Conserve Power REPLACED ON Test in /ELEC!
Well, hey. If trying to show that /Elec has been working well for me means I don't get this nice buff, then mum's the word. Nudge nudge, wink wink, say no more...
@SPTrashcan
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A power that gives 100% regen for 30 seconds on a 120 recharge isn't great.
A power that gives 60% end reduction for 30 seconds on a 120 recharge isn't great. A power that gives a 25% heal on a 120 recharge isn't great. A power that does all three at the same time IS great. |
Don't get me wrong, I think this is definitely better. But I think they could have dropped the heal and just boosted regen more.
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Oh, certainly not! Electric Armor is exactly like having nothing at all. This buff is the least that could be done for it. Why, it's weak as a kitten! I can't tell you how many times I've cast envious glances at my friends' /EA and /Inv brutes and chewed my nails in frustration as they waltzed through Rikti, Carnies, and Malta without as much as a scratch. End my suffering, devs! Do not leave me trammeled into the dust!
(Was that too much? I never know...)
@SPTrashcan
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Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Quote:
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Oh, certainly not! Electric Armor is exactly like having nothing at all. This buff is the least that could be done for it. Why, it's weak as a kitten! I can't tell you how many times I've cast envious glances at my friends' /EA and /Inv brutes and chewed my nails in frustration as they waltzed through Romans, Vahzilok, and other various other enemies that don't only do Energy damage without as much as a scratch. End my suffering, devs! Do not leave me trammeled into the dust!
(Was that too much? I never know...) |
Depending on your slotting and attack chain, that point is debatable. Assuming you're using MG>Smite>Siphon>Smite and have Siphon hybrid slotted for 70% healing, that's 242.25 hp every 6.732 seconds for 36 hp/sec. Now, assuming that the heal and +regen are fully enhanceable in Energize, at a similar level of recharge (140% global +rech, 90% +rech from slotting) and decent heal slotting (90%), that's 889.2 every 35 seconds (cuz of animation time) for 25.4 hp/sec and 190% +regen with 85.7% uptime for a total benefit of 15.9 hp/sec (assuming no +hp, which is pretty unlikely; at 20% +hp, that's 19 hp/sec). That's 36 hp/sec from Siphon Life compared to 41.27 hp/sec from Energize.
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EDIT: Which is really, really absurd for a power in my primary.
Global @Diellan - 5M2M
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Well, hey. If trying to show that /Elec has been working well for me means I don't get this nice buff, then mum's the word. Nudge nudge, wink wink, say no more... |
Oh, certainly not! Electric Armor is exactly like having nothing at all. This buff is the least that could be done for it. Why, it's weak as a kitten! I can't tell you how many times I've cast envious glances at my friends' /EA and /Inv brutes and chewed my nails in frustration as they waltzed through Rikti, Carnies, and Malta without as much as a scratch. End my suffering, devs! Do not leave me trammeled into the dust! (Was that too much? I never know...) |
Again, you're showing that electic performs well against specific enemy groups that focus on the strengths of electric armor. Rikti deal quite a bit of energy damage, which you will shrug off. It's why dark/elec is absolutely sick in the RWZ.
I do tend to play to my advantages. I'm not going to intentially subject my shield brute to kheld ppd, nor am I going to run the demon map on my elec brutes. However, given that electric's primary means of mitigation is resistance, and the secondary means is less than effective at the higher difficulty levels, adding in the extra regen and heal will certainly help the set.
That's still less hp/sec than you'd be getting from Energize if you've got the 20% +hp accolades. It gets even better the more +hp you stack on to it. Plus, Energize is doing double duty (as Siphon Life is) but giving you energy redux to go along with the damage recovery capabilities.
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My point, though, was that we can already see what ELA does with this kind of healing power and it isn't overpowered. Energize isn't going to break the set.
Global @Diellan - 5M2M
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There's the thought of animation time to consider.
My Siphon Life is slotted for 95% healing, giving it 292.36 hp every 6.732 seconds and 43.43 hp/sec.
