Servers and Hero/Villian Maps


Atonement_EU

 

Posted

I think its fairly obvious that the Hero population is much higher than the Villian side and its not surprise either.
many people played hero side before the Villian part of the game was even released and it is hard to change once you have settled especially when the Villian areas are so different. (This is my second point which will be explained later)

I think it would be a good idea to Merge the Union and defiant servers in order to create a larger Hero and Villian population, mainly villian.

There are obvious draw backs, names being taken, Super Group names, Super groups in general, prestige etc.

I'm sure the Super Group issue could be sorted by creating a save of all information and creating it on Union or vice versa.
names are always going to be a problem, people will be attached to their current Hero/Villian character name especially Role Players.
I'm sure that some sort arrangement could be met to satisfy everyone.

My second suggestion is to open up the entire world to both villians and Heroes.
It seems odd that Villians have their own world and Heroes have theirs. Aren't Heroes there to combat Villians? isn't that the point of bringing in the opposing side?

Because right now, the only real differences in moving sides, is a couple of changes in Archtype, switching of Power sets and the increased damage out put to survivability on the Villian side.

You fight the same NPC groups to a great extent, the missions may be worded differently, you rob banks instead of saving them etc, but essentially the game is exactly the same.
Even in the character creation windows, the costume options are identical, the faces, poses, character postures are all the same and tend to reflect a more Heroic persona than Villian.

Why not allow the Villian access to Atlas Park, Steel Canyon etc? Why not let them interact with each other more on a world scale.
Of course constant world PvP being forced upon everyone would be annoying, that could be toggled on and off.
Surely events could be made just like the Rikiti attacks.

Atlas Park is cleared of all its mobs and the Heroe's must contend with a Villian attack.
if there are fewer villians than Heroes active they could get Bonuses to HP until the fight becomes more evenely matched.
Heroes could be allowed into the Villian Areas to try and clean them up.
Why are teh Villians in dark and beaten up zones? Don't villians have a lust for luxury too?
In fact, wouldn't Villians use the money to live the high life? Girls, Casino's, parties, Sex Drugs and Alcohol you know...

i mean a prime example of a comic book style Hero/Villian city is Gotham. Its a fairly luxurious city in places and beaten up in others, however, Batman - the Hero can go wherever he likes saving the city from Villians everywhere.

I think many more people would play on the Villian side if it didn't feel so much like being excluded from heroes completely other than selected PvP areas and Pocket D.

Heroes go through possibly 4 maybe 5 dark areas on the way to 50 and could completely avoid them if they wished and stay in teh bright and beautiful cities like Atlas, galaxy, Steel Canyon, Skyway, talos Island, founders falls, Brickstown etc etc

Give the Villians a chance to have some freedom and options. Give them more zones to move through instead of having it so tailored. Starting in mercy Island, finish the Contact, move to here, finish that contact move here.

if they could go to Kings row instead of through the Mercy door wouldn't that be fun for them? and fun for the heroes seeing a Villian running around their so called neighbourhood.

I don't know about the rest of you, but playing on either side, i'd feel much more of a bond with it if our common enemy was in my face rather than locked away on a bunch of islands or another land I can't access.


 

Posted

No... To all.


 

Posted

I agree, no to giving Villains access to the City.

I would be happy with another co-op zone, say 20-35 though, so that there's more teaming opportunies for villains in that range (so very very sick of Sharkshead Isle). The "narrowness" of the story arcs for villains means it always starts dragging when I leave Cap for Sharkshead. Heroes have the option of Talos, IP, the second half of Faultline and Striga at level 20. Villains get Sharkshead Isle and nothing else.


 

Posted

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I would be happy with another co-op zone

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Good lord no! Sick fed up of co-op zones being done to ensure that they can fit more bang in for their buck, rather than do too separate areas for heroes and villains.

No to more co-op zones. Yes to separate Hero/Villain stories/areas!


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

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I think it would be a good idea to Merge the Union and defiant servers

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here we go again *digs a fallout shelter*


 

Posted

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I think it would be a good idea to Merge the Union and defiant servers

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here we go again *digs a fallout shelter*

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Can we put up a few sentry guns as well? Think it would help.
Oh and can we paint the inside with a soft eggshell white colour? Just because its a shelter it's no excuse for bad decor.


 

Posted

QR

Uhhh, no.

You're basically suggesting open world PvP (albeit with an on/off switch) and I can imagine the kinds of things that would come out on broadcast if you refused to PvP in that situation

Why-oh-why couldn't they have put some version of an AE system in PocketD? that would have opened up more play and teaming options for low level heroes and villains both.


Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;

 

Posted

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I think it would be a good idea to Merge the Union and defiant servers

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here we go again *digs a fallout shelter*

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Can we put up a few sentry guns as well? Think it would help.
Oh and can we paint the inside with a soft eggshell white colour? Just because its a shelter it's no excuse for bad decor.

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ooo, I'll get the paints, you fetch the turrets


 

Posted

Yes in principal but it would have to be done correctly setting aside the name issue as its probably the most complicated issue to solve and looking at the open world scenario it dose make a lot of sense villains and heroes exist in a form of symbiosis one needs the other to be complete but at the same time its gonna look weird if a lvl 50 villain can stroll into atlas or a lvl 1 hero can wander through grandsvil there for exclusion zones would need to be created areas where only heroes/villains can go.

Also what about PvP making it a free for all wouldn't work as not everybody is a fan so a form of flagged pvp would have to be implemented

then there's the matter of perception the merging of servers is seen as a bad stage in the development of a MMO (even if its not) its a sign that the game is entering its twilight years so this would have to be handled correctly and would more likely result in a EU - US merge than a strait Union - Defiant merge at least that way it can be spun as a bringing together of the communities and a globalisation of the city of heroes brand roll it together with a issue that introduces international locations/missions and you have a positive win.


 

Posted

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No to more co-op zones. Yes to separate Hero/Villain stories/areas!

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Posted

Personally I'd like a global server merge if the devs could figure out a way to do it lag-free (which seems very improbable).

I liked bits of the OP's suggestion. I liked the idea of giving villains access to some brighter zones. For me the villains zones are comparatively laggy and extremely ugly. As soon as I hit 35 I'm out of them and on to greener pastures. I'm not really sure about the idea of giving villains straight access to Paragon due to the lore issues that would arise if we didn't have open PvP - and I don't want open PvP. Games using open PvP have to be literally built around that idea. Matrix Online is a brilliant example: there were no classes, one simply unlocked powers and mixed and matched them as needed. It was also possible to 'jack-in' to a hardline and instantly change all your character's powers for free. Hardlines could also be used to teleport from hardline to hardline, so if a PvP fight broke out in one area and the Merovingian players were heavily outnumbered they could get pretty much instant backup from their clan. Given that CoX hasn't got these features open PvP wouldn't be feasible.

But still, partially /signed.


 

Posted

"Quote: Give the Villians a chance to have some freedom and options. Give them more zones to move through instead of having it so tailored. Starting in mercy Island, finish the Contact, move to here, finish that contact move here.
"

I feel quite free thanks. Much rather have the zones we've got, full of well written, emotive story arcs, than too many empty, pointless zones to count (Crey's Folley, anyone?)

You seem to believe that all 'villain' players are some seprarate sub-genre, to which Heroes cannot be a part of, and that 'Heroes' is some default status, to which Villains is some difficult alien game to get into.

Let me tell you this: You don't need some PvP (lol!) gimmick as you've stated to get people to play villains, you just need some open minded people to pull their socks up and stop complaining about the differences


 

Posted

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Personally I'd like a global server merge if the devs could figure out a way to do it lag-free (which seems very improbable).

I liked bits of the OP's suggestion. I liked the idea of giving villains access to some brighter zones. For me the villains zones are comparatively laggy and extremely ugly. As soon as I hit 35 I'm out of them and on to greener pastures. I'm not really sure about the idea of giving villains straight access to Paragon due to the lore issues that would arise if we didn't have open PvP - and I don't want open PvP. Games using open PvP have to be literally built around that idea. Matrix Online is a brilliant example: there were no classes, one simply unlocked powers and mixed and matched them as needed. It was also possible to 'jack-in' to a hardline and instantly change all your character's powers for free. Hardlines could also be used to teleport from hardline to hardline, so if a PvP fight broke out in one area and the Merovingian players were heavily outnumbered they could get pretty much instant backup from their clan. Given that CoX hasn't got these features open PvP wouldn't be feasible.

But still, partially /signed.

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Oh i dont know with te current PvP set up every ones largly the same now any ways as for instant back up CoH allready has somthing in place lore wise in the form of the emergincy teloprtation network and while its normally only used to get defested heroes to medical facilitys it can be used to travel as thats how manticore gets around.

So hardlines could be replaced by multaple TP becaons in a zone and SGs could TP to them on mass to help a freind in need they could even have eatch player act as i kind of TP beacon so team mates could instantly TP to there side

but to do any of that they would need to sort out PvP first and hopefully bring back the indevidual aspecs of the ATs.


 

Posted

I didn't say it would be open world PvP. It could be toggled on and off like other MMO's.
The world events tehse days if you don't want to be involved in you can just change Zone.

