Perma-dom questions
Looking to see if I have this right. Please correct me if I'm wrong here.
To achieve Perma-Dom, you need about +125% Recharge. This can be achieved -without- Hasten. |
Bonuses also stack a little silly. A "particular" bonus can only be stacked 5 times. Now for example, does this mean that you can slot +6.25 Recharge 5 times, and +5.0 Recharge 5 times and get a full effect, or am I missing something? |
@SPTrashcan
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Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Also note that the Luck Of The Gambler bonus of 7.5% is differently-named and therefore stacks with the 7.5 bonus you find in Gaze of the Basilisk, Sting of the Manticore and Kinetic Crash.
Looking to see if I have this right. Please correct me if I'm wrong here.
To achieve Perma-Dom, you need about +125% Recharge. This can be achieved -without- Hasten. Bonuses also stack a little silly. A "particular" bonus can only be stacked 5 times. Now for example, does this mean that you can slot +6.25 Recharge 5 times, and +5.0 Recharge 5 times and get a full effect, or am I missing something? |
In COV there are 3 levels of Permadom.
Permadom a.k.a. Permadom 1: 70% recharge from IO bonuses plus 6 slotted hasten. Your build will likely be a bit clunky and you risk frequent dom/hasten power crashes.
Ascended Permadom a.k.a. Permadom 2: 90% recharge from IO Sets plus 6 slotted hasten = Permadom+Permahasten. A better build, fewer power crashes.
But just wait ..it gets better ..
Cut to a scene of Recluse and his henchmen
Ghost Widow: "Has he really found a way to surpass an Ascended Permadom? Is that possible?"
Scirocco: "Nah he must be bluffing, I mean what would that make him, double ascended?"
Cut back to the dominator as he starts building power: "And THIS ..!"
Lord Recluse: "What's he doing?!"
Dominator: "IS TO GO .EVEN FURTHER ..BEYOND!"
Insert gratuitous 10 minutes of yelling and screaming from the dominator as power levels build to unprecedented levels while every watches in shock and awe
"Sorry that took so long, it takes time to power up. In this form, hasten isn't needed ..and you can call this Super Permadom 3"
Looking to see if I have this right. Please correct me if I'm wrong here.
To achieve Perma-Dom, you need about +125% Recharge. This can be achieved -without- Hasten. Bonuses also stack a little silly. A "particular" bonus can only be stacked 5 times. Now for example, does this mean that you can slot +6.25 Recharge 5 times, and +5.0 Recharge 5 times and get a full effect, or am I missing something? |
Come on, 15 attacks slotted specifically for recharge, a trio of LOTGs?
145% Recharge? What could be better right?
Tack in 3-slotted hasten...for PermaDom and PermaHasten.
(And hope your End bar doesn't self-destruct.)
215% Recharge? Anyone? Anyone?
Come on, 15 attacks slotted specifically for recharge, a trio of LOTGs?
145% Recharge? What could be better right? Tack in 3-slotted hasten...for PermaDom and PermaHasten. (And hope your End bar doesn't self-destruct.) 215% Recharge? Anyone? Anyone? |
Also the attacks aren't slotted specifically for recharge, 4 or 5 purple sets, plus at least 3 to 4 LOTG Global recharge boosters and a couple of other sets that have recharge as a set bonus.
At 125% recharge from IO sets you don't need hasten, so if you keep Hasten you don't need to slot it unless you plan to PvP and thus put up with the "diminishing returns" that will slowly sap the recharge out of you.
