Pvp : What will it take?


Charnell

 

Posted

I honestly beleive that PvP [u]is[u] the CoX Endgame...

It's the next challenge,

Once you have mastered the mundane and you can PvE a predictable computer generated enemy over and over then PvP is the next step.

The enemy becomes challenging, tactical, unpredictable.
It's 1000% more fun and feeling you get from hunting down an opponent who will fight will all their skill to stay alive is fantastic when you strike the final blow >

So why on earth would people rather, kill hundreds of the same mobs over and over!! after 50 levels of that already just to get badges in your Bio that no-one ever looks at?!

To be honest I don't understand why players don't want to fight other players?!?!


Consciousness: that annoying time between naps.

 

Posted

[ QUOTE ]
I honestly beleive that PvP [u]is[u] the CoX Endgame...

It's the next challenge,

Once you have mastered the mundane and you can PvE a predictable computer generated enemy over and over then PvP is the next step.

The enemy becomes challenging, tactical, unpredictable.
It's 1000% more fun and feeling you get from hunting down an opponent who will fight will all their skill to stay alive is fantastic when you strike the final blow >

So why on earth would people rather, kill hundreds of the same mobs over and over!! after 50 levels of that already just to get badges in your Bio that no-one ever looks at?!

To be honest I don't understand why players don't want to fight other players?!?!

[/ QUOTE ]

becoz they thing badges are kwl. I on the other hand respect there wishes to be delusional and quite frankly making more stupid maps than farmers on the ma and farming them themselves. pot calling kettle black one thinks.

Tbh i only badge that are useful in pvp are the +hp accolades and a few DR'ed to hell others

PvP is the only realy thing to do in the end of CoX once u hit 50 its really an anti climax if u dont like pvp ur kinda screwed. but with this "new" (completeled horrid) pvp system it isnt exactly newb friendly

but hey i digress PvP with non PvP toons is funny


Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
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Posted

So why not take the best of both worlds??
Here is my suggestion for PvP

1) Roll back the Majority of PvP to i12 ( including DR and TP Foe phase supression)
2) Keep Toggle not dropping change
3) Add i13 Elusivity ONLY to the non ideal PvP type toons to blance it out, Corruptors / Defenders / Controllers
4) Add i14 Elusivity to ONLY medium ideal PvP sets to balance it out, Stalkers / Scrappers / Dominators / Masterminds / Blasters
5) Remove Elusivity to Brutes and Tanks.
6) Keep new Hold Res instead of Prot system
7) Keep IO's available to all PvP toons.
8) Create PvP Goals and games, (eg)


- Capture the Flag (While u have the flag travel powers are inactive)

- Storm enemy base (Something in map disables the oppositions drones

More to come, but what you think???????


Consciousness: that annoying time between naps.

 

Posted

[ QUOTE ]
So why not take the best of both worlds??
Here is my suggestion for PvP

1) Roll back the Majority of PvP to i12 ( including DR and TP Foe phase supression)
2) Keep Toggle not dropping change
3) Add i13 Elusivity ONLY to the non ideal PvP type toons to blance it out, Corruptors / Defenders / Controllers
4) Add i14 Elusivity to ONLY medium ideal PvP sets to balance it out, Stalkers / Scrappers / Dominators / Masterminds / Blasters
5) Remove Elusivity to Brutes and Tanks.
6) Keep new Hold Res instead of Prot system
7) Keep IO's available to all PvP toons.
8) Create PvP Goals and games, (eg)


- Capture the Flag (While u have the flag travel powers are inactive)

- Storm enemy base (Something in map disables the oppositions drones

More to come, but what you think???????

[/ QUOTE ]


The problem that I can see is IO's. What the devs want is to make PvP an attarctive proposition to every player - possibly every character - IMHO.

Not every player is going to have a character that is decked out with normal and purple IO's, never mind several characters.

The problem is where does that leave PvP'ers who have taken the time and inf to get these IO's?

Is there actually a solution to the issue of PvP, that will suit everyone?

