Not another word about Dim Shift and Cottage Rules


Arcanaville

 

Posted

Quote:
Originally Posted by Talen_Lee View Post
And those people who use Dim shift as it currently works to phase out AVs so they can take them on one at a time... what do they do?
Well if you understood my feelings about "one shot" anythinging AV's, you wouldn't have to ask.

Deal with it. Just like the limited number of Blasters that enjoyed and leveraged old definance.

Corner cases, while interesting often get swept aside for the good of the majority. I think it would be silly to pretend there weren't more blasters who felt "negatively affected" by the defiance changes than would be the case in a dim shift change.

Then there are doms, and not to mention pvp. In fact I'd go so far as to say that when a very small number of people are effectively utilizing something it will do absolutely nothing when it comes to changing it.

I have nothing against the 10 people doing that, and even credit their resourcefulness. In fact they are so impressive I bet they will easily adapt and become even stronger.


 

Posted

<QR>

Entering the thread to try and be constructive, I'm wondering: What would be considered a change that doesn't evoke or violate the 'Cottage Rule'? Specifically, what are we looking at as possible avenues of change to Dimension Shift that will still keep it as Dimension Shift but be more useful?

Would changing the fundamental way the power activates (i.e. being a ST power or a targeted summon) or the type of power (a passive or a toggle, etc) be a possibility? Obviously, adding effects to the base power and/or altering the stats like duration or range are within the limits so altering it to a 100% accuracy intangibility with an extremely short duration isn't a problem.

So what if Dimension Shift was a targeted summon that created a pet/field that phased anyone (friend or foe) that walked into it? A 15-20ft ranged area, with a phase that lasted .8sec and the summoned pet would cast intangibility on anyone in range every .33sec. What it'd create is a cage to fight. If you're inside, foes outside shooting in have no effect. Foes that are inside shooting out have no effect. It could be leveraged in different ways and meshes well with powers in Gravity (sounds awesome to create a pocket dimension then wormhole foes into it, applying an AoE immobilize before you do).

I guess that begs the question of does it not violate the cottage rule (it's still an AoE intangibility power and nothing more), does it solve Gravity Control's issues with AoE control (I can think of several applications for the power myself) and how badly would it upset the current users of Dimension Shift.

I guess there's also the whole "can it be implemented" question too...


 

Posted

Leo_G, that's a cool idea. I like it and I think it'd be extremely handy and unique.

BUT. I don't know if it'd fly under the "expanded cottage", though. Looking at powers that have been changed, what seems to be part of the rule is that a power has the same interface as it used to, and the same effects as it used to (although varying in degree), and may also have an additional effect. Frozen Aura, a PBAoE sleep power, remained a PBAoE and a sleep, and a damage effect was added. Clobber, a ST melee stun and minor damage power, remained a ST melee attack and a stun (for shorter duration) and its damage was greatly increased. Conserve Power, a self-affecting click buff with a -endurance cost effect, remains a self-affecting click buff and kept its -endurance cost, and gains a self-heal and regeneration effect. Based on these examples, it's reasonable to conclude that any change to Dim Shift will likely keep it as a targeted AoE that phases its targets for some duration.

The reason I mentioned intangibility enhancements earlier is that if Dim Shift's intangibility were enhanceable, it might be reasonable to as much as halve Dim Shift's intangibility duration and say that those who use Dim Shift situationally for the phase could still enhance it back to its former performance. My general stance is that viable changes to Dim Shift would:
- Preserve its current function to a degree usable by those who currently use Dim Shift
- Reduce Dim Shift's drawbacks and add advantages for those who currently do not use Dim Shift
- Make the phase effect less obnoxious to teammates

That's just my opinion, but I feel it's well backed.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

Quote:
Looking at powers that have been changed, what seems to be part of the rule is that a power has the same interface as it used to, and the same effects as it used to (although varying in degree), and may also have an additional effect.
Not sure if it would change anything but I'll try to state precedence with Repulsion Bomb. It used to be a targeted AoE around a teammate but was changed to a targeted AoE around a foe. Not sure if it would be changing interface, but I couldn't figure out how to use the power when it first changed. I'd target an ally and click it but it didn't work so I just stopped trying. It wasn't until I discovered the forum and read some patch notes (and retiring from Force Fields) that I found out it was changed to a different target interface.

