Anyone else enthused about an Elec scrapper?
HELL YEAH. With the potential change to elec armor I'm thinking about changing my spines/dark into a spines/elec for the better end management. Then putting the missions set for 8 and getting lots of purples.
Also, elec/SD is gonna rock.
I think I'm more enthused with the possibility of Electric Armor getting a self-heal. The numbers that were briefly available to the general public will most likely be changed, but the thought makes me very happy.
@Demobot
Also on Steam
Hadn't heard of a possible self heal but I want a Claws/Elec either way. Also thinking of an Elec/DA but I'm pretty sure it will be end painful
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Quit copying me!
And, though I'm less enthused about the prospect of an */elec Scrapper, my next Tanker is going to be elec/*. |
So post it.
now.
lets see it.
I'll probably make an elec/dark scrapper and see if it's worth it compared to my spines/dark and claws/dark. If the self heal is good enough maybe i'll consider spines/elec as well.
Dark armor lover.
The Claws/DA Scrapper guide.
Too bad Fire Wire is almost certainly taken on Virtue.
Fire / Elec would rock.
[RP Virtue]Psi: Bwaha. Getting the final hit with [Kick] is awesome. It's just like "*Kick Crotch* *crumple over*"
Well here is an Electrical/SD scrapper I just threw together.
(I posted the long form because I doubt that you can open it in Mids unless you modify the database to allow Electrical Melee as an option for scrappers.)
No self heal but I did get the regeneration up to 31 HP/sec.
But other than the need to carry a few greens for emergencies a fairly playable build (especially since it can two shot minions/LTs with Lightning Rod+ Shield Charge)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec SD: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (37) Defense Buff IO
- (43) Luck of the Gambler - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (A) Eradication - Damage
- (5) Eradication - Accuracy/Recharge
- (15) Eradication - Damage/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (31) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Eradication - Chance for Energy Damage
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (23) Impervium Armor - Resistance
- (37) Impervium Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (13) Eradication - Accuracy/Damage/Recharge
- (13) Eradication - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (A) Mako's Bite - Chance of Damage(Lethal)
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Damage/Endurance
- (46) Mako's Bite - Accuracy/Damage
- (A) Luck of the Gambler - Defense/Endurance
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (31) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (29) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (45) Performance Shifter - Accuracy/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (A) Damage Increase IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Miracle - +Recovery
- (45) Miracle - Heal
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (50) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 16.8% Defense(Ranged)
- 15.5% Defense(AoE)
- 3.6% Max End
- 36% Enhancement(Accuracy)
- 40% Enhancement(RechargeTime)
- 5% FlySpeed
- 210.8 HP (15.7%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 9.9%
- MezResist(Stun) 6.6%
- 7.5% (0.13 End/sec) Recovery
- 64% (3.58 HP/sec) Regeneration
- 5% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Kinetic Combat
(Havoc Punch)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Deflection)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Battle Agility)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Jacobs Ladder)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.1 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(True Grit)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(True Grit)
- 2.5% (0.04 End/sec) Recovery
(Thunder Strike)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Thunder Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Chain Induction)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Lightning Rod)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(One with the Shield)
- 3% Defense(All)
(One with the Shield)
- 2.5% (0.04 End/sec) Recovery
(Charged Brawl)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
I am *totally* going to make a BS/Elec scrapper, as well as the same Elec/Shield scrapper that the rest of CoH is going to make. :P Double tele-nuke rocks.
Ok you guys talked me into it.
My place holder for my Elec/Shield scrapper is named....
Shielded Wire
lolz your in for a huge let down
Desiree Grey - lvl 50 elec/regen stalker
fun to play .... not good for pvp
I hope your scrapper experience proves me wrong
lolz your in for a huge let down
Desiree Grey - lvl 50 elec/regen stalker fun to play .... not good for pvp I hope your scrapper experience proves me wrong |
DAoC ruined pvp for any other game and WoW's broken pvp system and development put the nail in the coffin. I don't pvp.
As I must continue my stand of being anti FoTM, I will not be rolling an ele/SD or a spine/elec. I will roll an elec/regen and a DB/elec. That's about as random and off the wall as I can think of and I like it! Now I have to choose a server...
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Thats the difference between us. I don't PvP so the operative phrase is "Fun to play"
DAoC ruined pvp for any other game and WoW's broken pvp system and development put the nail in the coffin. I don't pvp. |
if your a pve'r you will freaking love it!!!!!
oh one thing I can say is getting nukes is silly easy
Lightning Rod FTW!
Will try a Spines/elc for ***** and giggles. Might as well it will be my 5th Spiner.
@Possible
A couple of this, a couple of that.
Join Liberty
Elec/Fire I foresee to be an eventual FotM.
@Mazzo Grave

Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
Elec armor getting a heal? Really? Linkage? I wasn't enthused about elec armor (only elec melee) but having a self heal will change my mind for sure!
|
Instead of a ~120% end discount like the brute version, it has a 60% end discount, but a 100% regeneration increase and a hefty heal (468 HP @ level 50 unenhanced) The end discount and regeneration buff last 30 seconds, and the power recharges in 2 minutes. Doesnt look like there's a crash or anything. No word if the recharge time is unenhanceable like SoW.
|
Thread from the Tanker Forum
Thread from the Brute Forum (Alternate)
Thread from the Stalker Forum
As always for things on Test, it's subject to change.
Damn Sarrate beat me to it
Eeeh not really to be honest.
Regen is top of the line for me at the moment, my /SRs are gathering dust (too monotonous) and quite frankly, I'm addicted to 'clicks' on Scrappers.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Elec Melee? Yes.
Elec Armor for tanks? Yes.
Elec Armor for scrappers? Eh, not so much.
Then again, I'm really liking my Fire/Fire scrapper after I got his S/L def up (a lot), so maybe I'll do the same for an Elec/Elec scrapper.
An Offensive Guide to Ice Melee
Just curious!