Is there a secret to leveling?
More than likely it was his second build that he/she didn't train up. 4 hrs to 50, i don't see it. Best case I can see is 6hrs with some work and no advertising.
I'd say it's possible, based on empirical evidence.
I've come very close with the following setup: + 2 50 brutes, fairly well IOd but only one purple set between them. BA/Fire and SS/Fire. + AE mission, 52 lts, spawned for 6. Would've been much faster with 2 more padders. + 1 newbie AESKed to 45, sitting at the door. My attack rotation was Footstomp, Electric Fences, Footstomp, next pack. Got the doorsitter from 1 - 42 in 6 hours, and she was pacted to my alt. Repeated the trick the next weekend with her pacted to the other brute's alt, got 1-41 in about the same amount of time. Pretty good tickets, too. If she wasn't pacted, I think we could've gotten her 1-50 in 4 hrs, no worries. |
The bit that interested me though is that 45 is not actually the optimal level. As mentioned above you get no additional benefit from being more than 5 levels below the enemies but even against level 50 enemies it's better to be 46 than 45. The loss of XP from fighting +4s instead of +5s is outweighed by the extra XP from being closer to the teams average level. Of course if you've got 2 or more lowbies then level 45 is better.
As a side note, according to the Wiki article on experience it would actually have gone faster if they'd been SK'd to 47 since NPCs greater than +5 give no more XP than +5s.
The bit that interested me though is that 45 is not actually the optimal level. As mentioned above you get no additional benefit from being more than 5 levels below the enemies but even against level 50 enemies it's better to be 46 than 45. The loss of XP from fighting +4s instead of +5s is outweighed by the extra XP from being closer to the teams average level. Of course if you've got 2 or more lowbies then level 45 is better. |
I created a team of two level 50s and one level 43. The 43 was the "receive fast XPs" character who would just stand in a corner. The other two characters killed stuff. I went into AE and used that system to create the following scenarios:
Enemies 52
Two 50s on team
One 43 set to 45
You gain 13,499 experience and 16,873 infamy.
Enemies 52
Two 50s on team
One 43 set to 46
You gain 12,361 experience and 15,451 infamy.
Enemies 52
Two 50s on team
One 43 set to 47
You gain 11,862 experience and 14,827 infamy.
Not that it will matter post I16 but your interpretation of how to level another character as quickly as possible and that web-page is incorrect. Using the method from the original poster I did a quick experiment.
I created a team of two level 50s and one level 43. The 43 was the "receive fast XPs" character who would just stand in a corner. The other two characters killed stuff. I went into AE and used that system to create the following scenarios: Enemies 52 Two 50s on team One 43 set to 45 You gain 13,499 experience and 16,873 infamy. Enemies 52 Two 50s on team One 43 set to 46 You gain 12,361 experience and 15,451 infamy. Enemies 52 Two 50s on team One 43 set to 47 You gain 11,862 experience and 14,827 infamy. |
Worth noting that there were power leveling extremes before AE too, AE just made it easier for anyone to do so, and do it from atlas instead of PI farms.
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But I could be wrong as I've never gone that route. Can't recall I ever heard about "5-hour fifties" before AE popped up.
While this may sometimes be true, it's likely as often not true. Yes, if a new player does this, the person won't have any real idea how powers interact, how game mechanics work, etc. But just look at the forum reg dates. Many of us have been playing for years. Some of us played around 34o or more days or nights a year for many of those years. Players who already know what they're doing can absolutely get a character to 50 in a very short time and play well.
Granted, I've never played a Tank, so I wouldn't want to do that with a Tank and then join a team and ask them to count on me to be a good Tank. But I could certainly do it with a Defender, Controller, Scrapper, or quite a few others. The various powersets are just not so different that you can't play a few and know how the others work or have picked up lots of information because you've teamed with the other powers before. (I'm pretty sure I'd have a much harder time figuring out HOW to get some characters to 50 than I would actually playing the character. I don't know jack about PLing and wouldn't know where to start.) Yeah, it can be bad. But I just don't believe that it's always bad for everyone. Many of the people who PL have done it for years because they're tired of the content or because they want to PvP at a high lever. I don't really care if they fill every slot they have on every server and PL themselves silly. That doesn't mean they're bad players by default. |
To be honest, I would say most PvPers can go into a mission on a toon they've never played before and be just as good, if not better than most pve'ers who've played this game for years... They are Gamers, not roleplayers... they make it their job to be as good as they can get. Not to take away from people who play just PvE, I am sure there are plenty out there who still kickass... but I know a lot of "veterans" who aren't that crash hot at actual gameplay
As for everything else said, yes is very possible to do it in 4 hours, I've seen it done in 3 and a half. 2 or 3 in a team, 8spawned mito = lvl 40 in an 1hr to 1.5hrs. And yes it definitely does take longer going 40-50 than 1-40.