By everyone, I'm talking about those players who would actually PvP - not the players who never will.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

Posted

pvp is unfriendly to the newb wer know that but spend 50mill on the right build and u can make a fairly cruddy pvp toon into a useful toon

ofc by spending 2bill inf u get that uber build but 50-250mill u can get a fairly solid build which could hold up against some of the players

donna brutes are not tanks i think they should have a slightly higher (but not by much) elusivity value.

but taking ideas from games like UT and such would improbe pvp interaction

me sa likes these ideas


Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
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Posted

i missed one /..... REMOVE TRAVEL SUPPRESSION


Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
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Posted

I've said it before, I'll say it again.

Put IO limits ( no set bonuses ) on BBay and Warburg.

Don't put them on SC and RV

That way, players can have a nice intro to zonal pvp at varying levels without having purple sets be an issue.

The hardcore PvP'ers, who tended to frequent RV and SC anyways pre I13 will be happy as well.

This way, you can introduce yourself to pvp, and once you are happy you have the hang of it, move onto the other zones.

I'm sure some kind of "radiation" plot-theme could account for the lack of bonuses in BB and Warburg.

Fahie

ps : obviously remove suppression, DR and so forth too


 

Posted

ok, so revised version...

1) Roll back the Majority of PvP to i12 ( including Diminishing Returns, Telelport Foe's phasing effect, healing suppression and movement suppression)

2) Keep Toggle not dropping when mezzed change, only hostile toggles like Radiation Infectiona and HotFeet Etc.

3) Add i13 Elusivity values to softer/squishier type toons to blance it out and give them a fighting chance, if i13 Elusivity value was say "10" and "0" was value before it was introduced then Archetypes should have the folling values.

Corruptors 10
Defenders 10
Controllers 10
Stalkers 6
Scrappers 6
Dominators 6
Masterminds 6
Blasters 6
Peacebringer 6
Warshade 6
Brutes 4
Widow 4
Spider 4
Tanks 2

4) Keep new Hold Res instead of Prot system.


Soooooo....

This brings us to, what seems to me to be one of the biggest issues, IO's Set bonuses Proc's and Set Bonuses.

1) Hardcore PvP'rs obviously don't want to give up their IO's they have worked so hard to get.

2) New Toons are scared of being defeated by the myth that is the allmighty Purpled IO warriors that lurk in Zones waiting for fresh meat to chew on.

So my suggestion is to change the pvp scoring system and how it is worked out.

Each IO should have a value, and therefore IO'd toons will have a "IO" rating.

The reward for killing an enemy will be based on their Rating, which will be their current Rep(1-400) + IO rating minus that of your own Rep + Rating.

SO.....
if you kill a Purple IO'd Brute with 400 PvP Rep with a non IO'd Blaster with PvP rep of 1 you would gain alot more "PvP-Xp" than if that brute killed the blaster.

Infact!!!, what if 2 players rating were so far apart their Elusivity bonus increased against that toon, to give the non IO'd toon a better chance.

"PvP-Xp" could be spendable at a PvP Store for IO's that are already valued.

Meaning that non IO'd toon would get the chance to become IO'd and already IO'd toons would have more of an insentive to attack other IO'd players over the newcomers.


Ofcourse i am open to critism and suggestions, but sureley this would give players the chance to get IO's in a more fun way than farming for hours.

And encourage people to try PvP.


Consciousness: that annoying time between naps.

 

Posted

[ QUOTE ]
1) Roll back the Majority of PvP to i12 ( including Diminishing Returns, Telelport Foe's phasing effect, healing suppression and movement suppression)

[/ QUOTE ]Agreed

[ QUOTE ]
2) Keep Toggle not dropping when mezzed change, only hostile toggles like Radiation Infectiona and HotFeet Etc.

[/ QUOTE ]Agreed

[ QUOTE ]
3) Add i13 Elusivity values to softer/squishier type toons to blance it out and give them a fighting chance, if i13 Elusivity value was say "10" and "0" was value before it was introduced then Archetypes should have the folling values.


[/ QUOTE ]Not agreed. This is merely moving the problem about, rather than solving it. And even if it were to happen, giving MM's the same as Blasters ?? You *have* heard of BG mode right ?

