheapened by the fact that people hold that mission and farm it to .. practically any level.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
But if they made them unlocked account wide wouldn't they also make them harder to get? For like balance reasons or something. I'm all for the idea, just throwing out a potential side effect.
It is only a potential side effect if the developers choose to make it one - which would seem odd at best, spiteful at worst.

Why would increased ease of use have to be "balanced" by increased difficulty of access? That really does not play to the usual connotation of "balance" in gaming, which usually refers to offsetting a function with high benefit in gameplay with a counterbalancing penalty or weakness (simple example: the higher the damage the longer the cycle time).

That concern doesn't seem to apply to something like this (making something which does not affect gameplay more generally useful to those who expend time and effort to get it).

I notice a lot of the proposals seem to begin in agreement with the premise that costume bits should, somehow, be limited to characters (rather than players, ie account holders) and thus you'd have to buy the improvements, or get a token that only one character can have, etc.

This accepts the current narrative as some kind of base state - one prize for one character. One can fiddle around to try and keep that basis, or simply change the whole paradigm: do this, and your account gets a goodie (player based actions, like staying subscribed for X months, follow that model, after all).


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

Quote:
Originally Posted by CodeJunkie View Post
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You could explain it away by saying that character A earned this stuff, but he doesn't really need it so he gave it to character B, an up and coming hero or a long time friend.
Or one could leave RP justifications to players, to invent or ignore as they prefer. They are costumes for pity's sake. Why my Roman centurion who was flash frozen in a glacier just as he was hit by a meteorite during a solar flare, thus gaining superpowers, has to have some justification that a hero who wasn't even born when he went into the deep freeze gave him the armor he was wearing when he marched with the Eagles...well, you see the issue.


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

This is so /signed.

I have a new shield scrapper and I wanted the Talsorian shield unlockable for him - only to discover I have to grind him all the way to 35 before I can even start to get merits to pay for it.

Sheesh ... I am not interested in bonus powers, extra salvage spaces etc etc it's just a cosmetic change. Account wide please!!!!




 

Posted

Even if not all get made account-wide, at the very least, the Pumpkin Head and the Rikti weapons need to be made so.

It's really just too much of a gamble. You don't manage to gather a large enough group to spawn EBs, and your entire plan goes down the drain. It's already bad with the Pumpkin Head, but at least you can still just get more Halloween salvage on the market and cause another Zombie Apocalypse for another try.

But to get the Rikti weapons, you first need to do the LGTF to cause a Rikti Invasion, meaning you either have to be at least level 45 to get a CHANCE at getting the weapons, and more than likely do that TF over and over and over until you're sick and tired of it, or you need to pester others into doing the LGTF for you, OR you just trust your luck and wait until one happens, and $deity help you if you're not currently busy with a difficult mission or committed to a TF when the invasion happens.

Or you just wait for a Rikti Invasion Weekend which happens like... twice a year at most, and then it turns out just on that weekend you're busy with work or somewhere without an internet connection or anything, really, which just serves as another eff you.


I am overreacting, yes, but some unlockable weapons are just too difficult to get that either you wait a year until you get another chance, or you try so hard you either just get tired of getting the badge, or get tired of the entire bloody game.

Just give the players some leeway. If the player unlocked the Watchman and Apocalypse Survivor badges, make them account-wide because the next shot at getting them might just be years away.


 

Posted

/signed

I don't see why they shouldn't be account wide. For one, you've still earned them. If your level 1 brute has Roman Armor, then that means that at some point you beat up Romulus. It doesn't cheapen it, it just makes it more convenient.

I mean, when you buy a superbooster, it unlocks the costume pieces account wide. Why shouldn't in game pieces work the same way?


 

Posted

Quote:
Originally Posted by BBhumeBB View Post
do this, and your account gets a goodie (player based actions, like staying subscribed for X months, follow that model, after all)..
This. Even Vet rewards require you to be a VET to get them. I think every area with costume sets should have some Task or Requirement to unlock the sets account-wide.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."