Pvp : What will it take?
Erm..... Guessing you dont know about the i13, i14 changes to pvp?
I think kilop just described all the things I hate about I13+ pvp
Fahie
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Would you like to disable Global bonuses for pvp if it ment more people would get involved?
HELL NO!, WHY DO WE WANT LOADS OF PVP CHARACTERS ALL THE BLINKIN SAME, NOTHING TO MAKE YOU SPECIAL OVER THE OTHER CHARACTERS, IO'S ARE THERE SO THAT YOU CAN BETTER YOUR CHARACTER AFTER 50, AND THE WAY IN WHICH YOU SLOT YOUR TOON IS HOW THAT IS ACHIEVED... IT TAKES THOUGHT TO WORK OUT YOUR BUILD.
How about a new option in arena and leave zonal as it is?
I HATE ARENA, IT TAKES ZONAL PLAYERS AWAY FROM THE ZONES PVP SHOULD BE MORE COMMUNAL AND LESS PRIVATE? WE DON'T MEASURE THE ACTIVITY OF PVP BY ARENA MATCHES DO WE.
How about regulating the markets so the price of Ios dont fall out of the casual gamers reach?
AGREED, THERE SHOULD BE AN IO PRICE CAP, 30 ODD MILLION RATHER THAN 90 - 100 SOME PURPS ARE GOING FOR NOW.
Pvp is very expensive to get involved with as the amount of time it takes to :
1st - get a toon to 50
2nd Farming to get recipes influence so you can buy purple Ios
After reading Knight Stalkers goodbye post I have to agree it does make the game very monotones and I know I spent hours farming my Dom to get him to 50 and even more time farming for influence to the point that I got sick of it and left the game. Recently I re subscribed to see the MA, which is uber cool indeed!, I promised myself no more farming but as I want to get another pvp toon I found myself doing the same thing but to be honest I dont have the time or the patience to do it again.
Ios are a semi good idea in pvp they allow you to Pimp Your Player out, change him up a bit and maybe have an opportunity to play him in a new way and in theory this should have been a godsend for pvp but its having the opposite effect.
I think pvp is the natural extension of the game, for me anyway, after killing thousands and thousands of artificial mobs I want to fight a human controlled player before Ios you could walk into a zone and just play and probably lose your first few times but now your not just dealing with a more experienced players you have to deal with global bonuses that widen this gap even more and I think this puts a lot of people off the idea of playing it long term as they are not willing to put all that time into farming which I think is a requirement of pvp atm.
WHY ARE PEOPLE PUT OFF BY IO'D PVP TOONS?! IF EVERYONE GRABBED THEIR LVL 50 AND HEADED TO RV THERE WOULD BE ALOT MORE LESS IO'D TOONS THAT IO'D ONES, AND IT'S NOT 1 SEIDED, YOU WOULD HAVE NON IO + IO'D TOON ON EACH SIDE, YOU MAY EVEN GET AN IO'D EMP OR PAIN CORR TO HELP YOU
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Point is, PvP changes since i13 have put more people off that the aim of the changeds (to get people to try it) maybe the powers that be should stop putting the pve community above the pvp community and that way it would be a more attractive prospect to try it, Imagine if all the content in i15 was pure PvP content.
Hand up who would be tempted to have a look!?
Consciousness: that annoying time between naps.
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AGREED, THERE SHOULD BE AN IO PRICE CAP, 30 ODD MILLION RATHER THAN 90 - 100 SOME PURPS ARE GOING FOR NOW.
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I disagree.
I don't farm much at all, but have earned enough to kit out my primary toon 100%, and some others to a 2/3rds point.
Price capping will only;
a) annoy everyone who *has* paid a lot for their IO's in the past
b) reduce their appearance on the market ( only 30 mill ... I'll keep it thanks )
c) shorten that curve *yet* again.
People will pay what something is worth. If you don't like the price, put the small bid in and wait. I didn't pay over ~35 mill for ANY of my LOTG 7.5% on the market. I just waited a few weeks till I got them.
I really hope that a cap is never put on WW prices.
Fahie
( p.s fully aware LOTG are not purples, just a nice benchmark )
Well i get quite annoyed when I place an IO 10 million less that the previous times it has sold for a quick sale and the bloody thing still doesn't sell to any of the 20+ bidders....
I just think, cheeky bggrs !
Consciousness: that annoying time between naps.
I hope WANTITNAO people never leave. Thanks for the inf
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I hope WANTITNAO people never leave. Thanks for the inf
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Oh don't worry I plonk it in storage on another character or give it to an SG member before I let a chancer take it off me cheap.
