NPC,s in bases


Callista

 

Posted

I don,t know it this has been brought up before if it has I will apologise now.I was thinking to myself last night about the possibility of have npc,s in the base ie.as you enter the base you could have an npc asking you for identification,or at the power room warning you of the risk of injury,or a doctor asking what your injury,s are when you tp back to base after face planting in a misson, think that gives you a general idea of what I mean,this a good idea or should I keep these thought to myself and keep taking the medication.


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Posted

We need old sour secretary in our entranceroom.

Personal greetingmessages and other things for NPC:s would be nice.


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Posted

Bases, unlike places like Atlas, etc, are not permanant. As in, they get created when a player goes into the base. Like mission maps. I would imagine that doing something like that would take a lot of work.


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Posted

ah well it was a nice thought but you are probably ,right still never mind


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Posted

What is big difference between NPC and other furniture?


Prunejuice is warriors drink.

 

Posted

[ QUOTE ]
What is big difference between NPC and other furniture?

[/ QUOTE ]

None whatsoever.... This is managable. And would be rather cool. NPC's like you suggest are animated objects. And we have animated furniture objects too.

I want a bar man too


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Posted

Sounds like a good idea. You can design your own npcs in MA with their own text etc. Those missions are instanced, bases could be the same.


 

Posted

I swear this has been suggested before maybe a year ago.

I liked it then and I like it now


 

Posted

[ QUOTE ]
I don,t know it this has been brought up before if it has I will apologise now.

[/ QUOTE ]

It has , and MrMotivator is the earliest suggestion about it that I could discover (bear in mind the search function only lets you look 3 years into the past) but nm.

More unlockable content! /signed. Again.


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Posted

Ive always wanted a military guard who salutes as you go past him, so the idea of base NPC's sounds really cool

/signed


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Posted

French maid, soldier, doctor, mechanic, computer nerd, barman, servant robot, butler etc.


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Posted

[ QUOTE ]
I swear this has been suggested before maybe a year ago.

I liked it then and I like it now

[/ QUOTE ]
Loads have suggested it, and I was one myself. and I still like the idea of it. I'd imagine with the Critter Creator, such a thing is not imposible. Perhaps with a size limit again? Iunno.

/signed


 

Posted

Even if it was just "random" scientists walking around doing science'y stuff it'd still be cool, but your suggestion is basically just another furniture, a fixed position thingy looking like an NPC. The only new thing would be that this "furniture" might talk. Definitely doable, if you treat it like a "furniture".


 

Posted

I would also like the ability to unlock (after some difficult task and not so easily attainable) Trainer type npcs or facilities. but i still like decorative NPC's with text


 

Posted

/signed to all ideas on this theme. bases are a hugely underdeveloped part of the game.


 

Posted

/signed

My base has several places that look like they SHOULD have npcs in, but don't. I'd love a receptionist, inventory clerk, cook, doctor, engineer etc.


 

Posted

Oh.. and when they do that.. please resise the furniture so the NPC's would actually fit in them. Thoise chairs are huge!


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- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

Base NPCs would be awesome. Especially if you could script dialogue for them.


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Posted

/Signed.
The SG bases needs some love from the devs