Tell me about Snipes


Adelie

 

Posted

Snipes should really do more damage or have some beneficial secondary effect (like that of Assassin Strike). Otherwise, like what almost everyone else has mentioned, it's mostly useful for a set mule.

What I hate seeing are mostly newbie players using it to pull. Because of its higher than average damage, it's practically the worst thing for a pull, and will not selectively bring a single enemy but more likely the entire group.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
What I hate seeing are mostly newbie players using it to pull. Because of its higher than average damage, it's practically the worst thing for a pull, and will not selectively bring a single enemy but more likely the entire group.
Depending on who you target, you can reliably pull a single foe or a pair. My brother and I do so quite often. Targeting the boss will not pull a single foe or even a pair. Targeting the minion that is farther away from the others and that all/most of the others are facing away from will do so a large portion of the time.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
I think it's even more insane that Stalkers were given snipes in 3/4 of their patron pools, especially as they do so much less damage than Assassin's Strike.
I actually thought it was kind of a neat idea and has a use in PvP. AS, target phases, phase yourself, SNIPE.

I'm pretty sure they crit from Hide as well, so against a single opponent you can AS, Placate, Snipe. Which is just insulting as well as being lethal, like executing someone at point blank range with a sniper rifle.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Stealth Strike Execution anyone?

Think of it like an Assassin Strike in a sense. Your target has just been sniped, they're fearful, confused, and pretty pissed. BUT, there's a catch (there always is, right?), the Target has been hit with a slight damage reduction debuff and a mag 3 fear hold (the fear has a chance of affecting the entire mob with a mag 1 fear as well). IF executed while completely stealth or unnoticed by the target, then you will perform a Stealth Strike. No, a stealth strike would not be a critical-like attack, but it would take the enhanced damage of the snipe itself (not affected by BU+Aim), divide the damage in half and then apply it onto thye Snipe's own damage. Yes, enhancements will affect the Stealth Strike, but any outside or self-affecting damage buffs would not apply in the equation.

As for PvP the Blaster in question would have to be completely stealth in order to perform a Stealth Strike (except in PvP the Stealth Strike would not be affected by enhancements, thus causing the damage in question to be derived from the Snipe's base damage and yet still you would have to divide that damage in half).

It's a faulty idea, I know, so I decided to add one more thing to it: stealth suppression. Yes, once the target is fully aware of your presence you will be suppressed from stealth for about 10 seconds max (number in question to be changed based upon undecided factors) thus rendering your character vulnerable in most cases. The fear factor of the Stealth Strike is a little questionable even for me, so I'm open to any suggestions on this.

Just thought I'd give my input on it.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
The only time I think snipes are useless (as a snipe) are on Dominators, who get them so late in the set it's laughable.

Blasters, Defenders, and Corruptors can all use the time to "reach out and touch someone." You can hoversnipe, TP out of range and snipe, pull (though doing enough damage it may end up bringing the entire group) and more.

Something you should "build around?" Not necessarily. Useful tool? Yes.
Protagonist: Dark blast / pain dominator corruptor

Usual role: Large team buffer / enemy debuffer

Mission of interest: Steal cape (open map)

Mission role: Solo.

Weapon of choice: Moonbeam - Sting of the Manticore D/I/R, D/E/R; Extreme Measures D/I/R, D/E/R, A/I/R, A/R/R (6.24 sec recharge, 1.77 sec interrupt, range 215.25')

Travel power of choice: Teleport (range 370.8') plus flight pack

Stealth: Stealth power and +stealth proc in teleport

Tactic:
Two-shot minion: Fire, draw back, scourge fire. (*drop*)
Three-shot LT: Fire, teleport, fire, draw back, scourge fire (*drop*)
Multiple-shot Hero (Overdrive): World of Pain, activate large inspirations, Fire, teleport out of enemy LOS, teleport +stealth, fire, teleport out of enemy LOS, ... teleport (+stealth), scourge fire. (*drop*)

Cape earned.

(Snipers excel in outdoor maps and super-long hallways, but at best can use the snipe as a selective pull or (often) as a runner finisher in more cramped conditions.... although with dark blast, a combination of tenebrous tentacles to immobilize and dark pit to disorient followed by a scourging snipe will often drop the most recalcitrant of foes before they have a chance to react.)