:P
Consciousness: that annoying time between naps.
some sort of capping to the market to all goods is a good idea, or a recipie buying standard whihc doesnt flux... so te ah becomes a shop as well
oh an how do u improv pvp easy reroll back to i12
Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab
Pvp : What will it take?
Kilop, here's your answer.
All it would take is for people to stop being mardy about defeat.
It's been said before and i'll say it again, an experienced PvP'er will beat an inexperienced one no matter what the current PvP rules are or what IO's they have in thier build.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
Rent
100% agree with your points
People should stop been mardy with defeat but if your new to anything and play against someone who is vastly more experienced than you and they thrash you completely each time chances are you will interest and you wont come back.
I also agree with an experienced player will always beat a newbie no matter what , but Im just putting out the point that the introduction of higher global bonuses increases the learning curve of pvp. I mean if you take 2 players of the same level of experience and give them both blasters of the same power sets and give one guy the advantages of been fully Ioed , I would think that that guy is going to win 9/10 times.
Its hard enough for you to fight someone who is already vastly more experienced but in order to compete in pvp now you have to put more time into pve so you can get influence and drops for your toon which takes you away form the zones during play time.
Donna
I dont really want to force people into the arena and away from zones but atm people arent going to zones. Its just that I thought the option of suppressing global bonuses in arena would get more people to come along, that other wise wouldnt come because off this off put, if we arrange pvp nights in Pd like we used to have. They were fun I went there my first time with a level 30 dominator and I still had a laugh and it got me interested then in going to Sc and RV.
Your right, A newbie will get thrashed but they should expect it. Every good PvP'er that is still around will say they got destroyed when they first got into it. The difference is, they stuck at it.
It's so easy to walk away and say i'm no good at that but if you enjoy it you should take every defeat with a pinch of salt and use the experience to improve.
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I also agree with an experienced player will always beat a newbie no matter what , but Im just putting out the point that the introduction of higher global bonuses increases the learning curve of pvp. I mean if you take 2 players of the same level of experience and give them both blasters of the same power sets and give one guy the advantages of been fully Ioed , I would think that that guy is going to win 9/10 times.
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Indeed the IO'd player would win but now with DR in effect i don't think they'd win by that much seeing as it would penalise the IO'd player for using inventions which the dev's gave us.
Just so you know Kilop that wasn't directed at you, it's just me joining in on the discussion
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
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Just so you know Kilop that wasn't directed at you, it's just me joining in on the discussion
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Thats cool I thought I hit a nerve initialy.
Its my intention here to make this constructive to the pvp community by finding ways in bringing in more players.
Im still feeling around this new system since ive been gone since last september but i do feel there is alot less action atm. I would like to see a few pvp nights like we had back in the day.
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Just so you know Kilop that wasn't directed at you, it's just me joining in on the discussion
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Thats cool I thought I hit a nerve initialy.
Its my intention here to make this constructive to the pvp community by finding ways in bringing in more players.
Im still feeling around this new system since ive been gone since last september but i do feel there is alot less action atm. I would like to see a few pvp nights like we had back in the day.
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The decrease in action is probably to do with many pvp'ers leaving the scene after I13 changes.
Heros
Max Powerz: Lv 50 Tanker
Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.
My Brute - http://maxy-khaos.mybrute.com/
LF SG! Arc ID# 193083
I can barely bring myself to even think of solutions.
What is the point? Castle and co will just carry on with their bizarre and unpopular ideas till pvp is well and truly dead.
i14 has been a total fail for me. Now not only has my pvp content taken a massive and probably fatal blow but pve has gone down the same path. Just zoning into atlas to see broadcast spammed non stop with farming msgs is very depressing.
Why bother brainstorming for ideas to improve pvp when the devs have repeatedly shown that they are revising pvp to their own specific "vision". And further that they dont give two hoots about their customers feedback. Castle even came over to post on our EU boards to tell us in no uncertain terms that he just ignores "whining".
I can't speak for the US servers but Union's pvp zones are ghost zones now. There is the odd blip when there are a few people in zone. But overall pvp is incontrovertibly deader than any time pre-i13.
Unless the actual devs and not just community reps come forward and start responding to feedback and suggestions I think we would all just be [censored] in the wind wasting time thinking of ways to improve pvp.
Since i14 I am finding myself logging in sporadically with little or no enthusiasm.
And just LOL at Posi ripping on Statesman's "Vision" of how the game should be then doing exactly the same thing with pvp. At least Statesman spent a lot of time on his vision rather than a couple of hours in a pvp zone with his mate castle and fudging together some ham fisted vision of how pvp should be.
