Stone Armor vs. Willpower


Ahmon

 

Posted

So I've read some very mixed views on comparing the two defensive sets. Some have said Stone is clearly better as you can softcap defense and cap S/L resistance as well as getting your other resistances mighty close. Your only weakness is Psionics. Others have said that Granite is far too crippling to be considered better than WP. Willpower, after all, gives more endurance recovery, an auto-boost to max HP and very well-rounded defenses (including the achilles' heel of Stone, Psionics).

So what I'm asking is which set is better, and why? I don't expect to get a definite answer, as opinions will vary, but I want to know what people think.

To clarify, I'm talking end-game, all-round effectiveness. So don't go saying "WP is better off in the beginning" or something similar. I want Granite's obvious weaknesses accounted for. Also, I'm not seeking "which is better in extreme situations" answers. Because when it comes down to tanking a horde of monsters in Tempest Quay, Granite clearly gets the nod.


 

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Quote:
Originally Posted by electric_emu View Post
So I've read some very mixed views on comparing the two defensive sets. Some have said Stone is clearly better as you can softcap defense and cap S/L resistance as well as getting your other resistances mighty close. Your only weakness is Psionics. Others have said that Granite is far too crippling to be considered better than WP. Willpower, after all, gives more endurance recovery, an auto-boost to max HP and very well-rounded defenses (including the achilles' heel of Stone, Psionics).

So what I'm asking is which set is better, and why? I don't expect to get a definite answer, as opinions will vary, but I want to know what people think.

To clarify, I'm talking end-game, all-round effectiveness. <b>So don't go saying "WP is better off in the beginning" or something similar.</b> I want <b>Granite's obvious weaknesses</b> accounted for. Also, <b>I'm not seeking "which is better in extreme situations" answers</b>. Because when it comes down to tanking a horde of monsters in Tempest Quay, Granite clearly gets the nod.
So you already have your mind made up on the answer you want to hear, and you also want the obvious pointed out to you? Your not aware of Granite's obvious weaknesses? Please don't post again.


 

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Originally Posted by Hatred666 View Post
So you already have your mind made up on the answer you want to hear, and you also want the obvious pointed out to you? Your not aware of Granite's obvious weaknesses? Please don't post again.
Not exactly...
I simply wanted opinions on whether or not the weaknesses of Granite are worth its super-buff versus WP's lack of weaknesses but less overall defense.

Perhaps that could've been explained better, sorry.


 

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Originally Posted by electric_emu View Post
Not exactly...
I simply wanted opinions on whether or not the weaknesses of Granite are worth its super-buff versus WP's lack of weaknesses but less overall defense.

Perhaps that could've been explained better, sorry.
I don't like Stone Armor nearly as much as I like Willpower. It isn't the debuffs in Granite that annoys me; they could be worked around, if I were motivated to. It's mostly the aesthetic annoyance of the set. Customization is one of the chief glories of this game. -Movement, I can live with; -recharge and -damage, I could live with; but I just really can't enjoy a character that looks like any other Granite tanker, without a personality. So my level 50 Stone tanker is still mostly using the same IOs she had when she hit level 50 in i6.

Stone is also not a whole lot of fun to play before Granite, either. This is Willpower's great advantage, for me. It lacks aesthetic annoyances and is a lot of fun to play. I don't find the Granite tradeoff worth it, for reasons unrelated to Granite's toughness.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

The correct answer is........

Invuln, or DA, or.......

Seriously, you are comparing apples to Oranges. Willpower is sexy, it's new, it sucks against Alpha Strikes, the regen is badass.

Stone is a pita without a kin around unless you blow a huge amount of cash to make it self sufficient.

But at the end of the day, they are very different types of tanks in their mechanics and playstyle.

Invuln, for considerably less, can be made essentially as strong as stone, without the negatives of stone, but still lacking in psi resist/def.

My DA, which is my personal favorite tank, and I have a high level tank of every primary except shield(my next project tank). Almost fully IO'd, when i finish, which will be soon, I will have softcapped defense and 70%s/l resistance, not too shabby for end game. Also, I will have 70-80% (I cant remember exactly off the top of my head) resistance to psi.

