City of Heroes Issue 16: Hands-on Preview


AlienOne

 

Posted

Quote:
Originally Posted by Golden Girl View Post
But if everyone's happy, where will the RAGE come from?
The Tsoo?

(sorry, couldn't resist)


 

Posted

Quote:
Originally Posted by Blood Spectre View Post
I'm having a hard time imagining what "color tintable" effects would look like. I cant wait to find out though!
It's for those powers that have to have a base consistency of appearance -- you can make bright blue flame or dark blue flame, but stone has to look like stone; you can brownish rock, or grayish rock, etc., but it's a color overlaid on the basic texture. You can't pick screaming eye-searing flourescent green for your stone armors -- you get the palette in this image. Similarly, you can't make screaming piss-yellow ice armor (for which many people will be thankful); your palette is limited to shading the basic ice appearance (as in this image). (pictures taken at the NCSoft booth at SDCC).

And some power effects won't be colorizable, in order to keep things consistent. You can, for example, change the colors of your Radiant Aura power to red and yellow, but the heal visual on each friendly mob in its radius will still be green.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Quote:
If the price goes high enough, some farmers will return to AE and farm tickets because it's steady income as opposed to the lottery rolls of purple farming.
Am I the only person that has an issue with looking at things this way? (bolded part)

Personally, I play video games to take my mind OFF of how much money I'm earning and where it is going, among other things. Not only do I have to worry about stretching my paycheck to cover all the bills in real life, but I'm also expected to worry about how much fictional currency my pixelated character is earning as well?

I have never played anything because it is the best reward for time spent. I play things because it is the most FUN for the time spent. My characters are not IOed to the gills with influence falling out of their pockets (not that their tights even have pockets to begin with), but I'm having fun, isn't that the important part?

I have seen a lot of posts and talked to people who have said that farming is boring, but they do it anyway. Why? Why are these people doing something that bores them, making their free time that they have to play in less enjoyable?

If you enjoy farming, okay, no questions about that. You find it fun, so it's not confusing.

I'm just confused by the people who do something they don't enjoy in a game that is intended for enjoyment and entertainment. It's not like you will get a promotion at your real job, or get a new car for being bored killing the same things repeatedly. You character gets a lot of shiny stuff that doesn't affect your life in the slightest. Is that really worth doing something you don't enjoy for?

I'm sorry, but I have a problem with that mindset. If you treat your video game exactly how you do your real life, doesn't that kind of defeat the purpose of playing it?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Even better than I thought it would be!

Can't wait to spawn my zombie farm for 8 with no bosses.
Looking forward to padding my Phipps mission so I can finish Outlaw in one run.
Also hoping I can do -Level +player setting for massive farm potential. From what I read lower levels enables bosses, boo.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by Hellsminion_CoH View Post
That's fan-friggin'-tastic!!! I just might have to change up! Hells has always needed some fireballs for his theme!!!


Just noticed this, but what is "Physical Perfection?" Is that a new power altogether or is it from another set?
It's likely an add-on to an existing epic powerset.

(Loose lips sink ships and that).


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by UnSub View Post
More purples would be cheaper purples, if they all actually made it to market. Some do. Some end up slotted on the many alts people play with. Some go to guild mates. Demand is pretty much always going to strip supply with regards to purples, so prices will continue to rise overall (as they have been doing since they were introduced).
Purple prices were very steady and predictable prior to MA.
They shot up after all the farmers abandoned PI for MA.
They are going to go back down when the farmers abandon MA for PI again.

Supply and demand isn't a sexy or fun explanation, but it's the one that works.

Quote:
More salvage doesn't equal cheaper salvage when the dedicated farmer knows what to keep and what to trash. As return rates change for certain salvage, so will farmers change what they farm. A lot of salvage / recipes earned by farmers are trashed so have no impact on the market.
Again, prior to MA high level commons were listed at vendor trash prices.
Post MA prices went through the roof.
Once the general population settled down a bit, prices stabilized at a point above "worthless" with more volatility than before, denoting a smaller supply.

When the farmers leave MA, salvage prices will trend toward where they were before MA- cheaper commons, more expensive rares.

Quote:
Some IO sets might see costs deflated as supply increases, but these are ones with low levels of demand. IO sets that are seen as desirable (or particular recipes for popular frankenslotting) will - as you stated - get more expensive. Farming probably isn't going to change this, except perhaps for what is to be increasing in value with powerset proliferation changes.
'regular' farming generates FAR fewer set IO recipes than MA farming.
IO prices for 'the good stuff' will shoot back up.