6.732 + 1.93 = 8.662
1.93 / 8.662 = 22%
My point is spending 22% of your time casting Siphon Life cannot mean "that we can already see what ELA does with this kind of healing power and it isn't overpowered." You are spending 22% of your time fist pumping and not wacking stuff upside the head with a piece of metal on a stick, or speed chaning dark punches, or using one of your more killerating powers. I'm assuming here... and it's pure assumption... that Energize won't require you to spend a significant amount of your time "Energizing".
My Siphon Life is slotted for 95% healing, giving it 292.36 hp every 6.732 seconds and 43.43 hp/sec.
6.732 + 1.93 = 8.662 1.93 / 8.662 = 22% My point is spending 22% of your time casting Siphon Life cannot mean "that we can already see what ELA does with this kind of healing power and it isn't overpowered." You are spending 22% of your time fist pumping and not wacking stuff upside the head with a piece of metal on a stick, or speed chaning dark punches, or using one of your more killerating powers. I'm assuming here... and it's pure assumption... that Energize won't require you to spend a significant amount of your time "Energizing". |
Global @Diellan - 5M2M
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I guess it's just my bias against single target attacks. Always felt like you are accomplishing nothing to me. I guess I'm not as "Ultimate" as some silly people.
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Global @Diellan - 5M2M
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I guess it's just my bias against single target attacks. Always felt like you are accomplishing nothing to me. I guess I'm not as "Ultimate" as some silly people.
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Anyway, MG>Smite>Siphon>Smite is the optimal ST DM Scrapper attack chain. I believe that Brutes actually get better DPS out of MG>Gloom>Smite>Siphon>Gloom>Smite simply because Gloom if friggin' gold.
You're absolutely right, sir. In this here modern game we have, /Elec needs this buff just to compete. I am totally serious here! Stop laughing!
@SPTrashcan
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Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
You'll have to excuse me; I'm a little late to the /Elec Armor discussions. Several years late, in fact. I agree with previous analysis: It's a very strong power in a, currently, very weak set.
The recent analysis I did [my wife started levelling one up, dual blades/elec; I'm an RPG accountant for my friends] made me go "It's about as survivable as Fire Armor without Healing Flames." On a Brute End Drain looks like it only works if you go Elec/Elec or possibly */Elec/Mu, and End Drain is tricky mitigation [although I have no personal experience of it on a brute.] In a slight tangent, anything that doesn't work until level 41 or higher is broken. From a game design point of view, anything that works against "This game is fun from level 1 on" is strongly to be discouraged.
So yeah, giving it the rough equivalent of Healing Flames makes it the rough equivalent of Fire Armor. Which works for me.
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@Boltcutter in game.
I'm sorry you haven't had good experiences with Electric Armor. I've always been satisfied with mine with SOs but understand how others were frustrated with it. Electric armor was once considered flavor of the month and since that point it hasn't gotten weaker and enemies have not gotten stronger.
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This is not to say that I'm not excited about this power, even though I anticipate something less impressive actually going live. It is to say that I'm very happy this change to a set I already consider solid is coming at the same time as the expanded mission difficulty options. I will be living full-time inside of Rikti Maps spawned for maximum teams now.
Also, these are my feelings regarding Electric Armor for Brutes only. I'll reserve judgment on Electric Tankers and Scrappers until I play them, and it's hard to imagine what could make me want to play an Electric Armor Stalker again.
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This sums up my thoughts on the matter pretty much exactly. Electric Armor seems to me to be one of the clearest victims of Power Creep this game has ever had. The notion of not rebalancing around IOs is just a memory, at least on the player side of the equation. But I'm not a developer, so my standards of over or under-powered are irrelevant.
[...] |
It's not Power Creep. It's a broken set.
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@Boltcutter in game.
60% endurance reduction is redundant given the potency of Power Sink. They had to keep endurance reduction due to the cottage rule, so this is bascially a freebie. Power Sink still needs to be spammed because Endurance Mod is still such an integral part of ELA's protective layers.
25% heal and 30 seconds of 100% regen on a 2 minute timer is good, but not great. I'd give all of that up for a clone of Healing Flames or Dull Pain.
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