Also the attacks aren't slotted specifically for recharge, 4 or 5 purple sets, plus at least 3 to 4 LOTG Global recharge boosters and a couple of other sets that have recharge as a set bonus. |
In Dragonball Z there are three levels of the Super Saiyan (fusions are ignored along with DBGT)
In COV there are 3 levels of Permadom. Permadom a.k.a. Permadom 1: 70% recharge from IO bonuses plus 6 slotted hasten. Your build will likely be a bit clunky and you risk frequent dom/hasten power crashes. Ascended Permadom a.k.a. Permadom 2: 90% recharge from IO Sets plus 6 slotted hasten = Permadom+Permahasten. A better build, fewer power crashes. But just wait ..it gets better .. Cut to a scene of Recluse and his henchmen Ghost Widow: "Has he really found a way to surpass an Ascended Permadom? Is that possible?" Scirocco: "Nah he must be bluffing, I mean what would that make him, double ascended?" Cut back to the dominator as he starts building power: "And THIS ..!" Lord Recluse: "What's he doing?!" Dominator: "IS TO GO .EVEN FURTHER ..BEYOND!" Insert gratuitous 10 minutes of yelling and screaming from the dominator as power levels build to unprecedented levels while every watches in shock and awe "Sorry that took so long, it takes time to power up. In this form, hasten isn't needed ..and you can call this Super Permadom 3" |
...you could've asked Binju or I, Aggie
Also: You need to get Eiko to put the base empowerment station in. It grants +20% recharge, and lets you get Permadom 0.5 with only 55% recharge and three slotted hasten.
You just gave me an awesome idea for a dominator I've been wanting to build but putting off. Thanks!
|
Hope your not planning on creating some DBZ knock off toon with like a Mind/Energy powerset to represent the 3 stages of permadom/Super Saiyan...
Because it has been done. Plus it isn't even worth it for stage 3 anymore unless you just want to save a power slot by not getting hasten. Pre i15 stage 3 + hasten would take you to the damage cap for Dom's easily, but now since the only thing Dom increases now is Mag and duration not really worth it to get more than 80 - 100.
You don't want 70% it is too close to the edge, you have to keep Dom on auto and hit hasten as soon as it recharges, also if you get hit with one slow it is over, good starting point though. 80 - 100 give you a pretty comfortable positions don't have to hit hasten as soon as it comes up, but I wouldn't wait too long either.
Oh yeah Aggie it is easy to get 125% recharge: 5 Luck of the Gamblers, 5 - 7.5% set bonuses, 5 - 10% purple bonuses and you have 125%. However, Binju was Mind/Energy and the Sleep, Confuse, and Stun sets were dirt cheap along Energy being able to stack bonuses very cheaply it did not take much to get to 125%.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
You just gave me an awesome idea for a dominator I've been wanting to build but putting off. Thanks!
|
Though with the changes to Doms now, going to 90% global recharge + 6 slot hasten for Permdom+Permhasten aka Ascended Permadom/Permadom 2 is more then sufficient to make the dom a formidable force....
.....regardless if it's mind/energy, fire/psi or whatever else you plan to make.
Hope your not planning on creating some DBZ knock off toon with like a Mind/Energy powerset to represent the 3 stages of permadom/Super Saiyan...
Because it has been done. Plus it isn't even worth it for stage 3 anymore unless you just want to save a power slot by not getting hasten. Pre i15 stage 3 + hasten would take you to the damage cap for Dom's easily, but now since the only thing Dom increases now is Mag and duration not really worth it to get more than 80 - 100. You don't want 70% it is too close to the edge, you have to keep Dom on auto and hit hasten as soon as it recharges, also if you get hit with one slow it is over, good starting point though. 80 - 100 give you a pretty comfortable positions don't have to hit hasten as soon as it comes up, but I wouldn't wait too long either. |
And even if I was going to make a DBZ knockoff, I'd be much more inclined to make it with a scrapper or blaster than a dominator. Goku never had a slew or sleeps, stuns, or holds to use at his disposal.
Thanks for the info though.
DBZ knock off? No, other than the Warshade that was a joke that somehow managed to get played to lvl 50, all my toons are original ideas. What I meant was that his post triggered an idea into my head that didn't necessarily have anything to do with DBZ. All it takes is one word, one sentence, or one paragraph and ideas come flowing through.
And even if I was going to make a DBZ knockoff, I'd be much more inclined to make it with a scrapper or blaster than a dominator. Goku never had a slew or sleeps, stuns, or holds to use at his disposal. Thanks for the info though. |
Don't want to thread-jack here but seems my question sorta links into perma dom.
I'm assuming Earth Assault's Tremor and Fissure both do knockdown. Therefore you can slot them with the Force Feedback: Chance for +Recharge. I have this in my Fire/Kin's Fissure and it works wonderfully, however, if I put it in Tremor and Fissure in an Earth dom and they both fire, would they stack?