Seems very strange so many people are completely against it when the people i've spoken to on the Union servers agree with what I'm saying a lot more.
its good to here other peoples points of view on the situation, i'd just like a bit more than, NO or Stick up some gun turrtes.
Can you explain why you are saying no?
Is there a specific reason why you don't want access to other areas in the game?
Are you afraid that if Villians were given access to say Talos Island they'd all go there and never use the villian areas?
Wouldn't you prefer there to be more people in the game? On your server so you have more people to team with?
if merging the servers offered that why is this such a abd thing?
I thought MMO's was all about community and social activities, more people brings a larger community surely?
I'm not shunning any of u as you have every right to disagree, i'd just like some reasoning behind your point blank No's.


 

Posted

I'll admit that I dont like PvP. never did (gave it a go when it came out first but then left it alone).

however, i think toggle pvp flags would make CoX very interesting who wouldnt love to be levelling up at ms Liberty in atlas park and have two level 50s stagger past in a flash of light as they clobber each other into a stain on the pavement ?

What hero wouldnt like to undertake a patrol mission to arrest 10 villains and actually arrest 10 villains ?

villain does mission in hero side zone - gets a tag that says he's wanted. anyone on patrol at that time gets notified, villain has to make it to X spot to escape (heroes dont know that), heroes have to stop him/them.

I'd give it a go. not 100% sure i'd like it, but it would be different

add in info stats: arrest sheet / successful jobs
introduce badges (ooooh shineys! again, not that interesting to me).

I think ,instead of pvp? NO!!!!!!onety one one !!!! the game overall would be better served by actually giving an idea a chance and not just denying it exists. As pointed out by another poster, current PvP is a bit bland and flat, AT benefits and strengths would need to be showcased to make it interesting again (I dont know this myself so its secondhand info for me) so maybe the idea is a non-starter... bu tno harm in exploring the possibility or maybe even making a suggestion or two yourself.


 

Posted

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I didn't say it would be open world PvP. It could be toggled on and off like other MMO's.


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Which it what open world means. And the effect is you get idiots doing the chicken dance, blocking you path, and otherwise doing thier best to grief you into PvP with them. And then thire is the obnoxious and imersion breaking trash talk, which is best kept as far out of sight as possible.

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Is there a specific reason why you don't want access to other areas in the game?

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I can access any area in the game I want to as it is.

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Are you afraid that if Villians were given access to say Talos Island they'd all go there and never use the villian areas?


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Spreading a small number of players over a large number of zones would make the game effectively emptier than it is already, yes.

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if merging the servers offered that why is this such a abd thing?

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It doesn't though.

Merged severs = loss of French and German support, and sends out the signal "dieing game" to all and sundry. Not to mention the resources that would have to be alocated to facilitate character transfer (the game database is not set up to alow for this at the moment).

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I thought MMO's was all about community and social activities, more people brings a larger community surely?


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MMOs mean different things to different people. Not everyone is in it for the social aspect. There are several good essays on the subject floating around on the internet.


I really should do something about this signature.

 

Posted

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however, i think toggle pvp flags would make CoX very interesting

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If by interesting, you mean full of people who will go out of their way to annoy you, just because they want to PvP everyone who runs past them, then yes, I'd agree.

At this stage in the game, making massive world changes like this would probably (yes, I said probably, since I can only state my personal opinion) lose more players than it would gain. And since the PvP part of COH is very small, I don't think they'd try to spread it across the whole game.

I'd say that's a fairly big factor in any decision they'll make and it's one reason why I'm watching I15 very carefully.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

have to agree. the trash talk and harrassment of WoW was what turned me off it first. I'd hate to see that in CoX.

full map merge would take more options away from players than it would give. as said by others, there are fewer pvp'ers.

however, a smaller scale zone or two. a full array of zones that span levels 1 to 50 to allow a pvp player go from level 1 all the way up playing in a pvp enabled environment.

at worst: the pvp trash talkers all go there
at best: we get a third flavour to play which is as different from blue and red as red is different from blue. (purple?) and not just a mishmash of the two (like co-op zones).

heroes get to be heroic while villains get to do nasty thigns and not jsut slightly less nice versions of what heroes do.

As a villain, I dont want to stop vazhilok, i want to help him 99% of the way and then steal the power for myself at the last second! even if that means raiding a morgue or defeating a hero to get a dna sample for a super zombie experiment.


 

Posted

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I would be happy with another co-op zone

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Good lord no! Sick fed up of co-op zones being done to ensure that they can fit more bang in for their buck, rather than do too separate areas for heroes and villains.

