Stone Armor vs. Willpower
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The difference is probably that a lot of the "bad" Stone Tankers just end up standing around and doing very little to benefit a team other than absorbing some aggro, slowing down a team, or just not being a factor. The "bad" Inv Tankers just...end up dying a lot. Don't know which is worse, really.
My mistake. No idea where that came into mind.
While I certainly won't dispute that MA produces a lot of bad players, I don't necessarily think that having one power versus many helps that much. The main difference I see is that players can really screw up their power selection with an Inv where they really can screw up their slotting with a Stone. The large portion of the Inv/SS players I've seen had some of the worst builds and weren't even capable of taking a single alpha from anything let alone actually tanking. Maybe it's a server thing, and maybe it's because I run my stone tanker a lot but I haven't seen as many bad stone tankers as apparently you have. I also tend to avoid farms and after trying a few servers over the years Virtue in my experience seems to attract players who do a bit of research. |
IOW a bad Stone Tanker in Granite doesn't look to be doing so badly because they're not dying--they're simply doing very little to actually benefit a team.
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This is true but I even see Stoners dying a lot .... usually because they run out of end and Granite drops (and occasionally where one is just so badly slotted that even with Granite cannot take a heavy alpha (boggle)).
The difference is probably that a lot of the "bad" Stone Tankers just end up standing around and doing very little to benefit a team other than absorbing some aggro, slowing down a team, or just not being a factor. The "bad" Inv Tankers just...end up dying a lot. Don't know which is worse, really.
IOW a bad Stone Tanker in Granite doesn't look to be doing so badly because they're not dying--they're simply doing very little to actually benefit a team. |
Alabaster: Yeah mileage definitely will vary and my experiences of late have been more in MA farms then outside of them. And in the new player's defense it's not fair to expect them to know their toons inside and out by day 2. It's just in the past, day 2 didn't see them in their 40s.
Another caveat to this is that many players doing heavy MA farms will out level their enhancements fairly quickly and not necessarily replace them right away.
I tend to blow a ton of tickets in keeping my enhancements fresh but I absolutely can't stand sitting around like a punk in the shower room.
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Did an... arena match of 4 brutes. Not sure what the other 3 were, but I was dark/stone. As I looked ...down... at the other 3 brutes (ffa), I stated in chat - I seen this one before, the stoney dies first... oddly, stoney didnt go until second (PvP 2.0 = poor 'update')
My first time in PvP on my DA, got AS'd, laughed myself silly, then chased down a grav/ice dom that thought I would be an easy target, he ran and hit hibernate a few times before running back into villain base. Made one of them "OP" psy doms crap himself and run for cover as well. Started getting jumped by groups of 4 or so and said screw it and went back to PvE.
Last time I took my stoner in there, well, yeah, we won't talk about that. Again, nothing to do with the topic at hand, just thought it was funny......... |
With Stone Armor, most people are just told "get to L32 and get Granite, then you're god" and people seem to take this literally and then fail miserably for various reasons.
That's not to say I haven't seen plenty of bad Inv/SS builds, but there just seems to be a glut of new Stone Tankers lately (ala the MA system).
Maybe it's a server thing, and maybe it's because I run my stone tanker a lot but I haven't seen as many bad stone tankers as apparently you have. I also tend to avoid farms and after trying a few servers over the years Virtue in my experience seems to attract players who do a bit of research.