I would say the PvP people you describe are "hardcore gamers".
You may be thinking of a sublcass of folk you didn't mention, the "casual gamer", rather than the role player. I have better things to do with myself than attempting to squeeze out an extra .6% with careful and considered IO slotting and endless accolade chasing (which is one reason why I don't bother with PvP - others do have that time and interest), and yet I do not role play.
I would say the PvP people you describe are "hardcore gamers". |
Worth noting that there were power leveling extremes before AE too, AE just made it easier for anyone to do so, and do it from atlas instead of PI farms.
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I think the old power-leveling extremes weren't half as (dare I say it) egregious as the previous methods.
But I could be wrong as I've never gone that route. Can't recall I ever heard about "5-hour fifties" before AE popped up. |
Well at least I16 is finally going to eliminate the ability to bridge. That's obviously not going to stop all PLing completely, but it'll at least slow it down enough so that most people might decide it takes too long to bother with.
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total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Yeah I've heard of people being able to PL characters from 1 to 50 in around 30 hours for -years- before the AE even existed. AE didn't create the possibility for stupid-fast PLing, all it did was speed it up a little more. This is why I've never been impressed by people who boast having dozens of 50s because if that's your only goal pretty much anyone could have dozens of 50s in a matter of weeks. *shrugs*
Well at least I16 is finally going to eliminate the ability to bridge. That's obviously not going to stop all PLing completely, but it'll at least slow it down enough so that most people might decide it takes too long to bother with. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Im new to the game so im not sure if this is right but i have seen some posts saying about the new build. I noticed this my first day i made my first character and selected the wrong thing while playing around at the trainer and noticed i was back to Level 1. So it could have been someone messing about that way?
Yeah, that sounds like what someone in this thread mentioned before: The Alternate Build has you train seperately for each level.
Perhaps the level 1 had just not trained yet?
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
It depends on how they saw they were lvl 1, if you click on them and look at the target window, it will show the clvl and therefore would have shown lvl 50 to whoever has the toon targeted. For searches and in player info it would have shown up as lvl1
The enemies in the mission (probably bosses) are specially constructed to be vulnerable to B's attacks, while B's defenses are impenetrable to the enemies' attacks. By appropriately selecting various options in the Mission Architect A is auto-SKed to level 45 or 46 and the mobs in the mission are level 52 or 54. This maximizes experience gained by A.
For example, B might be a Fire/SS tanker fighting demons, or a SS/Electric Armor brute fighting some mob that has only energy attacks, or a Fire/Kin with some snazzy IO sets. |
Ok, I get it now. I always lol'ed at the AE farmers in Atlas calling for specific powersets for their teams. Now I see there was a method to their madness.
Wouldn't this be exploitative, just as much as bubble or meow farms, although in a different way?
The secret of leveling is to make a character you like to play, and then play it. Let the levels take care of themselves. The game is the journey, not the destination.
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Ok, so I was talking to a level 1 character about 3 hours, maybe 4 hours ago.
She said she would race me to level 50 (I was level 40 at the time). I'm now level 44/45 can't remember, she is already level 50. thats level 1 to 50 in the time it took me to get 4-5 levels. How is this possible? |
I'm betting this entire conversation took place in the AE building...
I can totally see 40-45 in 4 hours, even without farming. Not solo without farming, but I can see it.
http://www.fimfiction.net/story/36641/My-Little-Exalt
What I find amazing is that noone in this thread has commented on the fact that the OP finds it hard to believe you can get from 1 to 50 in 4 hours, but seems to think it's normal to get from 40 to 44 in the same 4 hours.