No to more co-op zones. Yes to separate Hero/Villain stories/areas!

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^ Agreed.

Server merge: I don't think it would be a really valid option until the population drops down more. While I wouldn't mind a server merge where I could keep all my stuff, there's no urgent need for it.

Allowing all zones: No, no, no, no. Open world PvP is going to turn this game into well... a PvP MMORPG. People pay and expect a normal MMORPG...it's fine and dandy if there's just PvP zones (which theyre already are), but everwhere being PvP would just make many people drop the game - and make possible new players avoid it.

/unsigned to all


 

Posted

No. Not a good idea. I suggest you look for the other threads discussing this that have been made countless times before.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Trash talk of WoW is based around the difference of the game in terms of competition. Its the same with any game where drops on items which are class only items are avilable.
Also that game if very much about which class the DEV's are playing at the time to which is the most OP.

When there is competition within a game in that way people will start the trash talk and become much more competitive in nature 'yes', but is it really that hard to ignore?
The speed at which you can move in CoX, the randomness of mission positions on a map does make it that bit harder to camp players and annoy them in the way you mean. Although 'yes' it is definitely a possibility.

That is one good thing about CoH, no duals and ways to get ur manhood out and measure it agsint one another and generally be abusive.

The thing is, other than Role Playing, deciding your character is actually evil and playing out that persona, and as mentioned before, re-wording and slight differences in how you go about mission arcs, AT's. What makes a Villian any different to the heroes of the game??

I mean even the At's are pretty much exactly the same, Tankers, controllers, blasters, scrappers, Defenders. the villians may have a different name, a few different power sets and the Defenders instead of having a ranged attack have pets, there is no difference.
And if the villians are not their to oppose the heroes why make them at all?

you cannot deny that generally you do the exact same thing on both sides. Fight against NPC's, NPC groups which are the same, and do misison arcs. unless you actually read the arcs which I'm sure a lot (Not all) don't read thoroughly.

Where is the rift between the two?

As a Hero your enemy is the same enemy as the Villians. Go to a warheouse and defeat a load of Lost, or Freakshow, or CoT.
These NPC's that we fight are the Villians right now, not teh villians themselves who basically do the same job as a Hero to quite an extent.

What it seems so far is, people don't want confrontation with other players OR to choose if they are a Hero or a Villian.
So what they are doing is choosing the side based on what powers they want to use vs NPC's, not choosing the game in terms wanting to fight against Heroes or Villians.
ie, My personality, i'm more of a hero, I want to be on the side of Good. thats not the case. its more, I choose to be a Hero because there are more people on the hero side and the maps are nice and bright.

the mention of merging servers showing a dying game. Giving people the power to create whatever they please in the game with the new Architect isn't a sign of a dying game?
two sides to every story, some will say Yes, some will say No


 

Posted

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but is it really that hard to ignore?

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Yes.

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Go to a warheouse and defeat a load of Lost, or Freakshow, or CoT.
These NPC's that we fight are the Villians right now

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Indeed they are, and a very good job of it they do too. They are stupid, and are defeated in large numbers, just like proper comic book villains. And they don't bounce around like mad rabbits spouting leet trash talk.


I really should do something about this signature.

 

Posted

Excuse me, I know I came into this thread late but I need to do this.

*Grabs bat*

Someone want to help hold him down?


 

Posted

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I mean even the At's are pretty much exactly the same, Tankers, controllers, blasters, scrappers, Defenders. the villians may have a different name, a few different power sets and the Defenders instead of having a ranged attack have pets, there is no difference.
And if the villians are not their to oppose the heroes why make them at all?


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If you truly believe this, then your understanding of Villains is pretty minimal


 

Posted

Ok, well I thought I'd get at least some mature responses from people on these forums, like the guys who welcomed me back to the game after 4 years.

Hold me down with a bat? Come on man, at least have a discussion. You talk about people spouting elitist and trash talk, whats that exactly?

Xemulas, why don't you explain to me what Villians are then?

Why don't you tell me what i'm not understanding? I mean god forbid I might need to get a 3rd Degree to understand a computer game. I think from 7 years of playing MMO's I understand them pretty well.
Perhaps its some sort of comic lore you are talking about which is why you have made this comment? I will admit I'm not an expert on comics, in fact far from it.

Praf68, i'm glad you agree that the NPC's are the Villians of the game, so why can't explain to me why you bring in another side to the game called Villians when they are actually not required?
When what you will do as a Villian is exactly the same job a Hero does?

Right now I hear a lot of people dismissing every comment I make with.. NO or 'Grabs bat', I don't see any decent arguements against my points. Isn't that what a community forum is for?