[ QUOTE ]
4) Keep new Hold Res instead of Prot system.

[/ QUOTE ] Unsure about this atm. Will withhold judgement for the moment.

[ QUOTE ]
Soooooo....

This brings us to, what seems to me to be one of the biggest issues, IO's Set bonuses Proc's and Set Bonuses.

1) Hardcore PvP'rs obviously don't want to give up their IO's they have worked so hard to get.

2) New Toons are scared of being defeated by the myth that is the allmighty Purpled IO warriors that lurk in Zones waiting for fresh meat to chew on.

So my suggestion is to change the pvp scoring system and how it is worked out.

Each IO should have a value, and therefore IO'd toons will have a "IO" rating.

[/ QUOTE ]How are you going to set up this rating system? Merely on rarity, or tier level, or average market price? I can't see any of the above working as each IO is worth different amounts on different toons. LOTG recharges are *essential* on my ill/rad. They're merely a nice bonus on my scrapper

[ QUOTE ]
The reward for killing an enemy will be based on their Rating, which will be their current Rep(1-400) + IO rating minus that of your own Rep + Rating.

SO.....
if you kill a Purple IO'd Brute with 400 PvP Rep with a non IO'd Blaster with PvP rep of 1 you would gain alot more "PvP-Xp" than if that brute killed the blaster.

[/ QUOTE ]So .. you can farm pvp XP by having 2 toons, each with dual builds. One build purpled, one with nothing slotted. They then just keep switching builds between them to gain silly amounts of PVP-XP. This is completely exploitable. If you say that you count IO's in both builds, then you are penalising those with a purpled PVE build too.

[ QUOTE ]
Infact!!!, what if 2 players rating were so far apart their Elusivity bonus increased against that toon, to give the non IO'd toon a better chance.

[/ QUOTE ] Huh? What? <rubs eyes and stares again> You *do* realise that you have just re-introduced DR to your plan?! It's exactly this "levelling of the field" and nerfing of sets that I thought you were trying to avoid!

[ QUOTE ]
"PvP-Xp" could be spendable at a PvP Store for IO's that are already valued.

Meaning that non IO'd toon would get the chance to become IO'd and already IO'd toons would have more of an insentive to attack other IO'd players over the newcomers.


[/ QUOTE ]Oh nononono! The ability to buy crafted IO's at anything other than WW will severely affect the WW market. Currently, you cannot buy set IO's ANYWHERE other than from WW ( i.e. drops ). Having any form of store will just overturn the whole IO system.

[ QUOTE ]
Ofcourse i am open to critism and suggestions, but sureley this would give players the chance to get IO's in a more fun way than farming for hours.

And encourage people to try PvP.

[/ QUOTE ]I think the main problem with the above is that it is a complicated answer to a simple problem. Complicated answers generally have more flaws and more ways to break the system.

PVP Balance does not mean PVP equality. It doesn't matter that Toon A is typically better than Toon B as long as Toon C is better than A.
As long as there is nothing that is "ubertoon", pvp will be balanced to a greater or lesser degree.

Yes, some kind of training zone where sets don't count will help people get into pvp without being mashed, but a whole PVP-XP system ... a bad idea in my book.

Fahie


 

Posted

If there was a roll back to I13-I12 for pvp, does that mean people would be complaining about blasters been overpowered again?.
If memory serves me I think that was a big problem back then.


 

Posted

They weren't overpowered, they were just very good at taking down other squishies very quickly ( ala stalkers )

the only real overpowered toon in I12 was a perma-dominator, but those could easily fall to a cohesive team.

Fahie


 

Posted

[ QUOTE ]
[ QUOTE ]
1) Roll back the Majority of PvP to i12 ( including Diminishing Returns, Telelport Foe's phasing effect, healing suppression and movement suppression)

[/ QUOTE ]Agreed

[/ QUOTE ]
I think everyone agrees this is a no brainer 8)
[ QUOTE ]
[ QUOTE ]
2) Keep Toggle not dropping when mezzed change, only hostile toggles like Radiation Infectiona and HotFeet Etc.