Then again, my fire will be pretty solid when I finish with him too, not quite granite, and a ton more damage. just under softcap on def, and 70% resist.

Then there is Ice, and SD, and well, you get the idea. Making a specific tank for endgame is fine, but if you hate the sets, why bother, find a set you like, and make it work.

Contrary to what some will tell you, there is no "best". They all have their strengths and weaknesses. But, with a bit of planning and a little research, EVERY type of tank can be a force to be wreckoned with.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

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Quote:
Originally Posted by electric_emu View Post
So I've read some very mixed views on comparing the two defensive sets. Some have said Stone is clearly better as you can softcap defense and cap S/L resistance as well as getting your other resistances mighty close. Your only weakness is Psionics. Others have said that Granite is far too crippling to be considered better than WP. Willpower, after all, gives more endurance recovery, an auto-boost to max HP and very well-rounded defenses (including the achilles' heel of Stone, Psionics).

So what I'm asking is which set is better, and why? I don't expect to get a definite answer, as opinions will vary, but I want to know what people think.

To clarify, I'm talking end-game, all-round effectiveness. So don't go saying "WP is better off in the beginning" or something similar. I want Granite's obvious weaknesses accounted for. Also, I'm not seeking "which is better in extreme situations" answers. Because when it comes down to tanking a horde of monsters in Tempest Quay, Granite clearly gets the nod.
All the sets are pretty much balanced for all-around effectiveness.


 

Posted

In truth? Willpower has the advantage for 99% of content in the game. It's that one percent that people roll Granites for, and even in those situation Willpower has a chance.

But that still leaves out Shields and Invulnerability. Both of which are very sexy with IOs. Shield especially.


TW/Elec Optimization

 

Posted

Quote:
So I've read some very mixed views on comparing the two defensive sets. Some have said Stone is clearly better as you can softcap defense and cap S/L resistance as well as getting your other resistances mighty close. Your only weakness is Psionics. Others have said that Granite is far too crippling to be considered better than WP. Willpower, after all, gives more endurance recovery, an auto-boost to max HP and very well-rounded defenses (including the achilles' heel of Stone, Psionics).

So what I'm asking is which set is better, and why? I don't expect to get a definite answer, as opinions will vary, but I want to know what people think.

To clarify, I'm talking end-game, all-round effectiveness. So don't go saying "WP is better off in the beginning" or something similar. I want Granite's obvious weaknesses accounted for. Also, I'm not seeking "which is better in extreme situations" answers. Because when it comes down to tanking a horde of monsters in Tempest Quay, Granite clearly gets the nod.
Granites where the first "Regen" tanks (Rooted's regen), so for me , life was very comfortable. Granite is a "Tank's Tank". Reduced dmg, recharde, and slow. Meant for purely standing in the middle of the fray and taking all the damage. WP akways felt like the "Invul without rainbows" to me (regen included). It's a good AT especially since its has Psionic defense and res. Ultimately, the weak aura and "need" for quick recovery was never my bag.

Of course, my original was....you guessed it, my Rock Tank. The obvious still remains, Granites will always be favored by more people than WP. I don't mind looking like a Golem as with any other AT you look the same...so its pointless to bring that up. Even if I16 brings color customization , some colors will just be fan favs. But I digress

Granite FTW.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

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Originally Posted by _Deth_ View Post
Willpower is sexy, it's new, it sucks against Alpha Strikes, the regen is badass.
This needs a clarification - base WP may be weak to alpha strikes, but a WP with Tough/Weave and especially IOs (which I think the OP means with "end game") is not.

Quote:
Originally Posted by electric_emu View Post
I simply wanted opinions on whether or not the weaknesses of Granite are worth its super-buff versus WP's lack of weaknesses but less overall defense.
One correction, WP does have a weakness - it has a extremely weak taunt aura. It is only ~9.25% the duration (1.25s) of most (13.5s), and 7.4% the duration of the rest (16.875s). If you're fighting up level enemies, teamed with other taunting characters (Scrappers/Brutes), moving around (short duration falls off), etc you will lose aggro if you're not paying attention. All those situations can be overcome, but it is far more of a manual set than others.

I'd consider that a very significant downside; for that reason the set is not for everyone.