Quote:
Marketeers will benefit from such changes, but for casual players it puts an increasing number of IOs out of reach.
Making money in this game is so easy nothing is out of reach for anyone who cares to make an effort.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Neuronia View Post
It's likely an add-on to an existing epic powerset.

(Loose lips sink ships and that).
Argh....guess I'll just have to wait till more I16 info becomes available. Hopefully, the wait won't be too much longer


 

Posted

Looks like we'll be able to preview it ourselves very soon... the i15 open beta forums have been closed down in preparation for i16 Weeeeee!


 

Posted

Regarding Dev's Choice in the MA:

Quote:
Originally Posted by Nethergoat View Post
I've played many other missions I enjoyed more and thought were 'better' than ones that were tabbed by the devs. Anybody who looks around will find arcs to suit their taste.
I wanted to call this out, because I found this to be true. But you have to =look= for them and =try them out= to find out if they're good or not.


Quote:
Originally Posted by Golden Girl View Post
But if everyone's happy, where will the RAGE come from?
Your question assumes that everyone can be happy. I think the rage futures market is sound.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by Hellsminion_CoH View Post
Argh....guess I'll just have to wait till more I16 info becomes available. Hopefully, the wait won't be too much longer
Actually, looking at the article indicates it's part of Body Mastery!

The bit about Dev's Choice and Hall of Fame seems odd since Hall of Fame seems to have dissipated from the collective mindset and Dev's Choice have slowed down a bit as well.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by Neuronia View Post
Actually, looking at the article indicates it's part of Body Mastery!

The bit about Dev's Choice and Hall of Fame seems odd since Hall of Fame seems to have dissipated from the collective mindset and Dev's Choice have slowed down a bit as well.
Well I've search Red Tomax's City of Data and Paragon Wiki for any reference to "physical perfection" and there isn't any, so it's definitely a new power. Is it limited to the Body Mastery Pool? That remains to be seen


 

Posted

Quote:
There is also a choice of whether to treat Archvillains like Elite Bosses.
Is it too much to hope for that this will also apply to TFs/SFs?


 

Posted

Quote:
Originally Posted by NightshadeLegree View Post
Is it too much to hope for that this will also apply to TFs/SFs?

I'ld think so, or at least hope so imo


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Looks all nice and stuff, but just 1 thing i really dont like:

Quote:
idea is that Supersidekicking will allow for much more flexibility in team building. The procedure is simple, where all characters of the team are sidekicked to the mission character, who does not necessarily have to be the team leader. Each character on the team will be one level lower than the character that is performing a mission for a contact. When higher level characters are brought to lower level missions they will still get experience awards. Lower level characters will be able to travel into zones from which they were previously restricted while on the team. This supersidekicking will make it easier for characters to find good teams without being left behind because they are either too high or too low in level.
They serious think lower and higher lvl people suddenly go team with eachother this way? Would a group of mid/end 30s suddenly go pickup lvl10-20 people? The little odd player in the team normaly would be sk'ed anyway, apart from PL teams i _never_ saw a team with more then 2 characters being more then 10 lvls below the avarage.

Would i care that i cant travel to certain zones when i'm too low? Maybe US its different, but on EU the lvl-restricted zones are basicly empty, deserted, ghosttowns. Is this really a 'good thing to get more teaming', or just a plain PL-nerf and trying to cover it up by some 'positive' story around it?

AH still wont be fixed, its not the exp or the drops, its the insane ammount of inf you gain at 50, mindless trashing through +4 mobs make you millions and millions a day. Those odd rare recipes are merely a bonus.

No, i rather see some decent revamp of the party-search system, nearly all MMO's im playing already done better to far far better then what the current /sea thingie does. (who on earth does patron? Hunt?).

Added, WoW may have 'copied' stuff CoH already had, but they just made 1 step beyond. Cross-server instances, left uppercut incomming. No more empty server issues or hard to get teams, cross server teaming and off you go. QoL features that mean more to me then giving yet another epic pool and powers, or that profilifpr.. powerswapping, instead doing yet another respec getting different powers and farming yet another day to get certain recipes for you build.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Quote:
Originally Posted by SinergyX_EU View Post
They serious think lower and higher lvl people suddenly go team with eachother this way? Would a group of mid/end 30s suddenly go pickup lvl10-20 people?
More than a few times I've been on teams that had missions in hazard zones they couldn't do because one of the sidekicked characters was too low a level.

But that isn't really the point- the point is that if intra-level teaming is going to be handled automatically in AE, it should be handled automatically in the 'real' world too. It removes one of the annoyances of putting a team together, and not coincidentally deals with a reward path they feel is a bit too efficient.