[/ QUOTE ]Agreed

[/ QUOTE ]
Ditto
[ QUOTE ]
[ QUOTE ]
3) Add i13 Elusivity values to softer/squishier type toons to blance it out and give them a fighting chance, if i13 Elusivity value was say "10" and "0" was value before it was introduced then Archetypes should have the folling values.


[/ QUOTE ]Not agreed. This is merely moving the problem about, rather than solving it. And even if it were to happen, giving MM's the same as Blasters ?? You *have* heard of BG mode right ?

[/ QUOTE ]
This isn't moving a problem, this is an attempt to fill the zones with a variety of toons, instead of having an army of SS/WP cause it's the only thing that shows at the moment, The figures could obviously be amended its only a suggestion I’m not a master of game mechanics but I was taking into account the lack of mobility MM’s suffer from in BG mode and the susceptibility to TP foe.
[ QUOTE ]
[ QUOTE ]
4) Keep new Hold Res instead of Prot system.

[/ QUOTE ] Unsure about this atm. Will withhold judgement for the moment.

[/ QUOTE ]
Again this means that certain powers are not discounted in PvP
[ QUOTE ]
[ QUOTE ]
Soooooo....

This brings us to, what seems to me to be one of the biggest issues, IO's Set bonuses Proc's and Set Bonuses.

1) Hardcore PvP'rs obviously don't want to give up their IO's they have worked so hard to get.

2) New Toons are scared of being defeated by the myth that is the allmighty Purpled IO warriors that lurk in Zones waiting for fresh meat to chew on.

So my suggestion is to change the pvp scoring system and how it is worked out.

Each IO should have a value, and therefore IO'd toons will have a "IO" rating.

[/ QUOTE ]How are you going to set up this rating system? Merely on rarity, or tier level, or average market price? I can't see any of the above working as each IO is worth different amounts on different toons. LOTG recharges are *essential* on my ill/rad. They're merely a nice bonus on my scrapper

[/ QUOTE ]
Perhaps it should be set up on set bonuses then… it’s merely an Idea, I am pitching the concept not the figures

[ QUOTE ]
[ QUOTE ]
The reward for killing an enemy will be based on their Rating, which will be their current Rep(1-400) + IO rating minus that of your own Rep + Rating.

SO.....
if you kill a Purple IO'd Brute with 400 PvP Rep with a non IO'd Blaster with PvP rep of 1 you would gain alot more "PvP-Xp" than if that brute killed the blaster.

[/ QUOTE ]So .. you can farm pvp XP by having 2 toons, each with dual builds. One build purpled, one with nothing slotted. They then just keep switching builds between them to gain silly amounts of PVP-XP. This is completely exploitable. If you say that you count IO's in both builds, then you are penalising those with a purpled PVE build too.

[/ QUOTE ]
Everything is open to abuse, only thing I can suggest here is that you can only gain reward from 1 player you have defeated with say 15 – 30 mins, or we could have reward suppression.

[ QUOTE ]
[ QUOTE ]
Infact!!!, what if 2 players rating were so far apart their Elusivity bonus increased against that toon, to give the non IO'd toon a better chance.

[/ QUOTE ] Huh? What? <rubs eyes and stares again> You *do* realise that you have just re-introduced DR to your plan?! It's exactly this "levelling of the field" and nerfing of sets that I thought you were trying to avoid!

[/ QUOTE ]
No no no, this is not DR, it doesn’t nerf any toon, it simply means that a toon completely new to pvp would have a marginal advantage to aid in surviving long enough to enjoy it over a PvP veteran. I’m trying to cover all complaints to why people avoid PvP.

[ QUOTE ]
[ QUOTE ]
"PvP-Xp" could be spendable at a PvP Store for IO's that are already valued.

Meaning that non IO'd toon would get the chance to become IO'd and already IO'd toons would have more of an insentive to attack other IO'd players over the newcomers.


[/ QUOTE ]Oh nononono! The ability to buy crafted IO's at anything other than WW will severely affect the WW market. Currently, you cannot buy set IO's ANYWHERE other than from WW ( i.e. drops ). Having any form of store will just overturn the whole IO system.