My proposal still phases foes in an AoE but just requires you designate a location for it.

Quote:
Preserve its current function to a degree usable by those who currently use Dim Shift
That's probably the issue with my suggestion. It doesn't do that. But it does make it less obnoxious to teammates...except maybe teammates that blast. But then those teammates are the only types that can still affect foes across the dimensional barrier.


 

Posted

Quote:
Originally Posted by HacknSlash View Post
Matthew 7:3-5.

Quote:
Originally Posted by Liliaceae View Post
huh?
"Timothy 2:11 says women aren't suppose to talk!"

"What?-"

"But I'll allow it."


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Quite right. I think this has come up before, I should have known better.

However, there is still a way to implement a "condenser" power. When multiple targets are teleported to a single destination, as with Assemble The Team, the result is a pile of entities which quickly spread out into a dense crowd. Suppose Dim Shift did the following:

1. All affected enemies are phased for 5 to 10 seconds.
2. All affected enemies are set to 100% transparency and capped stealth, thus "disappearing from the plane". A graphical effect is placed where the central target was indicating the "rupture in space".

3. After the phase duration, all affected enemies are teleported to the location of the targeted enemy, knocked down, and affected by random status effects.

An excellent fight opener that leaves enemies condensed in one spot indicated by the "space rupture" graphic. Place location-based effects on the rupture and rub hands together, cackling evilly...

Perhaps too much conceptual overlap with Wormhole, though.
Emphasis mine for THIS THIS THIS!

Or alternatively, do the bolded two things, and also apply a high mag sleep to the affected target, all of which suppresses if the target is actually hit (by a phased comerade, for instance). This would fix the confusion problems to a degree, and still work thematically with everything.


All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.

But memories remain, And that is beautiful.

 

Posted

I dunno, have you ever seen most teams' reaction to Nightwidows?

disappearing enemies --- probably not a good thing


 

Posted

True, but:
A. Night Widow Blind lasts 60 seconds, not 5-10.
B. If you could see the enemies through Blind, you'd be able to hurt them. An attack on a Dim Shifted enemy is always a wasted attack.
C. A visual indicator points to where the enemies will be appearing, in one big pile. Drop patches, ready PBAoEs and cones.

It'd take some getting used to, but not more than anchor debuffs.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

The "Cottage Rule" (what a name..) was designed to protect powers, so that otherwise good powers would not be changed and confuse people.

Really, saying that Dimension Shift shouldn't be changed because of the "Cottage Rule" I consider to be a manipulation of the rules true intent, especially as Gravity is the worse control set in the game and Dimension Shift is a key reason for that.

Quote:
Originally Posted by Arcanaville
The spirit of the rule applied to dimension shift states that before the devs change the power to something else completely different, it must first be demonstrated that the power itself is problematic (debatable, but at least a reasonable assertion).
Arcanville you are a clever person and I know you know that Dimension Shift is a bad power, but at least let me try explain it to you form my perspective.

The power is problematic because:
I) Dimension Shift causes foes to be unattackable for 30 seconds, it has no use on a team which is doing well.
II) Dimension Shift is therefore only usable as an escape tool to pause or halt combat.
III) Dimension Shift can not be stopped, the team must wait for the full duration to initiate combat. This often slows down a team and is counter-productive.
IV) A lot of people do not understand what Dimension Shift actually does, by the time you've finished explaining to people what has happened, how it works and why you've decided to single handedly stop combat, the phase has almost ended.
V) The Gravity set as a whole relies heavily on single target powers. With the exception of Crushing Field, Dimension Shift is the first AoE control power it has access to. Due to this, Gravity is found lacking early on,

There are more arguments, such as the lack of intangiblity sets but still, I think this is enough.

Quote:
Originally Posted by Arcanaville
that the suggested change would be beneficial and resolve the problem (not difficult),
Potentially, changing Dimension Shift could completely change the way Gravity plays. The popular suggestion is a "Reverse Gravity Field", something akin to Ice Slick but knockup not knockdown. It could take a power that is often skipped, on a set that is overlooked and performing badly and really change it.

Is this not reason enough? What are trying to do here, fix issues regarding Gravity or deliberately adhering to a rule despite all the signs and numbers and experiences staring us in the face? I mean, what is it goign to have to take, seriously.