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Thats cool I thought I hit a nerve initialy.
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After i read it i thought it seemed personal so i wanted to make sure.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
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I dont really want to force people into the arena and away from zones but atm people arent going to zones. Its just that I thought the option of suppressing global bonuses in arena would get more people to come along, that other wise wouldnt come because off this off put, if we arrange pvp nights in Pd like we used to have. They were fun I went there my first time with a level 30 dominator and I still had a laugh and it got me interested then in going to Sc and RV.
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Why don't people have the arranged PvP night in Zones?
That way you will get more people trying something new and possibly staying if they enjoyed themself.
?
Consciousness: that annoying time between naps.
What will it take?
How about disabling all IO's and Hami enhancements when you are in a PvP zone and reducing them to the power of level 53 SO enhancements?
We have dual builds now, which was something that was repeatedly asked for, to allow every player to have a build suited for both PvE and PvP.
Doing this would make it a level playing field, with the PvP skills of the player being the key to victory - not how many IO's that they have slotted.
Then roll back the PvP to pre i12 and go for it.
If this happened it would certainly annoy players who specialise in PvP, as they undoubtedly have forked out millions for IO's.
Perhaps there would be a way to compensate these players?
Anyway .. That's my suggestion.
*Puts on flame proof suit*
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
Ill tell u what it will take! ME! I am the ANSWER! add "Union's PvP Hotline" to your chat channel's this will keep you updated on future PvP events. iv already got a PVP night set up for Monday 27th of April starts 7pm in RV. BE THERE! TELL UR FRIENDS! more people the better! make sure you tell ur SG members, and id appreciate it if you can set it as ur message of the day's if this is a good turn out, maybe PvP can be restored on union server! Thanx
The long and short of it is, the players who invested money will be annoyed if they don't get any benefits from their efforts, and the people who don't pvp will complain if they do (as they don't and will be at a disadvantage). It's lose/lose.
Just like the i13 and i14 changes' goals of getting the pve playerbase involved in pvp. It's my feeling that the cries of imbalance used by the pve community were just used as excuses not to pvp (or used as an excuse to avoid the measuring of e-[censored] associated with the act; a loss followed by blaming someone/thing else which we've all done), when the truth of the matter is that there were probably les than 100 people on the planet who weren't already pvping regularly that would consider it with the changes implemented. In my opinion the whims of the apathetic were catered to leaving everyone who actually cared about pvp worse not only for the loss of their enjoyable passtime, but the realisation that all their work IOing and practicing had been nullified, leaving only the people so ridiculously addicted to pvp that they would fight constantly in zones at level 1 if there were no better option.
You know I'd probably prefer it if a redname replied to this post saying "Nah we just did it for the lulz" as a reasonable excuse for ruining my passtime, rather than the truth, that the abstract hope that by completely rebooting powers numbers and mechanics to something that would be ridiculous if suggested for pve, they would get all the people moaning (for no other reason than having a good moan) about pvp being imba to get involved. Which was about as likely as it is for i12 pvp to come back. Which is a shame because that's exactly what I want.
/endrandomoutofplacerant
@Rooks
"You should come inside the box... Then you'll know what I mean."
"i12 pvp to come back. Which is a shame because that's exactly what I want" I second this.
What will it take?
Champions Online probably...
@Sweet Chilli
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The long and short of it is, the players who invested money will be annoyed if they don't get any benefits from their efforts, and the people who don't pvp will complain if they do (as they don't and will be at a disadvantage). It's lose/lose.
Just like the i13 and i14 changes' goals of getting the pve playerbase involved in pvp. It's my feeling that the cries of imbalance used by the pve community were just used as excuses not to pvp (or used as an excuse to avoid the measuring of e-[censored] associated with the act; a loss followed by blaming someone/thing else which we've all done), when the truth of the matter is that there were probably les than 100 people on the planet who weren't already pvping regularly that would consider it with the changes implemented. In my opinion the whims of the apathetic were catered to leaving everyone who actually cared about pvp worse not only for the loss of their enjoyable passtime, but the realisation that all their work IOing and practicing had been nullified, leaving only the people so ridiculously addicted to pvp that they would fight constantly in zones at level 1 if there were no better option.
You know I'd probably prefer it if a redname replied to this post saying "Nah we just did it for the lulz" as a reasonable excuse for ruining my passtime, rather than the truth, that the abstract hope that by completely rebooting powers numbers and mechanics to something that would be ridiculous if suggested for pve, they would get all the people moaning (for no other reason than having a good moan) about pvp being imba to get involved. Which was about as likely as it is for i12 pvp to come back. Which is a shame because that's exactly what I want.