[/ QUOTE ]
The only effect that this would have on the WW markets would be to drop the price of IO’s as they would also be available elsewhere… this cannot be a bad thing, it’s something that is needed badly with single IO’s now costing in excess of 100 Million Inf.

[ QUOTE ]
[ QUOTE ]
Ofcourse i am open to critism and suggestions, but sureley this would give players the chance to get IO's in a more fun way than farming for hours.

And encourage people to try PvP.

[/ QUOTE ]I think the main problem with the above is that it is a complicated answer to a simple problem. Complicated answers generally have more flaws and more ways to break the system.

[/ QUOTE ]
Actually since i12 I think it’s clear this is not a simple problem, if it were then im sure there would have been many simple answers… as it stands a complex answer that covers all avenues seems most likely to succeed

[ QUOTE ]
PVP Balance does not mean PVP equality. It doesn't matter that Toon A is typically better than Toon B as long as Toon C is better than A.
As long as there is nothing that is "ubertoon", pvp will be balanced to a greater or lesser degree.

[/ QUOTE ]
this is a problem, for ages now PvP has been a huge game of Rock Paper Scissors… attempting to move forward here :/

[ QUOTE ]
Yes, some kind of training zone where sets don't count will help people get into pvp without being mashed, but a whole PVP-XP system ... a bad idea in my book.

[/ QUOTE ]
It not a bad idea, for ages now people have craved PvP rewards, a reason to try it… and a zone where sets don’t count?? Dunno bout any purpled toons out there, but I would avoid it. Creating a faction in the PvP community, when the goal is to bring everyone together


Consciousness: that annoying time between naps.

 

Posted

LOL Donna. Why are you agreeing with your own ideas?


CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.

Playgroup are all **** - Global Handle

 

Posted

I would get rid of hold res and go back to protection. It was far better and much fairer.


@Sweet Chilli

 

Posted

Only going to quote a few points before we pyramid this thread

[ QUOTE ]
Everything is open to abuse, only thing I can suggest here is that you can only gain reward from 1 player you have defeated with say 15 – 30 mins, or we could have reward suppression.

[/ QUOTE ]A time limit may assist on this. Still don't like the idea personally as it's very easy to abuse, rather than being difficult.

[ QUOTE ]
No no no, this is not DR, it doesn’t nerf any toon, it simply means that a toon completely new to pvp would have a marginal advantage to aid in surviving long enough to enjoy it over a PvP veteran. I’m trying to cover all complaints to why people avoid PvP.

[/ QUOTE ]But it's having a similar effect to DR. It's exactly the same as nerfing those with earned sets as you are narrowing the gap between the non-slotted/purpled toons.
I for one don't think this is a good thing, and I only have one fully purpled toon.

[ QUOTE ]
The only effect that this would have on the WW markets would be to drop the price of IO’s as they would also be available elsewhere… this cannot be a bad thing, it’s something that is needed badly with single IO’s now costing in excess of 100 Million Inf.

[/ QUOTE ]Disregarding whether or not prices are too high ( a different conversation ), this idea is changing the whole principle of IO's. A couple of major problems; 1) non-pvpers will complain that they have to buy IO's from other players whereas pvp'ers can buy them with earned XP leading to 2) PVE'rs ( the core of the game in all honesty ) will then demand a similar thing in PVE. I cannot see this happening.

[ QUOTE ]
Actually since i12 I think it’s clear this is not a simple problem, if it were then im sure there would have been many simple answers… as it stands a complex answer that covers all avenues seems most likely to succeed

[/ QUOTE ]Given that the general consensus is "roll back to I12" .. it is a simple problem with a simple answer. Further improvements are more complicated I agree, but what I am saying is rather than fixing everything all in one go with 27 changes, lets perhaps suggest one thing at a time. Maybe the PVP community should agree on 3 basic recommendations to the PVP problems, rather than us all ( myself included ) arguing over all the semantics.