Quote:
Originally Posted by Arcanaville
and no other suggestion that preserves the intangibility aspect of the power is likely to work. The last part is the difficult hurdle, and I did suggest a possible way to address the problems of foe intangible powers without eliminating the actual foe intangibility aspect of the power for people who use it as such. So I believe its not true that all other possible solutions have been reasonably addressed.
I think you need to remember the amount of Dev time that has already gone into Dimension Shift. It has changed many times since Issue 1, not that many people would notice because no one ever chooses it.

I) An immobalization effect was added to stop Shifted enemies from running around amongst the team trying to attack but being unable to.

II) Graphical effects were increased to make it more "visual" since people complained it was hard to tell when Dimension Shift was used. This wasn't enough.

III) Intangibility enhancements were changed so that instead of increasing duration which was thought to be a redundent effect, they would increase magnitude. Statesman (I think it was Statesman) stated that this was so that Gravity controllers could decide wether they wanted it to effect bosses or not or even Archvillains I guess. I haven't seen this work in my experiences and actually, even without enhancements Dimension Shift still captures Bosses sometimes.

IV) The words "Dimension Shift!" were added as overtext to further help distinguish between shifted targets, however in my experiences (as recent as today) all this has caused is people grunting and moaning immediately after it is used rather then 10 seconds later when they realise it has taken effect.

V) Any changes I've missed when I was away.

I mean, it has been 5 years. Is this the best the Devs can do?

If the Devs are really determined on keeping its functionality as a fight pauser, why not change it to an AoE Sleep? It has a similar effect, but gives Gravity more control and utility atleast its something. You could fit it in thematically similar to Flash Freeze and Salt Crystals.

Your mastery of gravity allows you to manipulate dimensions, bringing multiple foes out of sync with reality. Any harmful attack will cause these foes to return to normal space.

Thanks for reading.


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
True, but:
A. Night Widow Blind lasts 60 seconds, not 5-10.
B. If you could see the enemies through Blind, you'd be able to hurt them. An attack on a Dim Shifted enemy is always a wasted attack.
C. A visual indicator points to where the enemies will be appearing, in one big pile. Drop patches, ready PBAoEs and cones.

It'd take some getting used to, but not more than anchor debuffs.
Don't get me wrong, I'd give it a whirl as it sounds interesting. I'm just not sure how well the casual player base would handle it considering their misunderstanding and inability to already use wormhole. Your idea for dimshift sounds like wormhole 2.0 - even more complicated and cool.


 

Posted

Quote:
Originally Posted by Peacemoon View Post
The "Cottage Rule" (what a name..) was designed to protect powers, so that otherwise good powers would not be changed and confuse people.

Really, saying that Dimension Shift shouldn't be changed because of the "Cottage Rule" I consider to be a manipulation of the rules true intent, especially as Gravity is the worse control set in the game and Dimension Shift is a key reason for that.



Arcanville you are a clever person and I know you know that Dimension Shift is a bad power, but at least let me try explain it to you form my perspective.

The power is problematic because:
I) Dimension Shift causes foes to be unattackable for 30 seconds, it has no use on a team which is doing well.
II) Dimension Shift is therefore only usable as an escape tool to pause or halt combat.
III) Dimension Shift can not be stopped, the team must wait for the full duration to initiate combat. This often slows down a team and is counter-productive.
IV) A lot of people do not understand what Dimension Shift actually does, by the time you've finished explaining to people what has happened, how it works and why you've decided to single handedly stop combat, the phase has almost ended.
V) The Gravity set as a whole relies heavily on single target powers. With the exception of Crushing Field, Dimension Shift is the first AoE control power it has access to. Due to this, Gravity is found lacking early on,

There are more arguments, such as the lack of intangiblity sets but still, I think this is enough.



Potentially, changing Dimension Shift could completely change the way Gravity plays. The popular suggestion is a "Reverse Gravity Field", something akin to Ice Slick but knockup not knockdown. It could take a power that is often skipped, on a set that is overlooked and performing badly and really change it.

Is this not reason enough? What are trying to do here, fix issues regarding Gravity or deliberately adhering to a rule despite all the signs and numbers and experiences staring us in the face? I mean, what is it goign to have to take, seriously.