If you can work around that, then no, I don't think Granite's penalties are worth it after factoring in IOs. Yes, in most situations a Granite Tank is more survivable, but the situations in where the difference is meaningful are few and far inbetween. The only one really coming to mind is tower buffed Recluse - but a well built WP is still up for the task.

Keep in mind I have no hate for Granite or anything like that. When I look at the two sets and what they can accomplish with IOs, I think WP is the victor (if you can manage aggro).


 

Posted

All Tankers can be up to the task of a tower buffed Recluse. All tankers are up to entire STF or even a MoSTF for practically any mix of powersets. No certain powersets need to be a requirement. Some people have a tendency to go "Granite, so need a Kin, oh and its an AV so we will need a Rad, GW has soul storm and LR hurts alot so an Empath is ideal" and it goes on from there. Truth is, that's living to a law that people have given themselves and others can be led to think that it happens to be the only way. Its not, it generally doesn't matter what powerset combos or choices that are made, what matters can be down to power choices within those powersets and the slotting decisions of those powers and then everyone playing to eachothers strengths as well as their own.

I think the game is kind of cool for still having barely exposed secrets but at the sametime I begrudge people being picked on their powersets. I like to value peoples concepts rather than their efficiency.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Quote:
Originally Posted by electric_emu View Post
So I've read some very mixed views on comparing the two defensive sets. Some have said Stone is clearly better as you can softcap defense and cap S/L resistance as well as getting your other resistances mighty close. Your only weakness is Psionics. Others have said that Granite is far too crippling to be considered better than WP. Willpower, after all, gives more endurance recovery, an auto-boost to max HP and very well-rounded defenses (including the achilles' heel of Stone, Psionics).

So what I'm asking is which set is better, and why? I don't expect to get a definite answer, as opinions will vary, but I want to know what people think.

To clarify, I'm talking end-game, all-round effectiveness. So don't go saying "WP is better off in the beginning" or something similar. I want Granite's obvious weaknesses accounted for. Also, I'm not seeking "which is better in extreme situations" answers. Because when it comes down to tanking a horde of monsters in Tempest Quay, Granite clearly gets the nod.
End Game WP Tanker

vs

End Game Granite Tanker


Yup, you can softcap all those defenses (except to Psi) and have capped (or nearly so) resistance to all dmg types (except to Psi), have Dull Pain heal and a Regen aura. But with all those negatives! :/

With WP, you can softcap all those defenses, cap the HP, and have better Regen than the Granite Tanker!

There is nothing a IO'ed out Granite tanker can stand up to, that an IO'ed out WP tanker can't stand up to in my experience.

the breaking point then becomes NEGATIVES + Better Taunt Aura vs Worst Taunt Aura in game.

Personally, I prefere WP. I don't care for Stone's negatives and I like that I can see my costume with WP.


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by Heraclea View Post
So my level 50 Stone tanker is still mostly using the same IOs she had when she hit level 50 in i6.

Extreme Haxor or Extreme Early Access, you be the judge!


 

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Originally Posted by BrandX View Post
End Game WP Tanker

vs

End Game Granite Tanker


Yup, you can softcap all those defenses (except to Psi) and have capped (or nearly so) resistance to all dmg types (except to Psi), have Dull Pain heal and a Regen aura. But with all those negatives! :/

With WP, you can softcap all those defenses, cap the HP, and have better Regen than the Granite Tanker!

There is nothing a IO'ed out Granite tanker can stand up to, that an IO'ed out WP tanker can't stand up to in my experience.

the breaking point then becomes NEGATIVES + Better Taunt Aura vs Worst Taunt Aura in game.

Personally, I prefere WP. I don't care for Stone's negatives and I like that I can see my costume with WP.
Mind you, despite soft capping defence for both being possible, both sets have very mediocre defence debuff resistance such that Granite's capable resistances do play a significant factor in survivability.

Mind you, I'd still rather play an end game WP than an end game Granite. Having to teleport all over to get the best out of my defences isn't exactly my idea of fun. If I wanted to do that, I'd play my Warshade in Dwarf form all the time.

And in any case, I'd rather be playing my Shields or Invul characters. Mobility, great taunt auras, "good enough" (IMO) survivability, especially with IOs...no penalties to speak of.