I'm betting this entire conversation took place in the AE building... |
In the 40's it's typical to take roughly 2-3 hours per level, taking one hour per level is really flying. |
If you manage to get from 40-45 in less than 10 hours you're doing very well. PL'ing is another story entirely of course.
My last trip to 50 took about 90 hours total, most spent playing with my SG as a dedicated team. Of course that was all after the last round of XP "smoothing"; XP flows almost twice as fast now as it did a couple of years ago.
I'll confess we did decide to build a level 50 Fire/Rad superteam and PL'd up a couple of our group who didn't have a Frad using AE... so I guess I'm guilty as well. It took about 8 hours altogether to level them up; we had 4 level 50 Frads and 2 lowbies at the start. In all fairness both of those lowbies were playing at least their 10'th level 50 and were 45 month+ vets.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
As has been pointed out numerous times, this is rather silly. The game at 50 is really no different from the game at 20. Skipping levels 21-49 by getting PLed is pointless, unless the ONLY reason you're doing this is to create a PvP character.
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What it boils down to is that there are multiple ways to play this game, and as long as it's not injuring another player's enjoyment, or directly in conflict with the game's EULA, I am free to pursue my own method of play. I'll admit that I've made use of exploits from time to time, but that's a risk I take as a player, and the devs have the right (it IS their game -- the whole "I pay the fee to play so I get to decide what's right and wrong" argument is pure rubbish) to sanction me if they decide that I've voilated their policies. I also believe it's their responsibility to close off exploits as they're identified, which they generally do -- a known "exploit" that is allowed to remain is, in my opinion, very difficult to keep calling an "exploit". The whole point of an online game is that the framework that is in place should direct your gameplay and cause players to stay within the rules.
But I digress (as usual).
If other players enjoy the progression from level 1 up, who am I to tell them that it's "wrong" or an "incorrect" way to play? More power to them and everyone -- this is a great game in my mind simply because there IS no one, single way to enjoy the game. PvP, PvE, high-level, lowbies, Super Teams, leveling pacts, soloists, supergroups -- this is a very multi-faceted MMO, and I think it's why so many people can say they've continued to play year after year.
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
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I use the AE to burn through the mid-teens and twenties.. I've played that content so often it's disgusting.. so I use the AE to get to 35 so I can join my SG members in Cim or RWZ.. or if I need a couple levels on a toon to participate in a TF I haven't run with a pscific toon I use it then..
I was disgusted at the guy playing a lvl 30 Crab Spider who didn't know how to accept a mission the other night in the AE..
Though honestly.. AE farming Red Side is horribly difficult.. CoV lacks the "Social" zone that CoH has in Atlas, so the AE population isn't concentrated.. getting a team as anything less then level 35 is a Herculean task in and of itself.. and when you do.. half the time the people have NO idea how to run a farm team..
Though honestly.. AE farming Red Side is horribly difficult.. CoV lacks the "Social" zone that CoH has in Atlas, so the AE population isn't concentrated.. getting a team as anything less then level 35 is a Herculean task in and of itself.. and when you do.. half the time the people have NO idea how to run a farm team..
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What? I mean, sure, you have to go to Cap Au Diable instead of spamming a starter zone, but there's a centralized population there on my server.
You mention that it's hard to get into a team before 35 and half the time you manage to do so, it's a bad team. Did it occur to you that part of the reason it's a bad team is because it admits people under 35? Since AE came out, I've been doing 22+ and kicking anyone who didn't have at least one IO set bonus listed under powers - because some people don't slot -anything- into their powers and expect teams to drag them to 50. These players are still going to be missing important powers from their primary and secondary sets though, and flat out will not be as effective as higher level characters.
Also, now that I think about it, my usual team probably couldn't go 1-50 in 4 hrs. I was thinking that 1-42 in 6 pacted would result in 1-50 unpacted in less time, but I forgot to consider that the enemies would be +4/3/2 toward the end and it wouldn't work out to quite double xp. Still, I wouldn't put it outside the range of possibility. Maybe an AR/Kin and a brute herding on a dumpster diving map?
IIRC, not leveling up after a build change to a non-existing 2nd build actually starts you at level 0. You still have to train up and select your level 1 powers.