Perma-dom questions


Agonus

 

Posted

Looking to see if I have this right. Please correct me if I'm wrong here.

To achieve Perma-Dom, you need about +125% Recharge. This can be achieved -without- Hasten.

Bonuses also stack a little silly. A "particular" bonus can only be stacked 5 times. Now for example, does this mean that you can slot +6.25 Recharge 5 times, and +5.0 Recharge 5 times and get a full effect, or am I missing something?


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good luck D.B.B.

 

Posted

Quote:
Originally Posted by Agonus View Post
Looking to see if I have this right. Please correct me if I'm wrong here.

To achieve Perma-Dom, you need about +125% Recharge. This can be achieved -without- Hasten.
Yes, although it's easier to get Hasten and then about 70% more recharge from elsewhere.

Quote:
Bonuses also stack a little silly. A "particular" bonus can only be stacked 5 times. Now for example, does this mean that you can slot +6.25 Recharge 5 times, and +5.0 Recharge 5 times and get a full effect, or am I missing something?
The five-of-a-kind limit is by type and quantity, just as you say.


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Posted

Also note that the Luck Of The Gambler bonus of 7.5% is differently-named and therefore stacks with the 7.5 bonus you find in Gaze of the Basilisk, Sting of the Manticore and Kinetic Crash.


 

Posted

Quote:
Originally Posted by Agonus View Post
Looking to see if I have this right. Please correct me if I'm wrong here.

To achieve Perma-Dom, you need about +125% Recharge. This can be achieved -without- Hasten.

Bonuses also stack a little silly. A "particular" bonus can only be stacked 5 times. Now for example, does this mean that you can slot +6.25 Recharge 5 times, and +5.0 Recharge 5 times and get a full effect, or am I missing something?
In Dragonball Z there are three levels of the Super Saiyan (fusions are ignored along with DBGT)

In COV there are 3 levels of Permadom.

Permadom a.k.a. Permadom 1: 70% recharge from IO bonuses plus 6 slotted hasten. Your build will likely be a bit clunky and you risk frequent dom/hasten power crashes.

Ascended Permadom a.k.a. Permadom 2: 90% recharge from IO Sets plus 6 slotted hasten = Permadom+Permahasten. A better build, fewer power crashes.

But just wait…..it gets better…..

Cut to a scene of Recluse and his henchmen……

Ghost Widow: "Has he really found a way to surpass an Ascended Permadom? Is that possible?"

Scirocco: "Nah he must be bluffing, I mean what would that make him, double ascended?"

Cut back to the dominator as he starts building power: "And THIS…..!"

Lord Recluse: "What's he doing?!"

Dominator: "IS TO GO….EVEN FURTHER…..BEYOND!"

Insert gratuitous 10 minutes of yelling and screaming from the dominator as power levels build to unprecedented levels while every watches in shock and awe……

"Sorry that took so long, it takes time to power up. In this form, hasten isn't needed…..and you can call this Super Permadom 3"


 

Posted

Quote:
Originally Posted by Agonus View Post
Looking to see if I have this right. Please correct me if I'm wrong here.

To achieve Perma-Dom, you need about +125% Recharge. This can be achieved -without- Hasten.

Bonuses also stack a little silly. A "particular" bonus can only be stacked 5 times. Now for example, does this mean that you can slot +6.25 Recharge 5 times, and +5.0 Recharge 5 times and get a full effect, or am I missing something?
For Permadom 3 you need at least +122.5% recharge. You might be able to get away with having one or two percent less, but that seemed like the bare minimum to me.


 

Posted

Come on, 15 attacks slotted specifically for recharge, a trio of LOTGs?
145% Recharge? What could be better right?

Tack in 3-slotted hasten...for PermaDom and PermaHasten.
(And hope your End bar doesn't self-destruct.)
215% Recharge? Anyone? Anyone?



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Come on, 15 attacks slotted specifically for recharge, a trio of LOTGs?
145% Recharge? What could be better right?