 

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Originally Posted by Sarrate View Post
This needs a clarification - base WP may be weak to alpha strikes, but a WP with Tough/Weave and especially IOs (which I think the OP means with "end game") is not.



One correction, WP does have a weakness - it has a extremely weak taunt aura. It is only ~9.25% the duration (1.25s) of most (13.5s), and 7.4% the duration of the rest (16.875s). If you're fighting up level enemies, teamed with other taunting characters (Scrappers/Brutes), moving around (short duration falls off), etc you will lose aggro if you're not paying attention. All those situations can be overcome, but it is far more of a manual set than others.

I'd consider that a very significant downside; for that reason the set is not for everyone.

If you can work around that, then no, I don't think Granite's penalties are worth it after factoring in IOs. Yes, in most situations a Granite Tank is more survivable, but the situations in where the difference is meaningful are few and far inbetween. The only one really coming to mind is tower buffed Recluse - but a well built WP is still up for the task.

Keep in mind I have no hate for Granite or anything like that. When I look at the two sets and what they can accomplish with IOs, I think WP is the victor (if you can manage aggro).
Key phrase here, "WITH IO's". Pretty sad that it takes entire sets to match up to a certain tank class. Flawed a bit?, yes. Regardless, if where speaking of non IO usage, Granite takes it. Of course, Granite takes it even with IO's.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

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Originally Posted by Failsight View Post
Mind you, despite soft capping defence for both being possible, both sets have very mediocre defence debuff resistance such that Granite's capable resistances do play a significant factor in survivability.

Mind you, I'd still rather play an end game WP than an end game Granite. Having to teleport all over to get the best out of my defences isn't exactly my idea of fun. If I wanted to do that, I'd play my Warshade in Dwarf form all the time.

And in any case, I'd rather be playing my Shields or Invul characters. Mobility, great taunt auras, "good enough" (IMO) survivability, especially with IOs...no penalties to speak of.
You don't teleport to increase or "get the best of your defenses". You teleport to get to the next group....Maybe you posted that wrong. Regardless, I have made an Invul, Fire, Ice, and WP tank. And still find Granite fun. If your really bothered by the need to get around using teleport than really, you need to learn how to play. It's not that hard. By your own admittance, you don't like teleporting, fair enough, but if you think that makes a class dull or boring then you really havent grasped the concept.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

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Originally Posted by Lacrymosa View Post
Key phrase here, "WITH IO's". Pretty sad that it takes entire sets to match up to a certain tank class. Flawed a bit?, yes. Regardless, if where speaking of non IO usage, Granite takes it. Of course, Granite takes it even with IO's.
I said what I did because of this key phrase from the OP:

Quote:
Originally Posted by electric_emu View Post
To clarify, I'm talking end-game, all-round effectiveness. So don't go saying "WP is better off in the beginning" or something similar. I want Granite's obvious weaknesses accounted for. Also, I'm not seeking "which is better in extreme situations" answers. Because when it comes down to tanking a horde of monsters in Tempest Quay, Granite clearly gets the nod.
When I read "end-game," I think 40+ with some IOs involved. Yes, Granite will almost always get the survivability nod. The question was whether the survivability is worth the penalties. My experience says it is not.

Again, I'm not a granite hater or anything like that; I'm not insulting or speaking down to stone armor at all, just answering the question.

(Ever since my WP picked up Tough/Weave, surivavility was never a big problem - and I'm Fire Melee.)


 

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Originally Posted by Lacrymosa View Post
You don't teleport to increase or "get the best of your defenses". You teleport to get to the next group....Maybe you posted that wrong. Regardless, I have made an Invul, Fire, Ice, and WP tank. And still find Granite fun. If your really bothered by the need to get around using teleport than really, you need to learn how to play. It's not that hard. By your own admittance, you don't like teleporting, fair enough, but if you think that makes a class dull or boring then you really havent grasped the concept.
No, I mean that in order to get "the best out of your defenses," you're also running Rooted much of the time, which of course, combined with Granite, means you won't be running anywhere. Granted, you don't need to be running Rooted much of the time, as Granite's defence and resistance should keep you from needing that extra layer of mitigation. However, when I say "best of your defenses," I am being very much technically correct.