 

Posted

Y'know, I love how in this game it is perfectly acceptable to take a power that is considered sub-par or entirely useless, if it looks and/or sounds cool enough.

This playerbase rocks.


 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
Y'know, I love how in this game it is perfectly acceptable to take a power that is considered sub-par or entirely useless, if it looks and/or sounds cool enough.

This playerbase rocks.
"It matters not what you do, or why you do it.
Only that you look godawesome when doing so!"


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

While some folks might be able to find situational uses for them, I've found that there is always a better overall power choice available.

However, it would be interesting to see a cooridinated AV attack by 8 blasters
simultaniously triggering aim-buildup-snipe.

I wonder if it would one-shot?


 

Posted

Quote:
Originally Posted by JohnX View Post
While some folks might be able to find situational uses for them, I've found that there is always a better overall power choice available.

However, it would be interesting to see a cooridinated AV attack by 8 blasters
simultaniously triggering aim-buildup-snipe.

I wonder if it would one-shot?
I doubt it'd even get them below 75%.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by JohnX View Post
While some folks might be able to find situational uses for them, I've found that there is always a better overall power choice available.

However, it would be interesting to see a cooridinated AV attack by 8 blasters
simultaniously triggering aim-buildup-snipe.

I wonder if it would one-shot?
Quote:
Originally Posted by Kelenar View Post
I doubt it'd even get them below 75%.
/slightthreadjack

What if it were 8 stalkers doing buildup-AS?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

You can pull without Snipe just fine. You can add one +range on a long-range power (without any control secondary effect like knockback or stun!!).


Well, Dominator's Snipes are doing some serious damage now. It hits HARD but at the cost of much higher endurance. I don't care if the snipe recharge is 20s since it's not the kind of power you cycle all the time.


I think the dev is testing something. I have a feeling that all snipes are going to be like Dominator's... although imagine Blaster with that kind of Snipe in PvP? lol It's like Total Focus at super LONG range.


But yeah you are right, Snipes are pretty pointless. I used to take Moonbeam because it looks cool but respec it out later. The damage is only ok on Corr (even worse on Defender).

The only two blast sets that I've tried Snipe are Dark Blast and Radiation Blast.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I've long been critical of Dominator snipes, but the I15 overhaul has essentially changed my mind about them. They now do a significant amount of damage and they make excellent finishing moves against targets that have survived your initial control + AoE assault.

That being said, I've not spent a lot of time enhancing recharge on my current Dom, and I can see a point where my heavy hitting single target attacks will recharge quickly enough that I can just cycle those continuously. Ironically, I'll probably go a fair way towards doing that by 5-slotting my snipe with Sting of the Manticore


 

Posted

Quote:
Originally Posted by Lord Mayhem View Post
To rip one of the few good ideas from Champions Online, maybe Snipes should be changed into an attack that you charge up by holding down the hotkey, then release it to fire. Then the longer you charge it up, the more damage it does, perhaps up to maximum damage equal to a current snipe with BU+Aim. Oh and remove the interrupt from it.
I don't think the game can support "charge up" attacks but they can definitely make snipes better.

1. Not all Snipes are good for pulling. If your snipe knockback/down, you'll alert the whole group (Energy snipe and Rifle snipe). The dev can get rid of the knockback effect and change to something more useful. I think Snipe should provide some -regen effect so if you use it on a hard target like a Boss, the rest of the fight is a bit easier.

2. Snipe's base damage should be higher like Dominator's current snipe, although pvp snipes need to be considered.

3. Stalker's snipe is pretty bad. 7.33s for a snipe? Mids shows Stalker's snipe does 168 base damage at lvl 50. I am not so sure if it's this high. I've tried snipe before (a long time ago) and I thought the damage was pretty lame as I needed to reveal myself after the snipe. I might as well start with AS or use Impale which is like 3x faster.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by MinMin View Post
I've long been critical of Dominator snipes, but the I15 overhaul has essentially changed my mind about them. They now do a significant amount of damage and they make excellent finishing moves against targets that have survived your initial control + AoE assault.
The interesting thing about Dominator Snipes is that if you convert the Blaster 2.76 damage scale value to the same attack using a Dominator's lower ranged damage modifier, you get 3.27, which is very close to the 3.56 damage scale Dom snipes are now. This means Doms are doing a little more damage with their Snipes than Blasters are. I suspect this is intentional, while Doms do less damage with all other ranged attacks, they have this one ranged attack that they're the equal of a Blaster with.