Tack in 3-slotted hasten...for PermaDom and PermaHasten.
(And hope your End bar doesn't self-destruct.)
215% Recharge? Anyone? Anyone?
At 125% recharge from IO sets you don't need hasten, so if you keep Hasten you don't need to slot it unless you plan to PvP and thus put up with the "diminishing returns" that will slowly sap the recharge out of you.

Also the attacks aren't slotted specifically for recharge, 4 or 5 purple sets, plus at least 3 to 4 LOTG Global recharge boosters and a couple of other sets that have recharge as a set bonus.


 

Posted

Quote:
Originally Posted by Nericus View Post
At 125% recharge from IO sets you don't need hasten, so if you keep Hasten you don't need to slot it unless you plan to PvP and thus put up with the "diminishing returns" that will slowly sap the recharge out of you.

Also the attacks aren't slotted specifically for recharge, 4 or 5 purple sets, plus at least 3 to 4 LOTG Global recharge boosters and a couple of other sets that have recharge as a set bonus.
I know. This was just an exercise in grabbing as much recharge in Mids as I could on short notice. Closing in on the recharge cap with no external buffing.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Nericus View Post
In Dragonball Z there are three levels of the Super Saiyan (fusions are ignored along with DBGT)

In COV there are 3 levels of Permadom.

Permadom a.k.a. Permadom 1: 70% recharge from IO bonuses plus 6 slotted hasten. Your build will likely be a bit clunky and you risk frequent dom/hasten power crashes.

Ascended Permadom a.k.a. Permadom 2: 90% recharge from IO Sets plus 6 slotted hasten = Permadom+Permahasten. A better build, fewer power crashes.

But just wait…..it gets better…..

Cut to a scene of Recluse and his henchmen……

Ghost Widow: "Has he really found a way to surpass an Ascended Permadom? Is that possible?"

Scirocco: "Nah he must be bluffing, I mean what would that make him, double ascended?"

Cut back to the dominator as he starts building power: "And THIS…..!"

Lord Recluse: "What's he doing?!"

Dominator: "IS TO GO….EVEN FURTHER…..BEYOND!"

Insert gratuitous 10 minutes of yelling and screaming from the dominator as power levels build to unprecedented levels while every watches in shock and awe……

"Sorry that took so long, it takes time to power up. In this form, hasten isn't needed…..and you can call this Super Permadom 3"
You just gave me an awesome idea for a dominator I've been wanting to build but putting off. Thanks!


 

Posted

...you could've asked Binju or I, Aggie

Also: You need to get Eiko to put the base empowerment station in. It grants +20% recharge, and lets you get Permadom 0.5 with only 55% recharge and three slotted hasten.


 

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Quote:
Originally Posted by Just_Blaze View Post
You just gave me an awesome idea for a dominator I've been wanting to build but putting off. Thanks!

Hope your not planning on creating some DBZ knock off toon with like a Mind/Energy powerset to represent the 3 stages of permadom/Super Saiyan...


Because it has been done. Plus it isn't even worth it for stage 3 anymore unless you just want to save a power slot by not getting hasten. Pre i15 stage 3 + hasten would take you to the damage cap for Dom's easily, but now since the only thing Dom increases now is Mag and duration not really worth it to get more than 80 - 100.

You don't want 70% it is too close to the edge, you have to keep Dom on auto and hit hasten as soon as it recharges, also if you get hit with one slow it is over, good starting point though. 80 - 100 give you a pretty comfortable positions don't have to hit hasten as soon as it comes up, but I wouldn't wait too long either.

Oh yeah Aggie it is easy to get 125% recharge: 5 Luck of the Gamblers, 5 - 7.5% set bonuses, 5 - 10% purple bonuses and you have 125%. However, Binju was Mind/Energy and the Sleep, Confuse, and Stun sets were dirt cheap along Energy being able to stack bonuses very cheaply it did not take much to get to 125%.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Just_Blaze View Post
You just gave me an awesome idea for a dominator I've been wanting to build but putting off. Thanks!
Good luck with your idea, contrary to what some others might think, going 125%+ can still be worth it if you think its worth it and will have fun with the character, regardless of what some may.