And yes, I dislike teleporting around. It's simply not my thing. There's nothing about it being hard. Like I said, I teleport around on Kheldian Dwarves already. I'm not bashing Stone, I'm simply saying that I really enjoy having a Tanker that can run and jump around. Needing to teleport makes Stone dull for me. It has nothing to do with grasping the concept or not.

IMHO, Stone is the classic Tanker primary for those who like to be the number one aggro spunge of a team. That's just not my playstyle when it comes to Tanking. I much prefer the active mitigation and damage routes. It's also why I don't like WP for tanking, as the taunt duration on its aura is so short that it's difficult to keep enemies on you while moving about (significantly easier to handle aggro standing still or minimally moving).


 

Posted

Granite takes it, even with SO's.


Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom

 

Posted

Quote:
Originally Posted by electric_emu View Post
So I've read some very mixed views on comparing the two defensive sets. Some have said Stone is clearly better as you can softcap defense and cap S/L resistance as well as getting your other resistances mighty close. Your only weakness is Psionics. Others have said that Granite is far too crippling to be considered better than WP. Willpower, after all, gives more endurance recovery, an auto-boost to max HP and very well-rounded defenses (including the achilles' heel of Stone, Psionics).

So what I'm asking is which set is better, and why? I don't expect to get a definite answer, as opinions will vary, but I want to know what people think.

To clarify, I'm talking end-game, all-round effectiveness. So don't go saying "WP is better off in the beginning" or something similar. I want Granite's obvious weaknesses accounted for. Also, I'm not seeking "which is better in extreme situations" answers. Because when it comes down to tanking a horde of monsters in Tempest Quay, Granite clearly gets the nod.
My opinion on the subject:

Granite Tankers are for people who don't know how to tank (think of it as a Tanker with training wheels). It's also awful to play because of the penalties and many times, awful to group with if the Stoner hasn't taken steps to mitigate those penalties.

WP Tankers are fun to play and can be all around great for end game play if built properly (including IOs). My WP Tanker has tanked most everything in the game and hasn't had any more difficulty then my Invuln Tanker by and large. I find the agro debate on WP Tankers a fairly minor point ... just take Taunt (which you should have for an end game build anyways).

Having said all that, a WP Tanker will *never* reach a Granite Tanker's level of defenses given equivelant builds. However, for all intents and purposes this doesn't matter since both can achieve levels that minimize all content in the game.


 

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Originally Posted by Kruunch View Post
Granite Tankers are for people who don't know how to tank (think of it as a Tanker with training wheels). It's also awful to play because of the penalties and many times, awful to group with if the Stoner hasn't taken steps to mitigate those penalties.
Care to qualify that? Seems a bit... contradictory in that your saying that its for people who don't know how to tank but then also if someone doesn't have advanced knowledge that they are a pain to deal with. That sounds like just about every single AT combo in the game. My experience is in fact exactly the opposite. A good stone tank makes up for teammates who don't know how to play their AT, but it wasn't at all harder per say than any of the other tanks that I've tried.



My advise to the OP. Don't worry about it. Pick whichever one you like because in the "end game" it won't really matter.

If you're insistent on which one is the "toughest" then the answer is simple. A stone tank is by far the toughest a character can get in this game. It's not even a question since even with IO's it's impossible to be as tough as a well built stone tank. You quite frankly will be invincible.

The issue is that it very much so is playing the game in a bubble which is quite simply irrelevant. There are very few circumstances in the game that require the level of toughness that a stone tank gives you, and virtually all of the other tanks are good enough to complete the same level of content.

In my experience the only think my stone tank provides that my other tanks do not, is more flexibility in the remainder of the group. I find that I'm able to fill the rest of the team up with offensive slots instead of worrying about defense since I can go quite easily absorbing all damage unassisted. That isn't to say that a stone tank is the only tank capable of not worrying about defensive help, but it certainly has to worry about it the least.