(And of course they also do slightly more damage than Blasters with melee attacks, now. Although in general the attacks themselves don't do as much damage. They do recharge faster, though)

Anyway, since I do suspect this was the intention, I think the other ATs probably won't be getting these stronger Snipes. Either that, or only Defenders and Corruptors will get it. I do think they would be useful across all the ATs, though, either that or decrease the interrupt time for Blasters, and then give the slower but higher punch versions to the others. That would actually kind of fit the "charge up" idea, but it would be based on AT and not how long you want to charge it up.


 

Posted

I don't see much use for a snipe on a defender. On a blaster, they are great though. People often downplay them because they are not uber DPS, but what they are is massive damage you can do before your enemy fires back at you. I find that very useful, especially when solo and the groups I'm fighting is just 3-4 guys. Take one out in a single shot or nearly take him out.


 

Posted

Quote:
Originally Posted by Adelie View Post
I don't see much use for a snipe on a defender. On a blaster, they are great though. People often downplay them because they are not uber DPS, but what they are is massive damage you can do before your enemy fires back at you. I find that very useful, especially when solo and the groups I'm fighting is just 3-4 guys. Take one out in a single shot or nearly take him out.
I down play it because when you use it the way you describe you get to take out 1 annoying Lieutenant....maybe.

Then if the pull was bad you get to fight all of his friends but now you are doing it with out the benfit of Aim and Build up on your first 2 or 3 AoEs. As far as I'm concerned Snipes are pure fail. There is always something better you can do or a power that is more useful more often that you can take.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

The only defender I have with the snipe is Moonbeam on my Dark/Dark, and that's only because of the extreme range. Moonbeam and Psionic Lance are the longest range snipes, and its base range (175 feet) is longer than most other attacks can get to at the ED cap (160-ish). I use it regularly to hit targets I can't even see, and it makes pulling the 4 AVs on the STF pretty straightforward.

Other than that, I have little use for a snipe on a defender.

I love the snipes on my archery and AR blasters, but as much for the look and feel as the effects. When my archer draws back the bow, the animation during the interrupt time has a little shake in the arms as if she is drawing at the absolute limit of her strength. It just looks so awesome.

My AR blaster is named "Outlaw Sniper" so she needed that power. Even without Aim+Buildup, the boost from Targeting Drone makes the damage acceptable. I LOVE using her on the ITF. The snipe is a one shot kill on Surgeons, so while someone is pulling the generals to the bridge on the third mission, she is stealthed and picking off the healers one by one. Boom, headshot! Boom, headshot! It is such a kick watching a Surgeon go flying back and the other ones nearby turn and try to heal... too late! Boom, headshot!


[SIZE=1][COLOR=Yellow][U]Virtue Heroes (Serenity's Children):[/U] [B]@Eek a Mouse, The Devil's Mark, Outlaw Sniper, Gas-Soaked Rag Man, Amazon Prime, Friday's Child, Hot Blooded,[/B][B]Flower of the Moon[/B], [B]Rouge Demon Hunter[/B], Stimulated Emission, Animatronic Wench, [B]Lennie Small[/B]
[U]Virtue Villains (Serenity's Orphans):[/U][/COLOR][/SIZE][SIZE=1][COLOR=Yellow] [/COLOR][/SIZE] [SIZE=1][COLOR=Yellow] [B]Eek a Rat[/B], [B]Bomb Blondeshell[/B], Babe Brute, Jeanne Dark, Fallen Angle[/COLOR][/SIZE]

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
What I hate seeing are mostly newbie players using it to pull. Because of its higher than average damage, it's practically the worst thing for a pull, and will not selectively bring a single enemy but more likely the entire group.
Well, it's still better than pulling with Fireball.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Ethric View Post
Snipes are decent burst against mitos, other than that, meh.
Only if you can stay out of the goo to shoot; the goo effect interrupts snipes.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

I love snipes, but I do wish they got a slight buff in the damage/range/int time. I use them during combat on my Arch & AR toons for the heavy hitter (too low lvl for the REAL big hitters).
I don't think CoH has the ability to do a charge up attack. But there is no reason a power with "Extreme" damage should be skippable. Devs please see if you wouldn't mind datamining a little bit to back us up here? Thanks!