Though with the changes to Doms now, going to 90% global recharge + 6 slot hasten for Permdom+Permhasten aka Ascended Permadom/Permadom 2 is more then sufficient to make the dom a formidable force....

.....regardless if it's mind/energy, fire/psi or whatever else you plan to make.


 

Posted

Quote:
Originally Posted by Da_Captain View Post
Hope your not planning on creating some DBZ knock off toon with like a Mind/Energy powerset to represent the 3 stages of permadom/Super Saiyan...


Because it has been done. Plus it isn't even worth it for stage 3 anymore unless you just want to save a power slot by not getting hasten. Pre i15 stage 3 + hasten would take you to the damage cap for Dom's easily, but now since the only thing Dom increases now is Mag and duration not really worth it to get more than 80 - 100.

You don't want 70% it is too close to the edge, you have to keep Dom on auto and hit hasten as soon as it recharges, also if you get hit with one slow it is over, good starting point though. 80 - 100 give you a pretty comfortable positions don't have to hit hasten as soon as it comes up, but I wouldn't wait too long either.
DBZ knock off? No, other than the Warshade that was a joke that somehow managed to get played to lvl 50, all my toons are original ideas. What I meant was that his post triggered an idea into my head that didn't necessarily have anything to do with DBZ. All it takes is one word, one sentence, or one paragraph and ideas come flowing through.

And even if I was going to make a DBZ knockoff, I'd be much more inclined to make it with a scrapper or blaster than a dominator. Goku never had a slew or sleeps, stuns, or holds to use at his disposal.

Thanks for the info though.


 

Posted

Quote:
Originally Posted by Just_Blaze View Post
DBZ knock off? No, other than the Warshade that was a joke that somehow managed to get played to lvl 50, all my toons are original ideas. What I meant was that his post triggered an idea into my head that didn't necessarily have anything to do with DBZ. All it takes is one word, one sentence, or one paragraph and ideas come flowing through.

And even if I was going to make a DBZ knockoff, I'd be much more inclined to make it with a scrapper or blaster than a dominator. Goku never had a slew or sleeps, stuns, or holds to use at his disposal.

Thanks for the info though.
Glad to be of help.


 

Posted

Don't want to thread-jack here but seems my question sorta links into perma dom.

I'm assuming Earth Assault's Tremor and Fissure both do knockdown. Therefore you can slot them with the Force Feedback: Chance for +Recharge. I have this in my Fire/Kin's Fissure and it works wonderfully, however, if I put it in Tremor and Fissure in an Earth dom and they both fire, would they stack?

And if that IO reliably Procs off every-other time it goes off (it has been for me) how much recharge would you need then? (Assume for every 2 Fissures / 2 Tremors or a cycle of Tremor->Fissure it goes off.) If it doesn't stack it would just reset the timer yes?

Boy do I want Fire/Earth right now!


 

Posted

Quote:
Originally Posted by _Blu_ View Post
Don't want to thread-jack here but seems my question sorta links into perma dom.

I'm assuming Earth Assault's Tremor and Fissure both do knockdown. Therefore you can slot them with the Force Feedback: Chance for +Recharge. I have this in my Fire/Kin's Fissure and it works wonderfully, however, if I put it in Tremor and Fissure in an Earth dom and they both fire, would they stack?

And if that IO reliably Procs off every-other time it goes off (it has been for me) how much recharge would you need then? (Assume for every 2 Fissures / 2 Tremors or a cycle of Tremor->Fissure it goes off.) If it doesn't stack it would just reset the timer yes?

Boy do I want Fire/Earth right now!
Y'know I can honestly say that among the many experiments I've done on live and test that testing that proc ad nauseum on a Dom isn't one of them...... not sure I'd want to rely on the procs for recharge for permadom of any stage but it would be interesting.


 

Posted

Quote:
Originally Posted by _Blu_ View Post
Don't want to thread-jack here but seems my question sorta links into perma dom.

I'm assuming Earth Assault's Tremor and Fissure both do knockdown. Therefore you can slot them with the Force Feedback: Chance for +Recharge. I have this in my Fire/Kin's Fissure and it works wonderfully, however, if I put it in Tremor and Fissure in an Earth dom and they both fire, would they stack?

