Put the arc ID in the mission souvenir


Col_Blitzkrieger

 

Posted

Just a quick request. As there's no bookmarks or favorites of AE arcs, once you've published your arc and gotten an arc ID, go back and edit the text of your mission souvenir and add the arc id to it. That way people who've played through your arc have an easy way to find it again.


 

Posted

this wouldn't be such a bad idea if the souvenirs didn't disappear which is whats happening!


@kisana

 

Posted

Excellent idea! I shall adjust mine posthaste!


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Posted

Good idea, I will see to it. Now if only the souvenirs didnt end up missing all the time!


 

Posted

The theory I've heard is that republishing an arc deletes all instances of its souvenirs from people who have played it; haven't verified this though.


 

Posted

[ QUOTE ]
The theory I've heard is that republishing an arc deletes all instances of its souvenirs from people who have played it; haven't verified this though.

[/ QUOTE ]

Hmm. Sounds like a reasonable theory. I can see how the database has been designed to cause that behaviour.


 

Posted

Putting the arc ID, or at least the name, in the souvenir is a good idea, I think. I shall amend my two arcs accordingly.


 

Posted

[ QUOTE ]
[ QUOTE ]
The theory I've heard is that republishing an arc deletes all instances of its souvenirs from people who have played it; haven't verified this though.

[/ QUOTE ]

Hmm. Sounds like a reasonable theory. I can see how the database has been designed to cause that behaviour.

[/ QUOTE ]
Funny - it sounds highly unlikely to me.

Have a look at the souvenir text file (PlayerCreatedSouvenirClues.txt in your installation directory). It doesn't have any links to the arc id or arc name of the arc providing the souvenir.

An example is:
Souvenir 0
Title "Large book"
Description "This is an exceptionally large book you recovered from the caves beneath Atlas Park, it is in a language you cannot understand and appears to be bound in a material you cannot identify."
End


Now I think it's unlikely that when an arc is republished or unpublished (or anything'd) that the servers send a message to every player who played the arc telling them to remove the souvenir... and obviously this list of changed arcs is checked when you log in just in case you were offline when it was changed...

More likely, especially as multiple copies of the same souvenir can exist and also given that multiple souvenirs seem to dissapear at once (in my case anyaway), is that the client just throws a fit every now and then and saves an incomplete list of souvenirs when updating the local file!


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Posted

[ QUOTE ]
The theory I've heard is that republishing an arc deletes all instances of its souvenirs from people who have played it; haven't verified this though.

[/ QUOTE ]

republished mine this morning Col. can you check your souveniers to see if its still there.



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Posted

Will when maintenance finishes... *checks*


 

Posted

When I wrote the earlier post I had 6 souvenirs (from 6 different authors) - I know this as I still have that copy of my PlayerCreatedSouvenirClues.txt file open.

I've just done my first arc since my earlier post and, hey presto, the earlier souvenirs have all dissapeared and all I have left are 2 copies of the souvenir for the arc I've just done.

Now I doubt that all 6 authors have republished their arcs this afternoon...

Notes:

* The client shows 2 copies of the souvenir for the arc I've just done... but the new copy of PlayerCreatedSouvenirClues.txt shows only a single entry (being for one copy of the new souvenir). Makes me think it may be the client getting it's knickers in a twist re: existing souvenirs when it adds a new souvenir.

* I've checked on the Mission Architect channel and it doesn't seem to be a case that all souvenirs got wiped, or anything daft like that.


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Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

Again I just lost about 5 souvenirs - and the one that I picked up (and seemed to make the others vanish) was repeated twice.

My bets most definately on dodgy client handling when appending the new souvenir.


By my mohawk shall ye know me!
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Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

Could it just be a display bug?


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Posted

Nope, not just be a display thing. In your CoH game files is a text file called PlayerCreatedSouvenirClues it's being overwritten completely by new souvenirs every so often (is for me at least).


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Posted

[ QUOTE ]
Nope, not just be a display thing. In your CoH game files is a text file called PlayerCreatedSouvenirClues it's being overwritten completely by new souvenirs every so often (is for me at least).

[/ QUOTE ]

My file has three entries in it, all identical
All looks a bit broken to me...


 

Posted

[ QUOTE ]
[ QUOTE ]
Nope, not just be a display thing. In your CoH game files is a text file called PlayerCreatedSouvenirClues it's being overwritten completely by new souvenirs every so often (is for me at least).

[/ QUOTE ]

My file has three entries in it, all identical
All looks a bit broken to me...

[/ QUOTE ]
That depends...

If you do an arc again then you do get another copy of the souvenir - that is WAI.

You also get a copy every time you complete an unpublished arc (i.e. test it). So there were points whilst testing when I'd have 4 or 5 copies of the souvenir for the arc I was testing.

It's also the case that MA souvenirs are installation based - multiple characters and multiple accounts using the same installation of CoX will all share the same PlayerCreatedSouvenirClues.txt file. So testing/playing a single arc on multiple characters should also result in duplicate souvenirs.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)