Quote:
Would i care that i cant travel to certain zones when i'm too low? Maybe US its different, but on EU the lvl-restricted zones are basicly empty, deserted, ghosttowns. Is this really a 'good thing to get more teaming', or just a plain PL-nerf and trying to cover it up by some 'positive' story around it?
It does make teaming easier, so that's the spin they're putting on it.
Although they've never needed an excuse to nerf Pl'ing.

Quote:
AH still wont be fixed...
That's fine, since there's nothing wrong with it.


Interface improvements are always welcome and in most cases much needed- none of the search functions in the game are worth a darn and all could use a makeover.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Super-SK does in fact solve a problem I run into regularly - getting the people I want to play with arranged with respect to SK/EX. Now everyone can pick the character they want to play, we form the team, do anyone's missions, and everyone gets rewards.

If you care more about PLing than you do about forming teams with friends, then I suppose super-SK is a nerf. That's not intended as a value judgment, except in the sense that the devs seem to wish to encourage one and discourage the other.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

You can please some of the people all of the time, and all of the people some of the time... but you can't please all of the people all of the time. As long as there are 2 gamers in the same room/forum/city, one of them will complain about something.

All in all I think i16 is WAY more good than bad. Especially since we don't REALLY know what we're getting until i16 goes into open beta.

Super Sidekicking sounds AWESOME, especially since I have spent the last month recruiting new and returning players and miss playing toons above level 30. Now it doesn't matter what level anyone is, we can all team as we see fit.

I can't wait to change the animations on my Super Strength Tanker.


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
If you care more about PLing than you do about forming teams with friends.
No, i combine. I farm and PL while having fun with friends. But since more friends left EU, what is left to do? Restart on the US and leave 30+ characters behind? Trow away months or maybe years to get certain slotting, and today prices maybe 10-100 times what they were back then?

First they limit the choices, then freedom, i dont mind. I stay creative and adept. And besides, since the 1-50 would take longer, means more inf and with the new difficulty setting it even will be more interesting.

To above, dont get me wrong, i see also more good than bad in issue 16, but my convidence in the future of this game aint big anymore. Or maybe i'm just spoiled by Aion.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Quote:
Originally Posted by EU_Damz View Post
Quote:
Originally Posted by NightshadeLegree View Post
Is it too much to hope for that this will also apply to TFs/SFs?
I'ld think so, or at least hope so imo
I still don't think this is going to happen. As much as people want to solo/duo SFs/TFs, the devs seem resolute about them being team-based challenges, despite the workarounds you can do to "solo" one.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by Nethergoat View Post
/snip
When the farmers leave MA, salvage prices will trend toward where they were before MA- cheaper commons, more expensive rares.
I think that is will not be a complete exodus of MA farming like this. I think the farming will balance between PI and MA. Although I am no CoX market expert, but to me it seems that there will be more supply in all around (positively thinking).

But indeed there will be no inflation though either as some people say. Cause frankly even if you had XXX mill inf would you over pay when you could get it cheaper and cheaper?


 

Posted

Super sidekicking will solve one big problem I always seem to have - three of us are on and each of us would like to play a different level character. Only one can be SKd or EXd, which means at least two have to be of the same level. With people only having one character on some servers, that isn't always possible. Come I16, it will be. That's good enough for me.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Mylia View Post
I think that is will not be a complete exodus of MA farming like this. I think the farming will balance between PI and MA. Although I am no CoX market expert, but to me it seems that there will be more supply in all around (positively thinking).
If these changes make 'regular' content more efficient than MA for generating rewards (as I expect it will), the farmers will defect en masse.

Farmers follow the most efficient reward path, they don't vacillate between choices- one will generate better rewards than the other, and that's the one they will flock to.

I expect 'real' missions to win out- we'll see when I16 arrives.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Indeed we will see. But as we have seen this is almost like a new generations of farmers lets say farmers v2: MA edition. Were they can min/max their chars and set up with arcs with npcs they are highly resistant to (duh I know :P). I think they might stay around with that cause of the ease they had going into farming.

Not unless they were brought on real mission farms I think they will stick it out there. So there will be a drop in the IO sets, but nothing too drastic.

But I value your opinion on the topic. It helps put certain ideas in perspective on what to do.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Super sidekicking will solve one big problem I always seem to have - three of us are on and each of us would like to play a different level character. Only one can be SKd or EXd, which means at least two have to be of the same level. With people only having one character on some servers, that isn't always possible. Come I16, it will be. That's good enough for me.
This is why it's a good thing. That it probably makes certain forms PL'ing less viable isn't really a big issue to me.