And if that IO reliably Procs off every-other time it goes off (it has been for me) how much recharge would you need then? (Assume for every 2 Fissures / 2 Tremors or a cycle of Tremor->Fissure it goes off.) If it doesn't stack it would just reset the timer yes?

Boy do I want Fire/Earth right now!
The +recharge has a 10% chance of going off every time you click the power. Doesn't work on KB ticks anymore.


 

Posted

Quote:
And even if I was going to make a DBZ knockoff, I'd be much more inclined to make it with a scrapper or blaster than a dominator. Goku never had a slew or sleeps, stuns, or holds to use at his disposal.
I would agree with you there, but I am pretty sure that some of his enemies were stunned when he took 15 mins to do a Kamehamha or they had to be sleep or blind to let him gather enough energy for the Spirit Bomb. but Scrapper makes more sense even more so now with Flame Mastery.

Now back to your regularly scheduled thread.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Talen_Lee View Post
Also note that the Luck Of The Gambler bonus of 7.5% is differently-named and therefore stacks with the 7.5 bonus you find in Gaze of the Basilisk, Sting of the Manticore and Kinetic Crash.
is this correct? I thought you could only have the same bonus 5 times regaurdless of what set it comes from.?


 

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Quote:
Originally Posted by Von_Doom View Post
is this correct? I thought you could only have the same bonus 5 times regaurdless of what set it comes from.?
Yes it's correct, LOTG is its own set bonus.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Re: Von Doom: that is correct.


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Currently building:
Any one of half a dozen alts!

 

Posted

Quote:
Originally Posted by Von_Doom View Post
is this correct? I thought you could only have the same bonus 5 times regaurdless of what set it comes from.?
To clarify, what allows this to happen is that the 5-time limit isn't technically based on the value; it's based on the name of the bonus. The LotG 7.5% bonus has a different name than the 7.5% recharge bonus from sets, so they stack with each other.


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

Spanks! Are perma doms still worth making? Ive been putting one together on mids but with Mids being out of date and all the nerfage was wondering if Im wasting my time on a Plant/Psi?


 

Posted

Quote:
Originally Posted by _Blu_ View Post
Don't want to thread-jack here but seems my question sorta links into perma dom.

I'm assuming Earth Assault's Tremor and Fissure both do knockdown. Therefore you can slot them with the Force Feedback: Chance for +Recharge. I have this in my Fire/Kin's Fissure and it works wonderfully, however, if I put it in Tremor and Fissure in an Earth dom and they both fire, would they stack?

And if that IO reliably Procs off every-other time it goes off (it has been for me) how much recharge would you need then? (Assume for every 2 Fissures / 2 Tremors or a cycle of Tremor->Fissure it goes off.) If it doesn't stack it would just reset the timer yes?

Boy do I want Fire/Earth right now!
It doesn't work that way unfortunately, as I would have perma-hasten and then some on my SM/WP brute if it were the case. That proc can go off a lot doing AoEs. Having it on 2 AoE powers, it would be crazy.

Quote:
Originally Posted by ParagonWiki


Effects

This proc gives a 10% chance for a 100% recharge boost to all powers lasting 5 seconds every time the power is activated.
The chance triggers everytime a mob is affected so it is best used in AOE knockback/knockdown powers
When active it shows a blue-colored buff icon similar to Dark Miasma Howling Twilight:
It is not unique but has suppression on itself and can not stack.

Suppression

In its original incarnation, this proc would trigger extremely frequently and was basically a constant recharge buff on the character, provided that he had slotted it in a fast-recharging, Area of Effect power, like Footstomp. Since then, the power has been altered, adding suppression (red bits of the image below), requiring careful timing to get the most use out of it. Too-frequent use gets it to suppress too much, leaving very small windows of the buff being in effect

http://wiki.cohtitan.com/wiki/Force_...or_%2BRecharge


Even though it suppresses, it does boost recharge a fair bit, hard to be exact on how much tho.


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