[ QUOTE ]
this is a problem, for ages now PvP has been a huge game of Rock Paper Scissors… attempting to move forward here :/

[/ QUOTE ]But we want to move "backwards" first to I12

[ QUOTE ]
It not a bad idea, for ages now people have craved PvP rewards, a reason to try it… and a zone where sets don’t count?? Dunno bout any purpled toons out there, but I would avoid it. Creating a faction in the PvP community, when the goal is to bring everyone together

[/ QUOTE ]Given that you can't purple out a toon till 50, are you saying you don't do ANY pvp till then? I for one will jump into SC as soon as I hit 22 and try out a potential pvp toon to see if it's going to be fun/useful/effective. I don't expect to win a lot of battles, but it gives me an overall idea. I will hit BB too for the Shivans. RV should certainly NOT nerf sets. I can't see why BB can't though, and I always felt that warburg was more of a *fun* pvp zone rather than serious.

Fahie


 

Posted

[ QUOTE ]
The only effect that this would have on the WW markets would be to drop the price of IO’s as they would also be available elsewhere… this cannot be a bad thing, it’s something that is needed badly with single IO’s now costing in excess of 100 Million Inf

[/ QUOTE ][ QUOTE ]

Disregarding whether or not prices are too high ( a different conversation ), this idea is changing the whole principle of IO's. A couple of major problems; 1) non-pvpers will complain that they have to buy IO's from other players whereas pvp'ers can buy them with earned XP leading to 2) PVE'rs ( the core of the game in all honesty ) will then demand a similar thing in PVE. I cannot see this happening.

[/ QUOTE ]


[/ QUOTE ]

Isnt the Ma ticket system already doing a similar thing for doing Ma Missions.


 

Posted

[ QUOTE ]
Rent_ LOL Donna. Why are you agreeing with your own ideas?

[/ QUOTE ]
I was answering all the other quoted boxes, didn’t know what to write next to the ones he agreed with, xD ha ha


[ QUOTE ]
Fahie A time limit may assist on this. Still don't like the idea personally as it's very easy to abuse, rather than being difficult.

[/ QUOTE ]
If the Zones become busy enough a time limit is probably the best way to go… < --- look Rent I did it again :P

[ QUOTE ]
But it's having a similar effect to DR. It's exactly the same as nerfing those with earned sets as you are narrowing the gap between the non-slotted/purpled toons.

[/ QUOTE ]
But narrowing the gap for newb pvp’rs answers the time old complaint of why non IO’d toons don’t try Zonal PvP…. It’s narrowing the gap for those select few that is needed… as they grow in experience and gain IO’s and Rep they will loose the Elusivity bonus and become a part of the community,,, it’s like an introduction scheme.

[ QUOTE ]
Disregarding whether or not prices are too high ( a different conversation ), this idea is changing the whole principle of IO's. A couple of major problems; 1) non-pvpers will complain that they have to buy IO's from other players whereas pvp'ers can buy them with earned XP leading to 2) PVE'rs ( the core of the game in all honesty ) will then demand a similar thing in PVE. I cannot see this happening.

[/ QUOTE ]
1)Non pvp’ers are the ones that we want to encourage to try it… where else is this busy pvp community going to come from, getting IO’s from PvP is an incentive for PvE’rs to try something new.
2) There is a similar thing in PVE… Merits. It’s primarily where the PvP-Xp idea came from…. Reward for completing stuff the devs encourage… notice you don’t get merits from farming…. Cause they don’t encourage that. PvP-Xp is a way to encourage PvP.



I agree though, Roll back to i12 is a Start….

SOMEONE OUT THERE LISTEN TO US !!!


Consciousness: that annoying time between naps.

 

Posted

[ QUOTE ]
But narrowing the gap for newb pvp'rs answers the time old complaint of why non IO'd toons don't try Zonal PvP,. It's narrowing the gap for those select few that is needed, as they grow in experience and gain IO's and Rep they will loose the Elusivity bonus and become a part of the community,,, it's like an introduction scheme.

[/ QUOTE ]But then you have the issue that there is very little point in slotting up a power, because slotting it means you lose an elusivity bonus.