 

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Originally Posted by Alabaster12 View Post
Care to qualify that? Seems a bit... contradictory in that your saying that its for people who don't know how to tank but then also if someone doesn't have advanced knowledge that they are a pain to deal with. That sounds like just about every single AT combo in the game. My experience is in fact exactly the opposite. A good stone tank makes up for teammates who don't know how to play their AT, but it wasn't at all harder per say than any of the other tanks that I've tried.
Most Stone Tankers I've grouped with have either been very mediocre or very bad. After talking to them a bit (especially the ones who are very bad) it becomes clear they either asked on these boards or in-game what the toughest Tanker was and almost every reply was "Stone" so they go make a Stoner up and as soon as they hit L32, they think they're a "tank". In most cases I end up out tanking them on my Scrapper (Spines / Fire no less).

The two biggest offending characteristics of a bad Stoner ... allows toggles to drop constantly (and dies) due to endurance issues, and/or doesn't move the group along at an acceptable pace (this has nothing to do with their speed penalty either) and direction.

Good tanking is so much more then sitting in a pile of mobs and being able to survive.


 

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Originally Posted by Kruunch View Post
Most Stone Tankers I've grouped with have either been very mediocre or very bad. After talking to them a bit (especially the ones who are very bad) it becomes clear they either asked on these boards or in-game what the toughest Tanker was and almost every reply was "Stone" so they go make a Stoner up and as soon as they hit L32, they think they're a "tank". In most cases I end up out tanking them on my Scrapper (Spines / Fire no less).

Good tanking is so much more then sitting in a pile of mobs and being able to survive.
I still fail to see how that is any different than any other primary/secondary combo. I've seen more inv/ss bad players than probably any other AT in the game by at least 2 x 1, but that doesn't necessarily mean that it's an easy set for new players, it just means it's a popular choice for new players to the game since it's fairly iconic and that in general new players don't know how to build within this game since they are in fact... new.


 

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Originally Posted by Sarrate View Post
When I read "end-game," I think 40+ with some IOs involved. Yes, Granite will almost always get the survivability nod. The question was whether the survivability is worth the penalties. My experience says it is not.
It should be noted that where others take the survival IO approach to attempt get close to Granite levels of survivability, a Granite build will use this approach to just invest in high recharge and mobile builds that overcome Granite's penalties.


 

Posted

Mkay, my first post I had little playtime with a WP, most was mid level, and my build was borked. Was working from what I had seen, and should have known better.

Now that I have a solid build, no IOs yet, but a solid build none the less, I have to say that I like WP a HELLUVA lot more than stone. My only regret on my WP tank is that it is EM. If they fix ET I may never play another toon again.

I have to agree with Kruunch, most of the stoners I see are terrible tanks. My stoner was my 3rd tank, I only got him to 50 because i was tired of lookin at him at level 42 for 2 years, as I quit playing him after ED hit and it became a sloth. Yeah, keybound teleport helps, but I still hate the lack of full mobility, and I always will. Am considering trying out a non Granite build to see if I can make him fun again. That or when all my other toons are fully IO'd MAYBE I will throw a ton of cash at him to make him more livable. My DA can hang with pretty much every Stoner I have run into lately.

On the other hand, my WP tank, man, I didn't realize how friggin tough they were. Before respec, walked into level 53 mob and got faceplanted instantly. After respec, in a solid group with another tank, I was running 3 groups ahead and herding em into the group while the other tank and trollers kept em locked down. We were half way up the map on the way back to the front and everything was dead. I hate to say it, but I think I actually like WP more than DA. Plan on making another one with a different secondary, as I hate, and I mean HATE, EM now.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

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Originally Posted by Starsman_NA View Post
It should be noted that where others take the survival IO approach to attempt get close to Granite levels of survivability, a Granite build will use this approach to just invest in high recharge and mobile builds that overcome Granite's penalties.
This is true. I really haven't spent a lot of time working on Stone builds, but it seems unlikely that it will ever cover all the debuffs. Granite is -65% rech, -30% dmg, and -X% movement speed, not to mention it can never jump** or fly.

Even if it is possible for Stone to completely negate all of Granite's debuffs, WP isn't being stopped from increasing their rech (LotGs/Hasten) or movement speed (Sprint), either.

I would be interested in seeing what people could do with a no influence spared IO build for Stone Armor.


** Unless you have 15+ Kins casting Inertial Reduction.