I think you need to remember the amount of Dev time that has already gone into Dimension Shift. It has changed many times since Issue 1, not that many people would notice because no one ever chooses it.

I) An immobalization effect was added to stop Shifted enemies from running around amongst the team trying to attack but being unable to.

II) Graphical effects were increased to make it more "visual" since people complained it was hard to tell when Dimension Shift was used. This wasn't enough.

III) Intangibility enhancements were changed so that instead of increasing duration which was thought to be a redundent effect, they would increase magnitude. Statesman (I think it was Statesman) stated that this was so that Gravity controllers could decide wether they wanted it to effect bosses or not or even Archvillains I guess. I haven't seen this work in my experiences and actually, even without enhancements Dimension Shift still captures Bosses sometimes.

IV) The words "Dimension Shift!" were added as overtext to further help distinguish between shifted targets, however in my experiences (as recent as today) all this has caused is people grunting and moaning immediately after it is used rather then 10 seconds later when they realise it has taken effect.

V) Any changes I've missed when I was away.

I mean, it has been 5 years. Is this the best the Devs can do?

If the Devs are really determined on keeping its functionality as a fight pauser, why not change it to an AoE Sleep? It has a similar effect, but gives Gravity more control and utility atleast its something. You could fit it in thematically similar to Flash Freeze and Salt Crystals.

Your mastery of gravity allows you to manipulate dimensions, bringing multiple foes out of sync with reality. Any harmful attack will cause these foes to return to normal space.

Thanks for reading.
An AoE sleep version would be just fine by me. And to be fair to anyone who's taken it and to make the power more useful to those who haven't, make it like mind's Mass Hypnosis with ZERO aggro.


Please buff Ice Control.

 

Posted

Dim shift could do with being a 33 eps toggle that once clicked off has its rechg started after when the maximum duration is up. 60 sec recharge.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Talen_Lee View Post
Skin your knee climbing mount cleverest, there?
Hrm. Now I owe DC five bucks.

He said your ego wouldn't let that post slide.
Silly me, I gave you the benefit of the doubt.


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Quote:
Originally Posted by HacknSlash View Post
Hrm. Now I owe DC five bucks.

He said your ego wouldn't let that post slide.
Silly me, I gave you the benefit of the doubt.
I'm flattered that you talk about me in private. On the other hand, I'm not the one advocating changing a power just because I don't like it and to hell with the people who like it how it is... so I disagree with your assessment of myself as having a log in my eye. In fact, as my understanding of the game has developed I have become more and more aware of how what I like cannot be used to define a game for thousands of people.

So where's the hypocrisy here?


 

Posted

Quote:
Originally Posted by Talen_Lee View Post
I'm flattered that you talk about me in private. On the other hand, I'm not the one advocating changing a power just because I don't like it and to hell with the people who like it how it is... so I disagree with your assessment of myself as having a log in my eye. In fact, as my understanding of the game has developed I have become more and more aware of how what I like cannot be used to define a game for thousands of people.

So where's the hypocrisy here?
Do you have a Gravity Controller/Dominator?

Do you have Dimension Shift?

I do, so I think that qualifies me to have an opinion and be able to express it.

I think Gravity Control players are entitled to have an opinion and offer suggestions, just like any other set.

I think you are being deliberately obtuse Talen Lee, as usual I might add.


 

Posted

Quote:
Originally Posted by Peacemoon View Post
I think you are being deliberately obtuse Talen Lee, as usual I might add.
Irony.

Back when DarkCurrant, CzarBal, Demodand and others whose names escape me were holding up their crusade of GRAVITY IS FINE it was I who was standing up and saying that they were demonising the opposition needlessly and that I figured Gravity needed help. I argued at length with people who claimed that anyone who disliked Gravity was just powerlevelled crybabies (and this is before AE!), with people who claimed that Gravity had as good area control as Earth control, and with people who said my opinion couldn't count because I didn't have a high-level gravity control character (without any proof of that fact, either).

Now that DarkCurrent has decided that actually, no Gravity isn't fine and could do with being buffed, and I point out that his reasoning for how it can be buffed is flawed, and that people need to consider play styles other than his own, I'm now the *******. I don't like Dimension Shift either, but it's sure as hell not my place to say that the people who do like it don't matter. I don't like Snipes or Smoke or Wormhole either, but my non-standard operating parameters are not predicates for game balance. There are people out there who like Dimension Shift for its truly unique properties, and weird as the power is, it has its place. Lots of people don't want it, but okay, fine. Look into solutions that don't negatively impact them before you leap to the solutions that do.