Ok .. let's turn this around. There perhaps needs to be something where the playing field is levelled, but for me to return to pvp full time I would want a no-holds-barred zone of some kind plus arena options. The adreneline buzz of said PVP was far more fun ( for me ) than anything in I13

[ QUOTE ]
1)Non pvp'ers are the ones that we want to encourage to try it, where else is this busy pvp community going to come from, getting IO's from PvP is an incentive for PvE'rs to try something new.
2) There is a similar thing in PVE, Merits. It's primarily where the PvP-Xp idea came from,. Reward for completing stuff the devs encourage, notice you don't get merits from farming,. Cause they don't encourage that. PvP-Xp is a way to encourage PvP.

[/ QUOTE ]If we say that said PVP-xp can be used to buy specific PVP IO's, then I will agree to that as a compromise

I suppose it's better to have pvp alive again with personally percieved flaws, rather than as dead as it is now ( dodo ).

Merits are different, they were introduced to *replace* an existing system which gave you IO's, it wasn't changing creating a whole new method for IO gathering.

Don't get me started on MA tickets

Fahie


 

Posted

Yeah I see what you mean, No holds barred is a nice idea too... Maybe it wouldn't have to be a different Zone,

What if certain parts of the map acted differently?
Areas marked off for different types of PvP but all on the 1 map.

Eg.
Split say "RV" in 4 Quadrants.

Top Left = Free for all, Same rules as Warburg
Top Right = IO's don't work
Botttom Left = something else
Bottom Right = somethign else

That should fill the zones... if there are marked off areas where the rules change???

I unno, its a shot in the dark... Needless to say any of my ideas i'm assuming take place after the i12 rollback. :P


Consciousness: that annoying time between naps.

 

Posted

[ QUOTE ]

Eg.
Split say "RV" in 4 Quadrants.

Top Left = Free for all, Same rules as Warburg
Top Right = IO's don't work
Botttom Left = something else
Bottom Right = somethign else

[/ QUOTE ]

That sounds a bit awkward.

We seem to all agree on an I12 rollback the next step is will the devs listin , who is in charge of these changes to the game?
Is it Jay or Back Alley Brawler ect...


 

Posted

There has been a general consensus or the past few months( about 80% at a rough guess ) that a rollback to I12 pvp would be beneficial.

We haven't had any responses of any kind regarding it from the dev team.

See http://uk.boards.cityofheroes.com/showfl...e=0#Post1289457

So don't hold your breath.

Fahie


 

Posted

[ QUOTE ]

We seem to all agree on an I12 rollback the next step is will the devs listin , who is in charge of these changes to the game?
Is it Jay or Back Alley Brawler ect...

[/ QUOTE ]

Jay does costumes, BAB does animations - Castle does the powers and power changes, but Positron is the Big Boss


@Golden Girl

City of Heroes comics and artwork

 

Posted

I still say that to make PvP viable again this needs to happen:

1. Roll back PvP to i12.

2. Disable IO sets to that effectiveness of lev 53 SO's, whilst in a PvP zone.

This, with the availabilty of dual builds would make PvP open to all and a viable proposition for balanced PvP gameplay where player skills dictate the outcome - not the amount spent on IO's.

IO's were always going to unblance pVp and prior to the existence of IO's we didn't have dual builds.

This caused the the issue of many PvE builds being unsuited to the task of operating in the predominately single target environment of PvP.

Yes ... Those that have worked hard to build their IO tricked out PvP toons - like me - will be hacked off. This solution is viable though, and with a few adjustments it would work.

Personally I'd also like to disable TP Foe in PvP zones, to make straight head to head combat better, but as I said that's just a personal preference.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

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Posted

Even simpler , ROLLBACK to i12 ,make a copy of each zone, one zone allows IOs one zone doesnt,i cant see how hard that is do
???????

Another simple answer ,ROLLBACK to i12, BB doesnt allow IOs all players will be exemplered to same lvl and BONUS from ios doesnt apply,

same for sirens its a fun place when there are a few there and should remain a fun training ground,IMO

warburg allows IOs and bonus 1st toes in waters elite pvp and should not be coop .

RV as it is now,this is were the bigboys play you want to play step up and buy the ios, all IMO