And if that IO reliably Procs off every-other time it goes off (it has been for me) how much recharge would you need then? (Assume for every 2 Fissures / 2 Tremors or a cycle of Tremor->Fissure it goes off.) If it doesn't stack it would just reset the timer yes?
Boy do I want Fire/Earth right now!
Don't want to thread-jack here but seems my question sorta links into perma dom.
I'm assuming Earth Assault's Tremor and Fissure both do knockdown. Therefore you can slot them with the Force Feedback: Chance for +Recharge. I have this in my Fire/Kin's Fissure and it works wonderfully, however, if I put it in Tremor and Fissure in an Earth dom and they both fire, would they stack? And if that IO reliably Procs off every-other time it goes off (it has been for me) how much recharge would you need then? (Assume for every 2 Fissures / 2 Tremors or a cycle of Tremor->Fissure it goes off.) If it doesn't stack it would just reset the timer yes? Boy do I want Fire/Earth right now! |
Don't want to thread-jack here but seems my question sorta links into perma dom.
I'm assuming Earth Assault's Tremor and Fissure both do knockdown. Therefore you can slot them with the Force Feedback: Chance for +Recharge. I have this in my Fire/Kin's Fissure and it works wonderfully, however, if I put it in Tremor and Fissure in an Earth dom and they both fire, would they stack? And if that IO reliably Procs off every-other time it goes off (it has been for me) how much recharge would you need then? (Assume for every 2 Fissures / 2 Tremors or a cycle of Tremor->Fissure it goes off.) If it doesn't stack it would just reset the timer yes? Boy do I want Fire/Earth right now! |
And even if I was going to make a DBZ knockoff, I'd be much more inclined to make it with a scrapper or blaster than a dominator. Goku never had a slew or sleeps, stuns, or holds to use at his disposal. |
Now back to your regularly scheduled thread.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
Re: Von Doom: that is correct.
50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!
Dark Armor/Stone Melee Tank Guide [I12]
Spanks! Are perma doms still worth making? Ive been putting one together on mids but with Mids being out of date and all the nerfage was wondering if Im wasting my time on a Plant/Psi?
Don't want to thread-jack here but seems my question sorta links into perma dom.
I'm assuming Earth Assault's Tremor and Fissure both do knockdown. Therefore you can slot them with the Force Feedback: Chance for +Recharge. I have this in my Fire/Kin's Fissure and it works wonderfully, however, if I put it in Tremor and Fissure in an Earth dom and they both fire, would they stack? And if that IO reliably Procs off every-other time it goes off (it has been for me) how much recharge would you need then? (Assume for every 2 Fissures / 2 Tremors or a cycle of Tremor->Fissure it goes off.) If it doesn't stack it would just reset the timer yes? Boy do I want Fire/Earth right now! |
Originally Posted by ParagonWiki
Effects This proc gives a 10% chance for a 100% recharge boost to all powers lasting 5 seconds every time the power is activated. The chance triggers everytime a mob is affected so it is best used in AOE knockback/knockdown powers When active it shows a blue-colored buff icon similar to Dark Miasma Howling Twilight: It is not unique but has suppression on itself and can not stack. Suppression In its original incarnation, this proc would trigger extremely frequently and was basically a constant recharge buff on the character, provided that he had slotted it in a fast-recharging, Area of Effect power, like Footstomp. Since then, the power has been altered, adding suppression (red bits of the image below), requiring careful timing to get the most use out of it. Too-frequent use gets it to suppress too much, leaving very small windows of the buff being in effect |
http://wiki.cohtitan.com/wiki/Force_...or_%2BRecharge
Even though it suppresses, it does boost recharge a fair bit, hard to be exact on how much tho.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Looking to see if I have this right. Please correct me if I'm wrong here.
To achieve Perma-Dom, you need about +125% Recharge. This can be achieved -without- Hasten.
Bonuses also stack a little silly. A "particular" bonus can only be stacked 5 times. Now for example, does this mean that you can slot +6.25 Recharge 5 times, and +5.0 Recharge 5 times and get a full effect, or am I missing something?
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.