/endrandomoutofplacerant
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Actually i can't agree with this more... very well put!
Devs attempt to overcome the objection given to them about why PvE community don't PvP, in turn pssing off everyone who does PvP and then find that the objection they "overcame" was not the real issue it was an excuse not to PvP.
It's like a salesman at your door trying to show you that the double glazing he's trying to punt doesn't cause Glare when your excuse was actuallty an attempt to get rid of him.
The devs changed their product, pssing off an existing customer base to try and attract the PvE community who in actual fact don't care for it anyway!!!
Consciousness: that annoying time between naps.
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Why don't people have the arranged PvP night in Zones?
That way you will get more people trying something new and possibly staying if they enjoyed themself.
?
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Sure why not lets see how the rv pvp night will go hopefully we will get a good turnout. Dont get me wrong I like zonal pvp I just really liked the big arena matches. I feel we can balance the team numbers better I mean if I turn up to RV and there is 10 heros and 4 villains Ill still go out and fight but it would probably take the fun out of it after a while for villains getting pwned and the heros having no real challenge but if we were in the arena we could get two teams of 7.
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Ill tell u what it will take! ME! I am the ANSWER! add "Union's PvP Hotline" to your chat channel's this will keep you updated on future PvP events. iv already got a PVP night set up for Monday 27th of April starts 7pm in RV. BE THERE! TELL UR FRIENDS! more people the better! make sure you tell ur SG members, and id appreciate it if you can set it as ur message of the day's if this is a good turn out, maybe PvP can be restored on union server! Thanx
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I like this but I have an exam Tuesday morning and might not be there , but ill try.
I just want to point out that my initial suggestion for disabling Ios wasnt focused on all pvp zones , I would be irritated of all the time I spent farming for my purples, but having a disable ios option in arena so we could have it as an option for event nights if we were going to have one but after reading rooks post I think it may be futile to try and please people who dont pvp and since a large amount of pvpers left the game due to i13,i14 changes then I think maybe a roll back, or an optional roll back in arena , (yes I am pushing this J ) is in order to maybe bring them back and stop others from leaving.
Im sure the goal of nsoft isnt to lose revenue with modifications to the game but in saying that people who are in charge hate to admit when they have made a mistake which could lead to further drops in subscriptions. I also wonder if posting here is having an effect I dont know how much say the European Red Names have about the future of the game in that case its not there fault what has happened. I wonder how the larger American Pvp community feels about this .
Do they agree with the effect of the last 2 issues to the pvp community?
Have they experienced players dropping?
If so is this a concern for nsoft business in the current times?
Should they consider a roll back?
Well put Donna.
Yep - the Dev's have been had. They actually believed that people didn't PvP because it was soooo imbalanced.
Of course, since i13 the zones have been so full of all these new balanced builds! /sarcasmoff
The jokes on the Devs really. They have managed to put themselves out of a job a year or 2 sooner than they would have.
Good PvP is something that could have really extended the shelf life of this game with better zone rewards, better base raids and bases given more meaning to players other than just storage and teleporters.
@Sweet Chilli
Would you like to disable Global bonuses for pvp if it ment more people would get involved?
How about a new option in arena and leave zonal as it is?
How about regulating the markets so the price of Ios dont fall out of the casual gamers reach?
Pvp is very expensive to get involved with as the amount of time it takes to :
1st - get a toon to 50
2nd Farming to get recipes influence so you can buy purple Ios
After reading Knight Stalkers goodbye post I have to agree it does make the game very monotones and I know I spent hours farming my Dom to get him to 50 and even more time farming for influence to the point that I got sick of it and left the game. Recently I re subscribed to see the MA, which is uber cool indeed!, I promised myself no more farming but as I want to get another pvp toon I found myself doing the same thing but to be honest I dont have the time or the patience to do it again.
Ios are a semi good idea in pvp they allow you to Pimp Your Player out, change him up a bit and maybe have an opportunity to play him in a new way and in theory this should have been a godsend for pvp but its having the opposite effect.
I think pvp is the natural extension of the game, for me anyway, after killing thousands and thousands of artificial mobs I want to fight a human controlled player before Ios you could walk into a zone and just play and probably lose your first few times but now your not just dealing with a more experienced players you have to deal with global bonuses that widen this gap even more and I think this puts a lot of people off the idea of playing it long term as they are not willing to put all that time into farming which I think is a requirement of pvp atm.