Besides, the Bible Verse in question grates for another reason. If someone has a plank in their eye, they know how bad having a mote in yours might suck, and how, and they're pointing it out. This argument basically says 'Nobody who isn't perfect can criticize anything,' which is exceptionally retarded and yet another demonstration of why bronze-age philosophy isn't quite as applicable to sophisticated modern dialogue as it'd like to be. But it does let people who can't support their arguments offer up snide commentary written better with an illusion of authority.

In essence, what I'm saying is, if the solutions to Gravity's problems were easy, they'd have been done by now. There's more nuance to MMO changes than saying 'Just' before your suggestion and assuming it's easy.


 

Posted

Quote:
Originally Posted by Talen_Lee View Post
In essence, what I'm saying is, if the solutions to Gravity's problems were easy, they'd have been done by now. There's more nuance to MMO changes than saying 'Just' before your suggestion and assuming it's easy.
But the solution is easy: Just do what Leo says and everyone will go "Ooooh!" and "Aaaah!"


 

Posted

Quote:
Originally Posted by Talen_Lee View Post
...
/em Tiny_Violin


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Quote:
Originally Posted by Talen_Lee View Post
Irony.

Back when DarkCurrant, CzarBal, Demodand and others whose names escape me were holding up their crusade of GRAVITY IS FINE it was I who was standing up and saying that they were demonising the opposition needlessly and that I figured Gravity needed help. I argued at length with people who claimed that anyone who disliked Gravity was just powerlevelled crybabies (and this is before AE!), with people who claimed that Gravity had as good area control as Earth control, and with people who said my opinion couldn't count because I didn't have a high-level gravity control character (without any proof of that fact, either).

Now that DarkCurrent has decided that actually, no Gravity isn't fine and could do with being buffed, and I point out that his reasoning for how it can be buffed is flawed, and that people need to consider play styles other than his own, I'm now the *******. I don't like Dimension Shift either, but it's sure as hell not my place to say that the people who do like it don't matter. I don't like Snipes or Smoke or Wormhole either, but my non-standard operating parameters are not predicates for game balance. There are people out there who like Dimension Shift for its truly unique properties, and weird as the power is, it has its place. Lots of people don't want it, but okay, fine. Look into solutions that don't negatively impact them before you leap to the solutions that do.

Besides, the Bible Verse in question grates for another reason. If someone has a plank in their eye, they know how bad having a mote in yours might suck, and how, and they're pointing it out. This argument basically says 'Nobody who isn't perfect can criticize anything,' which is exceptionally retarded and yet another demonstration of why bronze-age philosophy isn't quite as applicable to sophisticated modern dialogue as it'd like to be. But it does let people who can't support their arguments offer up snide commentary written better with an illusion of authority.

In essence, what I'm saying is, if the solutions to Gravity's problems were easy, they'd have been done by now. There's more nuance to MMO changes than saying 'Just' before your suggestion and assuming it's easy.
Well said. It's quite something to watch these arguments and see how much of the criticism you attract is simple projection.


 

Posted

Hey look, they changed the power order too for electric armor for heroes.

Another reason it should be okay to do something with Dim Shift like swap it with Wormhole.

From mmorpg.com Floyd says:

"During testing, we realized that Energize came too late in the lifetime of a character to truly be useful, so for the new versions of the powerset, we swapped the progression of Lightning Reflexes and Energize."


Please buff Ice Control.

 

Posted

Asking to switch the order of Dimesion Shift and Wormhole is a much more reasonable request.

I however still think it's a bad idea.


 

Posted

Quote:
Originally Posted by DarkCurrent View Post
Hey look, they changed the power order too for electric armor for heroes.

Another reason it should be okay to do something with Dim Shift like swap it with Wormhole.

From mmorpg.com Floyd says:

"During testing, we realized that Energize came too late in the lifetime of a character to truly be useful, so for the new versions of the powerset, we swapped the progression of Lightning Reflexes and Energize."
Funny how you missed the next line that says:

"Brutes and Stalkers do not get this advantage, unfortunately"